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Thread: [Deck] GW/x Maverick

  1. #8161

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by calcymon View Post
    just an info :

    scryb ranger + renegade rallier

    if a permanent you control left the battlefield this turn
    It still boggles me that phasing does not leave the battlefield but yet allows cards to re-enter the battlefield.

  2. #8162
    Is Cancer

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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by TMagpie View Post
    It still boggles me that phasing does not leave the battlefield but yet allows cards to re-enter the battlefield.
    Be boggled no longer:
    702.24d The phasing event doesn't actually cause a permanent to change zones or control, even though it's treated as though it's not on the battlefield and not under its controller's control while it's phased out. Zone-change triggers don't trigger when a permanent phases in or out. Counters remain on a permanent while it's phased out. Effects that check a phased-in permanent's history won't treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller's control
    Also of note, phasing still counts as a zone change and thus exiles tokens. You may "Get got" by Sapphire Charm on a token sometime, and phasing won't bring attached things back in if the thing it was attached to no longer exists (E.G. a token.)


    EDIT: I can't figure out why phasing was brought up? I can't even figure out why the guy mentioned Scryb + Rallier other than being a neat interaction.
    SECONDS LATER: Oh, as another way that'd be nice to trigger. Well.. one mystery down.. one to go.
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  3. #8163

    Re: [Deck] GW/x Maverick

    After a long recovery from the super GP called Las Vegas. I want to share my experiences with the legacy community on my first Legacy GP with my old-faithful deck: Maverick. The goal that I set for this GP was to Day 2 my first Legacy GP.

    A little background about myself regarding to legacy, I’ve been playing the format since GP NJ (aka GP Treasure cruise and True-Name Nemesis). I’ve mostly been a kitchen top player, playing weird decks like Cheerios, Storm, Ant, Hide Tide, and other glass cannon decks. When I had the funds to go for a competitive legacy deck, I picked Maverick because in my opinion it was the most resilient deck at the time. I’ve been piloting Maverick variants decks a little over a year, and I felt it was time to show the world what I’ve been brewing.

    So this is the list that I submitted. Keep in mind that I made the last minute change to add 2x Thalia, Heretical Cathar, and 1 Maze of Ith.

    Creatures:
    4x Mother of Runes
    3x Deathrite Shaman
    1x Bird of Paradise
    4x Thalia, Guardian of Thraben
    1x Gaddock Teeg
    1x Scavenging Ooze
    1x Scryb Ranger
    1x Qasali Pridemage
    2x Stoneforge Mystic
    4x Knight of the Reliqary
    2x Thalia, Heretical Cathar
    1x Courser of Kruphix
    1x Dryad Arbor

    Non-land, Non-creature:
    4x Swords to Plowshares
    4x Green Sun’s Zenith
    1x Abrupt Decay
    1x Umezawa’s Jitte
    1x Sword of Fire and Ice
    1x Sylvan Library

    Lands:
    4x Wasteland
    4x Windswepth Heath
    3x Verdant Catacombs
    2x Bayou
    2x Savannah
    1x Scrubland
    1x Forest
    1x Plains
    1x Maze of Ith
    1x Karakas
    1x Gaea’s Cradle
    1x Horizon Canopy

    Sideboard:
    2x Thoughtseize
    2x Zealous Persecution
    2x Sanctum Prelate
    2x Ethersworn Canonist
    1x Maelstrom Pulse
    1x Sigarda, Host of Herons
    1x Pithing Needle
    1x Toxic Deluge
    1x Reclamation Sage
    1x Surgical Extraction
    1x Blessed Alliance.

    I’m known to run some spice cards in Maverick, so here they are:
    1.) Sigarda: Now that I’m not running Collected Company, I needed something to provide the late game kill. It was between her and Titania. Both have the same purpose but provide different end states. Even though Titania requires a bit of a set-up (wasteland/Fetch and/or Knight to get the engine going), she can close out games faster. Sigarda, on the other hand, is difficult to remove from the battlefield, provides a clock, and protects our permanent.
    2.) Blessed Alliance: Card has multiple uses, like removing an Emrakul, Progenitus, and True Name Nemesis.

    Round 1.) 2-0 Against Bottomless Breakfast (Rd 1 Bye)
    Turn 1 omelet into Turn 2 2 Mimosa is very strong play.

    Round 2.) 0-2 Against Grixis Delver (Record 1-1)
    Game 1 was close but I misplay by not activating my knight to get bigger. Game 2 I mulled to 4 to try to find a land. I quickly died to Young Pyromancer beats, I had abrupt decay in my hand, but I drew no lands that game. Variance right.

    Round 3.) 2-1 Against Mono Blue Stiflenaught (Record 2-1)
    Game 1 they played turn 3 True Name Nemesis, followed up by turn 4 cast 2 Phantasmal Image, copying True Name Nemesis. Game 2 I won with Thalia, Heretical Cathar and Sword of fire and Ice. Game three They Force my turn 1 Bird of Paradise, and turn 2 Thalia, Guardian of Thraben (I thought they wanted to slam Back to Basic without any way for me to comeback). Instead of Turn 3 Back to Basic, they cast Torpor Orb, followed up by Phyrexian Dreadnaught. I drew my only copy of swords and plow the creature away. They followed up with another dreadnaught, at which point I cast blessed alliance when they attacked with it. I proceeded to win the game with a knight and equipment.
    Round 4.) 2-0 Against Grixis Delver (Record 3-1)
    TBH I don’t remember much in this match. All I know is that I had three knights in play and won.

    Round 5.) 1-2 Against Burn (Record 3-2)
    Game one I stabilize at 4 to find Umezawa’s Jitte to equipped to Courser of Krupix and start swinging with it. Game two I made a misplay and I should have obtain gaddock teeg instead of Scryb Ranger from GSZ because I died to Bolt, Bolt, Fire Blast. Game three was super close, but I took too much life from Horizon Canopy, which killed me because I couldn’t tap it to swords my knight to gain life.

    Round 6.) 2-1 Against Alluren (Record 4-2)
    Game one I knocked-out my opponent by having Thalia, Heretical Cathar and my 7/7 Knight of the Reliquary attacking. I didn’t see any Alluren pieces, so I thought I was facing Shardless BUG. Game two I was combed out by Alluren, and I had no reclamation sage to help me. Game 3 I Thougtseize the Alluren on my turn 1, and on turn 2 I abrupt decay the Shardless Agent so that I can surgical extract it. I won on turn 5 when my opponent cast Clique during my drew step, at which point I responded to the trigger with zealous persecution to win the game with my now 5/5 Knight.
    Round 7.) 2-1 Against ANT (Record 5-2)
    I won the die roll, so I went turn 1 Mother of Runes. My opponent’s turn 1 was probe, probe, lotus petal, dark ritual, dark ritual, lotus petal, lotus petal, cabal ritual, Ad Naseem to find Agony of Tendrills and win game 1. Game two I was able to cast Sanctum Prelate on 4 with a Gaddock Teeg on the battlefield (In hindsight I should have name 1 instead of 4). Game three I won by having a Mother of Runes, Gaddock Teeg, Thalia, Guardian of Thraben, and Ethersworn Canonist on the battlefield.

    Round 8.) 0-2 Against Reanimator (Record 5-3)
    I don’t remember much from this match-up, with the exception of my opponent cast Sneak Attack, and put in Emrakul.

    Round 9.) Against Grixis Delver
    Game one I was able to Turn 2 Thalia+Wasteland. The game ended with me having a Umezawa’s Jitte on Thalia. Game two they were able to set up two True Name Nemesis and I quickly went to 0. Game three was very close. We exchange removal back and forth until I had a Jitte, 4 lands, and a Maze of Ith on the battlefield, while my opponent had Deathrite Shaman, 3 lands, and two cards in hand. I drew the card that could win me the game, but I don’t have enough mana for it. My opponent plays a Young Pyromancer, to which I removed her by swords to plowshares. I drew a Verdant Catacombs, play it, crack it, grab a Bayou, put 5 mana into my pool. My opponent says, “Batterskull”?, to which I replied, “No, Sigarda, Host of Herons. Pass turn”. My opponent face went from optimistic to horror as a 5/5 Angel Is staring him down. At this point we had an audience, and I knew I was winning this game. They drew for turn, played Delver of Secrets and pass back, I drew Zealous Persecution and won the game with a lethal swing.

    So yeah I’m 6-3 for my first Legacy GP and I’m almost wanted to jump out of my seat. I couldn’t believe that I’m going to Day 2 my first Legacy GP. And now we’re off to bed to prepare myself for Day 2.

    Round 10: 0-2 Against Reanimator (6-4)
    Game 1 they natural had combo: umask, umask, dark ritual, entomb, reanimate grislebrand, pass. I quickly died from that. Game 2 was more grindy, and I made a misplay where I should have casted ethersworn canonist instead of Sanctum Prelate on 2. My thought process was to slow them down, but it doesn’t help when they can just cast Blood Moon and locked me out of colors.

    Round 11: 1-1-1 Against RG Lands (6-4-1)
    Game 1 was very grindy, but I was able resolve Thalia, Heretical Cathar, and start wasteland their groves. Game two was over in 3 turns by them casting Manabond, and dump the Dark Depth Combo on the battlefield. Game three was grindy. Barbarian ring is a good card against me after them recurring it back from Loam. We went to turns, which on turn 5 I was at 1 life and they attacked with the 20/20, to which point I drew the card from Horizon canopy a swords to plowshares to not die that turn.

    Round 12: 0-2 Against Grixis Control (6-5-1)
    I don’t remember much, complete blowout from them with an unanswered Jace, Mind Sculptor.

    Round 13: 2-0 Against Simic Food Chain (7-5-1)
    Game 1 I won the die roll, to which before I played my land for turn, they drop Leyline of Anticipation. I died on turn 4 with Food Chain. Game 2 and 3 won very similary: turn 1 thoughtseize followed up by surgical extraction Food Chain, while providing beats with Knights and Thalia, Heretical Cathar.

    Round 14: 2-0 Against Dragon Stompy (8-5-1)
    Despite having multiple Blood Moon effects out. My opponent was stuck on 3 lands because of Thalia, GOT. Sword of Fire and Ice wins the match hands down in both games.

    Round 15: Insert bad matchup against Maverick (8-6-1)
    I don’t remember which match up this was. But I lost to it.

    Conclusion.
    I placed 421st, which is Top 15% of the total population. This is highest achievement for me from playing competitive magic. I want to thank Black Magic Gaming for sponsoring me for this event, along with the players that I’ve meet along the way. I hope to get Top 128 for the next Legacy GP. Until then I’m going to go back on playing some fun decks, like Junk Deathblade, or Esper Death and Taxes.

  4. #8164

    Re: [Deck] GW/x Maverick

    How did you feel about Mom? Some ppl are advocating for taking her out. Which, I can see in a combo filled meta. You had plenty of fair match's though. Also, your land count is low. Did 22 lands (including Maze) have you starving for mana?

  5. #8165

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by MagicGuy View Post
    How did you feel about Mom? Some ppl are advocating for taking her out. Which, I can see in a combo filled meta. You had plenty of fair match's though. Also, your land count is low. Did 22 lands (including Maze) have you starving for mana?
    1.) How did you feel about Mom?

    I believe that its important to have Mom. Turn 1 mom into turn two what ever creature lands means it going to be harder for any of ours creatures to be removed. Also it's important as far as damage prevention if we need to be on the defense. Scryb Ranger makes the deck not easy, and I can say if any Maverick pilot who chooses to run that creature, Mom + Scryb Ranger is a annoying ass lock to break. I can acknowledge cutting Mother of Runes to increase speed (playing T1 Noble into T2 3 drop or something), but she's a threat on her own. Players have to remove mom on spot because the latter the game goes the harder it is to remove her. Even in a combo filled meta, decks like Food Chain/Alluren still struggle against Canonist. Mom + Canonist is annoying for them.

    2.) Land count

    There's a few times where I was starving for mana, but at the same time I felt that I created a large board presence for them to deal. Maverick vs Lands is a skilled match, because we have to be very careful on what lands we are getting. I'm still an advocate of MB on Maze of Ith, because I build my 75 first, and then move cards to the SB, and I found that Maze of Ith SB is awkward.

  6. #8166

    Re: [Deck] GW/x Maverick

    In the lands matchup Sanctum Prelate on 2 is hands down best thing we can do. I have been toying with Noble's in place of Mom's recently but have not played enough to determine what I like better. My thinking is better top decks late game. Not that Noble is a better top deck, but early ramp makes for a better late game. I like Renegade Rallier with Wasteland but it might be too cute. And the crucible on a stick that's coming out looks neat.

  7. #8167
    Is Cancer

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    Re: [Deck] GW/x Maverick

    While (whenever it was) I was harping about Mom, it was mostly that it is non-synergistic with the deck's core principle of "Ramp into dudes, GSZ for bullets" and because she's slow. IMO; while Sylvan Safekeeper is not CA, he's also GSZ-able and much easier to create game-locks with. Add in GSZ-Crucible-Snake and you have a guy who can out-sweat anything but Deluges.

    Safekeeper also allows max-saccing with KotR for a "swing for the win" situation, and if one is worried about their lands, 2x SS 2x Loam can replace the moms, synergizing with the Wasteland plan and the Mana-dork plan (as Dork->Waste + Loam is just as good as Dork->Waste + Thalia. It's the same play effectively.)

    I really think the deck should be looking to maximize the "opponent is manascrewed" plan and the "I am ramping T1" plan. I think if I wrote a list today it would be:

    -25-
    4 Noble
    3 DRS
    2 Safekeeper
    3 Thalia
    3 QPM
    2 SFM
    1 Scooze
    1 Teeg
    3 KotR
    1 Courser
    1 Tracker
    1 Arbor

    -3-
    3 Equips (SoFaI, SoBaM, Jitte)

    -12-
    4 GSZ
    4 Plow
    2 Decay
    2 Loam

    -21-
    1 Ghost Quarter
    4 Waste
    8 fetch
    1 Horizon
    2 Savannah
    2 Bayou
    1 Scrubland
    1 Forest
    1 Plains


    Loads of CA, ready to manascrew your opponent with a swarm of wastes; and the possibility of Ghost Quartering people out as well. Adjusting a card here and there (4th Thalia, 4th Knight, etc.) seems fine; but this is probably where I'd start. But; this is a one-off since I said I'd shut up haha
    Quote Originally Posted by Nestalim View Post
    Wrong. Gideon Emblem protect you from losing and you can even open your binder and slam some cards on the board, not even the HJ can DQ you now.

  8. #8168

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by MagicGuy View Post
    In the lands matchup Sanctum Prelate on 2 is hands down best thing we can do. I have been toying with Noble's in place of Mom's recently but have not played enough to determine what I like better. My thinking is better top decks late game. Not that Noble is a better top deck, but early ramp makes for a better late game. I like Renegade Rallier with Wasteland but it might be too cute. And the crucible on a stick that's coming out looks neat.
    IMO One of the best cards that wins against that match-up is Thalia, Heretical Cathar and sigarda, Host of Herons

    Not only all of their lands come in tapped, but they can't maximize their plays because of that. Even if they loam, they can't wasteland you the same turn. This is also the reason why I want Mother of Runes. THC+ Mom is really hard for them to beat. Yes, Sanctum Prelate on 2 locks them out for the longest time, but Barbarian Ring is annoying as hell to deal. You need to DRS that card as soon as it hits the graveyard.

    Lets be honest without ourselves, A lot of decks can't beat Sigarda once it lands on the battlefield. There are very little tools that see play that can remove her effectively. (A Timely Toxic Deluge or Council's Judgement

    The way that I approach this deck is that we are a weird Aggro-Prison deck. We like to maximize our taxes, while applying pressure with the small army.

  9. #8169

    Re: [Deck] GW/x Maverick

    Maverick is a toolbox hatebear/utility deck that uses KotR or another critter (armed of course) to kill the opponent. Sigarda is good, I've even main decked her a few months ago when BUG was everywhere and Liliana was common enough. @tescrin: I was watching the post back when you said that. You made me think outside the box with you. It's not blasphemy, it's a desire to be better. I'm not sure I'm a fan of loam though. It can come out in games 2 and 3 idk, I don't like over committing to graveyard synergy just to be blown out by whatever they bring in in response.

  10. #8170

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Thunderknight View Post
    IMO One of the best cards that wins against that match-up is Thalia, Heretical Cathar and sigarda, Host of Herons

    Lets be honest without ourselves, A lot of decks can't beat Sigarda once it lands on the battlefield. There are very little tools that see play that can remove her effectively. (A Timely Toxic Deluge or Council's Judgement
    Tabernacle destroys the creature, it doesn't make you sacrifice it, so it could effectively get rid of her. Although if you manage to summon her, you likely have enough mana to pay for her upkeep.

  11. #8171

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Thunderknight View Post
    IMO One of the best cards that wins against that match-up is Thalia, Heretical Cathar and sigarda, Host of Herons

    Not only all of their lands come in tapped, but they can't maximize their plays because of that. Even if they loam, they can't wasteland you the same turn. This is also the reason why I want Mother of Runes. THC+ Mom is really hard for them to beat. Yes, Sanctum Prelate on 2 locks them out for the longest time, but Barbarian Ring is annoying as hell to deal. You need to DRS that card as soon as it hits the graveyard.

    Lets be honest without ourselves, A lot of decks can't beat Sigarda once it lands on the battlefield. There are very little tools that see play that can remove her effectively. (A Timely Toxic Deluge or Council's Judgement

    The way that I approach this deck is that we are a weird Aggro-Prison deck. We like to maximize our taxes, while applying pressure with the small army.
    I often found that the issue with Sigarda was cost. ie, 6 mana for GSZ or 5 mana with WW are both really tall orders.

    However, if you are cutting Moms for Noble Hierarch--I think not running a combination of Sigarda and/or Thrun in this setup is folly. If you are removing your only real form of protection, then you need to run things that protect themselves.

  12. #8172

    Re: [Deck] GW/x Maverick

    Makes sense, one of the guys at the LGS was trying out Nahiri, the Lithomancer in the side board. When he brought it in he said it was rediculous.

  13. #8173
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    Re: [Deck] GW/x Maverick

    hey Folks!

    as nobody wirtes about punishing fire maverick i just want to let you know that i won 4:0 at our LGS today

    i beat Goblins, Sultai-Superfriends, RG-Lands and Food Chain

    the deck is a blast to play.... also im looking forward to build some spicy GWb list after we get Ramunap Excatators :)

    our meta is full of grixis, lands, aggro loam, maverick, Show and tell and other stuff (no other Combo decks atm)

    i wanted to build the deck as resilent as it can be against removal and it worked out for me.
    (Sylvan Safekeeper, Renegade Ralier, LftL, Tireles Tracker, Courser of Kruphix)

    here`s the list:
    Mainboard:
    1 Forrest
    2 Savannah
    2 Taiga
    1 Plateau
    1 Bayou
    1 Horizon Canopy
    3 Grove of the Burnwillows
    1 Karakas
    3 Wasteland
    4 Windswept Heath
    1 Wooded Foothills
    1 Arid Mesa
    1 Thespian Stage
    1 Dark Depths

    1 Dryad Arbor
    3 Deathrite Shaman
    1 Noble Hierarch
    1 Birds of Paradies
    3 Mother of Runes
    1 Sylvan Safekeeper
    1 Scrybranger
    1 Gaddock Teeg
    1 Scavenging Ooze
    1 Qasal Pridemage
    2 Stoneforge Mystic
    1 Tireless Tracker
    1 Renegade Rallier
    1 Courser of Kruphix
    4 Knight of the Reliquary

    4 Green Suns Zenith
    4 Swords to Plowshares
    3 Punishing Fire
    1 Life from the Loam

    1 Sword of Fire and Ice
    1 Umezawas Jitte

    Sideboard:

    1 Sudden Demise
    2 Pyroblast
    1 Ancient Grudge
    1 Wear // Tear
    2 Ethersworn Canonist
    1 Councils Judgement
    1 Choke
    1 Pithing Needle
    1 Phyrexian Revoker
    1 Thrun the last Troll
    3 Surgical Extraction


    funny Things:
    copied dark depths from Lands-Player and beat him with his Marit Lage (with Protection in form of Mother of Runes and Sylvan Safekeeper on my side)
    Thrun the last Troll laughed against Lands after sideboaring - beating him from 20-0 alone.
    kept a starting Hand with all 3 Punishing Fires against Sultai Superfriends and lost all of them on his turn 2 via Cabal Therapy :D still won this round with lots of creatures and Jitte
    round two against Goblins i started with nonbasic+Deathrite and he slams Bloodmoon on his turn two.. no lands in graveyard.... i topeck my Basic Forrest and won from that spot on.
    against Food chain game 2: i cast sudden demise for 2 on black turn two and killed his shaman and baleful strix. after that wasteland into renegade rallier into wasteland was really brutal


    Stay Fair!
    Skizz

  14. #8174
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    Re: [Deck] GW/x Maverick

    went 4-0 at locals with dark mav, 5/8 games won with Dark depths combo. Only loss was to stumbling on mana to a TNN Jitte. Deck was great.

  15. #8175

    Re: [Deck] GW/x Maverick

    I dusted off the ol' Legacy cards and played this today at a 4 round tournament.

    4x Deathrite
    4x Mother of Runes
    4x Thalia
    4x Knight
    2x Stoneforge
    1x Mr. Teeg
    1x Scooze
    1x Birds of Paradise
    1x Scryb Ranger
    1x Qasali Pridemage

    1x Renegade Rallier
    1x Leovold
    1x Courser of Kruphix

    4x Swords
    4x Green Sun's
    1x SoFaI
    1x Jitte

    4x Windswepth Heath
    3x Verdant Catacombs
    3x Savannah
    1x Bayou
    1x Scrubland
    1x Forest
    1x Plains
    4x Wasteland
    1x Cavern of Souls
    1x Karakas
    1x Dryad Arbor
    1x Horizon Canopy
    1x Dark Depths
    1x Thespian's Stage

    SB

    4x Leyline of the Void
    2x Sanctum Prelate
    2x Diabolic Edict
    2x Zealous
    1x Mr. Teeg
    1x Toxic Deluge
    1x Council's Judgment
    1x Sylvan Library
    1x Maze of Ith

    Notable non-regular things going on include 24th land (counting Dryad Arbor), Leovold, Rallier, and Courser.

    I played against DnT (2/0), BUG Delver (2/1), ANT (2/1), and intentionally drew against Czech Pile in the finals (we played for fun, and I went 1/2).

    I got to do all the sweet things that this deck wants to do today, which felt very good. Courser for some extra lands, made a Marit Lage, Green Sun'd for Leovold, got Leyline against Storm and also got to Prelate for 4 against Storm.

    I'm interested in trying a build without Mother of Runes, because sometimes that card is straight terrible, but I didn't make time to flesh out a Motherless build today. She ended up being very useful today, but I always feel like there's so little room for bullet creatures, and cutting Mother for more bullet slots sounds pretty good.

    Leovold was good, not great. I definitely like having him around as an option against any deck playing blue. While I love Rallier, I didn't get much use out of it today, and found myself boarding him out against Deathrite decks because anything that I'd want to get back would get eaten in response. Cool in concept, but in a meta so filled with DRS I think I'd be happier filling that slot with something else. Prelate was a pretty big badass against Storm. Even though it basically just functioned as a non-Green Sunable Teeg, having more of that effect was good.

    Felt good to play this deck again, especially with the new tools that have been printed. I can't wait to get a Crucible Man next weekend and jam one in this deck. The dream of endless Wastelands is something I must purse. Knight can "only" get 4, and can't usually attack while doing that, but Crucible Man lets you Waste every turn, while gaining card advantage, while also bashing with a big fat Knight.

  16. #8176

    Re: [Deck] GW/x Maverick

    The last time I ran this deck, I purposefully gsz for Rallier so I could get a Library that was countered/destroyed. I ended up losing that game where a Knight would have eventually won it.

    Fun card but seems weak at times.
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
    Quote Originally Posted by maharis View Post
    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

  17. #8177
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    Re: [Deck] GW/x Maverick

    Quote Originally Posted by Claymore View Post
    The last time I ran this deck, I purposefully gsz for Rallier so I could get a Library that was countered/destroyed. I ended up losing that game where a Knight would have eventually won it.
    Fun card but seems weak at times.
    i totally agree with you! i dont like it in my builds as well - but somehow in the punishing version it was really cool - especially in combination with sylvan safekeeper to get my lands back.
    ....knight is always gsz target number 1 if you search for x=3

  18. #8178
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    Re: [Deck] GW/x Maverick

    Top 8'd a monthly going 4-0-2 (ID) and losing in top 8 to grixis delver when I couldn't find a 4th land. Beat Eldrazi, Dragon Stompy, Jund, and Turbo Depths.

  19. #8179

    Re: [Deck] GW/x Maverick

    Here's a super-quick list I threw together of core cards for a GWb Maverick list that is Mother-less (at least mainboard) and includes our new green Crucible friend:

    Creatures (26)
    4 Noble Hierach
    4 Deathrite Shaman
    2 Stoneforge Mystic
    1 Qasali Pridemage
    1 Scavenging Ooze
    1 Scryb Ranger
    1 Gaddock Teeg
    4 Thalia, Guardian of Thraben
    2 Thalia, Heretic Cathar
    4 Knight of the Reliquary
    2 Ramunap Excavator

    Non-Creature Spells (10)
    4 Swords to Plowshares
    4 Green Sun’s Zenith
    1 Umezawa’s Jitte
    1 Batterskull

    23 lands (including 1 Dryad Arbor)

    That leaves 1 flex spot for more Ramunap Excavators, Sylvan Library, AD, etc. The idea being to hit more reliable mana and keeping the mana denial strat as per the usual. Thoughts?

  20. #8180

    Re: [Deck] GW/x Maverick

    Quote Originally Posted by TheoryCraft View Post
    Here's a super-quick list I threw together of core cards for a GWb Maverick list that is Mother-less (at least mainboard) and includes our new green Crucible friend:

    Creatures (26)
    4 Noble Hierach
    4 Deathrite Shaman
    2 Stoneforge Mystic
    1 Qasali Pridemage
    1 Scavenging Ooze
    1 Scryb Ranger
    1 Gaddock Teeg
    4 Thalia, Guardian of Thraben
    2 Thalia, Heretic Cathar
    4 Knight of the Reliquary
    2 Ramunap Excavator

    Non-Creature Spells (10)
    4 Swords to Plowshares
    4 Green Sun’s Zenith
    1 Umezawa’s Jitte
    1 Batterskull

    23 lands (including 1 Dryad Arbor)

    That leaves 1 flex spot for more Ramunap Excavators, Sylvan Library, AD, etc. The idea being to hit more reliable mana and keeping the mana denial strat as per the usual. Thoughts?
    Is it wise to run so many 3drops? Not talking about their power level, just, curve. Please keep us abreast of what your testing produces.

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