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Thread: [Primer] R/G Lands

  1. #4321

    Re: [Primer] R/G Combo Lands

    I'm bad with rules and I'm just curious about this situation:

    I have a Mirage Mirror in play. I use it to copy a Thespian's Stage and then activate it to copy a Forest. What happens?
    “There are only two ways to live your life. One is as though nothing is a miracle. The other is as though everything is a miracle".
    - Albert Einstein

  2. #4322

    Re: [Primer] R/G Combo Lands

    Should just be a Forest with the Stage ability, and end of turn the delayed trigger is put on the stack and the Mirror Forest turns back into a regular mirror.
    Quote Originally Posted by Acclimation View Post
    I about died from laughter when I was watching my feature match and the commentators called Tinfins a difficult and challenging deck.

    I'm not saying it's the easiest deck to play, but the plan is so linear that I could probably get white girl wasted and still beat people with the deck.
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    Imagine the trauma of a man who has seen Mom into Crusader enough to mainboard three Cabal Pits.

  3. #4323

    Re: [Primer] R/G Combo Lands

    Lormador - Is there somewhere online you have this list? I'm intrigued.
    I play Loams sometimes.

  4. #4324

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by juzamjimjams View Post
    Lormador - Is there somewhere online you have this list? I'm intrigued.
    I deserve no credit for this list, I just take Sparkii's lists and tweak a few cards here and there to suit my tastes.

    // 60 Maindeck
    2 Engineered Explosives
    4 Mox Diamond

    4 Exploration
    1 Manabond

    4 Crop Rotation
    3 Punishing Fire

    1 Academy Ruins
    1 Barbarian Ring
    1 Bojuka Bog
    2 Dark Depths
    1 Forest
    1 Ghost Quarter
    1 Glacial Chasm
    4 Grove of the Burnwillows
    3 Maze of Ith
    1 Misty Rainforest
    2 Taiga
    1 The Tabernacle at Pendrell Vale
    3 Thespian's Stage
    1 Tropical Island
    1 Verdant Catacombs
    4 Wasteland
    1 Wooded Foothills
    3 Rishadan Port
    1 Windswept Heath
    2 Tranquil Thicket

    3 Gamble
    4 Life from the Loam


    // 15 Sideboard
    3 Sphere of Resistance
    1 Pithing Needle
    2 Thorn of Amethyst
    2 Tireless Tracker
    1 Choke
    3 Krosan Grip
    2 Surgical Extraction
    1 Ancient Tomb

  5. #4325

    Re: [Primer] R/G Combo Lands

    Hi guys, I was following this tread for awile but just made an account to be able to ask questions and share my personal experiences with the deck. I've been playing Lands since its only wincondition was creeping tar pit. Had a couple of deep day 2 runs at GP's with different versions of the deck (RG,RUG, splashing white) and recently picked up the deck online and managed to 5-0 a League last week under the name Noloam ;)

    Here some sideboard cards that impressed me lately:

    -Zuran Orb:really strong against UR delver and Burn to make PoP way less painfull, but also won me games Vs Ant
    -Trinisphere: I played literally hundreds of games against Ant as a good friend of mine played the deck for years. I tested multiple sideboard configurations with various numbers of chalices, spheres and Thorns, but the matchup remained a very hard one. I recently cut the last chalice from the board and remplaced it with Trinisphere. Since then my winpercentage in sideboard games increased significantly.
    -Drop of Honey: I unfortunately don't own one in RL but playing this card online certainly made the difference in games Vs DnT and DRS decks

  6. #4326

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Ciubulu View Post
    Mirage mirror is a nice idea but my suggestion is to try it side maybe switching in the tomb that's a good jolly to have game one to attempt an unexpected 20/20 with 3 lands out of a eot crop rotation.
    Maybe switch Ancient Tomb with Mirror is a better Ideia. Thanks for the suggestion.


    Quote Originally Posted by Lormador View Post
    Regarding the above list, it's a small point really compared to the brave placement of Mirage Mirror in the main, but I do think it's important to play 4 fetch lands in order to maximize the value of Life from the Loam, and I personally think the value of the 4th fetch land exceeds that of the third "draw land," though it's cool that the above list does indeed play all of them.
    I am very comfortable with 3 fetch lands, since the is RG. And I prefer 3 draw lands because Surgical Extraction, because it is currently on most sidedecks
    But thanks for the help.

  7. #4327

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by Lormador View Post
    I deserve no credit for this list, I just take Sparkii's lists and tweak a few cards here and there to suit my tastes.

    // 60 Maindeck
    2 Engineered Explosives
    4 Mox Diamond

    4 Exploration
    1 Manabond

    4 Crop Rotation
    3 Punishing Fire

    1 Academy Ruins
    1 Barbarian Ring
    1 Bojuka Bog
    2 Dark Depths
    1 Forest
    1 Ghost Quarter
    1 Glacial Chasm
    4 Grove of the Burnwillows
    3 Maze of Ith
    1 Misty Rainforest
    2 Taiga
    1 The Tabernacle at Pendrell Vale
    3 Thespian's Stage
    1 Tropical Island
    1 Verdant Catacombs
    4 Wasteland
    1 Wooded Foothills
    3 Rishadan Port
    1 Windswept Heath
    2 Tranquil Thicket

    3 Gamble
    4 Life from the Loam


    // 15 Sideboard
    3 Sphere of Resistance
    1 Pithing Needle
    2 Thorn of Amethyst
    2 Tireless Tracker
    1 Choke
    3 Krosan Grip
    2 Surgical Extraction
    1 Ancient Tomb

    Thanks boss. Has the splash felt worth it so far?
    I play Loams sometimes.

  8. #4328
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    Re: [Primer] R/G Combo Lands

    Made it three weeks in a row at my local weekly Legacy event last night. Still undefeated with the deck (8-0 with 3 ID's to split first) and didn't even drop a game last night.

    Round 1 vs Blue/something control:

    Nothing much to say about this match. Got quick tokens both games. I literally only saw Baral, Brainstorm and Force of Will from his deck. Easy win.

    1-0, 2-0

    Round 2 vs Jeskai Stoneblade:

    Game 1 I got an early token which ate a Plow so I went to 40 life. A Maze of Ith kept his Batterskull at bay until I was able to Loam back the combo pieces and win. Game 2 was much of the same, except this time he didn't have a Plow.

    2-0, 2-0

    Round 3 vs Grixis Delver:

    Game 1 was super close. He got me down to 1 w/Delver, Pyromancer and tokens, but I was able to stay alive with multiple Maze of Iths, P. Fire/Barbarian Ring killing off his guys every turn and Loaming until I could find the combo pieces. Game 2, he had Force of Will for my Molten Vortex and Gamble. He has 3 Deathrite Shamans in play, but I'm able to Wasteland him down to zero lands and play a Trinisphere to buy some time. Luckily, my next two draws are Thespian's Stage and Dark Depths, so I'm able to combo from there.

    3-0, 2-0

    Round 4 ID w/Burn

    Deck is still fantastic! I definitely need more practice w/how to sideboard. Any tips would be greatly appreciated.

  9. #4329

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by TLK View Post
    Made it three weeks in a row at my local weekly Legacy event last night. Still undefeated with the deck (8-0 with 3 ID's to split first) and didn't even drop a game last night.

    Round 1 vs Blue/something control:

    Nothing much to say about this match. Got quick tokens both games. I literally only saw Baral, Brainstorm and Force of Will from his deck. Easy win.

    1-0, 2-0

    Round 2 vs Jeskai Stoneblade:

    Game 1 I got an early token which ate a Plow so I went to 40 life. A Maze of Ith kept his Batterskull at bay until I was able to Loam back the combo pieces and win. Game 2 was much of the same, except this time he didn't have a Plow.

    2-0, 2-0

    Round 3 vs Grixis Delver:

    Game 1 was super close. He got me down to 1 w/Delver, Pyromancer and tokens, but I was able to stay alive with multiple Maze of Iths, P. Fire/Barbarian Ring killing off his guys every turn and Loaming until I could find the combo pieces. Game 2, he had Force of Will for my Molten Vortex and Gamble. He has 3 Deathrite Shamans in play, but I'm able to Wasteland him down to zero lands and play a Trinisphere to buy some time. Luckily, my next two draws are Thespian's Stage and Dark Depths, so I'm able to combo from there.

    3-0, 2-0

    Round 4 ID w/Burn

    Deck is still fantastic! I definitely need more practice w/how to sideboard. Any tips would be greatly appreciated.
    Nice!! Decklist? Thanks

  10. #4330
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by caprino View Post
    Nice!! Decklist? Thanks
    // 60 Maindeck
    4 Mox Diamond

    4 Exploration
    1 Manabond
    1 Molten Vortex

    4 Crop Rotation
    3 Punishing Fire

    1 Barbarian Ring
    4 Dark Depths
    1 Forest
    4 Ghost Quarter
    1 Glacial Chasm
    4 Grove of the Burnwillows
    1 Karakas
    3 Maze of Ith
    1 Sheltered Thicket
    2 Taiga
    1 The Tabernacle at Pendrell Vale
    4 Thespian's Stage
    1 Tranquil Thicket
    2 Verdant Catacombs
    4 Wasteland
    1 Windswept Heath

    4 Gamble
    4 Life from the Loam


    // 15 Sideboard
    1 Ancient Grudge
    1 Ancient Tomb
    1 Bojuka Bog
    1 Drop of Honey
    3 Krosan Grip
    4 Sphere of Resistance
    1 Thorn of Amethyst
    2 Tireless Tracker
    1 Trinipshere
    1 Zuran Orb


    Not sure about the sideboard, but that's mostly because I'm not too confident on how to side in/out with the deck yet.

  11. #4331

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by TLK View Post
    Deck is still fantastic! I definitely need more practice w/how to sideboard. Any tips would be greatly appreciated.

    Not sure about the sideboard, but that's mostly because I'm not too confident on how to side in/out with the deck yet.
    I'm working on a google doc sideboarding plan, but it's currently not being complete and still need more improvement / correction. If any one is interested to help, I share the "doc in progress" by PM (but I'm still busy these time with my kids), so it mights take few days).
    IT IS TWO AND A HALF MINUTES TO MIDNIGHT

  12. #4332
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by kravkenov View Post
    I'm working on a google doc sideboarding plan, but it's currently not being complete and still need more improvement / correction. If any one is interested to help, I share the "doc in progress" by PM (but I'm still busy these time with my kids), so it mights take few days).
    I would definitely be interested.

  13. #4333

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by TLK View Post
    // 60 Maindeck
    4 Mox Diamond

    4 Exploration
    1 Manabond
    1 Molten Vortex

    4 Crop Rotation
    3 Punishing Fire

    1 Barbarian Ring
    4 Dark Depths
    1 Forest
    4 Ghost Quarter
    1 Glacial Chasm
    4 Grove of the Burnwillows
    1 Karakas
    3 Maze of Ith
    1 Sheltered Thicket
    2 Taiga
    1 The Tabernacle at Pendrell Vale
    4 Thespian's Stage
    1 Tranquil Thicket
    2 Verdant Catacombs
    4 Wasteland
    1 Windswept Heath

    4 Gamble
    4 Life from the Loam


    // 15 Sideboard
    1 Ancient Grudge
    1 Ancient Tomb
    1 Bojuka Bog
    1 Drop of Honey
    3 Krosan Grip
    4 Sphere of Resistance
    1 Thorn of Amethyst
    2 Tireless Tracker
    1 Trinipshere
    1 Zuran Orb


    Not sure about the sideboard, but that's mostly because I'm not too confident on how to side in/out with the deck yet.
    I like the main deck, but your sideboard have 16 cards. I think you list one more.

  14. #4334
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    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by dimignon View Post
    I like the main deck, but your sideboard have 16 cards. I think you list one more.
    Whoops, sorry. 2 K. Grip, not 3. Still undecided on Ghost Quarter vs Rishadan Port.

  15. #4335

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by TLK View Post
    Still undecided on Ghost Quarter vs Rishadan Port.
    I have similar problems. Want to include more than I have slots left for.
    I want a control-build, so I decided for RUG and Ports.
    Then, GQ became better and slow components of RUG had to be replaced.
    I'm now at 3ports 2GQ, but want to go back to the full 4ports (it took long to get them... One of the reasons); but don't want to cut a GQ. Finally, I cut mana-lands for ability lands with the risk to not get the needed mana. I don't know what to do. Don't wanna cut blue or EE or CoW. I'm already at 61 cards.

  16. #4336
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    Re: [Primer] R/G Combo Lands

    I've thought about cutting the maindeck Karakas for a Port and perhaps shaving a GQ to add a second Port. I seem to side Karakas out in every match (I think there's one S&T deck in my meta, so I'd probably move it to the side).

  17. #4337

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by TLK View Post
    I've thought about cutting the maindeck Karakas for a Port and perhaps shaving a GQ to add a second Port. I seem to side Karakas out in every match (I think there's one S&T deck in my meta, so I'd probably move it to the side).
    I wanted as much land-answers as possible in the main, that's why Karakas is still there. But you're right, I could put it in the side... If I could find a slot...

  18. #4338

    Re: [Primer] R/G Combo Lands

    Played in the Legacy Daily at GP Toronto yesterday -- 4 round event. Went 2-1-1, splitting in round 4 cuz my opponent wanted to go eat dinner. Beat Grixis Delver 2-0, won the mirror 2-1, lost to Infect 0-2. Hoping to go back tomorrow and play some more


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  19. #4339
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    Re: [Primer] R/G Combo Lands

    @ TLK and OSM: I'm on 4 GQ, lot of greedy manabases in my meta. Unless your meta is filled with combo (SnT, Storm-based) I feel like GQ is the better choice. About Karakas: it's been in my sb for almost a year now. It will stay there for the time being.

    @ grmpytopdecker: Congrats! How did you find the mirror-, and Infect-MU?
    Last edited by Chatto; 07-23-2017 at 04:16 AM.
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  20. #4340

    Re: [Primer] R/G Combo Lands

    Quote Originally Posted by TLK View Post
    I've thought about cutting the maindeck Karakas for a Port and perhaps shaving a GQ to add a second Port. I seem to side Karakas out in every match (I think there's one S&T deck in my meta, so I'd probably move it to the side).
    I don't recommend running 1 or 2 Ports. Ports are best in the earlier turns, and in multiples. A lone Port drawn later isn't as good, and you'll get that too often with 1 or 2.

    If you want to run Ports (meta-call), make space for at least 3. Cut the Karakas and 2 or 3 GQs for a 3:2 or 4:1 split.
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