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Thread: [Deck] Death and Taxes

  1. #8561

    Re: [Deck] Death and Taxes

    Quote Originally Posted by Miniscus View Post
    Have you got a list for your mardu list? I've been testing the list from the mtggoldfish 'This Week in Legacy' article ~1 month ago. I really like it, but found it heavy on the 3 drops. I agree with you completely on Thalia HC, found her to be much more impactful than Mirran Crusader (not to downplay MC, it still has its benefits). Can't believe I didn't think of Dark Confidants before...
    http://tappedout.net/mtg-decks/mardu-dnt-2017-1/

    Yeah Dark Confidants are worth the slots in the deck, giving you way stronger mid-late game power like Stoneforge Mystic. Personally don't think Pia and Kiran Naalar and Alesha are worth it. The main characteristic of this deck isn't that it plays 3 colors but rather, it tries to proactively develop the board faster and safer with Sol Lands + Cavern, rather than reactively denying mana with lands. One strategy isn't necessary worse than the other; simply put, I'm just disappointed by the consistency of Port + Wasteland even with active vial.

  2. #8562

    Re: [Deck] Death and Taxes

    Quote Originally Posted by grayryker View Post
    http://tappedout.net/mtg-decks/mardu-dnt-2017-1/

    Yeah Dark Confidants are worth the slots in the deck, giving you way stronger mid-late game power like Stoneforge Mystic. Personally don't think Pia and Kiran Naalar and Alesha are worth it. The main characteristic of this deck isn't that it plays 3 colors but rather, it tries to proactively develop the board faster and safer with Sol Lands + Cavern, rather than reactively denying mana with lands. One strategy isn't necessary worse than the other; simply put, I'm just disappointed by the consistency of Port + Wasteland even with active vial.
    Pia and Kiran has been ok when I've played it, but I don't often find myself really stretching for it or needing it to get out of a jam. Not tried Alesha so can't speak for that. I'm also heavier on the red splash for sideboard options against Delver and the like (quite big in my meta) so I'm at 1/3 split of scrublands/plateaus and not doing the sol lands. I can see the benefit of them for sure, and your point about essentially being uncounterable is pretty worthwhile. I like the 4 caverns also, especially since you've dropped port. I'm on 4 wasteland no port, mainly just because I want to go harder on the mana denial plan in some matchups with early wastelands/fast magus of the moon. Definitely going to try out the dark Confidants, as well as the warping wail in the side. Not got access to sol lands, but I recognize their benefit

  3. #8563

    Re: [Deck] Death and Taxes

    So what's the over/under on the right number of Prelates to run? I've been on 2 forever and liked it, but lately I haven't been in love with it against Delver and other fair decks. What slot is it competing against for everyone else? I always find it competing for a second Crusader or the first Spirit of the Labyrinth. Is anyone really in love with Mirran Crusader right now? I'm not that afraid of the BUG decks being too prevalent any more.

  4. #8564

    Re: [Deck] Death and Taxes

    Quote Originally Posted by WashableWater1 View Post
    So what's the over/under on the right number of Prelates to run? I've been on 2 forever and liked it, but lately I haven't been in love with it against Delver and other fair decks. What slot is it competing against for everyone else? I always find it competing for a second Crusader or the first Spirit of the Labyrinth. Is anyone really in love with Mirran Crusader right now? I'm not that afraid of the BUG decks being too prevalent any more.
    My problem with Crusader is that a lot of bolt effects are going around (e.g 4 lightning bolts and kolaghan's command). You better have Mother of Runes on board to make it worthwhile. Spirit of the Labyrinth is okay but I never loved the card due to its fragility. I've went from 1 Prelate to 2 Prelates... I think its sheer power level and diversity makes it fine to have 2 copies. Sometimes when you're in control, you want to lock down any answers your opponent might have (e.g Abrupt Decay, Bolt, Toxic Deluge, Ensnaring Bridge, etc.). Not bad in the fair match-ups and an absolute necessity in the unfair ones.

  5. #8565

    Re: [Deck] Death and Taxes

    Until something better comes along, Mirran Crusader will always be a minimum 1-of in my main as the best tutorable beater for this deck.

    You may not be in love with Prelate, but it's pretty necessary, and I play 1/1 main/side split. I think it's still correct.

    Sent from my XT1650 using Tapatalk

  6. #8566
    Emptying the Warrens

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    Re: [Deck] Death and Taxes

    Here's a list I will be running this weekend. I really hate recruiter of the guard. I hate drawing it. I Hate it in my opening hand. I hate that it's 3 mana. I Hate that it's slow. I hate casting it. I hate being unable to cast it. I hate that it does literally nothing by itself. I hate that it isn't an answer to a problem immediately. So I decided to drop it, and go back to playing the spell queller version I was playing right before he got printed, because that was the last time I had fun with this deck. Also, sideboard mulldrifter for funsies (when it should probably be something else, possibly back to basics and an e-tutor).

    The theory behind the UW build is that you value tempii over everything. This makes you a lot weaker when you don't play tight, and don't stick to a tempo oriented gameplan. Luckily Death and Taxes is quite good at generating tempi. Because you can eventually get to a point where you are ahead or even in tempo, flickerwisp in conjunction with spell queller allows you to actually beat the cards that kill you regardless of your acquired tempi (TNN, Jitte, Punishing Fire, Toxic Deluge). Your opponent can't win the game if the card they want to use is exiled.

    Also sideboard mulldrifter is super cute (in against anything grindy like grixis, lands, BUGx). Casting it off of cavern of souls naming elemental is so satisfying :P. It also has a super fun interaction, since you can decide how the triggers stack. What you do is you evoke it, put evoke on the stack first, and then put the draw cards trigger on the stack. You then draw 2 cards. If one of them was a flickerwisp, you can flicker mulldrifter while evoke is still on the stack. Congrats, you just netted 4 cards.

    // 60 Maindeck
    // 7 Artifact
    4 Aether Vial
    1 Sword of Fire and Ice
    1 Umezawa's Jitte
    1 Batterskull

    // 26 Creature
    3 Spell Queller
    3 Flickerwisp
    1 Mirran Crusader
    4 Mother of Runes
    3 Phyrexian Revoker
    4 Thalia, Guardian of Thraben
    4 Stoneforge Mystic
    1 Spellskite
    2 Meddling Mage
    1 Sanctum Prelate

    // 4 Instant
    4 Swords to Plowshares

    // 23 Land
    2 Tundra
    3 Flooded Strand
    3 Karakas
    4 Wasteland
    2 Cavern of Souls
    4 Rishadan Port
    4 Plains
    1 Island


    // 15 Sideboard
    // 1 Artifact
    SB: 1 Pithing Needle

    // 5 Creature
    SB: 1 Sanctum Prelate
    SB: 2 Ethersworn Canonist
    SB: 2 Mulldrifter

    // 2 Enchantment
    SB: 2 Rest in Peace

    // 5 Instant
    SB: 1 Path to Exile
    SB: 2 Spell Pierce
    SB: 1 Blessed Alliance
    SB: 1 Disenchant

    // 1 Planeswalker
    SB: 1 Gideon, Ally of Zendikar

    // 1 Sorcery
    SB: 1 Council's Judgment
    Emptying the Warrens: So YOU don't have to!

  7. #8567
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    Re: [Deck] Death and Taxes

    I have a question - what do you do with all of the tempi that you generate? I understand that generating tempi is good, but tempi alone is not going to win a game because even though tempi is an important part of the game tempi isn't the only thing magic is about. I feel like it is easy to overrate tempi because so often we play a game that was all about tempi and we think "Damn, tempi is awesome, all I really need is tempi, I'm going to play more tempi cards (to generate more tempi)." But sometimes you have so much tempi that you don't even have anything to do with it. You get flooded...in tempi.

  8. #8568
    Emptying the Warrens

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    Re: [Deck] Death and Taxes

    I intend to attack their faces with said tempii? All I need is for my opponents to not resulve deluge or get punishing fire online, and that usually is enough time for me to kill them.
    Emptying the Warrens: So YOU don't have to!

  9. #8569

    Re: [Deck] Death and Taxes

    Quote Originally Posted by monovfox View Post
    I intend to attack their faces with said tempii? All I need is for my opponents to not resolve deluge or get punishing fire online, and that usually is enough time for me to kill them.
    The problem with Death & Taxes is it's not that great as a pure tempo deck. The ideal tempo play is turn 1 Aether Vial and have Wasteland/ Ports to (hopefully) mana screw them while cheating in Thalia. When you don't have this tempo play, it can be very slow and you have to rely heavily on hatebears / Flickerwisps and Stoneforge Mystic to carry the late game. In essence, the deck is half tempo and half good stuff (prison or card quality).

    You're running things like Spell Queller which seems like a great tempo card but you run into a lot of problems (e.g not getting to 3 lands, going through aether vial is too slow, gets killed and instead gives your opponent the tempo, etc.). In Modern it's actually pretty good because (a) you can combine it with other disruptive 1-2 mana spirits and (b) in Jeskai builds, you generate tempo with the sheer number of removals since Modern is a creature-centric format, allowing you to make an impactful turn 3 Queller.

    The creatures I would add from other colors would involve giving this deck either (a) card advantage/ card filtering or (b) superior lockdown power. When you creatures/ land base don't align well with your opponent's, you want more universal threats on the board (this is why Thalia and Stoneforge are staples).

  10. #8570

    Re: [Deck] Death and Taxes

    Added 4 Chalice of the Void back into the main. Here is my reasoning:

    (1) Against Delver decks, yes having Swords to Plowshare is great. But the deck's consistency with cantrips and 'free' counterspells means their average draw is going to be way better than yours. Chalice of the Void shuts off all their future cantrips, their own removal spells against us, things like Dread of Night, and every one of their 1-cmc threats which are not only good in the early game but also dangerous in the late game (e.g Deathrite Shaman).

    As a result, I took out the Swords to Plowshares. In the side, I run Blessed Alliance and Warping Wail instead. Still keeping some Mother of Runes as you can cast it through 4 Cavern of Souls and 4 Aether Vials.

    (2) Chalice is also universally powerful. I often want it on both x=0 and x=1, which is why I'm running the full set. It's ironically better than a removal spell against some creature decks.

    (3) It provides the lockdown and tempo advantage this deck wants on TURN 1-2. In my opening hand, there are two cards that I want to see every game: Thalia and Aether Vial (assuming I have no idea what the match-up is). Why? Because they're universally versatile. Chalice of the Void also meets this criteria. More importantly, it's a valid turn 1 play in a deck with 6 Sol Lands and quite fine as a turn 2 play as well.

  11. #8571
    Emptying the Warrens

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    Re: [Deck] Death and Taxes

    Quote Originally Posted by grayryker View Post
    The problem with Death & Taxes is it's not that great as a pure tempo deck. The ideal tempo play is turn 1 Aether Vial and have Wasteland/ Ports to (hopefully) mana screw them while cheating in Thalia. When you don't have this tempo play, it can be very slow and you have to rely heavily on hatebears / Flickerwisps and Stoneforge Mystic to carry the late game. In essence, the deck is half tempo and half good stuff (prison or card quality).

    You're running things like Spell Queller which seems like a great tempo card but you run into a lot of problems (e.g not getting to 3 lands, going through aether vial is too slow, gets killed and instead gives your opponent the tempo, etc.). In Modern it's actually pretty good because (a) you can combine it with other disruptive 1-2 mana spirits and (b) in Jeskai builds, you generate tempo with the sheer number of removals since Modern is a creature-centric format, allowing you to make an impactful turn 3 Queller.

    The creatures I would add from other colors would involve giving this deck either (a) card advantage/ card filtering or (b) superior lockdown power. When you creatures/ land base don't align well with your opponent's, you want more universal threats on the board (this is why Thalia and Stoneforge are staples).
    Yes. I understand. I've also been playing the deck with 6-7 years at this point. I understand that other colors provide other things. I played way before we had recruiter or any of this fancy stuff.. We won by playing the tempo game. Blue provides better tempo. The issue I have with the "value cards" is that they don't win me the game against the cards I'm actually scared of. Recruiter of the guard -> mirran crusader is just a request to get blown out by a toxic deluge or removal spell + liliana (etc, etc, etc).
    Emptying the Warrens: So YOU don't have to!

  12. #8572

    Re: [Deck] Death and Taxes

    Quote Originally Posted by monovfox View Post
    Yes. I understand. I've also been playing the deck with 6-7 years at this point. I understand that other colors provide other things. I played way before we had recruiter or any of this fancy stuff.. We won by playing the tempo game. Blue provides better tempo. The issue I have with the "value cards" is that they don't win me the game against the cards I'm actually scared of. Recruiter of the guard -> mirran crusader is just a request to get blown out by a toxic deluge or removal spell + liliana (etc, etc, etc).
    I agree with you Recruiter can be quite slow. I think it's a mistake to play more than 2, even in my deck where I can play it on turn 2.

    But what must be discussed is whether you think this situational tempo advantage is worth integrating blue into the mana base. When I think of the best tempo cards, I think of being able to cheat things in for almost no cost. Aether vial, Daze, and Force of Will are what comes to mind. A 3-mana tempo card is almost an oxymoron, especially in Legacy. Spell queller is very inconsistent without vial in play. It's a card that's meant to operate largely in instant-speed-decks, as you will have to consider "do I keep 3 mana open or do I play my bears/ equipment?" I think with blue, things like Daze seem more reasonable but requires significant deck constraints. Overall, these are all just food for thought, rather than a rejection of the blue splash concept.

  13. #8573

    Re: [Deck] Death and Taxes

    It's been a pretty big gap between semi-major events for me lately, so I've been experimenting (really close to just messing around) with different, or old-school mono W lists to varying success.

    Here's an oldschool 'aggro' list

    Code:
    // MB
    10 Plains
    2 Cavern of Souls
    4 Wasteland
    4 Rishadan Port
    3 Karakas
    
    4 Mother of Runes
    4 Thalia, Guardian of Thraben
    4 Stoneforge Mystic
    3 Phyrexian Revoker
    3 Serra Avenger
    4 Flickerwisp
    4 Mirran Crusader
    
    4 Aether Vial
    1 Umezawa's Jitte
    1 Batterskull
    1 Sword of Fire & Ice
    
    4 Swords to Plowshares
    
    //SB
    2 Armageddon
    2 Ethersworn Canonist
    2 Rest in Peace
    2 Surgical Extraction
    2 Council's Judgement
    1 Blessed Alliance
    1 Sword of War & Peace
    1 Holy Light
    1 Pithing Needle
    1 Path to Exile
    Last week had me swapping Serra Avengers for Spirit of the Labyrinths, and going to a 2/2 split Mirran Crusader/Brimaz.
    I have to say, being back at playing 4 mirran crusaders really felt good against a lot of decks, especially with the Geddon out of the board.

    Does anyone have some suggestions for some wilder things to test as I'm on this fun streak? I have a lot of stuff in my maybeboard I'm working through, next week I think its the 24 land 2 Restoration Angel & Dustbowl.

  14. #8574

    Re: [Deck] Death and Taxes

    Quote Originally Posted by J ♥ 5 View Post
    It's been a pretty big gap between semi-major events for me lately, so I've been experimenting (really close to just messing around) with different, or old-school mono W lists to varying success.

    Here's an oldschool 'aggro' list

    Code:
    // MB
    10 Plains
    2 Cavern of Souls
    4 Wasteland
    4 Rishadan Port
    3 Karakas
    
    4 Mother of Runes
    4 Thalia, Guardian of Thraben
    4 Stoneforge Mystic
    3 Phyrexian Revoker
    3 Serra Avenger
    4 Flickerwisp
    4 Mirran Crusader
    
    4 Aether Vial
    1 Umezawa's Jitte
    1 Batterskull
    1 Sword of Fire & Ice
    
    4 Swords to Plowshares
    
    //SB
    2 Armageddon
    2 Ethersworn Canonist
    2 Rest in Peace
    2 Surgical Extraction
    2 Council's Judgement
    1 Blessed Alliance
    1 Sword of War & Peace
    1 Holy Light
    1 Pithing Needle
    1 Path to Exile
    Last week had me swapping Serra Avengers for Spirit of the Labyrinths, and going to a 2/2 split Mirran Crusader/Brimaz.
    I have to say, being back at playing 4 mirran crusaders really felt good against a lot of decks, especially with the Geddon out of the board.

    Does anyone have some suggestions for some wilder things to test as I'm on this fun streak? I have a lot of stuff in my maybeboard I'm working through, next week I think its the 24 land 2 Restoration Angel & Dustbowl.
    I've been wanting to play around with Eldrazi Displacer and Aven Mindcensor, but I think I would probably go to 3 Crusaders 1 Brimaz. I also really love 4 Revokers or at least 1 Spirit in that lists because your 2 slot is a little slim (Avenger doesn't count as a 2 for the purposes of curving out)

  15. #8575

    Re: [Deck] Death and Taxes

    Quote Originally Posted by WashableWater1 View Post
    I've been wanting to play around with Eldrazi Displacer and Aven Mindcensor, but I think I would probably go to 3 Crusaders 1 Brimaz. I also really love 4 Revokers or at least 1 Spirit in that lists because your 2 slot is a little slim (Avenger doesn't count as a 2 for the purposes of curving out)
    Yeah I'm thinking if I was re-doing it I'd go 4 revokers and 2 avengers, I'm not really a fan of Spirit even given a blowout last week.
    Brimaz was something I haven't touched in years and it felt so good against the bolt matchups, but I don't think its good enough in general at the moment to justify.

    I like the idea of displacer, might try a build with like 3 port 2 eldrazi temples, or I guess maybe just 2 ancient tombs

  16. #8576

    Re: [Deck] Death and Taxes

    Quote Originally Posted by J ♥ 5 View Post
    Yeah I'm thinking if I was re-doing it I'd go 4 revokers and 2 avengers, I'm not really a fan of Spirit even given a blowout last week.
    Brimaz was something I haven't touched in years and it felt so good against the bolt matchups, but I don't think its good enough in general at the moment to justify.

    I like the idea of displacer, might try a build with like 3 port 2 eldrazi temples, or I guess maybe just 2 ancient tombs
    I figure if you want to go Dustbowl, try Displacer and 2 Recruiters. Displacers can do a lot with the cards you already run, they're just slow

  17. #8577

    Re: [Deck] Death and Taxes

    Quote Originally Posted by WashableWater1 View Post
    So what's the over/under on the right number of Prelates to run? I've been on 2 forever and liked it, but lately I haven't been in love with it against Delver and other fair decks. What slot is it competing against for everyone else? I always find it competing for a second Crusader or the first Spirit of the Labyrinth. Is anyone really in love with Mirran Crusader right now? I'm not that afraid of the BUG decks being too prevalent any more.
    I went down to one a while back in favor of SotL in the main. The best feeling in the world is Vial into SotL in response to a Brainstorm. Makes me smile every time

  18. #8578
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    Re: [Deck] Death and Taxes

    Quote Originally Posted by Cringe View Post
    The best feeling in the world is Vial into SotL in response to a Brainstorm. Makes me smile every time
    Everyone loves Spirit in response to Brainstorm, but plenty don't play it precisely because it only happens once in a blue moon. I guess another question is what's the conventional wisdom on that single maindeck Spirit?
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  19. #8579
    Force of Will is my bitch
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    Re: [Deck] Death and Taxes

    Dust Bowl and Flagstones of Trokair is good times.
    "Anyone who is capable of getting themselves made President should on no account be allowed to do the job."
    "Politicians are like diapers. They should be changed often and for the same reason."
    "Governing is too important to be left to people as silly as politicians."
    "Politicians were mostly people who'd had too little morals and ethics to stay lawyers."

  20. #8580

    Re: [Deck] Death and Taxes

    Quote Originally Posted by kirbysdl View Post
    Everyone loves Spirit in response to Brainstorm, but plenty don't play it precisely because it only happens once in a blue moon. I guess another question is what's the conventional wisdom on that single maindeck Spirit?
    It's sort of like Thalia #5 for me. It attacks a lot worse, but being able to come down turn 2 and shut down cantrips while attacking is nice. It's a tempo card that also counteracts Leovold, so I've been happy enough with it.

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