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Thread: [Deck] Deadguy Ale (B/w Confidant)

  1. #5701
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    This list is not geared towards any one meta or particular playgroup because i'll be travelling a bit for the rest of 2017.
    She plays well but I'm torn between 2x and 3x L-Souls and decided to run 2x until the MB Gideons have been through their paces (so far, so very good).

    List:
    4x Deathrite Shaman
    4x Dark Confidant
    4x Stoneforge Mystic
    2x Chrome Mox
    1x Umezawa's Jitte
    1x Sword of Feast and Famine
    1x Batterskull
    1x Cabal Therapy
    1x Inquisition of Kozilek
    4x Thoughtseize
    4x Swords to Plowshares
    3x Hymn to Tourach
    2x Lingering Souls
    2x Vindicate
    2x Gideon of the Trials
    3x Liliana of the Veil
    1x Karakas
    1x Windswept Heath
    2x Bloodstained Mire
    2x Polluted Delta
    4x Marsh Flats
    2x Plains
    3x Swamp
    2x Scrubland
    3x Wasteland

    SB:
    1x Cabal Therapy
    1x Grafdigger's Cage
    4x Surgical Extraction
    1x Containment Priest
    1x Zealous Persecution
    2x Collective Brutality
    2x Rest in Peace
    2x Toxic Deluge
    1x Gideon, Ally of Zendikar

    Hymn is fun and makes my pants tighter but I think the third copy should turn into the third L-Souls while I test lil' Giddy. He has been nothing but pretty solid. He's a lame-looking board staller of modular goodness usually but I've hardly lost if he sticks. That said, I bench him without rhyme or reason in MU's I haven't tested him against much to make sure he's doing work.

    Any word on the 3-2 split of Hymn and L-Souls? I feel 2-3 split is probably right but didn't want to muddy the 3CMC slots with Gideon's sweaty muscles taking up temporary residence.

    Considering cutting the fourth Extraction for maybe another C-Priest/another value threat (Spirit of Labyrinth, Crusader), another Brutality maybe?

    Peace
    Dead Guy Ale // Burn
    Delver/Pyro // Turbo Fish!

  2. #5702

    Re: [Deck] Deadguy Ale (B/w Confidant)

    @Cpt, cool

    Quote Originally Posted by Mr Boltagon View Post
    Honestly my pleasure in running the list – I’m just happy to put my Bobs and Wolf Hymns to work. Also huge fan of Souls and think it is criminally underplayed in Legacy – one of the reasons I think it is great right now.

    Assuming we’re locked on the rest of the MB (obviously Fjaulnir has opened up some extra slots w/ 3 Souls, 3 Hymn) and agree that the one flex slot needs to deal with TNN, wouldn’t Deluge be better? We agree that Council’s is clunky and awkward, and I think Deluge is also more impactful vs some of our rougher to 50/50 matchups – Elves, DnT – also a great answer to the Leo decks and Pyro (however painful Deluge for 5 is to murder a fish).

    ...

    Following that trend, happy to be proven wrong and sorry if Bridge has been discussed in detail earlier in the thread. I understand that it’s for the unfair matchups, even though I was a little cheeky and boarded it vs Delver. Punished. Of course.

    To provide comment on each deck you listed;
    Eldrazi – sweepers are arguably better even if Damnation is a little slow. I guess they can also…ratchet bomb on three…sure.
    Reanimator – they’re snapping of 4 Wear//Tear, 3/4 Decay when boarding against us as they’ll have all the targets, plus fear of RIP/Leyline. And Bridge doesn’t stop them from drawing 14 cards for a shatter.
    Depths – Again, their Decays are coming in. Generally a 3 off? I think this matchup is good enough, especially with three Surgicals, which I would advocate strongly.
    Show n Tell – I can see an argument here, as they don’t tend to play that many U bounce effects (however they are tutor-able). We’re going to feel pretty bad when revealing Bridge vs Omniscience and then dying to Release the Ants. I have no experience with this matchup, how bad is it?

    Is the experience of the players overwhelmingly in favour of Bridge? How much better is it when on the E Tutor plan?
    Thanks, and agreed on hymn and souls, that's why I'm playing 4 of each: I consider them integral to my gameplan, and are the main cards that are gaurenteed to recoup the card disadvantage from moxes in the matchups that that matters.

    Regarding the council's slot, because we aren't playing decay or counterspells I get quite uncomfortable not having at least one card maindeck that can answer an onboard jace, equipment or a random permanent, that's why it isn't a toxic deluge and judgment/vindicate instead. That said Deluge is so strong right now, that it might be fine to play 1 or 2 maindeck.

    Regarding bridge, it is not by any means a sacred cow, I'm not even sold on it completely myself, I was playing it because of etutor, which you arent running. So it's fine not to run it, but I dont think you're giving it as much respect as it deserves. Your points:
    Eldrazi, I think its better than a sweeper because it answers their creatures in play as well as the hasty reality smasher they are casting next turn etc.

    Reanimator, that's fair, but it's still a card you will bring in for the matchup as opposed to a deluge or a damnation, when you're siding out all those souls and SFMs etc

    Depths, again, its better than many cards and its good to make them need their answer, it's not like you're blanking their decays with your bobs, lilis and other hate anyway.

    Show n Tell as you've said. I find the non-omiscience versions to be fair to favourable, and the omniscience versions to be unfavourable because of hastey emrakuls, more tutors, sweepers and ants as you said.

    @Sleepy, As I've said, I think one of the main points of the deck right now is having a mana base that supports hymn and lingering souls. Is baby gideon better than souls? I'm trying to test him but I never draw the damn card -.-

    Also, can someone explain to me sideboard collective brutality? Isn't the main feature of the card that it's a great maindeck because it does multiple things poorly (thereby increasing consistent interaction G1), why would you waste sideboard slots on a weak/slow card? What am I missing?
    Last edited by Jain_Mor; 08-02-2017 at 12:59 PM.
    Junk and Stoned Rhinos.

  3. #5703

    Re: [Deck] Deadguy Ale (B/w Confidant)

    'typical wilkin Chau' cards. Lol, that was amusing to read. I do like seeing the variations in the lists. Shows that different decks can work.

    For loam decks I side in, 1 surgical, 1 leyline, 1 relic, 1 deluge, 1 explosives, 1 bontu's last reckoning and a prelate. Haven't actually seen the reckoning but the rest works well vs that deck.

    I like bridge for show and tell, reanimator and eldrazi. I also board in the sweepers for eldrazi. Works great in conjunction with each other.

    Brutality in board is a catch all I board in vs various matchups. I don't put it in main, it getting dazed must suck. Lol. I like boards with versatile answers, in most matchups I board in a ton of cards.

  4. #5704

    Re: [Deck] Deadguy Ale (B/w Confidant)

    What decks do you sideboard brutality against then? Do you not side it in against delver?
    Junk and Stoned Rhinos.

  5. #5705

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Jain_Mor View Post
    What decks do you sideboard brutality against then? Do you not side it in against delver?
    -Burn. I did leave the dream recently by killing his Goblin Guide, making him discard a bolt and draining for 2. unfortunately, neither card discarded was a Lingering Souls but I was still happy with the outcome.
    -Most Combo decks. Like say Storm or Sneak Show. Mostly as a crappy Discard spell.
    -Elves. mostly for the Kill creature and hopefully to make them discard Natural Order, Abrupt Decay or Glimpse of Nature.
    -I do board it in sometimes vs Delver. But I rarely do it for other than the -2/-2 effect.

  6. #5706
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    @Jain Mor: the main deck baby Gideons are waaaay less fun than Hymn and L-Souls (all of us here know this is a scientific fact)!

    They are on point currently because A.) I want to feel out the texture of the card, both positive & negative. and B.) Gideon is a frat house try-hard with an aversion to risk-taking or fun-having so I'd rather bench him without second guessing myself VS bringing him in for game 2 and end up with the feel-bads about the card because I made all the wrong choices when boarding.

    He is a very obtuse card but in a way that makes him hard to mitigate. If he sticks, he WILL rue part of your opponent's plan for a turn or two at minimum with zero thought required. He doesn't hose any one card or hate out any one strategy with cunning but maybe being 3CMC with a list of abilities that are perfectly non-specialized/lame is why I feel like he works at all (at least in Legacy).

    I don't have my notes with me but he has definitely tilted burn way in our favor. They smash our equips and feel proud, if we disrupt their hand & take their bolts.. slam this guy and insta-emblem they usually can't gain tempo back without some serious luck.

    So far his +1 has been a blast... going from being cast as a 4/4 beater one turn to reading your opponent's Big Value Creature of Win for your first time ever to then endlessly prevent it's damage while we are Hyming and sniping lands. That's an easy thing to agree with in theory!

    I'm not 100% sure if I'll keep him as an all-time pick but we acquired a very unique card. Most decks have to plan out ways to stall if needed while ours can cast him, beat down, hose their gameplan until answered all while potentially never seeing their deck before.
    LotV and this guy on the field together are two peas in a pod.

    I can't compare it to anything right now because he's just a very dumb, surprisingly annoying card that has had more effect in my games than its rules are simple.
    Dead Guy Ale // Burn
    Delver/Pyro // Turbo Fish!

  7. #5707
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Sleepy_Eyes View Post
    @Jain Mor: the main deck baby Gideons are waaaay less fun than Hymn and L-Souls (all of us here know this is a scientific fact)!

    They are on point currently because A.) I want to feel out the texture of the card, both positive & negative. and B.) Gideon is a frat house try-hard with an aversion to risk-taking or fun-having so I'd rather bench him without second guessing myself VS bringing him in for game 2 and end up with the feel-bads about the card because I made all the wrong choices when boarding.

    He is a very obtuse card but in a way that makes him hard to mitigate. If he sticks, he WILL rue part of your opponent's plan for a turn or two at minimum with zero thought required. He doesn't hose any one card or hate out any one strategy with cunning but maybe being 3CMC with a list of abilities that are perfectly non-specialized/lame is why I feel like he works at all (at least in Legacy).

    I don't have my notes with me but he has definitely tilted burn way in our favor. They smash our equips and feel proud, if we disrupt their hand & take their bolts.. slam this guy and insta-emblem they usually can't gain tempo back without some serious luck.

    So far his +1 has been a blast... going from being cast as a 4/4 beater one turn to reading your opponent's Big Value Creature of Win for your first time ever to then endlessly prevent it's damage while we are Hyming and sniping lands. That's an easy thing to agree with in theory!

    I'm not 100% sure if I'll keep him as an all-time pick but we acquired a very unique card. Most decks have to plan out ways to stall if needed while ours can cast him, beat down, hose their gameplan until answered all while potentially never seeing their deck before.
    LotV and this guy on the field together are two peas in a pod.

    I can't compare it to anything right now because he's just a very dumb, surprisingly annoying card that has had more effect in my games than its rules are simple.
    What I think makes him good is that he can be a autowin against Strom on game 1 and he can be okey card against delver decks.

    I played in MKM Prague this weekend and played with this list:


    EDIT: Added the missing cards
    // Deadguy Ale

    1 Batterskull
    1 Umezawa's Jitte
    1 Sword of Fire and Ice

    4 Dark Confidant
    4 Deathrite Shaman
    3 Stoneforge Mystic
    3 Tidehollow Sculler

    4 Swords to Plowshares

    1 Bayou
    4 Marsh Flats
    2 Plains
    3 Scrubland
    4 Swamp
    3 Verdant Catacombs
    2 Wasteland
    1 Horizon Canopy
    1 Karakas
    1 Windswept Heath

    1 Gideon of the Trails
    3 Liliana of the Veil

    2 Toxic Deluge
    2 Lingering Souls
    2 Collective Brutality
    4 Thoughtseize
    1 Inquisition of Kozilek


    // 15 Sideboard

    SB: 1 Pithing Needle
    SB: 1 Ethersworn Canonist
    SB: 2 Thalia, Guardian of Thraben
    SB: 2 Gaddock Teeg
    SB: 3 Surgical Extraction
    SB: 1 Gideon, Ally of Zendikar
    SB: 1 Kaya, Ghost Assassin
    SB: 1 Council's Judgment
    SB: 2 Rest in Peace
    SB: 1 Grafdigger's Cage

    Match 1 Lands 1-2

    Gah Lands!

    Game 1
    He keeps his 7 and I mull to 5 with 4 lands and a Gideon. Scry a land to the bottom

    He gets a 20/20 turn 3.

    Sideborad:
    -2 Toxic Deluge
    -1 Gideon
    -1 Swords to Plowers
    -2 Collective Brutality

    +2 RiP
    +1 Needle
    + 3 Surgical

    Game 2
    My two first turns was discard hsi Explolareation and Gamble.

    He don't get any action, only lands in hand (huhu).

    I get two Dark Confidant out with beatdown. I have to pay 1 mana per turn to keep them alive.

    He gamble for a card and discard Molten Vortex. He scoops

    Game 3
    I keep a 6 with lands, discard and plow. He gets his 20/20 on turn 3 and I plow it. He return his 3 lands. I draw my RiP that is one turn too late

    0-1

    Match 2 Lands 0-2

    Lands... again

    Game 1
    Mull to 5

    He gets a turn 1 Molten Vortex and I have only one response to it in my deck. I consacde on turn 5 becasue there were no way I could win that game.

    Sideborad:
    -2 Toxic Deluge
    -1 Gideon
    -1 Swords to Plowers
    -2 Collective Brutality

    +2 RiP
    +1 Needle
    + 3 Surgical

    Game 2
    I mullgan to okay 6 but lands are too good.

    0-2

    Match 3 Sneak and Show 2-1
    I think this matchup is okey for our deck

    Game 1
    I keep a slow hand 6 with Brutaility, Gideon and Jitte. He counter my discard and gets a Omni out

    Sideborad:
    -2 Lingering Souls
    -1 Gideon of the Trails
    -2 Toxic Deludge
    -1 Stoneforge
    -1 Jitte

    SB: 1 Pithing Needle
    SB: 1 Ethersworn Canonist
    SB: 2 Thalia, Guardian of Thraben
    SB: 1 Council's Judgment
    SB: 2 Surgical Extraction

    Game 2

    I keep a hand with IoK, Ethersworn, Bob and Needle.

    Starts of with IoK to discard his Show and Tell. Then the second turn play Ethersworn and thrid turn bob to Needle. He had only cantrips and didn't find what he needed

    Game 3
    He keeps his 7. I play a Thoughtseize turn 1. He has lands, Show and tell, Emmkrul and Griselbrand. I get his SaT.

    He play his Tomb and pass the turn.

    The only think the could kill em was a Sneak attack with Lotus so I played my Deathrite and wated his tomb

    He goes land go and I play out my Thalia. The next turn my Bob comes out.

    I get the beatdown and pass the turn. I use Deathrite to loss life and he want to response with Cunning Wish. However, Thalia makes everything cost extra and he can't play Kozileks Return

    1-2

    Match 4 UR Prowess 2-1

    Another swede that I didn't know was in the event a nice guy.

    Game 1
    He is on the play and plays a Tarn to Ponder. This makes me think he is Show and Tell. This makes me fetch to duals.

    I Thoughtseize and he daze it. This makes me still thin he is on combo (Show and Tell don't play Daze?)

    I think I win this game after get a Jitte out and take over the game

    Sideborad:
    - 4 Bob

    SB: 2 Thalia, Guardian of Thraben
    SB: 1 Kaya, Ghost Assassin
    SB: 1 Council's Judgment

    Game 2

    I keep a hand with SoFaI and later draw Batterskull and Stoneforge.

    He gets Delver and TNN. No removel and I lose.

    Game 3
    It become a tight game. I have response to his flip Delver. I don't get anything to response to his Strom Mage and goes down to 7 life.

    I get a linger souls the goes to chumpblock duty. I have a token left I draw Stoneforge with 6 mana in play. I play it and get a Jitte. My opponent signs so I know he has no response. I play out my Jitte and equip. I get a hit and after that I take over the game.

    2-2

    Match 5 Maverick 0-2

    This should be a good matchup if I am not get wastelanded out

    Game 1
    I keep a hand with Scrubland, Karakas, Horizon Canpy, Thoughtseize, Bob and Brutality

    I am the play and Srucland, Thoughtseize. I see Aether Vail, Brids, Knight, Wasteland, 2 lands.

    I take Aether Vial and hope he play his Birds instead of wasteland me.

    He wasteland me and I didn't draw any land in 4 turns.

    Sideborad:
    - 2 Collective Brutality
    + 1 Gideon, Ally of Zendikar
    + 1 Kaya, Ghost Assassin

    Game 2
    I keep land with 1 Srucbland, fetch, Bob and Stoneforge.

    No play turn 1 for me
    He gets outs a Brids.

    I get a Bob out.

    He gets a Pridemage and Plow my Bob.

    I had to fetch for a second scrubd and think he can't double waste land me. I get my Stoneforge and get a Jitte.

    He gets a wasteland and wasteland me. Gets a Railer and wasteland me again.

    I didn't draw a land in 4 turns and I tiled. He really had the nut draw

    2-3 Drop

    Summery:
    I felt a bit unlucky when I have to meet 2 lands in my two first games. There were only 9 lands of 288 people.
    I don't know if I want 2 Toxic Deludge. Maybe one more Judgement instead?
    Colltive is nice but after played casual with my friend with Jund, I missed Hymn.

    I was lucky against the Show and Tell at least.

    Otherwise the deck felt alright. I need to play with this version more.

    Hopefully I will not meet Lands in the first two round in the next tourment
    Last edited by Ganfar; 08-05-2017 at 05:13 AM.
    Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)

  8. #5708

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Unlucky on your run, Ganfar (I once played and lost to burn 3 times in a row at GP Kobe, was not happy (with a different deck)). Yea I think I would play hymns before brutality, and I would play brutalities before sculler, but that's me. Also your list is missing cards.

    @Wilkin, I guess I see that most of the format falls into the "playing X/2s" or "playing instants and sorceries we want to take" camps so it serves better being available G1, 2 & 3 as opposed to just 2 & 3. I get flexible sideboard cards, but I still want my sideboard cards to be game-changers, which brutality isn't (except against burn.. but that's just burn).

    I guess we just chalk it up to different play styles?
    Junk and Stoned Rhinos.

  9. #5709

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Jain_Mor View Post
    Regarding the council's slot, because we aren't playing decay or counterspells I get quite uncomfortable not having at least one card maindeck that can answer an onboard jace, equipment or a random permanent, that's why it isn't a toxic deluge and judgment/vindicate instead. That said Deluge is so strong right now, that it might be fine to play 1 or 2 maindeck.

    Regarding bridge, it is not by any means a sacred cow, I'm not even sold on it completely myself, I was playing it because of etutor, which you arent running. So it's fine not to run it, but I dont think you're giving it as much respect as it deserves. Your points:
    Eldrazi, I think its better than a sweeper because it answers their creatures in play as well as the hasty reality smasher they are casting next turn etc.

    Reanimator, that's fair, but it's still a card you will bring in for the matchup as opposed to a deluge or a damnation, when you're siding out all those souls and SFMs etc

    Depths, again, its better than many cards and its good to make them need their answer, it's not like you're blanking their decays with your bobs, lilis and other hate anyway.

    Show n Tell as you've said. I find the non-omiscience versions to be fair to favourable, and the omniscience versions to be unfavourable because of hastey emrakuls, more tutors, sweepers and ants as you said.
    That's a fair assessment, being able to just murder a Jace is a really nice upside in favour of Judgment/Vindicate.

    Again, all fair points. I think maybe another way to look at it is -1 Bridge, +1 Surgical - if that makes sense.
    I definitely want another sweeper, because that's all you want to draw in the matchups that you bring them in. However I think Bridge is a less impactful SB card overall and I would advocate the extra Surgical over any of my other changes.

    How much of the SFM package do you board vs Reanimator? Our SB cards are crushing but we still need a way to turn the corner - given enough time they can draw out of it.

  10. #5710
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Jain_Mor View Post
    Unlucky on your run, Ganfar (I once played and lost to burn 3 times in a row at GP Kobe, was not happy (with a different deck)). Yea I think I would play hymns before brutality, and I would play brutalities before sculler, but that's me. Also your list is missing cards.
    I think people underrade sculler. A discard spell AND 2/2 for two is really good against combo decks. The issue when you meet combo is either you don't have discruption OR get the presure. Tidehollow does it both.

    But I think I will slide in two Hymn next time I play the deck.
    Deadguy ale Primer: http://articles.mtgcardmarket.com/br...n-deadguy-ale/ (Jeff did it before me)

  11. #5711

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Ganfar View Post
    I think people underrade sculler. A discard spell AND 2/2 for two is really good against combo decks. The issue when you meet combo is either you don't have discruption OR get the presure. Tidehollow does it both.

    But I think I will slide in two Hymn next time I play the deck.
    This is probably true, however Hymn is a more powerful card over all, it;
    Is a 2-for-1 therefore plays into our attrition plan;
    Supplements our Wastes for more powerful mana denial;
    Can be imprinted if you're playing 2-3 Mox and helps make up for the card disadvantage/tempo loss;
    Is better against resource intensive combo decks (however obviously worse vs SnS, arguably the best combo deck in the format);
    Better with Surgical.

  12. #5712
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    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Ganfar View Post
    I think people underrade sculler. A discard spell AND 2/2 for two is really good against combo decks. The issue when you meet combo is either you don't have discruption OR get the presure. Tidehollow does it both.

    But I think I will slide in two Hymn next time I play the deck.
    +1

    Sculler also exiles, which is super relevant in Legacy. Storm, Lands, and Reanimator variants all want access to their graveyard. Against Storm, it can slow down the Past in Flames plan. Against reanimator you don't have to take their reanimator effect (like with Thoughtseize), you can just take the Griselbrand/fatty. Taking a lands player off of Loam can sometimes buy you multiple turns. FYI, big Sculler fan lol.
    Brainstorm Realist

    I close my eyes and sink within myself, relive the gift of precious memories, in need of a fix called innocence. - Chuck Shuldiner

  13. #5713

    Re: [Deck] Deadguy Ale (B/w Confidant)

    I tried moving council's to the board and immediately missed having it. There have been a number of game 1s ive had to scoop because i knew i didn't have that catch all answer. Its so good vs planeswalkers, mother of runes, True Name, equipment, and a slew of other cards that are huge problems when they hit the table. I definitely will be re-mainboarding 1-2 of them.

    As for Gideon of the Trials, i consider him nearly untouchable in the main after a few weeks of testing. That card does so much heavy lifting for me. Its a maze of ith that can swing for 4 (or more if you voltron him up) buy you extra turns or win outright vs combo, stops sword of fire and ice from wrecking your board, and makes repeating damage sources like chandra and ajani vengeant less imposing just to name a few. I think its one of the best swiss army knives in the deck.

    Some of that may just be my play style, since i like to run CJ, Gideon, and Collective Brutality main i guess i like having a plan for everything game one.

  14. #5714

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Notion Thief View Post
    I tried moving council's to the board and immediately missed having it. There have been a number of game 1s ive had to scoop because i knew i didn't have that catch all answer. Its so good vs planeswalkers, mother of runes, True Name, equipment, and a slew of other cards that are huge problems when they hit the table. I definitely will be re-mainboarding 1-2 of them.

    As for Gideon of the Trials, i consider him nearly untouchable in the main after a few weeks of testing. That card does so much heavy lifting for me. Its a maze of ith that can swing for 4 (or more if you voltron him up) buy you extra turns or win outright vs combo, stops sword of fire and ice from wrecking your board, and makes repeating damage sources like chandra and ajani vengeant less imposing just to name a few. I think its one of the best swiss army knives in the deck.
    I find WW extremely difficult to maintain vs Delver, this makes me very hesitant to run 2-3 WW spells main. Do you play in a Delver heavy meta?

  15. #5715

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Hello all. I have a bigger version of Dead Guy that runs Rhino and Kaya instead of souls and brutality. I went 4-0 at my shop last night against manaless dredge, grixis delver, aluren, and eldrazi. Kaya was the MVP by making a huge impact every time she hit the board. Even got her and Lili at the same time, felt good. I'm not the biggest fan of my sideboard but I posted it anyway.

    Land (20)
    4x Marsh Flats
    2x Plains
    1x Savannah
    3x Scrubland
    3x Swamp
    1x Urborg, Tomb of Yawgmoth
    2x Wasteland
    4x Windswept Heath

    Artifact (3)
    1x Batterskull
    1x Sword of Fire and Ice
    1x Umezawa's Jitte

    Creature (19)
    4x Dark Confidant
    4x Deathrite Shaman
    2x Siege Rhino
    4x Stoneforge Mystic
    1x Thalia, Guardian of Thraben
    4x Tidehollow Sculler

    Sorcery (9)
    2x Council's Judgment
    2x Inquisition of Kozilek
    4x Thoughtseize
    1x Toxic Deluge

    Instant (4)
    4x Swords to Plowshares

    Planeswalker (5)
    1x Gideon of the Trials
    1x Kaya, Ghost Assassin
    3x Liliana of the Veil

    Sideboard (15)
    1x Ashen Rider
    2x Containment Priest
    2x Ethersworn Canonist
    3x Faerie Macabre
    2x Phyrexian Revoker
    1x Spirit of the Labyrinth
    1x Surgical Extraction
    1x Sword of Feast and Famine
    2x Zealous Persecution

  16. #5716

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Heading to a small local unsanctioned event with Deadguy. I'll be trying out some recently discussed things.

    list:

    19 Land
    4 Wasteland
    1 Karakas
    1 Plains
    2 Swamp
    1 Bayou
    3 Scrubland
    4 Marsh Flats
    1 Windswept Heath
    1 Polluted Delta
    1 Bloodstained Mire

    12 Creatures
    4 Deathrite Shaman
    4 Dark Confidant
    4 Stoneforge Mystic


    29 Spells
    2 Chrome Mox

    1 Batterskull
    1 Umezawa's Jitte
    1 Sword of Fire and Ice

    3 Thoughtseize
    2 Inquisition of Kosilek
    4 Hymn to Tourach

    2 Collective Brutality
    3 Liliana of the Veil

    4 Lingering Souls
    1 Bitterblossom

    4 Swords to Plowshears
    1 Vindicate

    Sideboard
    3 Surgical Extraction
    1 Diabolic Edict
    1 Zealous Persicution
    1 Toxic Deluge
    1 Sorin, Lord of Innistrad
    1 Enlightened Tutor
    1 Ethersworn Cannonist
    1 Pithing Needle
    1 Nihil Spellbomb
    1 Grafdigger's Cage
    1 Rest in Peace
    1 Oblivion Ring
    1 Crucible of Worlds

    Comments:
    I've been a big fan of Tidehollow Sculler so the recent discussion of Collective Brutality in that slot has me intrigued. I'm trying the swap to see if I can glean anything.

    I added Chome Mox, which I never really played, as recent results seem to speak strongly for it. The swap from Sculler to Brutality helped alleviate some apprehension on that well. Cut to 21 mana sources from 22.

    That's what's new for me. The rest should be within range of stock but I'm happy to comment on any specific choices. Wish me luck and for a good turnout. I'll do my best with notes/report. =]

  17. #5717

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Jain_mor: Yeah I can understand wanting the sideboard cards to be bombs rather than just utility. I feel a decent chunk of my sideboard does that. And I feel Brutality in the board helps plenty of matchups from Storm to a deck like Burn.

    CptHaddock: I only really board in Sanctum Prelate vs UR Delver (out of the Delver variants). I feel this version has the most 1 drop non-creature spells out of the lot. I've won a couple of games vs UR delver. Naming 1.


    Sidenote: So my backup deck right now is black white Bomberman. And I recently watched a SCG match which was Trios that covered Bomberman vs Death and Taxes. Matthias Hunt and Ryan Overturf joked that Bomberman might be mistake for a weird Deadguy Ale deck. Those were the same guys that called my deck Abzan Stoneblade at SCG Worcester. So they did know what the actual deck name was...or i guess figured it out later on.

  18. #5718

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Mr Boltagon View Post
    I find WW extremely difficult to maintain vs Delver, this makes me very hesitant to run 2-3 WW spells main. Do you play in a Delver heavy meta?
    My meta is very delver-light. I dont run hymn so lili is my only BB card, so i often play a swamp and plains for my first two land drops so i can fetch for a scrub and play whatever i want even through wasteland. Deathrite helps too. I havent found WW that bad, probably because indont run a lot of BB

  19. #5719

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Hamhams View Post

    Land (20)
    4x Marsh Flats
    2x Plains
    1x Savannah
    3x Scrubland
    3x Swamp
    1x Urborg, Tomb of Yawgmoth
    2x Wasteland
    4x Windswept Heath

    Artifact (3)
    1x Batterskull
    1x Sword of Fire and Ice
    1x Umezawa's Jitte

    Creature (19)
    4x Dark Confidant
    4x Deathrite Shaman
    2x Siege Rhino
    4x Stoneforge Mystic
    1x Thalia, Guardian of Thraben
    4x Tidehollow Sculler

    Sorcery (9)
    2x Council's Judgment
    2x Inquisition of Kozilek
    4x Thoughtseize
    1x Toxic Deluge

    Instant (4)
    4x Swords to Plowshares

    Planeswalker (5)
    1x Gideon of the Trials
    1x Kaya, Ghost Assassin
    3x Liliana of the Veil

    Sideboard (15)
    1x Ashen Rider
    2x Containment Priest
    2x Ethersworn Canonist
    3x Faerie Macabre
    2x Phyrexian Revoker
    1x Spirit of the Labyrinth
    1x Surgical Extraction
    1x Sword of Feast and Famine
    2x Zealous Persecution
    I used to run a pretty similar main board. Any reason for no Bayou or just cost effectiveness? Kaya is a beast if they cant kill her in one shot, and plays really nice with rhino . Ive found thalia and walkers awkward at times due to mana constraints, but she definitely is great mainboard vs storm.

    Hard to comment on the board without knowing the meta, but 2 priest, 2 canonist, 2 zealous is where most of mine start. I favor surgical over macabre personally but it deepends what flavor of graveyard deck you run into most often. How is SoFaF working for you? I tend to prefer light and shadow in my board, as equipment is usually a bit slow against decks where the discard of feast and famine matters.

  20. #5720

    Re: [Deck] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Notion Thief View Post
    I used to run a pretty similar main board. Any reason for no Bayou or just cost effectiveness? Kaya is a beast if they cant kill her in one shot, and plays really nice with rhino . Ive found thalia and walkers awkward at times due to mana constraints, but she definitely is great mainboard vs storm.

    Hard to comment on the board without knowing the meta, but 2 priest, 2 canonist, 2 zealous is where most of mine start. I favor surgical over macabre personally but it deepends what flavor of graveyard deck you run into most often. How is SoFaF working for you? I tend to prefer light and shadow in my board, as equipment is usually a bit slow against decks where the discard of feast and famine matters.
    Thalia can be awkward and I have had to not play her right away to cast my other spells, but there are some storm players so it is hard to take her out as a 1 of. As for the Bayou, it is mostly because of cost but im not sure if Bayou would increase my win % that much anyway.

    I do like me some Feast & Famine since there is a strong elf and bug presence in my LGS. The reanimators here also have a lot of angels so I find the macabres are better there since it doesn't cost any mana to cast so I can do it on turn 0 even with the trigger.

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