Master of the Wild Hunt has performed very well for me in the past and the same thing can be said for him. Just something to keep in mind.
@Brael: I've actually been high on Vastwood Seer for a little while even before this change, and I think she gains a ton from it for sure. Liliana matters less to us as opposed to other decks, but regardless, it's definitely relevant to note. Same with JVP and JTMS...and Gideon Ally of Zen + Gideon of the Trials.
What change?Something I would like to point out: we might be in a position to benefit from the planeswalker rules change. I tried Captain Sisay as a card advantage engine a couple years ago and it was 'ok'....but now that Sisay can tutor for planeswalkers, they MIGHT be worth another look. Not sure, just a thought I wanted to toss out.
http://magic.wizards.com/en/articles...alan-mechanics
tl;dr: planeswalkers are now legendary permanents, and you can have multiple Jaces, Lilianas, Gideons, w.e, in play at the same time as long as they don't have the same name exactly (for example, Liliana of the Veil and Liliana, the Last Hope can now be in play at the same time under the same player's control). Activated Gideons can be bounced by Karakas because they are then legendary and creatures. Planeswalkers can be tutored by Sisay. Etc.
Interesting points for us:
Lilianas: Last Hope, Heretical Healer, Veil
Nissas: Vastwood Seer, Vital Force, Steward of Elements
Jaces: Mind Sculptor, Vryn's Prodigy
Thalia's Lancers, Captain Sisay and Reki, the History of Kamigawa (unlikely though)
Garruk also gains. Relentless is the only one we've ever considered in the past, but some of the others might be able to make the cut in a combat walkers build now. I think it's worth revisiting the idea of a combat walker+SFM build with this change.
Jace is definitely relevant to the format, just not to this deck,
Liliana of the Veil could be interesting in the right shell, but I'm not sure what that shell is. When I mentioned Liliana I was actually thinking of a couple of the others.
I like that you mentioned Nissa, Steward of Elements. I think that if we do ever figure out a playable blue shell, she's a key player in it. I also want to point out that she's a good card to enable Delirium.
I don't think Captain Sisay is what we want. I admit I'm biased because I think $70 for that card is ridiculous, but I think it's a bit too slow. I would rather tutor a card that turn, rather than pay a 4 mana premium to get it on the next turn (and then still have to pay the mana cost).
Couple more leagues with Nyx Fit. Overall 6-4 record. Fairly happy with the general deck configuration, need more matches with Sigarda in the side though to see how it shapes up. Didn't really miss Starfield during the second league after taking it out, happy with 4 Souls as well.
TES 0-1 (faster storm deck has led to trouble)
Ruby Storm 1-0 (Lost Legacy on Burning Wish clears things up, have seen other lists with Guttersnipe though)
Czech 1-0
UR Delver 0-1
Topless Miracles/Control 2-0 (Cruel Reality against Jace is super good)
ANT 1-2 (overall 6-3 since doing the evo leap engine)
Infect 1-0 (deed/souls/removal/relevant enchantments make this a good matchup)
Last ANT game, I royally screwed up a great opening hand. Could of had T1 Thoughtseize, T2 Therapy, T3 Dovescape but I fetched for Bayou turn 1 instead of Scrubland. Should of had tighter play there.
Edit: Probably should replace a Savannah with a 2nd Scrubland since my current sideboard is so dense with black. Leap engine not as relevant for the matches where you bring in TS and LL.
Last edited by square_two; 08-30-2017 at 09:40 AM.
@Square_two are you still planning on uploading your league videos?
Mirri's Guile was suggested a few pages ago. I tested it a bit and found it to be very good. The chance to cast it Turn 1 has really made things work out smooth. With cmc 1 it is in the same Spot as the top was. Can't help myself but i start to like it more than sylvan lybrary because of that "speed".
Has anyone come to the same conclusion?
Yes, I tried it a bit. Here's are my conclusions for Mirri's over Sylvan:
+often life matters so you can't abuse of sylvan
+it isn't affected by Leovold or Spirit of the Lab
+it's turn one
-doesn't like chalice*1
-dies easier from deed
But still, if you don't draw it on the first rounds it's quite slow.
So for now I'm testing 2 scroll rack.
My considerations about scroll rack over Mirri's:
+put down on the library all you don't want to have in hand (early hight ccm, targets for tutors (basics, enchant.., lands in mid/lat game)
+let room to deed at 1
+can be effective immediatly
+can "draw" several cards what's a must when you're looking for one outlet (sneak fit, rector or removal for exemple)
-needs cards in hand
-needs 1 mana for activation
Hello !
Could be smouther, need to be tested and find the slots. But as they said, 4 GSZ needs enought creatures to not be a dead card mid game. I added finks for that purpose (and it's a creature which doesn't interrupt leap loop as it's an expandable one)
In fact, for me with less deeds and no sterling groves, Starfield was like a dead card too many times (even with 4 cast out, 2 CB and 1 deed). So it ended in board with 1 sterling grove for me...A couple first impressions about the enchantment suite: you guys are the experts, but starfield seems a maindeck card for the reasons Arian enumerated earlier. The sinergy with brutality makes the high cmc bombs in hand do something before being recurred by starfield.
After having played online all day, this is what I'm liking at the moment. I'm new with this deck so I might very well be making deckbuilding mistakes, you guys are more experienced than me with this deck, but what do you think?
As said before, in the new shell, it didn't fell good enough for now. For me, curse of misfortune took its place and did very well.Maindeck
-Starfield of Nyx: value enchantment that's good for the reasons we all know. Recurs deeds every turn, puts cast outs into play after we have cycled them in the early game, adds redundancy to the deck and is good against discard and counters.
Speaking of cast out, it seems you guys have ditched it and play more decays, plows, brutalities. Is the cast out interaction just cute in practice? Tell me about it. As Square mentioned, cast out deals with Jace and gurmag and it's nice to have in the maindeck in my opinion.
The problem of cast out is that it's adding a slow card to the deck. And if we don't play Starfield, it's cycle effect loose interest. So in 1/2 slots still nice, but no playset I think...
-Splendor cut creature based strategies, and cut also the shuffle effect from fetch which matters against brainstorms. Wastelands and Manlands too for infect and some control decks.-Overwhelming Splendor (this is usually the go to enchantment against creature decks, right?)
-Curse of Death's Hold (combo with splendor, it sometimes is good on its own)
-Curse of Misfortune: both the above enchantments are curses, so this seems a value enchantment to chain curses. At 5 mana it can be casted naturally and can start the chain without a rector if need be. After sideboard Cruel Reality is another curse to chain. Basically the card is a ramp spell that acts like a bridge between 5 mana and 7-8 mana (Splendor and Cruel Reality).
-Curse of Death's Hold combo with Splendor and Living Plane/Dovescape. Even with Cruel Reality (clean the board from the little creatures to keep CR truly effective)
-Curse of Misfortune: Yes you get my point. I added Curse of predation to maximise it's beneficial CA and get a fast kill (works really good with living plane/dovescape too)
I agree for CR which is often overkill.Sideboard
-Dovescape
-Cruel Reality
The reason why I feel like those 2 belong in the sideboard is because against the most popular decks ( grixis delver and pile) all we need is a bunch of enchantments to deal with creatures and those 2 don't quite do that immediatly.
Dovescape can come in against control decks and acts like a pseudo sterling grove that negates their noncreature spells. It can come in against combo even though additional discard spells and hate bears are the main way to survive until the first rector trigger.
Cruel reality comes against all the unfair decks like reanimator, chimp and show and against planeswalker decks. Maybe against lands as well?
But Dovescape or Living plane is a hard lock combo which is a true win condition. So it needs to remain in main.
For me I disliked Dovescape when I tried it in the ancient shell, but will give it an other shot with Leap shell.
There's a new dinosaur out that puts +1/+1 counters on all your creatures when he takes damage. Combos with Walking ballista.
Might be better than LifeGainFit aka Thune, since ballista is hell of a card on its own (which Spike feeder is not).
DinosaurFit incomming!
It's a 6 mana, non GSZ-able card (that doesn't necessarily win the game on its own). I think you're still better off w/ Sun Titan for that particular slot. Worst case scenario it's a 6/6, vigilance rather than a vanilla 3/5.
I had another go with Leshrac's list this Wednesday, this time to a 3-1 finish in the local weekly. This time I played with a Ballista over Ulamog and the full 4 Tireless Trackers. I'll write what I remember of the games which should be brief, as I didn't take notes, but due to the lack of testing of this deck (outside of xmage) this can still be of some interest.
Here is my previous post on the list: http://www.mtgthesource.com/forums/s...=1#post1020020
R1 vs UR Standstill:
G1: I mostly remember that it was really difficult to figure out which way to use the cards drawn, tutors that is (should I get Veteran, save GSZ for something else like a Tracker, Crop for P.Tower or a Post or save it for Depths etc). I lost eventually.
G2: I think the opponent played two Delvers that didn't flip for 2-3 turns. I played a Walking Ballista so he couldn't Standstill then. I stabilize, play a Tracker too and his side of the board is empty, I'm at 18 life [edit: may have been 15] as we get close to time, it's looking like I'm winning until.. He goes EoT Price of Progress, I respond with Crop Rotation getting a Glimmerpost for 3 lifepoints, taking 10 damage. He untaps and Snapcaster the Price again. He ends up with 1 life and me at -2. Well, I forgot about the Price of Progress, tough decision making in g1 led to some stress and perhaps Price is not totally expected out of a control deck such as Standstill.
--- Results: 0-2 (0-1 in matches)
R2 vs BU Reanimator
G1: He starts, maybe he opens with a Thoughtseize, not sure. I open with land, play Therapy and miss but see a Careful Study, Daze and two creatures (Iona and Grave Titan). I follow up with Mox Diamond and have the option of using a GSZ to get Ooze next turn which isn't really helpful without extra mana and also exposing it to the Daze, or hope to topdeck a land and GSZ for it with one mana up in two turns, unless he dazes to tap me out. That also seems like a weak plan, so I decide to play proactively and get Arbor with GSZ to flashback therapy, forcing him to daze it and lose a land drop which will at least slow him down and remove his defense. During his turn I think he just passes, and next turn he Careful Studies and Reanimates Iona, naming White. This is looking bad but I've played a Tracker and get the Ooze and manage to race him, since paying 9 life for reanimating Iona is really setting him back on life. He attacks me once and then Iona has to stay home for defense. I think I topdeck a Crop Rotation and Karakas bounces the Iona allowing me to finish.
G2: He starts and passes. At the end of my turn he Entombs, untaps and plays Exhume with FoW backup. I die.
G3: I think I Therapy for Brainstorm or FoW and see that he has nothing early on. He then proceeds to draw into Entomb and a Reanimation spell and gets Grave Titan two turns later. I topdeck Deluge and clear the board. He gets another reanimation spell soon after and reanimates Grave Titan again, and I topdeck the other Deluge. Then get a Crop to Bog away his graveyard and win with maybe Tracker beatdown.
--- Results: 2-1 (1-1 in matches and 2-3 in games)
R3 vs 4c TNN Stoneblade 4c control
G1: He plays t2 Jitte and t3 TNN, so I get a bit worried about how I'm going to race it at 7 damage per turn. Primeval Titan into 2 Glimmerposts to stay alive then Depths + Stage seal it.
G2: I was worried about Back to Basics or similarly as I didn't see much other than blue and white cards in g1, but he plays a load of nonbasics in g2. It was a super grindy game, at some point I deed a board of TNN, Stoneforge, Batterskull-token and a Snapcaster leaving only Jace and the Skull. I think he next casts a Gideon while I get to deploy Titania with a couple of tokens that next turn clear out Jace and threaten his life total, he chump blocks with something to save Gideon another turn. He then manages to Supreme Verdict everything away and I follow up with GSZ for Primeval Titan and Depths + Stage(?) and he concedes in about t3 of time.
--- Results: 2-0 (2-1 in matches, 4-3 in games)
R4 vs Rhino Fit
G1: This opponent is new to legacy and I've been downpaired so he doesn't care too much about the results, he saw my previous game and mentions that he's on something similar. So I choose not to mulligan a starting hand with 4 posts, Phyrexian Tower, a Plains and Crop Rotation, thinking that if I draw a green source I can get Eye of Ugin and win easily vs a Nic Fit deck. He plays Deathrite, clears my hand with Therapy, lands some Rhinos but I draw into two Crop Rotations I think and manage to turn the game around with Eye getting Emrakul while at 1 life, facing 2 Rhinos, then another Crop getting Karakas for infinite Emrakul.
G2: Don't remember too much, a Scavenging Ooze grew to 5/5 and kept his Rhinos home and from there it was pretty easy to win since this lists goes both bigger (Posts), and faster (Depths), and with more card advantage (4 Trackers, 2 Sylvan) than a regular Nic Fit deck.
--- Results: 2-0 (3-1 in matches, 6-3 in games)
I played more fair decks this time which is represented by the better results, still there were some tight wins which probably could have gone worse. On the other hand, in the lost game I really struggled with the decision making so that result could perhaps be improved.
Last edited by pettdan; 09-02-2017 at 08:06 AM.
@ the Nyx-Fitters, I've searched this thread (without success) for a post I remember reading where someone was talking about the interaction between Parallax Wave and Starfield at the beginning of upkeep..... but I can't find it. The last search result is for May but I swear it was fairly recent. Ring a bell with anyone?
Parallax Wave
Starfield of Nyx
Thanks in advance.
.
----
"What if they're already dead, Sergeant?"
"Then kill 'em again, you numpty. Kill them dead. Don't kill them alive."
The only real interaction is if Starfield is "on", in which case it acts like Opalescence for the combo. In other words, permanently exile opponent's creatures and protect your own creatures.
However, just playing Parallax Wave early and using it to delay taking combat damage, then getting it back later with Starfield can be pretty useful.
Edit: OH - the thing you might have seen is, you can't sacrifice Wave due to lack of counters, and ALSO get it back by Starfield during the same upkeep. Beginning of upkeep, you have to put the trigger on the stack from Starfield and target an enchantment already in your grave.
There are currently 1 users browsing this thread. (0 members and 1 guests)