I think it's decent against thres just for it's versatility.
If you get a Mongoose or Werebear in their yard, you can bring them down to 10 creatures including 2 Mystic Enforcer.
If you manage to Waste their Tropical Island before hand, you can cut them off from green mana entirely!
And it can even on occasion when they have exactly 7 cards in hands, (or 8 but 2 are Brianstorm), you can rob Thresh from them and block and kill off their guys.
...How did you kill the first Mongoose?
This card seems a lot like Pithing Needle(except Needle can create dead draws and works on its own. Oh, also it can do something against the best deck in the format). It might see a few MD slots in some decks, but the hype is palpable bull shit.The decks it's actually great against are only a handful, it does very little to Goblins, and most importantly it does nothing on its own against 90% of the decks in the field.
What are you going to cut from a black deck to run this MD? Cutting discard or LD only makes this card weaker. Replacing threats further nerfs your ability to actually seal the game.
Yeah, it's really good against LftL and against Iggy. That's probably the logical limit of its applicability.
But by all means, play suboptimal cards MD if it floats your boat.
Edit: I can hear phantom keyboards typing indignant replies, but I'm about to lose internet access. Tomorrow then.
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
I'd like to make my point on the thresh matchup.
This card does not improve your board situation, I knew it since the beginning. My point is that thersh is very Dependant on their 4-ofs, due to the nature of the deck. If you're playing black, there are many means of putting thing on the graveyard. You just go for anything that they rely on and that you can attack. If you run waste/sink, than you attack fetches or an important dual(e.g. Tropical Island). If you expect creature battle, then you go for their creatures. If you don't like their counter, then go for that. This card is so versatile in a way that you can hit thresh whatever angle you want.
This card also hits dual land reliant mana base. Last time I checked, Red death played 3 badland and no other source of red. Same goes for many other decks. This card will force a change, if it really proves useful.
EDIT: Even after all that, I'm kinda doubtful of the card being good unless we build a deck around it. Or pox?
She said, "You're broken."
"So is your face." replied the Tarmogoyf.
how many windswept heath do you run to get that forest?
it doesn't have to be from wasteland, a trop island could end up in the yard after a mental note too, even before any creatures are played.
How about removing Manlands from Landsill? That leaves them with no win conditions.
This dosen't kill Loam decks as dead as some think. Loam control has Burning Wish and (often) Gamble to find it, so Extirpate is a speedbump, but it dosen't win outright. Terrageddon is less effected-it's still a good GW beats deck without Loam, which is enough to beat the decks that would run this card (Pikula, Red Death, etc.). That's especially true since you almost certainly won game 1.
The problem with Exie (As I have affectionately named it) is that like many cards of similar ideas before it, a lot of times it's going to be both card -and- tempo disadvantage. You might be able to take it out of their graveyard and deck, but if it's not in their hand, You just spent a black mana and a card to not improve the current situation at all. Therefore, whatever you do with it has to be incredibly worthwhile.
It should, however, be given lots of sideboard consideration to anything running black, as it's inexpensive, versatile, uncounterable, and can act as a second Duress if you rip away something they're holding 2 of. Let's look at some of the things it can hit.
1. Things that cost 1G and are annoying. Namely Survival of the Fittest and Life From the Loam. Get them out of there. Make Survival beat you with subpar creatures. Make Loam dig up the Burning Wish. Exie Smash!
2. Dual/Nonbasic Lands. Far too many decks have been getting away with not running sufficient basics. Exie will punish them when used in black-based Land Destruction decks like Deadguy Ale, or decks packing Black and Wasteland like HanniFish or 4C Landstill.
3. Kill Conditions/Pieces. Punish any deck that doesn't run 3+ different maindeck kill conditions. Take out Solidarity's Cunning Wish/Brain Freeze if you happen upon a pair of Exies. This also is a godsend against certain Reanimator (Akroma), Belcher (Charbelcher), Rifter (Eternal Dragon/Rift/Decree), Landstill (Manlands), Iggy Pop (Tendrils), GK Salvagers (Lion's Eye Diamond), and plenty of other random decks.
I see it as a very versatile card that causes problems for a lot of Combo and Control decks. It's definitely worth packing into your sideboards.
Shit now Ill need to play Pull from Eternity in my loam sideboards..
This card is b ro k en. How much do you guys think it will go for? What would you pay for it? I'd probably drop $80 for a set.
Now playing real formats.
If I made a deck dedicated to this card it still wouldn't be Tier 1. It is a good card for sure, and gives MBC, Trainwreck, and Truffle Shuffle, a definite out vs Combo, Thresh, and such, but this card will not ruin any decks.
Ok so anyone who wants to sell me a playset for 20 bucks Im all about that. Cranial went for 20-25 on release and it has 4 times the mana cost + it can be countered.
Now playing real formats.
I think people are forgetting how much this is gona hurt one deck in particular... Salvager's Game. The second they start to go infinite you can extirpate their LED and they lose. At any point during the game if an LED hits their yard and you have an extirpate then they lose. This card screws that deck so much it hurts.
Kronicler
Team Info-Ninjas: Catchphrases so secret, I don't even know what they are!
Sometimes 2, sometimes 3. And that's usually all I need to get any green source. It's also not uncommon for them to already have a Trop in play, decreasing the effectiveness of the play.
I play 4 Badlands, and sometimes they aren't even fetched during my games. While the red splash compliments the deck, it does not require it to win. I've played games where the only thing I used the burn for was a Bolt/Chain for the last 1-3 life of my opponent. The deck's creatures and disruption can pack most games away on their own.Originally Posted by C.P.
Originally Posted by Jack Burton
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