1. Chaos Warp has a sense for me, but how to find thee slots for three copies? :)
2. I agreed that 3 copies of Light Up the Stage are cool. :D
By the way... I don't like Monastery Swiftspear and I don't want to give my opponents drawback using Goblin Guide
But I love synery of Vexing Devil, Soul-Scar Mage & Volcanic Fallout. :D
Lands:
13x Mountain
4x Bloodstaine Mire
1x Barbarian Ring
Creatures:
4x Vexing Devil - almost all people pays 4 lifes.
4x Soul-Scar Mage
4x Eidolon of the Great Revel
1x Grim Lavamancer
Spells:
4x Lightning Bolt
4x Chain Lightning
4x Lava Spike
3x Light Up the Stage
4x Rift Bolt
4x Skewer the Critics
3x Fireblast
3x Price of Progress
Sideboard:
2x Grafdigger's Cage
2x Pyrostatic Pillar
3x Sulfuric Vortex
3x Smash to Smithereness
3x Volcanic Fallout
2x Exquisite Firecrat
Do you have some idea to add Alpine Moon or something other against LANDS? :)
How do you like LUTS and skewer? I found both of them not great in high numbers because skewer is often fairly bad topdeck. I think soul scar mage is not that good, its slow in my opinion guide is just better because almost always its 2 damage often 4 and sometimes 6.
I like that you are trying vexing devil, I remember it was always dismissed but on paper it seems like its good or at least not worse than monastery swiftspeaer on average. Although, Its not as reliable as swiftspear or guide.
Depending on your metagame, you migt want 4 sulfuric wortexes in your 75. While often you can race OKO with decent hand, URO is different beast and its very hard to beat.
I've tested Vexing Devil, 4, 3, 2 and even 1 on the maindeck.
Just like you said, most people pay 4 life. The only 'drawback' is when you top deck him in a close/late game, it's really disappointing.
But I really like the card on early stages, it's indeed a Fireblast for 1 mana. If you get t1 and t2 Vexing Devil you just race your way to finish the game. I don't use them regularly anymore, but I still like to play with it once in a while.
But Goblin Guide are also good. Of course, you can give your opponent a land card, but you can also get information about the card that they're going to draw.
There are some tricky ways to play it, for example: I remember when I was playing against a UW Miracle or something like that, it was my turn and I had a Guide and a Swiftspear on the battlefield, my opponent Brainstormed putting a land on the top. I didn't attack with him that turn, he drew a land on his following turn and I managed to win the game mostly because of that (it was not a super extravagant smart play but it's something that you have to have in your mind when playing with guides).
LUTS and Skewer are good, but I don't use 4. I've won matches because I had LUTS (I personally use 2) but Skewer sometimes felt a little situational.
My local metagame is full of Dark Depths decks so I go with 2 Alpine Moon and 2 Pithing Needle on my SB. I like Alpine Moons due to the low cmc and to the fact that you can name Gaea's Craddle, Rishadan Port and other lands that appear on legacy lists out there (of course Blood Moon is better to lock the games, but most of the decks are slower than us).
yeah, most ppl pay 4 which means its better bolt in that regard. It seems like a card to test. I remember it being hyped and then dismissed on the basis that letting your oponent choose is bad but the upside might be worth it. Also, on the discord channel, ppl are discussing lurrus because the deck only loses sulfuric wortex from maindeck - if you even play them - but the upside might be well worth
Yes, I think with LUTS & Skewer you have right. I exchanged 1 Skewer to additional Fireblast. I dedited to remove 2 Firecrafts for 2 Alpine Moons, but it is good to have 3 copies of something in the sideboard (to stable changes in deck for situtation) so I'm thinking to exchange 2x Pyrostatic Pillar for 1 additional Moon and 1 additional Cage of something against the graveyard.
Lands:
13x Mountain
4x Bloodstaine Mire
1x Barbarian Ring
Creatures:
4x Vexing Devil / Goblin Guide
4x Soul-Scar Mage / Monastery Swiftspear
4x Eidolon of the Great Revel
1x Grim Lavamancer
Spells:
4x Lightning Bolt
4x Chain Lightning
4x Lava Spike
3x Light Up the Stage
4x Rift Bolt
4x Skewer the Critics
3x Fireblast
3x Price of Progress
Sideboard:
2x Grafdigger's Cage
2x Pyrostatic Pillar
3x Sulfuric Vortex
3x Smash to Smithereness
3x Volcanic Fallout
2x Alpine Moon
Yeah I totally agree with the idea of having 3 of something to make it more consistent depending on your opponent. Personally, I've been playing with this list, due to my local meta and some preferences/tests (for example 3 Fireblasts, after a lot of time struggling and not being in favor of this idea, when I finally accepted it, the results seemed a little better and the Pithing Needle against Okos and stuff).
Lands:
19x Mountain
Creatures:
4x Goblin Guide
4x Eidolon of the Great Revel
1x Ash Zealot
1x Grim Lavamancer
Spells:
4x Lightning Bolt
4x Chain Lightning
4x Lava Spike
4x Rift Bolt
3x Flame Rift
3x Fireblast
3x Exquisite Firecraft
2x Light Up the Stage
2x Skewer the Critics
2x Sulfuric Vortex
2x Searing Blaze
Sideboard:
1x Grafdigger's Cage
1x Pithing Needle
1x Faerie Macabre
1x Ensnaring Bridge
2x Tormod's Crypt
2x Red Elemental Blast
3x Smash to Smithereens
2x Searing Blood
2x Alpine Moon
Recently I've thinking about maindecking some fecth lands, maybe 4 or less, just to see if there's any difference on the draws - sometimes after the game ends, I check my deck and see a bunch of lands together even after shuffling like crazy, so I guess fetches would 'reset' the probabilities or make it even worse![]()
I knew that this would be a matter of discussion and I understand that most people don't see why bother with such a "normal" powered creature.
But like I said, my choices are solely based on my local meta where you find 80% of the players playing with Snapcaster Mages, Dreadhorde Arcanists, etc. Also it is a good body to trade against Thalias.
That's the reason why I play with one, it was before this companion thing (I really hope that they ban some of those cards). It's sort of a curve ball, even though it doesn't hurt that much, I like it.
Came up with a list to abuse the new 6/6 guy Chandra's Incinerator
4 Lightning Bolt
4 Chain Lightning
4 Rift Bolt
4 Fireblast
4 Seal of Fire
4 Lava Spike
4 Skewer the Critics
4 Goblin Guide
4 Eidolon
4 Chandra's Incinerator
1 Grim Lavamancer
13x Mountain
3x Bloodstained Mire
3x Wooded Foothills
Was wondering how OP you guys think this guy will be in the deck. I definitely think he has a home here. Black Vice is another option to combo with him. But Seal of Fire and Rift bolt work very good with him.
The one thing burn has is consistency with all the cards doing pretty much the same, you end up with good topdecking compared to other decks. In that regard, I think the Chandra's Incinerator reduces the consisntecy since its terrible topdeck in my opinion unless you kept a bolt in your hand and doent function on its own. On the other hand, burn is not in good position now as it seems so we might need to experiment with various options.
What is your sideboard? How are you planning to beat Oko/Uro decks?
Chandra‘s Incinerator is THE MD answer against URO/OKO.
T2 Incinerator races Uro/Oko.
T3 Incinerator trades with Uro.
T3 Incinerator becomes a 3/3 Elk against loyality 5 Oko
And we have the Fireblast option...
Incinerator is also great against other problematic cards such as Tarmogoyf, Coatl/Strix (because of Trample) Grieselbrand (Show and Tell).
@Rood
I don‘t like Seal of Fire. I think Cave-In should be better for useless Fireblast, Incinerator and LutS copies. Cave-In showed up in some 5-0 MTGO lists as a sideboard option recently. Black Vise does not work with Incinerator.
Found this video on youtube. This guy is doing a 5-0 in Modern with monoR and playset Incinerator. https://www.youtube.com/watch?v=LNQTQlB9XU8
Last edited by the resurrection; 06-27-2020 at 03:24 AM.
@Rood
I came up with a list v close to yours. The variance introduced by Incinerator is offset by shaving the clunkier & conditional spells (PoP, Firecraft) for more Bolts (Skewer). Seal for Swifty is the key here, of course, our 2nd best T1 play after Guide.
Since we're running Fetches for Lavamancer anyways, I'm considering a mini green splash (no more than 1-2 Taigas) just for SB Klothys to battle Snow: i.e. Vortex that enables topdecked Incinerator and spectacle.
5-0 MTGO
https://magic.wizards.com/en/article...-08-01#phil__-
Phil_1987
20 Mountain
4 Goblin Guide
4 Swiftspear
2 Vexing Devil
2 Chandra‘s Incinerator
16 Bolt
4 Fireblast
4 Exquisite Firecraft
4 Price of Progress
//Sideboard
2 Volcanic Fallout
3 Skewer the critics
2 Sulfuric Vortex
4 Crypt
4 Smash
Guys, what do we think of this:
Roiling Vortex
1R
Enchantment
At the beginning of each player's upkeep, vortex deals 1 damage to them.
Whenever a player casts a spell, if no mana was spent on it, vortex deals 5 damage to them.
R: Each opponent can't gain life this turn.
Can we see this being run along, if not straight replacing sulfuric vortex? I think this has potential. Although much slower in damage, this is cheaper, plus the added bonus of blasting diamonds, petals, FoW, and Daze players.
Don't think this ends well for you when you try to finish people with Fireblast. This enchant would be more consistent with a Delver deck that wanted to both not play Dreadhorde and simultaneously punishing Dreadhorde users. This however won't happen b/c this enchant isn't exactly maindeck playable.
For Burn vs the card SnT, it's maybe marginally more reliable than E-Bridge vs Omniscience.
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