Me. 8. silkster: Den of the Bugbear, Molten Slagheap, Fanatical Firebrand, Shriekmaw
1. Asthereal (TO): Havenwood Battleground, Mountain, Fanatical Firebrand, Anurid Scavenger
I knew this was LL but walked into it anyway.
LL
2. GoblinSmashmaster: Great Furnace, Goblin Welder, Insolent Neonate, Triplicate Titan
WW
3. dte: Hall of Storm Giants, Calciform Pools, Brazen borrower, Gilded Drake
I'm faster out of the gate, and I would win the long game if I could activate Slagheap, attack, then activate Slagheap again. I suspect this is a draw, but I'll have to look more closely later.
??
4. Reeplcheep: Devoted Druid, Vizier of Remedies, Thornglint Bridge, Lair of the Hydra
Vizier has 1 toughness.
WW
5. PJim: Cloudpost, Cloudpost, Glimmerpost, Steel Hellkite
Ugh, it's an artifact. I thought the Bane was better anyway.
6. Wrath of Pie: Vitu-Ghazi, the City-Tree, Saltcrusted Steppe, Eldrazi Displacer, Containment Priest
This is long and ugly. If you commit the Displacer first, Shriekmaw will win. If you commit the Priest first, Shriekmaw also wins by killing it first and then displacing Shriekmaw is embarrassing. So I can to make a Firebrand and run at you, but then you can eventually make 1/1s. And Den can't attack because if it trades with Containment Priest then I run out of mana. I think this is LL, but I'd appreciate more eyes on this.WW https://www.mtgthesource.com/forums/...=1#post1099338
LL(?)
7. alphastryk: Inkmoth Nexus, Dimir Aqueduct, Rishadan Cutpurse, Demon's Disciple
I can always hold up mana. WW
9. RoosterCocoa: Fountain of Cho, Saprazzan Cove, Gwafa Hazid, Profiteer, Riders of Gavony
I almost played Gwafa this round! You're too fast and protected.
LL
10. maxx!: Scrubland, Mutavault, Giver of Runes, Brain Maggot
Giver was the right choice here!
11. FTW: Ebon Stronghold, Quicksand, Brain Maggot, Master of the Feast
Black threat too fast. Had I been thinking clearly last round, I would have played Karakas, Ebon Stronghold, Tidehollow Sculler, and Master of the Feast, which is the spiritual successor to the winning deck I played the week before.
LL
12. Nasst: Nezumi Shortfang, Mother of Runes, Mutavault, Concealed Courtyard
I saw Shortfang in my searches today and thought its discard was embarrassingly slow, but here I am losing to it because it's black. Oof.
LL
Another sad week. I hate that Lackey would have well here.
Last edited by silkster; 02-13-2022 at 02:50 PM.
I think dte wins OTD. If Goblinsmashmaster keeps attacking with neonate, you add counters to your calciform pool until you have 6 counters, then, on your mainphase, you float 7 blue, and play drake targeting welder. They have to weld in titan, and then you just bounce titan and play borrower. At this point, GoblinSmashmaster has an empty board, except for a drake, and dte has borrower, welder, and both lands. Borrower and drake stare at each other (borrower can block flyers), and eventually you just win by attacking with your manland.
EDIT: missed that dte had already addressed this point.
maxx!: Scrubland, Mutavault, Giver of Runes, Brain Maggot
1. Asthereal (TO): Havenwood Battleground, Mountain, Fanatical Firebrand, Anurid Scavenger
OTP I play Giver, you play Firebrand, then I play Maggot and take Scavenger. Giver protects Maggot from your pinger, and I attack with Mutavault. OTD you can play either Firebrand or Scavenger before Maggot lands, but not both because your sacland ETB tapped. Playing Firebrand is the same as when I'm OTP. If you play Scavenger, then Maggot takes Firebrand. If you try to race me, I have 4 power to your 3. If you stay back, I give Mutavault pro-green and attack. 6-0
2. GoblinSmashmaster: Great Furnace, Goblin Welder, Insolent Neonate, Triplicate Titan
OTP Maggot stops your combo. OTD you get Titan and I lose. 3-3
3. dte: Hall of Storm Giants, Calciform Pools, Brazen borrower, Gilded drake
Interesting deck. There's a lot going on here, so I may miss some lines, but here's an attempt. OTP I think I can just take Borrower with Maggot, and then just keep attacking. If you Drake my Maggot, I can pro-black Mutavault and attack you with Drake and Muta. If you Drake my Giver, I can just attack with Mutavault and Drake safely. If you don't play Drake then I attack with everything. All of these should kill you before you can stop me with Hall.
OTD is more complicated. You can Drake to steal my Giver, but that's the same line as above. Your way to win requires resolving Brazen Borrower, and your only way to do that is to cast Petty Theft on my Giver, so you do (on your turn or mine, doesn't matter). You've got inevitability with your land, but we end up in a race situation because Borrower can't block my creatures.
T1 Hall / Giver
T2 Pools / Maggot, Petty Theft Giver in response, Maggot takes Drake
T3 Pass / Attack with Maggot and Mutavault (17), EOT add counter (1c)
T4 Pass / Attack with Maggot and Mutavault (14), EOT add counter (2c)
T5 Pass / Attack with Maggot and Mutavault (11), EOT flash Borrower
You can't block my creatures, you can't win the race with Borrower alone, and you don't have time to animate Hall. I think this is 6-0
4. Reeplcheep: Devoted Druid, Vizier of Remedies, Thornglint Bridge, Lair of the Hydra
Maggot can always get one of your combo pieces, so you end up with either a 2/1 and no way to activate your land, or a Devoted Druid that can help activate your Lair. Either way I should be able to use Giver to get one attacker through if you stay back, and race you if you don't stay back. 6-0
5. PJim: Cloudpost, Cloudpost, Glimmerpost, Steel Hellkite
Brain Maggot takes Hellkite. 6-0
6. Wrath of Pie: Vitu-Ghazi, the City-Tree, Saltcrusted Steppe, Eldrazi Displacer, Containment Priest
I think Maggot should always take Displacer? You have inevitability with Vitu-Ghazi, but your lands are super slow so I think I have time to get there before you take over.
OTD
T1 Steppe / Giver
T2 VGtCT / Attack (19), Brain Maggot (takes Displacer), EOT add counter (1c)
T3 Priest (0c) / Attack with Mutavault and pro-white Maggot. Let's see what happens if you block or not:
-- block Mutavault with Priest
You go to 18
T4 Pass / Attack with both creatures (16), EOT add counter (1c)
T5 Pass / Attack with both creatures (14), EOT add counter (2c)
T6 Pass / Attack with both creatures (12), EOT add counter (3c)
T7 Pass / Attack with both creatures (10), EOT add counter (4c)
T8 Pass / Attack with pro-green Maggot. I kill you in 10 turns and you can't make tokens fast enough to race me (and if you attack with all your tokens then I can attack with both my creatures)
-- don't block Mutavault, try to race
You go to 16
T4 Attack with Priest (18) / Attack with everything (12), EOT add counter (1c)
T5 Attack with Priest (16) / Attack with everything (8), EOT add counter (1c)
You die before you can make a Saproling if you try to race.
-- don't block Mutavault, don't race
You go to 16
T4 Pass / Attack with Mutavault and pro-W Maggot (13), EOT add counter (1c)
T5 Pass / Attack with Mutavault and pro-W Maggot (10), EOT add counter (2c)
T6 Pass / Attack with Mutavault and pro-W Maggot (7), EOT add counter (3c)
T7 Pass / Attack with Mutavault and pro-W Maggot (4), EOT add counter (4c)
T8 Pass / Attack with pro-W Mutavault. You can chump with the Saproling, but you don't have time to make another one.
6-0
7. alphastryk: Inkmoth Nexus, Dimir Aqueduct, Rishadan Cutpurse, Demon's Disciple
OTD
T1 Inkmoth / Giver
T2 Aqueduct / Attack (19), Maggot takes Disciple
T3 Cutpurse (sac Giver) / Attack with Mutavault (17)
At this point I can attack with Mutavault every turn. Inkmoth takes 10 turns to kill me, and Mutavault only takes 9 to kill you. You can get one potential chumpblock with Cutpurse, but I should be able to play around that by also attacking with Maggot. If you chump early, then I can attack with Maggot and Mutavault for the rest of the game, so you need to chump last minute. Something like:
T4 Inkmoth attacks (P1) / Mutavault attacks (15)
...
T11 Inkmoth attacks (P8) / Mutavault attacks (1)
T12 Inkmoth attacks (P9) / Mutavault and Maggot attack (0)
6-0
8. silkster: Den of the Bugbear, Molten Slagheap, Fanatical Firebrand, Shriekmaw
This is tricky. Our cards answer each others' pretty cleanly, but you can't actually play Shriekmaw before I play Maggot, so I have an edge there. Firebrand forces me to leave Giver and Maggot back a lot, so racing your manland is harder. Should be close
OTD
T1 Firebrand, attack (19) / Giver
T2 Slagheap / Maggot, take Shriekmaw
T3 Pass / Attack with Mutavault (18), EOT add counter (1c)
T4 Pass / Attack with Mutavault (16), EOT add counter (2c)
T5 Pass / Attack with Mutavault (14), EOT add counter (3c)
T6 Pass / Attack with Mutavault (12), EOT add counter (4c)
Now it gets dicey. If you attack with Den, I take the damage but you get a token. That makes my attacks a lot more complicated. If you don't attack with Den and stay back to block, I can give Mutavault pro-red after you block. That lets Firebrand ping Maggot, but you'll be on 1 land and I can win from there. You could also try to build up more counters so that you can cast Shriekmaw off Slagheap alone after trading your Den. Let's check that
-- save up for Shriekmaw
T7 Pass / Attack with Mutavault (10), EOT add counter (5c)
T8 Pass / Attack with Mutavault (8), EOT add counter (6c)
T9 Pass / Attack with Mutavault (6), EOT add counter (7c)
T10 Pass / Attack with Mutavault (4), EOT add counter (8c)
T11 Pass / Attack with Mutavault (2), EOT add counter (9c)
T12 Pass / Give Mutavault pro-red, attack (0)
One turn short of being able to block with Den and then cast Shriekmaw on your next turn. I think your best chance is to start attacking with Den as soon as you can. That gives you the option to double block my Mutavault with 1/1s
-- attack with Den, double block ASAP
T7 Attack with Den (16)(0c) / Attack with Mutavault (your token is tapped) (10)
T8 Pass / Attack with Mutavault, double block, give Muta pro-R, Firebrand pings Maggot, EOT add counter (1c). You can now evoke Shriekmaw to kill Giver, but it slows you down by 2 turns. Worth exploring anyway
--- kill Giver
T9 Evoke Shriekmaw on Giver / Attack with Mutavault (8)
T10 Pass / Attack with Mutavault (6), EOT add counter (1c)
T11 Pass / Attack with Mutavault (4), EOT add counter (2c)
T12 Pass / Attack with Mutavault (2), EOT add counter (3c)
T13 Pass / Attack with Mutavault (0)
--- ignore Giver, save up for Den
T9 Pass / Attack with Mutavault and Giver (7), EOT add counter (2c)
T10 Pass / Attack with Mutavault and Giver (4), EOT add counter (3c)
T11 Pass / Attack with Mutavault and Giver (1), EOT add counter (4c)
No way to survive this.
I don't see any lines where you win, but there's a lot of tricky combat stuff going on so I may have missed something. For now 6-0
9. RoosterCocoa: Fountain of Cho, Saprazzan Cove, Gwafa Hazid, Profiteer, Riders of Gavony
Maggot always gets something. Taking Gwafa makes this easier to calculate, so I'll try that first.
OTD
T1 Fountain / Giver
T2 Cove / Attack (19), Maggot takes Gwafa, EOT add counter (1w)
T3 Pass / Attack with everything (15), EOT add counterw (2w1u)
T4 Pass / Attack with everything (11), EOT add counters (3w2u)
T5 Riders (1w0u), name Insect / Attack with pro-W Mutavault (9)
You kill me in 7 turns and I kill you in 5.
6-0
10. maxx!: Scrubland, Mutavault, Giver of Runes, Brain Maggot
This is me :]
11. FTW: Ebon Stronghold, Quicksand, Brain Maggot, Master of the Feast
Team Brain Maggot! OTP I take Master and then Giver protects Mutavault from Quicksand. OTD your Maggot takes mine and then I can't beat Master. Or you just play Master turn 2. 3-3
12. Nasst: Nezumi Shortfang, Mother of Runes, Mutavault, Concealed Courtyard
Nice deck. OTP Maggot takes Shortfang, and then I win the Mutavault wars because mine can become pro-colorless. OTD I can't stop Shortfang from landing and flipping. 3-3
Finally had a little bit of time to come up with something that wasn't just a resubmission, and also had time to calculate results. Brain Maggot seemed like the best remaining legal disruption, and I wanted a way to protect him from Fanatical Firebrand, so I landed on this.
6+3+6+6+6+6+6+6+6+3+3 = 57
Also, I'm a few weeks late but welcome Nasst! Looks like you're doing really well so far :)
silkster OTP:
t1: firebrand (20/19)
t2: counter on both sides, firebrand attack (20/18) [1/1 counters]
t3: counter on both sides, firebrand attack (20/17) [2/2 counters]
t4: counter on both sides, firebrand attack (20/16) [3/3 counters]
t5: counter on both sides, firebrand attack (20/15) [4/4 counters]
t6: this is an intersting turn. You *can* still attack with firebrand, since, if WoP makes a token to trade, you can just cast a shriekmaw and it wins before WoP can get enough mana to play both creatures and displace shriekmaw. (20/14) [5/5 counters]
t7: counter on both sides, firebrand attack (20/13) [6/6 counters]
t8: let's see what happens if WoP decides to make the token now to trade with firebrand (before going down to 12, which is one less hit with shriekmaw)
silkster attacks, WoP makes token and trades, down to 2 counters, silkster plays shriekmaw, down to 2 counters as well.
------
t9: counter on both sides, shriekmaw attacks (20/10) [3/3 counters]
t10: counter on both sides, shriekmaw attacks (20/7) [4/4 counters]
t11: activate den, attack with both, WoP is forced to trade with priest, this means shriekmaw can no longer be killed, silkster win.
----
So, things are not looking good for WoP, making a token on t8 seems to result on a loss, let's see then what happens if they keep adding counters
t8: counter on both sides, firebrand attack (20/12) [7/7 counters]
t9: counter on both sides, firebrand attack (20/11) [8/8 counters]
t10: counter on both sides, firebrand attack (20/10) [9/9 counters]
t11:
another crucial turn: silkster can activate den and attack, and slagheap will still have 5 counters left (to play shriekmaw a turn afterwards). If WoP plays priest to trade, shriekmaw comes down t12 and wins. if WoP takes it, and goes down to 5, I can't see any line from there that results in a win.
I think this matchup is silkster's.
The main issue is that WoP has no way of dealing with shriekmaw outside of flicking it with a priest in play, and that is *really* mana intensive. Combine that with the 4 mana needed to make the token to stop firebrand beats, and that's just too much. WoP can't trade priest for den as long as slagheap has 5 counters on it.
Last edited by Nasst; 02-10-2022 at 01:20 AM.
6. Wrath of Pie: Vitu-Ghazi, the City-Tree, Saltcrusted Steppe, Eldrazi Displacer, Containment Priest
1. Asthereal (TO): Havenwood Battleground, Mountain, Fanatical Firebrand, Anurid Scavenger WW
2. GoblinSmashmaster: Great Furnace, Goblin Welder, Insolent Neonate, Triplicate Titan LL
3. dte: Hall of Storm Giants, Calciform Pools, Brazen borrower, Gilded drake LL
4. Reeplcheep: Devoted Druid, Vizier of Remedies, Thornglint Bridge, Lair of the Hydra LL
5. PJim: Cloudpost, Cloudpost, Glimmerpost, Steel Hellkite LL
7. alphastryk: Inkmoth Nexus, Dimir Aqueduct, Rishadan Cutpurse, Demon's Disciple LL
8. silkster: Den of the Bugbear, Molten Slagheap, Fanatical Firebrand, Shriekmaw LL - Shriekmaw kills me. Easily.
9. RoosterCocoa: Fountain of Cho, Saprazzan Cove, Gwafa Hazid, Profiteer, Riders of Gavony LL
10. maxx!: Scrubland, Mutavault, Giver of Runes, Brain Maggot LL
11. FTW: Ebon Stronghold, Quicksand, Brain Maggot, Master of the Feast LL
12. Nasst: Nezumi Shortfang, Mother of Runes, Mutavault, Concealed Courtyard LL
2w = 6 points
I really wanted to play Backbuild that has to beat Asthereal it seems, I got the perfect set of results for that format. Again!
Last edited by Wrath of Pie; 02-10-2022 at 09:24 PM.
Yeah, I think you don't lose this due to your initial speed.
T1 Firebrand and attack.
Keep attacking. Firebrand is not worth dte expending resources on (Gilded Drake is bigger, you can recast after Petty Theft bounce, using Drake+Theft works but leaves no answers to Shriekmaw)
You both charge lands and stare while Firebrand deals some damage or stays untapped with ping up.
Eventually dte has enough mana to animate Hall so you can't attack, but you both keep charging.
If dte plays Borrower, Firebrand kills it. Evoke Shriekmaw could kill it too, so Borrower gets at most 1 hit in (flash EOT).
If dte attacks with Hall (tap out), you take 7 damage but then attack back with Den + 1/1 token + Firebrand (5 damage). Because of the early Firebrand damage, this is not necessarily a good race for dte.
Even if dte can threaten to race, you can chump block with Firebrand (+ping) and the 1/1 tokens while attacking back with Den, so you would deal damage while taking done. Therefore it is not favorable for dte to attack with Hall. You will always have mana to attack back as often as dte attacks you, since your manland costs less.
If dte does not attack with Hall then you can't get through profitably, so you both stare and charge.
DD 2-2?
Edit: You can also get 1 Den attack before dte has Hall mana, so that puts you even further ahead in damage and tokens. Hall can't kill you.
If you attack with the token and Firebrand into Hall, if Hall animates you can Shriekmaw it (+ Ward cost) and win.
So you might even have a WW here.
Drake + theft leaves Drake as an answer to shriekmaw.
So play Drake on token + theft, token and firebrand trade (it is best for silk to trade, as from an empty board position and full counters, I can deal 17 damages at once (EoT faerie, attack for 10, faerie is killed by evoked shriekmaw and attack with bugbear to get a gob, attack for 7).
4. Reeplcheep: Devoted Druid, Vizier of Remedies, Thornglint Bridge, Lair of the Hydra I had no idea what do to so I just played an old t3 combo deck.
1. Asthereal (TO): Havenwood Battleground, Mountain, Fanatical Firebrand, Anurid Scavenger
I can go off through a ping, but you just chump and ping. LL
2. GoblinSmashmaster: Great Furnace, Goblin Welder, Insolent Neonate, Triplicate Titan too many blockers. LL
3. dte: Hall of Storm Giants, Calciform Pools, Brazen borrower, Gilded drake
LL per above
5. PJim: Cloudpost, Cloudpost, Glimmerpost, Steel Hellkite
My creature is bigger and faster than yours. WW
6. Wrath of Pie: Vitu-Ghazi, the City-Tree, Saltcrusted Steppe, Eldrazi Displacer, Containment Priest
WW per above.
7. alphastryk: Inkmoth Nexus, Dimir Aqueduct, Rishadan Cutpurse, Demon's Disciple t3 combo vs t3 disruption WL.
8. silkster: Den of the Bugbear, Molten Slagheap, Fanatical Firebrand, Shriekmaw
I can go off through a ping, but you just chump and ping. LL
9. RoosterCocoa: Fountain of Cho, Saprazzan Cove, Gwafa Hazid, Profiteer, Riders of Gavony
T3 kill WW
10. maxx!: Scrubland, Mutavault, Giver of Runes, Brain Maggot
LL per above
11. FTW: Ebon Stronghold, Quicksand, Brain Maggot, Master of the Feast
LL per above.
12. Nasst: Nezumi Shortfang, Mother of Runes, Mutavault, Concealed Courtyard LL per above
7W 15L = 21/66
Yes, the most you can threaten from an empty board or tapped out state is 7+7+3=17 damage (EOT Borrower, attack with Borrower + manland, silk attacks & creates 1/1, next turn attack again with Hall while 1st token is tapped).
After that silk has this line:
last turn's untapped 1/1 token chumps 7/7, then counterattack with Bugbear + create new token (-0 to silk, -4 to dte)
That cycle loses for you so you need to stay back to defend. If silk avoids 3 extra damage elsewhere, silk can't lose. DRAW
(I don't see a winning line for you in your comment, just avoiding loss)
The question is if silk can also win? There's early proactive damage: Firebrand + 1 Bugbear attack + 1/1 token.
Your 17 damage line takes 14 charge counters (EOT 1UU + 5U & attack + 5U & attack). With less mana, you can't do the 2nd attack for 7 before silk's new 1/1 token untaps, so only 10 damage. That means silk could take a lot more damage if threatening lethal before you can store 14 counters.
You have to answer the first 1/1 token early, before taking too much damage, so mana constraints matter.
If you use Drake+theft on 1/1 token, silk has these possible lines depending on when you do it (i.e. how many charge counters each player has):
1) Immediately trade Firebrand with 1/1 token. Attack back with Den before you get enough Hall mana, making a 2nd 1/1 token. Then continue same line with 1/1 token attacks. Shriekmaw stays in hand to answer Borrower or blocking land.
--> IF Den can attack again first, win.
IF you get Hall blocking mana first, draw.
Math required to decide between DD or WW.
2) Hardcast Shriekmaw at 1/1 token, saving Firebrand. If you trade Drake for Shriekmaw, 3/3 flying vs 3/2 fear. Both have evasion. Both have same power. But silk's Drake gets to attack first. If you try EOT Borrower & attack with Borrower + manland, Firebrand can chump the land & kill Borrower, so silk only takes the Shriekmaw damage, then gets to counterattack with Bugbear + create token. Due to early 1/1 damages + Drake attacking first, silk might win this race.
If Borrower tries to ambush Drake, kill with Firebrand & Drake gets through. Hall will counterattack for 7. If mana is low enough, Bugbear can chump once and Drake will race before Hall attacks again.
--> Win?
3) Take a few 1/1 hits, then threaten to block 1/1 with Bugbear. Silk has both Firebrand + Shriekmaw left, so 17 damage line is not possible. Firebrand can answer Borrower & maybe block Hall at the same time. 1/1 token has to stop attacking while both players add charge counters. dte has no proactive lines. If Drake steals Firebrand, hardcast Shriekmaw @ Firebrand. silk's Shriekmaw + Drake should easily win while having blockers for the 7/7. Therefore Drake must stay in hand if Shriekmaw is not played.
-> Draw?
I haven't worked through all the lines and possible math. But if any of them leads to a win, then silk can win.
Indeed the MU between Silk and me is more complicated than I originally thought. I thought we would start by doing nothing as our deck are mostly reactive, and from an empty board position and many counters I definitely win (I don't have to attack for 10 initially, I can start with 7 and bounce a first token, attempt to steal a potential fanatical, etc). But I did not realise that the token provided by an early attack from the den would change that, and indeed it should be Silk's win.
The maths look awful, we both have too many lines (I can just bounce the token, not losing counters, or try to steal it with or without the mana up for also bouncing drake, Silk can prevent or not the steal by saccing fanatical, bounce the token and play faerie to try to race, for which Silk can either not care and race, shriekmaw the faerie, in evoke mode or normal mode, trade with fanatical, etc..).
I think the argument is convincing for Silkster's WW. Between 1 beat from bugbear, fanatical and the token, I would be at 10-12. I need to always have enough counters to be able to block bugbear (that's 6), while resisting the gobs attacks (so 12 to block a gob and be able to block next turn). And if Silk has 4+ counters, I cannot block a gob with a giant, or shriekmaw will take it.
When I looked at the deck, I thought only late game matters, as our decks seem designed for it. Turns out Silk's is better designed for a bit of tempo as well, and that starting the beats decides the winner.
9. RoosterCocoa: Fountain of Cho, Saprazzan Cove, Gwafa Hazid, Profiteer, Riders of Gavony
1. Asthereal (TO): Havenwood Battleground, Mountain, Fanatical Firebrand, Anurid Scavenger
You can't kill me before I get Riders of Gavony. WW
2. GoblinSmashmaster: Great Furnace, Goblin Welder, Insolent Neonate, Triplicate Titan
I am very slow. LL
3. dte: Hall of Storm Giants, Calciform Pools, Brazen borrower, Gilded drake
I get protection from Drakes from Riders of Gavony, but if I don't play Gwafa Hazid I lose to your land, and if I do you bounce Riders of Gavony with Brazen borrower and steal it with Gilded Drake, and then I can't win. LL
4. Reeplcheep: Devoted Druid, Vizier of Remedies, Thornglint Bridge, Lair of the Hydra
I am very slow. LL
5. PJim: Cloudpost, Cloudpost, Glimmerpost, Steel Hellkite
I can't block Steel Hellkite. LL
6. Wrath of Pie: Vitu-Ghazi, the City-Tree, Saltcrusted Steppe, Eldrazi Displacer, Containment Priest
I play Riders of Gavony, giving protection against Eldrazi. You now can't attack without losing creatures, so I play Gwafa Hazid. I can put bribery counters on your creatures faster than you can make tokens, so I eventually win. WW
7. alphastryk: Inkmoth Nexus, Dimir Aqueduct, Rishadan Cutpurse, Demon's Disciple
OTP Cutpurse forces me to only put a counter on one of my lands each turn, which I think is long enough that Inkmoth just wins. OTD you get one of my lands with Cutpurse and kill Riders of Gavony with Demon's Disciple. LL
8. silkster: Den of the Bugbear, Molten Slagheap, Fanatical Firebrand, Shriekmaw
Getting protection from elementals lets Riders of Gavony deal damage and block, which gives Gwafa Hazid time to deal with Den of the Bugbear if it is activated. WW
10. maxx!: Scrubland, Mutavault, Giver of Runes, Brain Maggot
OTP if you take Gwafa Hazid with Brain Maggot, I win the race, so you take Riders of Gavony. Since you have Giver of Runes, Gwafa Hazid can't bribe Mutavault and the bribes only last while Gwafa Hazid is on the battlefield so I lose. OTD if you take Gwafa Hazid with Brain Maggot, I am just too slow and lose. LL
11. FTW: Ebon Stronghold, Quicksand, Brain Maggot, Master of the Feast
You make me discard Gwafa Hazid and win in the air. LL
12. Nasst: Nezumi Shortfang, Mother of Runes, Mutavault, Concealed Courtyard
You make me discard both of my creatures. LL
6W 0D 16L = 18
I forgot that True-Name Nemesis was banned, so at the last minute I switched it out for Riders of Gavony and put in storage lands. It seems that while my original version would have been fine, this one is much too slow.
Last edited by RoosterCocoa; 02-12-2022 at 11:36 PM.
Thanks to Nasst, dte, and FTW for the extra looks at my matchups. Nasst really fitting in here.
and 4.6 this round. Next season could be very competitive.
I went through and added everyone's scores to the googlesheet. It looks like Goblin Welder is earning a pretty 4.1 round points and still not getting banned.
I'm glad that people are on board with banning any winning card for next season. With that in place, I'm happy with a pretty minimal banlist (though I'm still against 1-mana discard).
Only missing results from Asthereal, PJim, and alphastryk, but at least those should be easier ones.
I'm surprised that Welder and Brain Maggots did so well. I didn't like the vulnerability, and I also thought there would be many situations where you commit to Brain Maggot and then lose to the other threat. Giver of Rules was a nice solution to Firebrand. I'm still shocked at myself for not playing Brain Maggot + Master of the Feast off of Ebon Stronghold (I'm not sure I would have landed on Quicksand, but it's the least relevant card). It was such an obvious choice after Tidehollow + Scion! (/s, because it wasn't obvious for me to play it or 10 other people.)
I keep thinking that I need to play around this or that specifically and then finding some very impressive diversity, which is good.
Asthereal's results for round no time and also no inspiration:
1. Asthereal (TO): Havenwood Battleground, Mountain, Fanatical Firebrand, Anurid Scavenger <-me
2. GoblinSmashmaster: Great Furnace, Goblin Welder, Insolent Neonate, Triplicate Titan WW
3. dte: Hall of Storm Giants, Calciform Pools, Brazen borrower, Gilded drake LL
4. Reeplcheep: Devoted Druid, Vizier of Remedies, Thornglint Bridge, Lair of the Hydra WW
5. PJim: Cloudpost, Cloudpost, Glimmerpost, Steel Hellkite LL
6. Wrath of Pie: Vitu-Ghazi, the City-Tree, Saltcrusted Steppe, Eldrazi Displacer, Containment Priest LL
7. alphastryk: Inkmoth Nexus, Dimir Aqueduct, Rishadan Cutpurse, Demon's Disciple WL
8. silkster: Den of the Bugbear, Molten Slagheap, Fanatical Firebrand, Shriekmaw WW
9. RoosterCocoa: Fountain of Cho, Saprazzan Cove, Gwafa Hazid, Profiteer, Riders of Gavony LL
10. maxx!: Scrubland, Mutavault, Giver of Runes, Brain Maggot LL
11. FTW: Ebon Stronghold, Quicksand, Brain Maggot, Master of the Feast LL
12. Nasst: Nezumi Shortfang, Mother of Runes, Mutavault, Concealed Courtyard LL
Total: 21 points
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Disagreement still here:
vs.
I am leaning towards dte's analysis, as he can EOT bounce with Borrower, but also just cast it to race.
Racing also just doesn't work all that well against a man land that could potentially block.
WW for dte?
Also, no reults yet from PJim and alpha, but if their opponents got the scores right and my assesment of the h2h is correct, we should be safe to lock in our bannings.
Out are:
Brain Maggot
Concealed Courtyard
Ebon Stronghold
Giver of Runes
Quicksand
Master of the Feast
Mother of Runes
Mutavault
Nezumi Shortfang
Scrubland
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ROUND 14 OF SEASON 11: LEGACY CREATURES & LANDS BANNATHON has started.
I have PM'ed myself my deck for round 14, so you can start sending me your decks.
DEADLINE: Wednesday the 16th of February at 11:00AM Central European Time.
(That's my time zone. Pacific Time it'll probably be something like Tuesday night a bit past midnight, so keep that in mind.)
PLEASE NOTE:
The way you send your deck to me matters. Please send it in the way described below, so it doesn't cost me an hour of editing before I can post all the decks.
Please send your deck as follows: Urborg, Tomb of Yawgmoth, Desert, Dauthi Slayer, Black Knight.
So with card tags around each card, and not above eachother, and with your Username and 4CB S11R14 in the topic.
Don't forget to keep an eye on the banned list. You'll find it in the second post of the thread, or in our Google Spreadsheet.
After the deadline has passed, I will post all decks on the forum here, and you can start puzzling out your scores.
If you have any questions, please read the first two posts of this thread first. If you can't find the answer there, drop a message here. We'll answer a.s.a.p.
Happy deckbuilding!![]()
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@Asthereal, I definitely WW vs gob/Welder, but I also think that you should WW vs alphastryk. OTD you can cast gob first, with battleground untap. Then when you cast Anurid, nothing can hurt your combo.
I think WL is right.
Fanatic first means Anurid T3, so alphastryk can cast something before that.
Asthereal OTD
T1 Inkmoth / Fanatic
T2 Tapped Dimir / Tapped Battleground
T3 Demon's Disciple (kills Disciple & Fanatic)
Now if Asthereal ever taps out for Anurid Scavenger, then Rishadan Cutpurse will kill it.
If Asthereal does nothing, alphastryk attacks with Inkmoth Nexus to win.
Either way, Win for alphastryk
I notice somewhere else you said Demon's Disciple must be 2nd. That's not true. It's preferred to be 2nd (sacrifice 1/1 Cutpurse and keep 3/1), but it can be cast first to trade 1-for-1. Trading is fine because of Inkmoth Nexus.
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