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Thread: 4 Card Blind

  1. #6181

    Re: 4 Card Blind

    6. Reeplcheep: Mana Crypt, Grist, the Hunger Tide, Daretti, Ingenious Iconoclast, Interplanar Beacon
    I thought this would be a better version of the crypt donate deck. It was not since everyone played forces.

    1. Asthereal (TO): Force of Negation, Snap, Subterranean Hangar, Ob Nixilis of the Black Oath
    Fon my crypt LL 0-6

    2. GoblinSmashmaster: Pendelhaven, Mox Emerald, Channel, God-Pharaoh's Statue
    Daretti kills artifacts WL 3-3

    3. dte: Commandeer, Force of negation, saprazzan cove, Shark Typhoon
    foN my crypt LL 0-6

    4. alphastryk: Force of Negation, Sea’s Claim, Island, Mutavault
    FoN my crypt LL 0-6

    5. Phasmoid: Tropical Island, Daze, Crashing Footfalls, Crashing Footfalls
    Daretti wins the ground and eventually lets me cast grist through daze to win. WL 3-3

    7. RoosterCocoa: Undiscovered Paradise, Crashing Footfalls, Evil Presence, Curse of Silence
    Daretti wins the ground. I can’t cast grist through both curse and presence though. I don’t think grist wins the race with blockers involved. DL 1-4

    8. maxx!: Inkmoth Nexus, Cathedral of War, Ratchet Bomb, Leyline of Sanctity
    Daretti kills ratchet bomb. Racing is easy when I don’t have to worry about crypt. WW 6-0

    9. silkster: Gemstone Mine, Restore Balance, Crashing Footfalls, Specter's Shriek
    I can’t win the race if restore balance resets my board. But you can’t balance or footfalls if you take my grist. DD 2-2

    10. FTW: Saprazzan Cove, Force of Negation, Commandeer, Kasmina, Enigmatic Mentor
    FoN my crypt. LL 0-6

    11. Nasst: Mutavault, Mox Sapphire, Mox Ruby, Wistful Thinking
    I don’t think I can win the race through a mutavault. DL 1-4

    4W 4D 12 L for 16/60. Not the best.

  2. #6182
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    Re: 4 Card Blind

    @alphatryx, I make a shark at instand speed. So once I have 5 counters available, you cannot attack or I block and kill. And if you wait, a 20/20 flying shark works.

  3. #6183
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    Re: 4 Card Blind

    Quote Originally Posted by dte View Post
    @alphatryx, I make a shark at instand speed. So once I have 5 counters available, you cannot attack or I block and kill. And if you wait, a 20/20 flying shark works.
    Yep, that does it. Thanks, will update the spreadsheet.

  4. #6184
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    Re: 4 Card Blind

    Quote Originally Posted by dte View Post
    7 2/2s are only good for the mirror. Playing 6 2/2s also beat spheres. As it were, only maxx! and me would have 6-0 the zombies. crypt donate would have fare great too (39 i I replace my deck with it?)
    Before all that discussion, I was actually planning to play Crypt Donate this round. Then it got spoiled so I figured everyone would play it or have an answer, so I went for FoN + Commandeer instead.

    6 2/2s still loses to Shop+3ball. Not sure it's worth playing around 1 of 2 legal sphere effects. Then both got banned together anyway, so 7 2/2s looks good again. I thought more people would be on it, so I had Commandeer (but still cannot win, only draw).

  5. #6185
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    Re: 4 Card Blind

    Quote Originally Posted by FTW View Post
    Before all that discussion, I was actually planning to play Crypt Donate this round. Then it got spoiled so I figured everyone would play it or have an answer, so I went for FoN + Commandeer instead.

    6 2/2s still loses to Shop+3ball. Not sure it's worth playing around 1 of 2 legal sphere effects. Then both got banned together anyway, so 7 2/2s looks good again. I thought more people would be on it, so I had Commandeer (but still cannot win, only draw).
    Apoligies for the spoil on crypt!
    On the 2/2s, sphere of resistance is not really banned ;)

  6. #6186

    Re: 4 Card Blind

    maxx!: Inkmoth Nexus, Cathedral of War, Ratchet Bomb, Leyline of Sanctity

    1. Asthereal (TO): Force of Negation, Snap, Subterranean Hangar, Ob Nixilis of the Black Oath
    I think Snapback was maybe the intent here? I'll assume Snap though. Force counters Bomb, so it's just a race between Inkmoth and Ob making a flying Demon. Looks close.

    OTP
    T1 Cathedral / Hangar
    T2 Inkmoth, Ratchet (FoN) / Add counter (1c)
    T3 Attack (2p) / Add counter (2c)
    T4 Attack (4p) / Add counter (3c)
    T5 Attack (6p) / Add counter (4c)
    T6 Attack (8p) / Add counter (5c)
    T7 Attack (10p)

    I barely get there OTP, so you stabilize at 8 poison OTD and then tick up Ob to kill me while the Demon plays defense. 3-3

    2. GoblinSmashmaster: Pendelhaven, Mox Emerald, Channel, God-Pharaoh's Statue
    The GPS tax doesn't stop Inkmoth. 6-0

    3. dte: Commandeer, Force of negation, saprazzan cove, Shark Typhoon
    Shark Typhoon can make a flying blocker, but I get in enough attacks beforehand that you have to stay back forever. Since you only need to make a 2/2 to draw, you're a turn faster than Asthereal (4 mana instead of 5), so you can get the draw going both ways. 2-2
    edit: See next post. I can force you to trade creatures OTP to draw, but not OTD. 1-4

    4. alphastryk: Force of Negation, Sea’s Claim, Island, Mutavault
    Sea's Claim! Fortunately, I have Ratchet Bomb. You can't FoN if you cast Sea's Claim, and if you Claim either of my lands, I play Ratchet Bomb and blow it up. Even with the extra turn or two of playing around your disruption, my clock is still faster than yours. 6-0

    5. Phasmoid: Tropical Island, Daze, Crashing Footfalls, Crashing Footfalls
    Pretty sure I'm faster. Double checking

    OTD
    T1 Suspend (4) / Cathedral
    T2 Suspend (4, 3) / Inkmoth, Ratchet (Daze)
    T3 Pass (3, 2) / Attack (2p)
    T4 Pass (2, 1) / Attack (4p)
    T5 Pass (1, 0) / Attack (6p)
    T6 Attack with the 2 Rhinos that aren't summoning sick (12L) / Attack (8p)
    T7 Attack (-4L)

    So I'm a turn too slow OTD, which means I'm just in time OTP. 3-3

    6. Reeplcheep: Mana Crypt, Grist, the Hunger Tide, Daretti, Ingenious Iconoclast, Interplanar Beacon
    Inkmoth is never a creature during your turn, so the only thing your walkers can do is make tokens. Daretti's tokens have defender, and I can set off a Ratchet Bomb for 0 if you get enough Insects to threaten racing me. 6-0

    7. RoosterCocoa: Undiscovered Paradise, Crashing Footfalls, Evil Presence, Curse of Silence
    Leyline stops Curse, and Ratchet Bomb can blow up Evil Presence (if I'm fast enough to win) or Rhinos (if I need to draw). I think I'm fast enough to win.

    OTD
    T1 Suspend (S4) / Cathedral
    T2 Evil Presence (S3) / Inkmoth, Ratchet, add a counter
    T3 Pass (2) / Sac Bomb, Attack (2p)
    T4 Pass (1) / Attack (4p)
    T5 Pass (0) / Attack (6p)
    T6 Attack (12L) / Attack (8p)
    T7 Attack (4L) / Attack (10p)

    6-0

    8. maxx!: Inkmoth Nexus, Cathedral of War, Ratchet Bomb, Leyline of Sanctity
    This is me :]

    9. silkster: Gemstone Mine, Restore Balance, Crashing Footfalls, Specter's Shriek
    Leyline stops Specter's Shriek. Restore Balance will shut off my manland, but doesn't touch Bomb, so I can at least force a draw if I need to. I kill on turn 7, and Restore Balance goes off on turn 7, so I should win OTP and draw OTD. 4-1

    10. FTW: Saprazzan Cove, Force of Negation, Commandeer, Kasmina, Enigmatic Mentor
    Exalted Inkmoth is faster than Kasmina and I never have to cast any spells. 6-0

    11. Nasst: Mutavault, Mox Sapphire, Mox Ruby, Wistful Thinking
    Leyline blocks Wistful Thinking and my manland races yours. 6-0

    3+6+1+6+3+6+6+4+6+6 = 47

    I was expecting FoN this round, so I wanted to play a deck that could win without casting spells. Ratchet Bomb was a late catch-all that I added to beat token combo. Overall pretty good!
    Last edited by maxx!; 04-18-2022 at 01:42 PM.

  7. #6187

    Re: 4 Card Blind

    You can FoN bomb, but you can't make a 2/2 shark until your turn 6 (or 3/3 on turn 7), and by then I've already hit you for 6+ poison counters. I don't think you can ever attack me at that point without just dying to Inkmoth counterattacks. Draw?

    edit: Actually the Shark coming down at instant speed complicates things. If I can't force you to make a 2/2 to block, you can just store counters forever threatening to flash block until you eventually make a 20/20 Shark. Need some math.

    edit2:

    OTP
    T1 Cathedral / Cove
    T2 Inkmoth, Ratchet (FoN) / Pass
    T3 Attack (2p), EOT add counter (1c) / Pass
    T4 Attack (4p), EOT add counter (2c) / Pass
    T5 Attack (6p), EOT add counter (3c) / Pass
    T6 Attack (8p), EOT add counter (4c) / Pass
    T7 Attack, Cycle Shark Typhoon (X=2), block. Now nobody wins

    OTD I'm a turn slower, so you can make a 3/3 Shark to block. I can't attack into that, so I sit back while you add counters until you have enough to make a 20/20 Shark, then you cycle at my EOT and then attack on your turn. I have to block and can't win from there. DL for me?

    Quote Originally Posted by Reeplcheep View Post
    6. Reeplcheep: Mana Crypt, Grist, the Hunger Tide, Daretti, Ingenious Iconoclast, Interplanar Beacon

    8. maxx!: Inkmoth Nexus, Cathedral of War, Ratchet Bomb, Leyline of Sanctity
    Daretti kills ratchet bomb. Racing is easy when I don’t have to worry about crypt. WW 6-0
    I don't have to expose Bomb to your walkers. I can just play it and blow it on the same turn once you have a few rounds of tokens. I didn't do the math before, but offhand it looks pretty hard for you to race me with 1/1s when I can spend a turn bombing. Calculating now

    me OTD
    T1 Grist +1 (1 insect) / Cathedral
    T2 Daretti +1 (2 insects, 1 construct), Attack (19L) / Inkmoth
    T3 Plus the walkers, (3I 2C), Attack w/ 2 insects (17L) / Attack (2p)
    T4 Plus the walkers, (4I 3C), Attack w/ 3 insects (14L) / Attack (4p)
    T5 Plus the walkers, (5I 4C), Attack w/ 4 insects (10L) / Attack (6p)
    T6 Plus the walkers, (6I 5C), Attack w/ 5 insects (5L) / Ratchet Bomb, sac it
    T7 Plus the walkers, (1I 1C) / Attack (8p)
    T8 Plus the walkers, (2I 2C), Attack w/ 1 insect (4L) / Attack (10p)

    At some point in there you have to use Daretti to kill your Crypt, since it kills you on your turn 8, but I don't think it really matters when since Daretti only makes tokens with defender anyway. I think this is 6-0 for me.

  8. #6188

    Re: 4 Card Blind

    7. RoosterCocoa: Undiscovered Paradise, Crashing Footfalls, Evil Presence, Curse of Silence

    1. Asthereal (TO): Force of Negation, Snap, Subterranean Hangar, Ob Nixilis of the Black Oath
    I first Curse of Silence naming Force of Negation, then Evil Presence the Hangar, so you can't stop my tokens. WW

    2. GoblinSmashmaster: Pendelhaven, Mox Emerald, Channel, God-Pharaoh's Statue
    OTP I play Curse of Silence naming Mox Emerald and you can't do anything. OTD I can't cast anything through the tax. WL

    3. dte: Commandeer, Force of negation, saprazzan cove, Shark Typhoon
    I think we always draw? DD

    4. alphastryk: Force of Negation, Sea’s Claim, Island, Mutavault
    If I play Crashing Footfalls, you can always use Force of Negation and pay for the tax from Curse of Silence. I use Evil Presence on you Mutavault, so we draw. DD

    5. Phasmoid: Tropical Island, Daze, Crashing Footfalls, Crashing Footfalls
    OTP I play Curse of Silence and name Crashing Footfalls, which means you can't resolve either of yours. I then suspend my Crashing Footfalls, and keep my land untapped when it comes off of suspend so you can't counter it with Daze. OTD you suspend a Crashing Footfalls and have Tropical Island in play. I play Evil Presence targetting your Tropical Island, if it resolves you can't Daze anymore since you don't have an Island, so you have to Daze. Then I play Curse of Silence naming Crashing Footfalls and play my own Crashing Footfalls, so I still win. WW

    6. Reeplcheep: Mana Crypt, Grist, the Hunger Tide, Daretti, Ingenious Iconoclast, Interplanar Beacon
    OTP Curse of Silence naming Mana Crypt means you can't play anything. OTD you get one of your planeswalkers, then I Evil Presence your land. If you play Grist, I suspend Crashing Footfalls on my turn 2. You make a 1/1 each turn, so on turn 2 I go to 19, on turn 3 17, on turn 4 14, on turn 5 10, on turn 6 5, then on my turn 6 I get my two 4/4s. By my turn 6, you are at 5 life from your mana crypt, on your turn 7 you can use Grist to sacrifice one of your insects to kill a rhino and attack with the others, but I survive at 1 life and then win by attacking back. If you instead play Daretti, you can destroy your Mana Crypt but can't win, so we draw. WD

    8. maxx!: Inkmoth Nexus, Cathedral of War, Ratchet Bomb, Leyline of Sanctity
    Ratchet Bomb and Leyline of Sanctity beat all of my hate cards. LL

    9. silkster: Gemstone Mine, Restore Balance, Crashing Footfalls, Specter's Shriek
    I think we draw? DD

    10. FTW: Saprazzan Cove, Force of Negation, Commandeer, Kasmina, Enigmatic Mentor
    You let Curse of Silence and Evil Presence resolve and Force of Negation my Crashing Footfalls. DD

    11. Nasst: Mutavault, Mox Sapphire, Mox Ruby, Wistful Thinking
    OTP I play Curse of Silence naming Wistful Thinking, then Evil Presence on your Mutavault. OTD you make me discard my hand. WL

    7W 9D 4L = 30

    I prepared for Force of Negation, but wasn't ready for Commandeer to be in the same deck.
    Last edited by RoosterCocoa; 04-16-2022 at 01:17 AM.

  9. #6189

    Re: 4 Card Blind

    Quote Originally Posted by Asthereal View Post

    The above is an illegal deck:

    Quote Originally Posted by Asthereal View Post
    Creatureless means the following: your deck may not contain Creature Cards. This is judged by whether it says "Creature" on the card in the card type bar.
    When the card text itself explicitly says it is to be considered a creature card, it is also considered a Creature Card for this season, as with for example the card Grist, the Hunger Tide.


    As additional support, I note that this matches standard MtG rules and the specific rulings on Grist:


    Quote Originally Posted by MagicCompRules 113.6a
    Characteristic-defining abilities function everywhere, even outside the game and before the
    game begins. (See rule 604.3.)
    Quote Originally Posted by MagicCompRules 604.3
    Some static abilities are characteristic-defining abilities. A characteristic-defining ability
    conveys information about an object’s characteristics that would normally be found elsewhere on
    that object (such as in its mana cost, type line, or power/toughness box). Characteristic-defining
    abilities can add to or override information found elsewhere on that object. Characteristic-defining
    abilities function in all zones. They also function outside the game and before the game begins.
    Quote Originally Posted by the top Gatherer ruling for ​ Grist, the Hunger Tide
    Grist, the Hunger Tide can be your commander as its first ability works before the game begins during deck construction.
    Quote Originally Posted by the tweet linked to by Scryfall for ​ Grist, the Hunger Tide
    Yes, Grist can be your commander. For you rules wonks, please wait for rules update to explain exactly why.

  10. #6190

    Re: 4 Card Blind

    5. me: Tropical Island, Daze, Crashing Footfalls, Crashing Footfalls

    I had this in mind since before Round 1, and decided to play it this time.




    1. Asthereal (TO): Force of Negation, Snap, Subterranean Hangar, Ob Nixilis of the Black Oath ​ WW 6-0


    As pointed out by maxx!
    (I wrote most of this post while thinking it was Snapback, and only realized when I saw maxx!'s post)
    , ​ you can't cast Snap.
    However, that doesn't matter against me, since against me, FoN is also better than Snapback.

    If Ob Nixilis gets countered, then I will win with at least 2 Rhinos.
    Also, note that the turn after Ob Nixilis enters, my attacks can still reduce your life total to at most
    what is was just before he entered ​ ​ ​ minus ​ ​ ​ 4 ​ times ​ ( ​ number of Rhinos I controlled just before he entered ​ minus ​ 1 ​ )
    , ​ since his +2 shifts each of our life totals by just 1, leaving me with at least 19
    and counteracting less than 1 Rhino's attack, and his -2 gives you only one blocker.

    The soonest you can cast Ob Nixilis is T7. ​ That on its own doesn't save you, since by the above note, my T7 attacks would still leave you with at most 0 life. ​ Thus, before T8, you must cast FoN or Snap and not let it be countered. ​ T7 Ob Nixilis would leave you with no mana for Daze, so you must cast FoN or Snap before Ob Nixilis, and still not let [whichever of those 2 you cast] be countered. ​ The best of those options for you is Forcibly Negating my first Footfalls. ​ I respond with Daze, and you must pay, since you can't let your spell be countered. ​ This both removes 1 storage and misses 1 storing. ​ Those 2 things together slow down Ob Nixilis by 2 turns, so he will enter on T9. ​ I create 2 Rhinos on T6, and they attack on turns 7 and 8 for 16 total damage. ​ By the above note, my T9 attacks will leave you with at most 0 life.



    2. GoblinSmashmaster: Pendelhaven, Mox Emerald, Channel, God-Pharaoh's Statue ​ WL 3-3

    When I am OTP, I Daze Channel, after which my Rhinos win. ​ When I am OTD, I just lose to the Statue.



    3. dte: Commandeer, Force of negation, saprazzan cove, Shark Typhoon ​ DD 2-2


    You can untap Cove on T3 with 1 stored, which lets you Commandeer my first Footfalls through Daze, so you don't lose.

    I suspend on T1 and T2. ​ The Footfalls will be cast on T5 and T6, whereas you can't cast Shark Typhoon before T8. ​ I won't cast Daze after Shark Typhoon enters the battlefield, so your other spells won't have targets while Shark Typhoon is on the battlefield, so Shark Typhoon's cast trigger won't do anything. ​ If you Comandeer 1 of my Footfalls, then you have no other threats and your 2 Rhinos only get 1 attack each before my 2 Rhinos are created, so Commandeer doesn't let you win. ​ Thus cycling Shark Typhoon is the only way you might win. ​ Even without me doing anything, the fastest your cycling-Shark can win is T13, which would be by being a 4/4 or 5/5 (Chronomaton math). ​ Even if my first Footfalls is Negated, my T7+T8+T9 attacks would deal 20 damage total to you even against a single T9 block, so you must cycle no later than my T8. ​ That gives you at most a 4/4, which does no better than trading. ​ Therefore you don't win.



    4. alphastryk: Force of Negation, Sea’s Claim, Island, Mutavault ​ WW 6-0

    Mutavault can't attack before T2, so you can't win before T11. ​ I can always suspend 1 Footballs before I lose my {G} source. ​ You can't both Claim my land and Forcibly Negate something, so I get at least 2 Rhinos no later than T6. ​ Mutavault can't do better against them than a chump-block, so I win no later than T9.


    5. me: Tropical Island, Daze, Crashing Footfalls, Crashing Footfalls


    6. Reeplcheep: Mana Crypt, Grist, the Hunger Tide, Daretti, Ingenious Iconoclast, Interplanar Beacon ​ illegal deck

    As explained in my above post, Grist is not legal this season. ​ To avoid a possible waste of effort, I will probably wait on this until we've decided how it will be handled.


    7. RoosterCocoa: Undiscovered Paradise, Crashing Footfalls, Evil Presence, Curse of Silence ​ LL 0-6

    Evil Presence handles Daze, and you Curse me naming Crashing Footfalls, after which your Crashing Footfalls wins for you.


    8. maxx!: Inkmoth Nexus, Cathedral of War, Ratchet Bomb, Leyline of Sanctity ​ WL 3-3

    I Daze the Ratchet Bomb. ​ Inkmoth can't attack on T2, since either it's summoning-sick or Cathedral is tapped, in which case Inkmoth can't both animate and attack. ​ I would lose to poison on your T7, and you would lose to Rhinos my T7 (Ratchet gets Dazed). ​ Thus whoever is OTP wins.



    9. silkster: Gemstone Mine, Restore Balance, Crashing Footfalls, Specter's Shriek ​ DD 2-2


    I don't win, even if you don't have Specter's Shriek:
    On T1, I suspend a CF and you suspend Restore Balance. ​ If I suspend my other CF on T2, then you too suspend yours on T2, else you suspend yours on T3. ​ In each case, my Rhinos deal at most 16 total damage to you before Balance is Restored. ​ In the former case, no Rhinos will be created after Restore Balance resolves, so the game will be a draw. ​ In the latter case, you stack your Restore Balance trigger above your CF trigger, so that you create 2 Rhinos immediately after Restore Balance resolves. ​ I create at most 2 Rhinos after Restore Balance resolves, so I don't win. ​ You suspend no later than T3 and cast no sooner than T6, so you can pay for anything I Daze.

    I don't lose, even if I never cast Daze:
    I play nothing (not even my land) until [Restore Balance resolves] or [you suspend Crashing Footfalls] or [you cast Specter's Shriek]. ​ Start by supposing Restore Balance resolves before you do either of the other two. ​ I discard Daze and 1 CF. ​ At that point, exiling immediately with Specter's Shriek would leave you with no threats, and otherwise I suspend my remaining CF to hold off your CF. ​ Thus Restore Balance resolving isn't the first of those three, so now suppose CF is the first of those three. ​ I suspend 1 of my CFs. ​ Your Rhinos will be created before my Rhinos, so Restore Balance won't help you with creatures, and otherwise, my Rhinos hold off your Rhinos. ​ Thus CF also isn't the first of those three, so Specter's Shriek is the first of those three. ​ If it exiles your own CF, then you have no threats left. ​ If it exiles Restore Balance, then I have at least 1 CF remaining against your CF. ​ Thus Specter's Shriek exiles nothing. ​ (Restore Balance means it's not obvious that this can't help you.) ​ I play my land. ​ If you suspend CF before Restore Balance resolves, then I get at least a draw for the same reasons as if that was before you cast Specter's Shriek, so Restore Balance resolves before you suspend CF. ​ I keep a CF in my hand. ​ After Restore Balance resolves, if you still control Gemstone Mine, then I still control my land, in which case my CF holds off your CF. ​ After Restore Balance resolves, if you don't control Gemstone Mine, then you lose any mana from it at the end of your upkeep, which stops you from suspending your CF.



    10. FTW: Saprazzan Cove, Force of Negation, Commandeer, Kasmina, Enigmatic Mentor ​ DD 2-2


    You can untap Cove on T3 with 1 stored, which lets you Commandeer my first Footfalls through Daze, so you don't lose.

    I suspend on T1 and T2. ​ If you Comandeer 1 of my Footfalls, then you have no other threats and your 2 Rhinos only get 1 attack each before my 2 Rhinos are created, so Commandeer doesn't let you win. ​ You can't cast Kasmina before T6, so your Wizards can't attack before T7, at which point I will have at least 2 Rhinos. ​ You can't make more than 2 Wizards, so you don't win.


    11. Nasst: Mutavault, Mox Sapphire, Mox Ruby, Wistful Thinking ​ WL 3-3

    When I am OTD, you cast Wistful Thinking, locking me out, and then win with Mutavault. ​ When I am OTP, I T1 suspend Crashing Footfalls. ​ That is enough on its own, and I can also win 1 turn faster by Dazing any of your spells to let me suspend my other Crashing Footfalls on T2.




    27 points, plus 0 or more against Reeplcheep (illegal deck)

  11. #6191

    Re: 4 Card Blind

    Me. silkster: Gemstone Mine, Restore Balance, Crashing Footfalls, Specter's Shriek
    Here's me jamming some Restore Balance. I wonder how long it takes for someone to be known for a specific card.

    1. Asthereal (TO): Force of Negation, Snap, Subterranean Hangar, Ob Nixilis of the Black Oath
    We're both turn-7 decks, so on the play, I get there first. On the draw, it looks like I'm exactly fast enough to attack for 8 twice, then you make a 5/5 and one Rhino still gets through.
    WW

    2. GoblinSmashmaster: Pendelhaven, Mox Emerald, Channel, God-Pharaoh's Statue
    Ooh, I definitely thought we'd seen the last of God-Pharaoh's Statue. I looked at Channel, but I figured this round would be heavy on Force of Negation.
    Discard versus turn-1 deck is WL. Is the Pendelhaven just to get more cards onto the banlist?

    3. dte: Commandeer, Force of negation, saprazzan cove, Shark Typhoon
    I can hide my spells in exile and then play a discard spell. It's almost like I specifically designed my deck to beat yours.
    I didn't realize how good Shark Typhoon was until I finished the rest of this and looked back at the other writeups. For a moment I thought it might be close against the Inkmoth Nexus, but you can just save up for a 20/20 and you're defended by the threat of an instant speed blocker. And Saprazzan Cove coming in hot over Sand Silos. Very nice!
    WW

    4. alphastryk: Force of Negation, Sea’s Claim, Island, Mutavault
    Restore Balance is just a fluff card in this match to pitch to Specter's Shriek, and then the Rhinos clean up.
    WW

    5. Phasmoid: Tropical Island, Daze, Crashing Footfalls, Crashing Footfalls
    On the play, I can nab a Footfalls then pay for Daze and we trade down to nothing.
    On the draw, you suspend Footfalls, and I suspend Restore Balance. If you don't suspend the second one, you'll only get 16 damage in, so you suspend the second, which forces me to suspend mine. Some Rhinos trade, and the rest becomes even in the balance.
    DD

    6. Reeplcheep: Mana Crypt, Grist, the Hunger Tide, Daretti, Ingenious Iconoclast, Interplanar Beacon
    On the play, I take your mana.
    On the draw, if you lead on Grist, I take Daretti, then suspend Footfalls the next turn. My two blockers land exactly in time and provide exactly enough bodies that I win at 1 life.
    If you lead on Daretti, I nab the Grist, the suspend Restore Balance, then wait a turn and suspend Footfalls. You have to -1 Daretti once so you don't die to Crypt. My Restore Balance lands on turn 8, so Daretti has 3+7-1=9 counters. You go to 10 and make a 1/1, then I attack Daretti for 8. You can kill one Rhino, but the other finishes off Daretti.
    WW

    7. RoosterCocoa: Undiscovered Paradise, Crashing Footfalls, Evil Presence, Curse of Silence
    Curse of Silence is a really nice find. For a moment I regretted not trying to ban it from the start, but then I reread it and realized that it doesn't quite beat storage lands, so I'm glad it's an option. I remember vetoing its inclusion two seasons ago, but the creatures-only season in between knocked this off my radar.
    I think the best I can do is go for a draw. On the play, I can exile the Footfalls. On the draw, you either start with Footfalls or Curse of Silence. If you start with Footfalls, then I suspend mine too and you can't stop mine without also stopping yours. If you Curse on Shriek, then my Footfalls is safe to trade with yours.
    DD
    I might have misread Curse of Silence. Hmm. You lead on Footfalls, then I lead on Balance. If you Presence, Shriek still takes Curse and Balance will protect me in time. If you Curse on Balance or Footfalls, the other trades with you Footfalls. Okay, still DD.


    8. maxx!: Inkmoth Nexus, Cathedral of War, Ratchet Bomb, Leyline of Sanctity
    You kill on turn 7, which means that I'm just fast enough on the play to force a draw.
    DL

    10. FTW: Saprazzan Cove, Force of Negation, Commandeer, Kasmina, Enigmatic Mentor
    I hide my spells, then exile the Force. WW

    11. Nasst: Mutavault, Mox Sapphire, Mox Ruby, Wistful Thinking
    Classic WL against discard.

    12W, 5D, 3L = 41 points, though many of those matches were quite close and might have mistakes.

    @FTW, Specter's Shriek comes with a drawback, like Inquisition of Kozilek and Curse of Silence. I was all for banning the others that are strictly better and also because they're almost always identical.
    From Under the Floorboards would have done quite well this round. I considered it myself, but I thought Tabernacle would be a larger player this round.

    Quote Originally Posted by dte View Post
    9. silkster: Gemstone Mine, Restore Balance, Crashing Footfalls, Specter's Shriek
    0-6. Well balanced deck!


    Quote Originally Posted by dte View Post
    I really like the new banning systems, the decks and meta are completely new every round. Here was FoN vs footfalls all along, while neither card have seen play before.
    Yeah, I'm glad for cards doing their thing and then moving on. There were too many 55%ish decks that kept hanging around last time.

    Quote Originally Posted by Reeplcheep View Post
    9. silkster: Gemstone Mine, Restore Balance, Crashing Footfalls, Specter's Shriek
    I can’t win the race if restore balance resets my board. But you can’t balance or footfalls if you take my grist. DD 2-2
    Unforunately for you, Grist is black.

  12. #6192

    Re: 4 Card Blind

    Quote Originally Posted by RoosterCocoa View Post
    7. RoosterCocoa: Undiscovered Paradise, Crashing Footfalls, Evil Presence, Curse of Silence

    4. alphastryk: Force of Negation, Sea’s Claim, Island, Mutavault
    I always start by playing Crashing Footfalls. I then play Curse of Silence on Force of Negation, and you don't win fast enough to beat the rhinos. WW
    I think Alphastryk can pay the 2 for the Curse of Silence. Evil Presence still stops Mutavault, so it looks like DD to me.
    Last edited by silkster; 04-15-2022 at 09:38 AM.

  13. #6193

    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    I think Alphastryk can pay the 2 for the Curse of Silence. Evil Presence still stops Mutavault, so it looks like DD to me.
    That looks correct, I forgot that you don't need a storage land to pay for the curse.

  14. #6194
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    Re: 4 Card Blind

    @Maxx!, your analysis is right, LD for you and WD for me.

  15. #6195
    Member

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    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    Unforunately for you, Grist is black.
    Swamp is actually colorless.

  16. #6196

    Re: 4 Card Blind

    Quote Originally Posted by FTW View Post
    Swamp is actually colorless.
    Oh man, I was so confused for a minute, and I was worried that my correction was wrong and too smug, but I eventually figured it out. (Though not before going back to see whether Reeplcheep had submitted Swamp.)

  17. #6197

    Re: 4 Card Blind

    Quote Originally Posted by Phasmoid View Post
    The above is an illegal deck:
    As additional support, I note that this matches standard MtG rules and the specific rulings on Grist:
    Screwed up the deck because it was a last minute change from oko.

    1. Asthereal (TO): Force of Negation, Snap, Subterranean Hangar, Ob Nixilis of the Black Oath same 0-6
    2. GoblinSmashmaster: Pendelhaven, Mox Emerald, Channel, God-Pharaoh's Statue Swamp lets me draw OTD lol 2-2
    3. dte: Commandeer, Force of negation, saprazzan cove, Shark Typhoon same 0-6
    4. alphastryk: Force of Negation, Sea’s Claim, Island, Mutavault same 0-6
    5. Phasmoid: Tropical Island, Daze, Crashing Footfalls, Crashing Footfalls I think I still stabilize? 1-4
    6. Reeplcheep: Mana Crypt, Grist, the Hunger Tide swamp, Daretti, Ingenious Iconoclast, Interplanar Beacon me
    7. RoosterCocoa: Undiscovered Paradise, Crashing Footfalls, Evil Presence, Curse of Silence swamp lets me cast my cards lol 2-2
    8. maxx!: Inkmoth Nexus, Cathedral of War, Ratchet Bomb, Leyline of Sanctity LLper maxx 0-6
    9. silkster: Gemstone Mine, Restore Balance, Crashing Footfalls, Specter's Shriek i don’t think I win the board anymore if you restore balance right away. LL 0-6
    10. FTW: Saprazzan Cove, Force of Negation, Commandeer, Kasmina, Enigmatic Mentor same 0-6
    11. Nasst: Mutavault, Mox Sapphire, Mox Ruby, Wistful Thinking can’t win 1-4

    6 points

  18. #6198

    Re: 4 Card Blind

    Quote Originally Posted by Reeplcheep View Post
    Screwed up the deck because it was a last minute change from oko.
    As someone who has also submitted an illegal Grist, I feel you.

    Quote Originally Posted by Reeplcheep View Post
    2. GoblinSmashmaster: Pendelhaven, Mox Emerald, Channel, God-Pharaoh's Statue Swamp lets me draw OTD lol 2-2
    7. RoosterCocoa: Undiscovered Paradise, Crashing Footfalls, Evil Presence, Curse of Silence swamp lets me cast my cards lol 2-2
    Swamp gives you the mana to cast Mana Crypt, but you still only have 4 total which isn't enough to cast Daretti while paying the 2 extra. So these matches should be DL. But I did the scores for Smashmaster too, so someone should double check this. Crucially, the difference between DD and WD for RoosterCocoa is the difference between making and not making the banlist cut off.

    Quote Originally Posted by Reeplcheep View Post
    5. Phasmoid: Tropical Island, Daze, Crashing Footfalls, Crashing Footfalls I think I still stabilize? 1-4
    On the play, you get 5 turns before the first footfalls lands. So you can tick Daretti up to 8 and have 5 1/1s. Then you can sac the crypt to kill one Rhino, and block the next with 4 1/1s. Now you have Daretti at 6 loyalty with no creatures facing two Rhinos. Perhaps you thought you could be single blocking them while using more -2s, but the Rhinos have trample.

  19. #6199

    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    As someone who has also submitted an illegal Grist, I feel you.


    Swamp gives you the mana to cast Mana Crypt, but you still only have 4 total which isn't enough to cast Daretti while paying the 2 extra. So these matches should be DL. But I did the scores for Smashmaster too, so someone should double check this. Crucially, the difference between DD and WD for RoosterCocoa is the difference between making and not making the banlist cut off.


    On the play, you get 5 turns before the first footfalls lands. So you can tick Daretti up to 8 and have 5 1/1s. Then you can sac the crypt to kill one Rhino, and block the next with 4 1/1s. Now you have Daretti at 6 loyalty with no creatures facing two Rhinos. Perhaps you thought you could be single blocking them while using more -2s, but the Rhinos have trample.
    I agree with your analysis

  20. #6200
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    Re: 4 Card Blind

    Quote Originally Posted by silkster View Post
    As someone who has also submitted an illegal Grist, I feel you.
    Saddest part of this story is that Reep sent an illegal deck before, which I caught, but I didn't pick up on this one.

    Anyway, it's been rather busy around Easter, and I see there's still a few disagreements. Let's push the deadline for next round a week.
    Join the 4 Card Blind competition!

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