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Thread: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

  1. #41
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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?



    That's an extremely strong SB card due to the amount of flexibility it provides.

  2. #42

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    True but the biggest use case of run afoul is the eot marit liege

  3. #43

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    These last two sets really feels like WotC is just making things complex for the sake of complexity without adding any value to the gameplay. Whether that's renaming existing mechanics to something stupid or putting overly complicated nonsense on every single card, the last couple of sets have just felt like boring trash.

    Or maybe I'm just old now and the problem is me.

    EDIT: the god creature into lands flip back from Ixalan are about the only interesting things i've seen lately, and those were way too limited in use. Feels like some should have been bad creatures and good lands or something. Or had more interesting flip conditions.

  4. #44

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by morgan_coke View Post
    These last two sets really feels like WotC is just making things complex for the sake of complexity without adding any value to the gameplay. Whether that's renaming existing mechanics to something stupid or putting overly complicated nonsense on every single card, the last couple of sets have just felt like boring trash.

    Or maybe I'm just old now and the problem is me.
    It's both.
    They're increasing complexity because the alternative is power and it turns out the newer players love it

  5. #45
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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by morgan_coke View Post
    These last two sets really feels like WotC is just making things complex for the sake of complexity without adding any value to the gameplay. Whether that's renaming existing mechanics to something stupid or putting overly complicated nonsense on every single card, the last couple of sets have just felt like boring trash.
    The complexity makes Limited far more interesting.

    Seems they're prioritizing gameplay for Limited and Standard because those are what drive sales of the new sets.

  6. #46
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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by morgan_coke View Post
    These last two sets really feels like WotC is just making things complex for the sake of complexity without adding any value to the gameplay. Whether that's renaming existing mechanics to something stupid or putting overly complicated nonsense on every single card, the last couple of sets have just felt like boring trash.

    Or maybe I'm just old now and the problem is me.
    It's not just you. I've been putting off seriously teaching my kids how to play. I've gotten rid of so many cards over the last few years, I don't have much left other than Legacy stuff and new stuff I've gotten at Pre releases. Forget easing kids into this game. Then every card has 5 lines of text, minimum, how do you explain this game. I used to tell them to ignore the text box and pretend everything is a vanilla creature, but they got bored with that.
    Anyway, Wizards has done a top notch job ruining my obsession with this game since Stryxhaven. That was the first set that really turned me off to the world salad they throw on cards.
    Listen up shitizens! http://www.noagendashow.com/
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  7. #47
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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?



    Tripple G is iffy, but all three modes are useful. It can also find non-basics at instant speed.

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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    3-mana Eladamri's Call that can put Gaea's Cradle or Dark Depths into play without going down a land?

    For the first mode alone, Elves might want it. Maverick Depths could use it too.

    The next 2 modes being green removal is just gravy.

  9. #49
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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by FTW View Post
    3-mana Eladamri's Call that can put Gaea's Cradle or Dark Depths into play without going down a land?

    For the first mode alone, Elves might want it. Maverick Depths could use it too..
    Elves might have want it if the land came untap, crop rotation that costs only G and brings cradle untap is already rarely played. But tapped and GGG is unplayable in elves. And for maverick, I think GGG is too much.

  10. #50

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    I'm having this dream where I tap cradle for like GGGG charm into a bounce land, cast a heritage druid, replay the cradle, tap for GGGGG use my druid for another GGG and then win the game with the 8G

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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by FourDogsinaHorseSuit View Post
    I'm having this dream where I tap cradle for like GGGG charm into a bounce land, cast a heritage druid, replay the cradle, tap for GGGGG use my druid for another GGG and then win the game with the 8G
    Crop cradle into cradle, get 10G instead of 8 and still have a land drop if you're on Glimpse/visio plans, still be able to GSZ into hoof, czn even do it dazeproof? Mostly, do it without having a bounceland in your deck.

    Elves doesn't want much crop rotation, 1-2 max, preferably 0. Even cradle itself is a card that often gets sided out in some numbers.

  12. #52
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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by the Thin White Duke View Post
    It's not just you. I've been putting off seriously teaching my kids how to play. I've gotten rid of so many cards over the last few years, I don't have much left other than Legacy stuff and new stuff I've gotten at Pre releases. Forget easing kids into this game. Then every card has 5 lines of text, minimum, how do you explain this game. I used to tell them to ignore the text box and pretend everything is a vanilla creature, but they got bored with that.
    Anyway, Wizards has done a top notch job ruining my obsession with this game since Stryxhaven. That was the first set that really turned me off to the world salad they throw on cards.
    I recommend building a Battle Box/Danger Room environment. That way you can curate the cards and choose the appropriate level of complexity for your kids. This also lets you mix up different eras of the game, allowing you to incorporate old favorites from Legacy's past. Budget is whatever you decide it should be. You could make a fun box out of just commons and uncommons. If you want to add a draft component, you could do 3x3 Grid drafts for each deck.

  13. #53

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    I have the arch enemy Nicol bolas box that I'm hoping it's easy enough where I can skip the archenemy to teach my kid how and then graduate to curb stomping her with a storm deck

  14. #54

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    The wordines is required to balance the stupid effects they put on everything nowadays.
    Triggering every time is too good but you might be able to miss the "first time you do X" so "triggers only once" or "activate only once per turn" it is.
    They also said they put modal stuff a lot more on cards so that they always do something.
    God forbid you have to think when building your deck or pay attention to the meta.

    I dislike the new stock effects they have decided on for each color that has one of the set gimmicks stapled on it like the 15th Threaten variant.



    To me it seem like they actually narrowed the pool of things a color is supposed to do over the years significantly while making them more specific.
    Makes things feel a lot more samey.

  15. #55

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?



    Seems like a decent stompy card.

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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by Zoid View Post


    Seems like a decent stompy card.
    Doesn't leave behind a 2/2 half-Ragavan or copy Fury triggers.

  17. #57
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    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Yeah I actually wonder if it's better in Burn than Stompy. It digs into more cards once you've run out of Bolts.

    Stompy doesn't need an "empty your hand" effect to get card advantage when it already has access to Initiative, Fable, Laelia...

  18. #58

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by Zoid View Post
    https://mythicspoiler.com/mkm/cards/caseofthecrimsonpulse.jpg

    Seems like a decent stompy card.
    It doesn't speed you up, slow down the opponent, or put pressure on them, and there are many better "discard then draw" options for use as enablers. I guess it could be part of a Solitary Confinement lock or some other niche thing but I really don't think it's going to make sense in any legacy deck.

  19. #59

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?



    This weeks hate bear.

  20. #60

    Re: [MKM] Murders at Karlov Mannor: Anyone have a Clue?

    Quote Originally Posted by Zoid View Post


    This weeks hate bear.
    These will never be playable until they cost 1
    *Monkey's paw curls, it appears in mh3*

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