That's an extremely strong SB card due to the amount of flexibility it provides.
True but the biggest use case of run afoul is the eot marit liege
These last two sets really feels like WotC is just making things complex for the sake of complexity without adding any value to the gameplay. Whether that's renaming existing mechanics to something stupid or putting overly complicated nonsense on every single card, the last couple of sets have just felt like boring trash.
Or maybe I'm just old now and the problem is me.
EDIT: the god creature into lands flip back from Ixalan are about the only interesting things i've seen lately, and those were way too limited in use. Feels like some should have been bad creatures and good lands or something. Or had more interesting flip conditions.
It's not just you. I've been putting off seriously teaching my kids how to play. I've gotten rid of so many cards over the last few years, I don't have much left other than Legacy stuff and new stuff I've gotten at Pre releases. Forget easing kids into this game. Then every card has 5 lines of text, minimum, how do you explain this game. I used to tell them to ignore the text box and pretend everything is a vanilla creature, but they got bored with that.
Anyway, Wizards has done a top notch job ruining my obsession with this game since Stryxhaven. That was the first set that really turned me off to the world salad they throw on cards.
Listen up shitizens! http://www.noagendashow.com/
Be a part of the magic! OBDM https://ourbigdumbmouth.com/
Tripple G is iffy, but all three modes are useful. It can also find non-basics at instant speed.
3-mana Eladamri's Call that can put Gaea's Cradle or Dark Depths into play without going down a land?
For the first mode alone, Elves might want it. Maverick Depths could use it too.
The next 2 modes being green removal is just gravy.
I'm having this dream where I tap cradle for like GGGG charm into a bounce land, cast a heritage druid, replay the cradle, tap for GGGGG use my druid for another GGG and then win the game with the 8G
Crop cradle into cradle, get 10G instead of 8 and still have a land drop if you're on Glimpse/visio plans, still be able to GSZ into hoof, czn even do it dazeproof? Mostly, do it without having a bounceland in your deck.
Elves doesn't want much crop rotation, 1-2 max, preferably 0. Even cradle itself is a card that often gets sided out in some numbers.
I recommend building a Battle Box/Danger Room environment. That way you can curate the cards and choose the appropriate level of complexity for your kids. This also lets you mix up different eras of the game, allowing you to incorporate old favorites from Legacy's past. Budget is whatever you decide it should be. You could make a fun box out of just commons and uncommons. If you want to add a draft component, you could do 3x3 Grid drafts for each deck.
I have the arch enemy Nicol bolas box that I'm hoping it's easy enough where I can skip the archenemy to teach my kid how and then graduate to curb stomping her with a storm deck
The wordines is required to balance the stupid effects they put on everything nowadays.
Triggering every time is too good but you might be able to miss the "first time you do X" so "triggers only once" or "activate only once per turn" it is.
They also said they put modal stuff a lot more on cards so that they always do something.
God forbid you have to think when building your deck or pay attention to the meta.
I dislike the new stock effects they have decided on for each color that has one of the set gimmicks stapled on it like the 15th Threaten variant.
To me it seem like they actually narrowed the pool of things a color is supposed to do over the years significantly while making them more specific.
Makes things feel a lot more samey.
Seems like a decent stompy card.
Yeah I actually wonder if it's better in Burn than Stompy. It digs into more cards once you've run out of Bolts.
Stompy doesn't need an "empty your hand" effect to get card advantage when it already has access to Initiative, Fable, Laelia...
It doesn't speed you up, slow down the opponent, or put pressure on them, and there are many better "discard then draw" options for use as enablers. I guess it could be part of a Solitary Confinement lock or some other niche thing but I really don't think it's going to make sense in any legacy deck.
This weeks hate bear.
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