Thoracle seems superior to any haste giving options. There is Akroma's Memorial but that is only reasonably cast off new Academy. The bigger problem and what likely makes this just a meme deck is that it miserably gets creamed by Bowmasters. Doesn't seem tenable to essentially automatically lose to such a prevalent card. Is there anyway for this deck to answer Bowmasters?
Plenty of ways, the first being Bowmasters cost 2 and you go of before that
The second, and what will probably be the kill instead of thoracle, is aether grid. Just shoot it in your top 27 cards.
Or, spell bomb if you go saga. Or dress down since none of your abilities matter.
Maybe I'm missing something here but I don't see how you can cast Unsealing and a Frogmyte at the same time.
Best hand:
tomb/city
petal
unsealing
opal
any other 0 mana artifact
frogmyte
enforcer
Still doesn't work.
The new enforcer is also a frogmite.
And?
tomb/city
petal
unsealing
opal
any other 0 mana artifact
frogmyte
enforcer
Play tomb, opal, petal, bauble. Tap tomb and opal. Play unsealing.
Hand is now 4 mana affinity and 7 mana affinity with three artifacts in play and all lands tapped.
Pass turn.
I suppose if you were on the draw it technically does work with adding any other zero mana artifact but we are literally talking the perfect hand and only on the draw.
And 8 frogmite 4 grim monolith 4 mox 4 petals should do it
Yeah I don't see this working as an explosive T1 combo reliably enough. You'd need the perfect hand, or to probably be on LED + Echo.
But the fair mode in blue artifacts or Beans seems pretty insane. You only need 1 Thought Monitor or Nulldrifter to go way up on cards. I thought you could use those extra cards to counter stuff (FoW, FoN) but both Unsealing and Nulldrifter are "colorless" blue cards, -8 blue count.
Same with Murktide (different shell). Beans has already shown that just making cantripping Murktide is very annoying to beat. Murktide + draw 3, you're too far ahead in resources.
For full combo mode, does Metamorph copying Nulldrifter/Thought Monitor count as 7cmc? Probably not. Is there a way to bounce Myr Enforcer to keep replaying it?
Hence why I thought the most likely way for this card to go broken was pitch/delve cards in a control shell.
FoW, Solitude, Fury, Grief, Murktide, Nulldrifter, etc. (not that you can play 5c pitch reliably but just as a list of potentials)
With so much card draw you can afford to pitch constantly and control the game through sheer card advantage and no longer being bound by mana.
Interesting idea, but how are you going to generate 7UUUU from lands to draw your deck? We don't have Academy for that.
Equilibrium does interesting things with Unsealing since Frogmites can give you two activations with Unsealing which leads to either infinte mana if you alternate between Frogmites or drawing your entire deck if you alter between 4 cmc and 7 cmc creatures. Bonus points for being able to bounce Bowmasters. However, since it triggers on cast, you need two creatures to get started and the mana cost is kinda iffy, aside from being another card for the combo.
There could be a deck somewhere with these cards:
Yorion
Leyline of the Guildpact
Brainstorm
Ponder
Force of Will
Flare of Denial
Endurance
Subtlety
Up the Beanstalk
Kozilek's Unsealing
Veteran Explorer
Flare of Cultivation
Uro
Solitude
Leyline Binding
Bowmaster
Murktide
Nulldrifter
Forth Eorlingas!
Imagine what happens with the Flare cycle if you have Leyline of the Guildpact in play. Veteran Explorer is probably way too cute but it can lead to some busted play patterns.
These lists have me wondering how win-more Kozilek's Unsealing will turn out to be. Spending 3 mana and a card is pretty significant for something that doesn't do anything by itself. And, most of the "cost reduced" creatures with cmc greater than 6 require a big commitment to work. Is something like Thirst For Knowledge going to be better in an artifact deck most of the time?
Palinchron is too clunky. It needs either:
A) 7 lands. But even control rarely reaches 7 lands.
B) High Tide + 6 Island to loop
C) 2 High Tide + 4 Island to loop
D) Archway of Innovation + many artifacts
B & C are worse than what High Tide can already do with Time Spiral. D doesn't work with High Tide.
Forcing the combo leads to win-more (or lose-more) tech that's fragile to disruption/mulligans.
But it seems strong in a fair shell. Is Beans worse than Accumulated Knowledge? The repeatability is where it really takes off. For the same reason you can't really compare to Thirst for Knowledge.
Yorion 8Beans
//Companion: 1
1 Yorion, Sky Nomad
//Enchantments: 12
4 Up the Beanstalk
4 Kozilek's Unsealing
4 Leyline Binding
//Spells: 24
4 Force of Will
4 Brainstorm
4 Ponder
4 Swords to Plowshares
4 Force of Negation
2 Lorien Revealed
2 Terminus
//Creatures: 17
4 Solitude
4 Nulldrifter
4 Murktide Regent
2 Triumph of Saint Katherine
3 Sailors' Bane
//Lands: 27
4 Flooded Strand
4 Misty Rainforest
4 Windswept Heath
1 Polluted Delta
1 Scalding Tarn
2 Tundra
2 Tropical Island
1 Savannah
1 URB triome
1 WRB triome
2 Island
2 Plains
1 Forest
1 Karakas
11 draw 3s
8 more that make Spawn
30 cards that trigger Beans
Although you tap out for 2U (Unsealing, Nulldrifter), there are 8 Force + 4 Solitude + 10 1-mana removal so you can still interact.
Or just U Stompy
//Mana: 18
4 Ancient Tomb
2 City of Traitors
4 Urza's Saga
4 Seat of the Synod
2 Archway of Innovation
2 Otawara, Soaring City
//Artifacts: 18
4 Lotus Petal
4 Mox Opal
4 Chalice of the Void
4 Grim Monolith
1 Lavaspur Boots
1 Manifold Key
//Engines: 8
4 Simulacrum Synthesizer
4 Kozilek's Unsealing
//Creatures: 16
4 Sicarian Infiltrator
4 Thought Monitor
4 Nulldrifter
4 Sojourner's Companion
There should be enough payoffs that the deck is fine without Unsealing but draws insane # of cards with it.
Last edited by FTW; 05-16-2024 at 09:27 PM.
For my confessions, they burned me with fire/
And found I was for endurance made
This is what I had in mind except also with Dorks, Bowmasters, Guildpact, and Flares in place of stuff like Bane and Triumph. Consider Guildpact from hand can pitch all colors and in play any creature can be sacked to any of the Flare card. I think that has a lot of potential to tie everything together. That may be a different (modern) deck though since the Flares don't place nice with the Beans plan.
So the problem with going for Bowmaster, Dorks, and Flares is you need a critical % of 7+ cmc creatures in the deck. Otherwise Unsealing is bad and you're better off cutting it to be regular Beans. Luckily there are enough playable 7cmcs.
If on Leyline of the Guildpact, play Scion of Draco.
The Leyline mechanic also clashes with 80 cards, so maybe drop Yorion too?
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