True it might but that’s why we test things like this before we play them.
a) In this match up the only things in the deck that don’t disrupt them in some kina way are the colored mana sources.
b) My deck does that to.
c) Now this is just bad logic, the same thing can be said for them ripping a disenchant of the top right after you resolve plague.
Who’s to say you aren’t going to have the FoW/Stifle back up for the Ring Leader just as often.
At a certain point in the game more disruption doesn’t really do anything cuz you still have to win 2 out of the 3 game your going to play in 50 mintues, and boarding in only 4 creatures just isn’t going to cut it.
The problem with you playing a mana-denial sub-theme is that it doesn't help you as much as it helps goblins (ie, playing mana denial in Control is worse than playing mana denial in Aggro). As far as C) goes, it's not bad logic, it's simply a specific situation I have in mind in which they've already emptied their hand (likely) and the difference between them ripping Ringleader after Tsabo's and resolving it where they suddenly have 2 more damage and a potential hand again, and the scenario where they're left with no creatures in play and rip Disenchant and resolve it. They still have no creatures in play after resolving Disenchant.
As far as the man plan, while I have my doubts, I'll take your word that 8 is the correct number of creatures to board in. That said, I still think Negator is better than one of the 4/4's for 2. His drawback is essentially irrelevant in the matches you want to board him in, a turn two 4 power creature kills the same turn a turn three 5 power one does, and in the scenario where you don't have one on the optimal turn, Negator kills a turn faster.
In scenario C, while they wouldn't have any creatures in play after resolving Disenchant, they may still have a fist full of Goblins. Also, if you've only 1 Plague in play, what's to stop them from resolving Ringleader, refilling their hand, and bashing for 1 point of damage?
I like how Tsabo's Decree is an instant and you can play it in reponse to Rishadan Port, which is a great target for your own Wasteland, btw.
On the other hand, I like how E. Plague costs 3 and neuters half their army.
While Negator may kill a turn faster, he comes out a turn later. It's not like Red Death where you can Ritual out that bad boy on Turn one. For the record, I do not like boarding in Flesh Reaver against Red Gro, IGGy Pop, or TES. I think giving your opponent 2 copies of Tendrils of Agony every time you attack is very, very bad. Against Solidarity, Black Gro, and White Gro, go nuts with Flesh ReaverOriginally Posted by freakish777
Mostly I was thinking of Negator against Iggy/TES since it doesn't make their job easier. Yeah, there's no Rit here, but Negator still gets the job done in a timely fashion.
My scenario C) as previously mentioned was some very specific I had in mind (where they've "aggro'd out" their hand).
Personally, while I like the Abyss, it really does need to say "At the beginning of each player's upkeep, he or she sacrifices a creature." This would take care of 'Goose and make it not mostly trash against Thresh. That said, I'm partial to Night of Souls Betrayal, and I'm a fan of redundant spell types against aggressive decks as they generally don't play sweepers. Having a 2 card hardlock against the most popular deck in Legacy seems good to me, instead of 6 mana spells.
Lastly, the talked about white-splash would also give you Meddling Mage out of the board which would probably strengthen your combo matches rediculously.
Night of Soul's betrayal is legendary and costs one more than e.plague, so I don't think that would be too great...I'd much rather run plague. Tsabo's decree is extremely powerful and I think you underestimate the ability of this deck to stall goblins until it has 6 mana, where you just win with one spell.
they haunt minds...
Sugestions:
Thoughtseize and Damnation in the obvious places, Tombstalker as a finisher and maybe a new menber of team man-plan , Bitterblossom could warrant inclusion and could possible be good in the goblins MU (an infinite stream of chump blockers allowing you to stall more effectively into the backbreaking Tsabo's Decree, which wins tribal MUs on it own), Mutavault is powerful enough for roughly 2 slots, and I would presume that more spot removal is warranted due th the advent of a certant 2 mana fattie that seems to be warping/ breaking our metagame...
Interesting: if you had posted this tomorrow, it would have been an exact 1-year necro.
Oh, wait, it's a leap year. Congratulations.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
What a blast from the past! The perfect 1-year necro is sweet.
Mentioning Bitterblossom makes me wonder if this is the deck for the Contamination lock. It shuts off your blue spells, but not your removal or win conditions. Crucible + Factory gives you another way to support Contamination, too.
//11
4x Brainstorm
4x Standstill
3x Intuition
//7
4x Force of Will
3x Counterspell
//7
4x Smother
3x Damnation
//11
3x Bitterblossom
3x Contamination
3x Tombstalker
2x Crucible of Worlds
//24
4x Mishra's Factory
3x Wasteland
4x Polluted Delta
2x Flooded Strand
4x Underground Sea
5x Island
2x Swamp
Intuition and Bitterblossom are begging for Cabal Therapy to be in the deck, but I doubt it would work out very well.
Not having room for Fact or Fiction or Skeletal Scrying sucks, and is probably a mistake.
Contamination is really the only way I can think of to take advantage of running only blue and black in Landstill. Without it, you're going to have a tough time justifying the absence of green and/or white.
Would it be wise to play a deck such as this in a metagame infested with Armaggedon Stax and Solidarity? If not, what control deck would be?
Also, considering the way Legacy in general is shaping up to be, would Nevi's Disk be any good? Considering that everyone is at least mildly prepared for wastelock/ nonbasic hate, would it be wise to remove the Wastelands?
A friend of mine asked me if I could help him ti built a Landstill-kind deck, he plays T1 and only had Volcanics and U Seas, so I proposed him to play UB with just 2-3 Volcanics to include EE usefully. I just copied typical Landstill numbers and redundant amount of answers and helped him to wreck my Thres deck. I don't remember very well, but some rough numbers would look like this:
4 Force of Will
4 Counterspell
3 Spell Snare (he loves the card)
4 Brainstorm
4 Landstill
2 Fact or Fiction
4 Diabolic Edict
2 Chainer's Edict
4 Damnation
2 EE
2 Tombstalker
4 Wasteland
4 Mishra's Factory
6 Fetchies
3 Underground Sea
3 Volcanic Island
3 Island
It was just a quick list. Redundant removal and sweepers are evil necessary, some cards may chnage, edicts can become other removal spells, but he liked those and, actually, Chainer's Edict flashback IS payed. I suggested Ghastly Demise and Smother as other options. I don't know how will it play against other decks, but seemed to have a fair good game against UGw Thresh...
On the other hand, Red splsh makes me think of Burning Wish, which could me nice.
Anyway this is basically a UB list.
We tried to copy the Source, but then we realized we're spanish
If my post results dumb or offensive, it's probably just me miserably failing at being ironic in a foreign language
Seconded. I run 1 Tropical Island in my U/B list for both EE@3 and SB Krosan Grips, and it worked fine for me.
Although I haven't played that deck in months, because once I realized a small splash was necessary to get access to decent artifact/enchantment removal, I could find very little reason not to switch the colours to UWb.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
If you are playing 3 Volcs, have you tried Burning Wish? Grab a Damnation, Edict, Pyroclasm, Duress, etc.
Well, volcanics could have been any other blue dual available. Anyway, I think 2 is safer number than just 1, I know you can simply fetch the third color when needed for EE @3 or anything else, but we may want to use the third color once more and relying in only a single land for it is risky in my opinion.
We tried to copy the Source, but then we realized we're spanish
If my post results dumb or offensive, it's probably just me miserably failing at being ironic in a foreign language
This is what I run so far.
Lands
3 Island
3 Swamp
2 Wasteland
4 Polluted Delta
4 Underground Sea
4 Faerie Conclave
4 Mishra's Factory
Creatures
3 Undead Gladiator
Spells
4 Diabolic Edict
4 Damnation
4 Hymn to Tourach
4 Counterspell
3 Crucible of Worlds
2 Fact or Fiction
2 Duress
3 Stifle
4 Standstill
4 Force of Will
I run Undead Gladiator like U/W Landstill ran Eternal Dragon. Granted I have to discard cards to get him back. The deck packs a little disruption, Creature kill, and counters to get me through the game. My sideboard changes day to day so I won't post it here. I think it is a decent deck and can be tinkered with to make it better.
Stasis! Owning you since Alpha!
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Test
Last edited by The Solution; 04-02-2015 at 06:34 PM.
Is even possible for this deck to get Godhead of Awe + Night of Souls Betrayal as a little combo to shut down aggro? it also enable that we could control the only finisher in the table, doesn't look good?
Test
Last edited by The Solution; 04-02-2015 at 06:33 PM.
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