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Thread: [Discussion] Hulk Flash

  1. #561
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    Re: [Discussion] Hulk Flash

    That is an old Oracle update that was meant to do what you suggest. However the new wording, which was updated very recently, overrides this. It seems they just haven't removed those old Oracle notes.

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    Re: [Discussion] Hulk Flash

    please see the FAQ
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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by Hikeeba! View Post
    That is an old Oracle update that was meant to do what you suggest. However the new wording, which was updated very recently, overrides this. It seems they just haven't removed those old Oracle notes.
    Thank you Hikee.
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    Re: [Discussion] Hulk Flash

    Anyone else find it amusing that this thread already has more posts than the UGW Threshold thread?

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  5. #565
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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by ACME_Myst View Post
    Let's say you're playing the mirror. Even when on your turn, you would play Flash, they play Flash in response, you lose the counterbattle but still have another Flash in hand with 1U open.
    Gut reaction: If you are up to 4 mana, why didn't you try to go off already?

    What you say could be true, but I haven't tested the mirror match, so I really don't know. For all I know, the Disciple kill could be 1000% better in all situations. Until somebody checks it out, I really couldn't say. Considering that the Disciple Hulk deck is plenty good enough to kick the crap out of most anything, I don't think it hurts anybody to brainstorm variations on the deck.

    What I will say is this: If the deck is still legal the next time I get a chance to play, I'll go with whatever combo is the best. I have no unreasonable attachment to the Karmic Guide combo - if Disciple is better, then I'll run it.

    Quote Originally Posted by Tacosnape View Post
    Anyone else find it amusing that this thread already has more posts than the UGW Threshold thread?
    Yes.

  6. #566

    Re: [Discussion] Hulk Flash

    So what is the optimal pre FS builds for the disiple and non disiple version? I have seen a ton of post FS builds but only 1 pre FS build (with summoners egg?) If good ones are already up please direct me to them.

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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by Hikeeba! View Post
    It seems they never remove those old Oracle notes.
    Edited for truth.
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    Re: [Discussion] Hulk Flash

    Summoner's egg is for when you go off with either Karmic Guide or Kikki Jikki in hand, you get egg and feeder imprint the Guide or Kikki Jikki on it sacrifice the egg to put the guy into play and then continue going off.

    On a side note Goblin Chirurgeon could be a decent alternative to benevolent bodyguard against red decks; since you can't give the Guide pro red or Kikki Jikki can't target him.

    Goblin Chirurgeon - R
    Creature - Goblin
    Sacrifice a Goblin: Regenerate target creature.
    0/2

    Vigilant Martyr does the same thing basically but doesn't sound as cool so will exclude him.

    I'm not saying he’s perfect, but no one has come up with a sequence of cards for the Kikki Jikki win condition that is compact and can't be stopped at any point. Including things like Bodyguard and Chirurgeon forces the opponent to understand the deck much better to stop it but neither is perfect.

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    Re: [Discussion] Hulk Flash

    It seems like everyone is missing something. Wizards will NOT change the errata back. It would be too much work for Magic Online. Instead they will just ban Protean Hulk. Perhaps they will even restrict Flash, but they wont fix the errata. Even so, this will PROBABLY happen AFTER the GP. I can forsee the GP being hosed by Hulk Flash, but after that we shouldn't have to worry any more.
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  10. #570
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    Re: [Discussion] Hulk Flash

    Ishan, you are brilliant. Does your mama tell you how smart you are, cuz ya are.

    Legacy has no restricted list.
    Banning Protean Hulk - a 7 mana card - over Flash is well....
    Grrr, do you really think no one has brought this up?

  11. #571
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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by TheInfamousBearAssassin View Post
    You say that now, but watch until you get beat by double Thunderstaff.

    (Unless you have opposing Thunderstaffs omgthunderstaffwars)


    So, question. Why wouldn't you just run the Ravager + Shield Sphere/Phyrexian Walker combo? You never have to pass priority, so you're not exposing yourself to Swords, and even if they Children of Korlis or Gilded Light or some such, you still have an 8/8 on the board they have to deal with (more if you sac Petals to him).
    Why would you play Ravager in the first place? That makes you vulnerable to PithingNeedle, which the 0/0 artifact combo doesn't.
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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by Ihsan View Post
    It seems like everyone is missing something. Wizards will NOT change the errata back. It would be too much work for Magic Online. Instead they will just ban Protean Hulk.
    Don't call people out on 'missing something' when you have no clue about the history of banning cards. Protean Hulk is not the threat and is no threat to the format without Flash. (Sneak Attack? Come the fuck on. Sneak Attack blows.) Flash is a threat to the format without Protean Hulk, although less so. Flash is the broken piece in this deck. Flash will get the ban or nothing will get the ban.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by Finn View Post
    Ishan, you are brilliant. Does your mama tell you how smart you are, cuz ya are.

    Legacy has no restricted list.
    Banning Protean Hulk - a 7 mana card - over Flash is well....
    Grrr, do you really think no one has brought this up?
    Well, they banned Worldgorger Dragon over Dance of the Dead, Animate Dead, Necromancy, and Ambassador Laquatus, so I believe your logic is flawed.

  14. #574
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    Re: [Discussion] Hulk Flash

    Banning Protean Hulk over Flash

    Pros - Let's some kind of Flash/Rector deck get a shot, probably promising but not insane.

    Cons - DCI feels stupid for banning Protean Hulk.

    Meat AND Eggs? Me eat.

    As petty as it sounds, I think Flash is more likely, if only cause they'd feel less silly banning cheap blue instants than enormous green creatures.

    Well, they banned Worldgorger Dragon over Dance of the Dead, Animate Dead, Necromancy, and Ambassador Laquatus, so I believe your logic is flawed.
    They also banned Bazaar and Entomb, which are more anagolous to Flash than the Re-animates or Laquatus.

    So, possibly both, but not just Hulk.
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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by Durahan View Post
    Well, they banned Worldgorger Dragon over Dance of the Dead, Animate Dead, Necromancy, and Ambassador Laquatus, so I believe your logic is flawed.
    They banned Worldgorger Dragon because there's absolutely no chance in hell of a second combo emerging with Animate Dead.

    Flash isn't the same. Flash has tons of other creatures to interact with. We've only scratched on the surface with Protean Hulk.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  16. #576
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    Re: [Discussion] Hulk Flash

    @ Durahan, Yeah, and we can see how much those cards have warped the meta in the ensuing years.

    Think.
    If they left the Dragon, they would have to kill all the animation permanents in the game, and could never print another at a reasonable cost.

    If they leave Flash, they can just get going banning creatures.

    Hulk
    Rector
    Karmic Guide
    etc.
    Whatever, and they can not print this kind of creature ever again.

  17. #577
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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by Tacosnape View Post
    They banned Worldgorger Dragon because there's absolutely no chance in hell of a second combo emerging with Animate Dead.
    Well, except for Reanimating Protean Hulk...

    Flash isn't the same. Flash has tons of other creatures to interact with. We've only scratched on the surface with Protean Hulk.
    Care to back this up? Nobody yet has provided a degenerate alternative to Protean Hulk for Flash combo. The closest anyone has admitted to getting is to suggest Academy Rector into a toolbox of different hoser enchantments.

    I will admit that banning only the Hulk would mean that R&D would always have to be aware of Flash when they design leaves-play creatures.

  18. #578
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    Re: [Discussion] Hulk Flash

    Flash and Karmic guide is the end of the world 2 mana 2 cards instant speed reanimation OMG! The only other really effect besides Hulk that could be broken is the Rector, but its not an instant win although Null Profusion could be scary who knows.

  19. #579
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    Re: [Discussion] Hulk Flash

    Quote Originally Posted by Finn View Post
    If they leave Flash, they can just get going banning creatures.

    Hulk
    Rector
    Karmic Guide
    etc.
    Whatever, and they can not print this kind of creature ever again.
    Hulk -> broken with Flash
    Rector -> useful, but not a verified threat yet
    Karmic Guide -> oh, no Flash = 1U instant reanimator that costs 2 cards in hand!

    Not convinced yet. (but it is probable that Flash + Rector will also restrict what enchantments they can make...)

    EDIT: Not convinced that Hulk isn't ban-worthy, that is. I'm flexible on Flash, if only for future design consideration.

  20. #580
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    Re: [Discussion] Hulk Flash

    You guys are brilliant at parsing words. If you disagree with my meaning, say so, but if you don't like my examples, does it make me wrong? Are you saying Flash is OK? No, I didn't think so.

    Care to back this up? Nobody yet has provided a degenerate alternative to Protean Hulk for Flash combo. The closest anyone has admitted to getting is to suggest Academy Rector into a toolbox of different hoser enchantments.
    I was actually thinking of the new Cheese Stands Alone card and Academy Rector. You could also do Rector with Shield Spheres and company to bring in a great Day of the Dragons. You could possibly fit that into an existing Kobold/Glimpse deck.

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