Page 16 of 310 FirstFirst ... 61213141516171819202666116 ... LastLast
Results 301 to 320 of 6196

Thread: [DTB] Vial Goblins

  1. #301

    Re: [DTB] Vial Goblins

    Yes you are right but kiki AND commander is not bad!? And for me 4 sgc are to much!
    “Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.

  2. #302
    ~Kirei sora no Kuraiyami~

    Join Date

    Jun 2007
    Posts

    201

    Re: [DTB] Vial Goblins

    I thought Engineered Explosives is the reason to run two splashes in Goblins?
    It stops multiple plagues, go around discard after it hits play, and can be used for other stuff besides plague.

    I always run Armageddon in the sideboard too. This card seals game against people who are a little behind. I find it to be really good when combined with ports and wastelands.

  3. #303
    Member
    dlevsApiJ's Avatar
    Join Date

    Aug 2007
    Location

    Netherlands, Tilburg
    Posts

    54

    Re: [DTB] Vial Goblins

    Thanks for the tips :).

    First: i keep playing Kiki, he is better in some situations than SCG, copying Piledriver or Sharpshooter is Very good, and I don't want to play more than 2 SCG's.
    Ray of Revelation is very good, better than the Grip, if he is countered, you can play it the second time, whit in total as much mana as a Korsan Grip, Grip is only better against an active Jitte ore something.
    Engineered Explosives is also a very good card :). But is it good in this deck? Because you play very cheap creatures? Against what decks it is good? Or what cards?

    I think about this SB:
    4 Chalice of the Void
    3 Pyrokinesis
    3 Jotun Grunt
    2/3 Korsan Grip
    2/3 Ray of Revelation
    I dont play the Engineered Explosives, cause i think they arent good in this deck, with al this cheap creatures. And should i play 3 Grips and 2 Ray's ore 2 Grips en 3 Ray's?

    O, and my Mainboard, is that looking good? whit al that cards I only play 3 times? I only play 22 land, and i want to play 23, what should i cut?

    Mvg
    Last edited by dlevsApiJ; 08-18-2007 at 07:06 PM.

  4. #304
    Faerie Godfather

    Join Date

    Jul 2005
    Location

    Finland
    Posts

    1,617

    Re: [DTB] Vial Goblins

    Quote Originally Posted by HdH_Cthulhu View Post
    Yes you are right but kiki AND commander is not bad!? And for me 4 sgc are to much!
    The fact remains that if you want to optimize your chances of winning, Siege-Gang is better. SGC simply does so much nothing else in the deck works for so you need a ready access to it; it also wins stalemates just as well as Kiki while it just happens to trump opposing Kikis (by killing what he's copying in response, then killing the Kiki itself). No, they aren't bad together, but that's what we call 'win more'; a second Siege-Gang should be more than enough to win. If you don't win with 8 Goblins and the ability to shoot them to the face for 2 damage a piece, something is horribly, horribly wrong.

    Engineered Explosives are alright for the following reason:
    -They kill all Empty the Warrens-tokens for measly 2 mana, a good answer to combo.
    -They blow up Engineered Plagues, a slow answer to it, but an answer anyways.
    -They blow up 2-drop creatures from aggro/control like Tarmogoyf, Werebear and company. You only play Piledriver and Tin Street at that point and you draw more cards than your opponent and your guys are expendable, so it's no problem if you lose few of your 2-drops to off two big beasts on the opposing side.

  5. #305
    Member
    dlevsApiJ's Avatar
    Join Date

    Aug 2007
    Location

    Netherlands, Tilburg
    Posts

    54

    Re: [DTB] Vial Goblins

    About the Kiki, that's true, i think 1 Cut the Kiki for my 23th land (the 3th mountain). And the E Explosives, i havent any space for them in the SB, al the other cards are more important...

    Mvg
    *Team Haste!*

  6. #306
    Faerie Godfather

    Join Date

    Jul 2005
    Location

    Finland
    Posts

    1,617

    Re: [DTB] Vial Goblins

    People usually play Explosives in the slot where you've got Jotun Grunts in. I think you should go 3 Rays, 2 Grips if you MD 2-3 artifact kill Goblins. If you have only 1, you'll need 3 Grips to deal with problem artifacts.

  7. #307
    Member
    dlevsApiJ's Avatar
    Join Date

    Aug 2007
    Location

    Netherlands, Tilburg
    Posts

    54

    Re: [DTB] Vial Goblins

    Yes, cause i need 1 Shooter for my meta, i only play 1 anti artifact goblins (I am testing between Hooligan and Tinkerer) and my SB is like 3 Grips and 2 Rays, exactly what you say :).

    But i wont cut the Grunt's very many ******** decks, most tournaments 2 in the T8. And also much decks with LftL. I have played 4 Tournaments with the Grunts, and i was only been paired 1 time Against *****, and no time against decks with LftL (even not in the T8's) but that is coincidence. With the Grunts (and against ***** CotV on 1 and 2) i win it "very easy". Against the Loam decks Tormod's Crypt is better, but i see more ***** in my Meta.. Grunt is also a big Creature...
    But LftL is played more and more, so sometimes if i see more Loam decks on a tournament, i play the Crypt's instead of the Grunt's.

    Mvg
    *Team Haste!*

  8. #308

    Re: [DTB] Vial Goblins

    Given the recent succes of Thresh at the Legacy Championships is it a good idea to run Tormod's Crypt over say something like Pyrostatic Pillar in the SB? Let me know what you guys think.

  9. #309
    Banned
    calosso's Avatar
    Join Date

    Sep 2004
    Location

    fairfax VA
    Posts

    668

    Re: [DTB] Vial Goblins

    Quote Originally Posted by Onphyre View Post
    Given the recent succes of Thresh at the Legacy Championships is it a good idea to run Tormod's Crypt over say something like Pyrostatic Pillar in the SB? Let me know what you guys think.
    No, crypt does nothing vs tarmogoyf. In some cases it makes him even bigger. The only thing crypt does is give nimble mongoose -2/-2.

  10. #310
    hai 2 u
    zulander's Avatar
    Join Date

    Apr 2007
    Location

    SoCal - Anaheim
    Posts

    1,688

    Re: [DTB] Vial Goblins

    The best thing to do is play goblins with the green splash, move the tin-streets to the board and insert 4 tarmogoyf. That is all.
    #mtgfinance follow on twitter: @mtgStaples


    Quote Originally Posted by OBFREELY
    You should all immediately fire emails at the DCI requesting the banning of Tarmogoyf and Golgari Grave-Troll.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    I'm pretty sure I'm not compelled to address your non-argument based simply on the fact that you're obviously borderline retarded.
    Team Brown & Team Unicorn. Does that make me a Brown Unicorn?

  11. #311
    Member
    dlevsApiJ's Avatar
    Join Date

    Aug 2007
    Location

    Netherlands, Tilburg
    Posts

    54

    Re: [DTB] Vial Goblins

    You have no space for 4 of them, you have to cut cards you need..... Most people play 1-2 Tin-Street/Tinkerer, son you have to cut more cards... And you dont want that. You even want to play Tin-Street/Tinkerer.

    Mvg
    *Team Haste!*

  12. #312
    hai 2 u
    zulander's Avatar
    Join Date

    Apr 2007
    Location

    SoCal - Anaheim
    Posts

    1,688

    Re: [DTB] Vial Goblins

    What's the green splash list again? I don't remember all the cards.
    #mtgfinance follow on twitter: @mtgStaples


    Quote Originally Posted by OBFREELY
    You should all immediately fire emails at the DCI requesting the banning of Tarmogoyf and Golgari Grave-Troll.
    Quote Originally Posted by TheInfamousBearAssassin View Post
    I'm pretty sure I'm not compelled to address your non-argument based simply on the fact that you're obviously borderline retarded.
    Team Brown & Team Unicorn. Does that make me a Brown Unicorn?

  13. #313
    Member
    dlevsApiJ's Avatar
    Join Date

    Aug 2007
    Location

    Netherlands, Tilburg
    Posts

    54

    Re: [DTB] Vial Goblins

    There isnt A list, everyone plays with cards that are needed in his/here meta.
    *Team Haste!*

  14. #314
    Member
    Illissius's Avatar
    Join Date

    Nov 2006
    Location

    Hungary
    Posts

    1,607

    Re: [DTB] Vial Goblins

    I have no fewer than four builds I'm kicking around right now -- a straight red version with Tombs and Goons, and Jitte and Price in the side; a white splash for Swords, and Shared Triumph, Chant, Armageddon, Disenchant sideboarded; black for Snuff Out, with Duress and Therapy in the board; and a double splash for black and green, with T.S. Hooligan main, and Explosives, Duress, Therapy, and Snuff in the side. I honestly like all of them, so I'm not sure which is best; it probably depends on the metagame.

    This must be some kind of stupid rogue psychology thing, because I know I had no interest in the deck back when it was good.
    SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
    SummenSaugen: then I flip it over and crush my opponent

  15. #315

    Re: [DTB] Vial Goblins

    Here is my current list. It's doing really well lately.

    3 Bloodstained Mire
    3 Wooded Foothills
    4 Wasteland
    4 Rishadan Port
    3 Mountain
    2 Plateau
    1 Sacred Foundry

    4 Goblin Lackey
    4 Goblin Pilerdriver
    4 Goblin Matron
    4 Goblin Warchief
    4 Gempalm Incinerator
    4 Goblin Ringleader
    3 Mogg Fanatic
    2 Siege-Gang Commander
    1 Kiki-Jiki
    1 Goblin Pyromancer
    1 Goblin King
    1 Goblin Sharpshooter

    4 Aether Vial
    3 Swords to Plowshare

    SB:
    3 Disenchant
    3 Engineered Explosives
    3 Pyrokinesis
    3 Pyrostatic Pillar
    3 Armageddon


    Critique away!

  16. #316
    Member
    Illissius's Avatar
    Join Date

    Nov 2006
    Location

    Hungary
    Posts

    1,607

    Re: [DTB] Vial Goblins

    I wouldn't cut a Fanatic, with Cephalid Breakfast and Ichorid running around these days.
    SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
    SummenSaugen: then I flip it over and crush my opponent

  17. #317
    Member
    dlevsApiJ's Avatar
    Join Date

    Aug 2007
    Location

    Netherlands, Tilburg
    Posts

    54

    Re: [DTB] Vial Goblins

    4 Fanatics is enough i think, i play 3 of them, but there also isnt much room for a 4th.

    If i where you, i should cut
    1 Kiki-Jiki
    1 Goblin Pyromancer
    1 Goblin King
    for 3 lands, cause you play 4 ports and 4 wasteland, you need more color mana.

    Mvg
    *Team Haste!*

  18. #318
    is selling his Underground Seas.
    Tacosnape's Avatar
    Join Date

    May 2006
    Location

    Birmingham, AL
    Posts

    3,148

    Re: [DTB] Vial Goblins

    I think it's inaccurate to say Crypt does -nothing- against Tarmogoyf. It can often end up with a net of -1/-1 or -2/-2 to the Goyf, especially when you consider that a lot of times they're going to Force your Vial so you'll have an artifact in your yard anyway. Not that this is terribly amazing or worth the slot, but just saying. On occasion it'll bring that bad boy within Incinerator range.

    Crypt becomes a decent board-in against some versions of Threshold that have a third threat that has Threshold beyond Mongoose or Goyf, be it Werebear or Fledgling Dragon. I certainly don't think it's worth it to run Crypt strictly for Threshold, but if you have them, it may be worth bringing them in. It's worth noting that Crypt is strong against both Cephalid Breakfast and Ichorid, and as such, a few Crypts would have been pretty damn solid against that Gencon T8.

    (And don't be a moron and tell me Crypt doesn't hurt Ichorid. It does. It just doesn't singlehandedly shut the deck down. So what if they can restart the engine? You're still going to take 20+ cards out with the Crypt. Combined with the Mogg Fanatic, Ichorid becomes a cakewalk.)

    Quote Originally Posted by zulander View Post
    What's the green splash list again? I don't remember all the cards.
    The maindeck looks something like this, usually:

    23 Land, including 6-8 fetches, 4 Taiga, 3-5 Mountain, 6-8 Port/Wasteland, and sometimes a Volcanic Island or Badlands (But not a Plateau*) for Engineered Explosives.
    4 Aether Vial
    33 Goblins, including the main 28 (4 Lackey/Fanatic/Piledriver/Warchief/Matron/Ringleader/Incinerator), then 2/3 or 3/2 on Hooligan and Siege-Gang Commander.

    The board then usually involves combinations of the following cards:

    Pyrokinesis
    Chalice of the Void
    Pyrostatic Pillar
    Engineered Explosives
    Krosan Grip
    Tranquil Domain
    Tormod's Crypt
    Pithing Needle
    REB/Pyroblast

    *(Not a Plateau, because Volcanic Island and Badlands give you the option of impersonating another deck to try and lure a misplay out of your opponent if you lack a 1-drop. Volcanic impersonates UGR Threshold, Badlands impersonates Red Death.)

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  19. #319
    Faerie Godfather

    Join Date

    Jul 2005
    Location

    Finland
    Posts

    1,617

    Re: [DTB] Vial Goblins

    How about Planar Void in the black-splash versions? It'd hit Tarmo hard and also hose all those stupid Ichorids and Ceph Breakfast-builds (while not being THE most effective against Life from the Loam due to 'cycle in response', Life itself is a sorcery and it'll still RFG the lands so the card will soon run out of fuel). It'd also annihilate the Threshold-creatures. That or Jotun Grunt seem like the best alternatives as far as grave hate is concerned.

  20. #320

    Re: [DTB] Vial Goblins

    So my SB right now is:

    x4 Pyrokinesis
    x4 Chalice of the Void
    x4 Krosan Grip
    x3 ?

    Either Pyrostatic Pillar, Tormods Crypt, or REB? What would be best for the general meta game?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)