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Thread: [OLD] UGr Threshold

  1. #621
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    Re: [DTB] UGr Thresh

    Quote Originally Posted by BoardinCharlie View Post
    Question for all...

    With the upcoming popularity of cephalid breakfast does anyone think that Burning Tree Shaman is going to be put into the side board to answer the nomad triggers? It's slow, but it would make a better threat slot than dragon in this match up?
    Not just for that reason, but BTS is a solid beat. He does not require 2 Red like Fledging, which with all the Wastelands and Stifles running around will be more difficult to maintain. Unlike Fledging, you don't have to have Threshold to take advantage of him. As you as already pointed out, his drawback can be used as a boon in certain scenarios.
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    Re: [DTB] UGr Thresh

    I don't think he'll be that beneficial in thresh. Each fetch will now cause 2 points of life loss, each top activation will cause life loss, and every wasteland effect will cause a point of life loss. I don't know if he's worth it in comparison to the dragon either. Dragon flies, and most likely you'll have threshold by the time he comes down, and he finishes games.

    As for the breakfast matchup I think pithing needles and maybe echoing trouth out of the board is a bit better than BTS.
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  3. #623
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    Re: [DTB] UGr Thresh

    Quote Originally Posted by zulander View Post
    I don't think he'll be that beneficial in thresh. Each fetch will now cause 2 points of life loss, each top activation will cause life loss, and every wasteland effect will cause a point of life loss. I don't know if he's worth it in comparison to the dragon either. Dragon flies, and most likely you'll have threshold by the time he comes down, and he finishes games.

    As for the breakfast matchup I think pithing needles and maybe echoing trouth out of the board is a bit better than BTS.
    Each fetch, but you can't cast him until you have 3 lands. I don't believe that is a concern. As for Top, not everyone plays Top/CB. The people that do will be taking damage for each peek. Again, like I stated before this is where his drawback is actually beneficial.
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  4. #624
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    Re: [DTB] UGr Thresh

    Quote Originally Posted by kabal View Post
    Each fetch, but you can't cast him until you have 3 lands. I don't believe that is a concern. As for Top, not everyone plays Top/CB. The people that do will be taking damage for each peek. Again, like I stated before this is where his drawback is actually beneficial.
    If your not playing CB/Top so you can play BTS you are beating yourself over the head for no apparent reason. Post board CB is one of the best strategies in magic right now.
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    Re: [DTB] UGr Thresh

    Quote Originally Posted by Happy Gilmore View Post
    If your not playing CB/Top so you can play BTS you are beating yourself over the head for no apparent reason. Post board CB is one of the best strategies in magic right now.
    I never said that is why to play BTS, but Top/CB isn't good in all meta. Sometimes a more balanced board is appropriate.
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  6. #626
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    Re: [DTB] UGr Thresh

    Quote Originally Posted by Happy Gilmore View Post
    If your not playing CB/Top so you can play BTS you are beating yourself over the head for no apparent reason. Post board CB is one of the best strategies in magic right now.
    Not exactley.

    I posted "my" list some time ago and I was shouted at for running BTS.
    Now people are trying to run NQGr with counterbalance, but I can't really agree with that somehow, even though a counterbalanced build with Sea Drake looks exotic.

    But I think BTS is nuts atm., especially now that Counterbalance-SDT and Landstill got their hypes.

    This is currently the most popular build in Germany since Baseruption also became a competitive mainstream deck. And NQGr should be the right call against Baseruption:


    // Lands
    2 [RAV] Island (1)
    3 [ON] Flooded Strand
    4 [ON] Polluted Delta
    4 [B] Tropical Island
    4 [B] Volcanic Island

    // Creatures
    3 [GP] Burning-Tree Shaman
    4 [OD] Nimble Mongoose
    4 [FUT] Tarmogoyf

    // Spells
    4 [MM] Brainstorm
    4 [NE] Daze
    4 [AL] Force of Will
    4 [AP] Fire/Ice
    2 [GP] Repeal
    4 [OD] Predict
    4 [IA] Portent
    4 [A] Lightning Bolt
    2 [FD] Vedalken Shackles

    It doesn't run Counterspell or Pithing Needle because you won't have any problems against Wasteland when you play the cantrips well.
    And Counterspell is not very flexible.

    BTS jams the Counter-Top Engine and makes it suck. And he also does some extra damage against Landstill. He's independant from Threshold and has got CC3, so he's usually out-of-range for Counterbalances.

    I also think that build fullfills the concept of being a "tempo-deck" the best. You got Ice, Repeal and vedalken Shackles to influence the damage race, BTS as a solid beater AND extra-damage source and Burn.
    Running Counterbalance means that you completley give up the concept of the tempo deck.

    @zulander and everyone: only completley stupid people run SDT and BTS at the same time!

    And if you play it right Fetchlands won't cause that much damage. Anf even if 1 fetchland costs you 2 Life, so what? it will also cause 2 Damage everytime the opponent fetches. Plus, you control BTS. So you will deal more damage to your opponent than 1 fetchland deals to you.
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  7. #627
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    Re: [DTB] UGr Thresh

    Ughhhhhh, Think is actually named Ponder and it is actually a sorcery. Back to the cantrip base debate, eh? Think vs Portent vs Serum Visions. Ready, Set, Go!

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  8. #628
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    Re: [DTB] UGr Thresh

    I like Ponder. It's Sorcery, so it won't cause a disadvantage concering Tarmogoyf's P/T.

    A lot of people play Portent because they prefer to play controlish, gaining lots more CQ. Others play Serum Visions because it's a full cantrip, draws solutions right when it's played and then generates a littlebit CQ because of Scry.

    So, wrapping up:

    Portent: "controlish", digs up to 5 cards until the next mainphase, can be abused for "tutoring" Bunrspells or Fatties. Slower because it's a slow-trip.

    Serum Visions: more aggressive, supports the aggro-strategy better because it's a real cantrip. Generates less cardquality. Digs only up to 4 cards until the next mainphase.

    Ponder: Also digs up to 5 card until the next upkeep, can be played controlish as well as aggressive, depending on the situation.
    IMO the perfect mix between Portent and Serum Visions.

    Ponder is the perfect mix between the positive things of Serum Visions and Portent.

    So, my taste: Brainstorm > Ponder > Portent > Serum Visions
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  9. #629
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    Re: [DTB] UGr Thresh

    Kronicler: are you sure? As far as I can tell, it's still a point of contention. I'm not sure why the partial spoiler has it as a sorcery. The discussion begins around #186.
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  10. #630
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    Re: [DTB] UGr Thresh

    Quote Originally Posted by Kronicler View Post
    Ughhhhhh, Think is actually named Ponder and it is actually a sorcery. Back to the cantrip base debate, eh? Think vs Portent vs Serum Visions. Ready, Set, Go!

    Kronicler
    It's not going to be a three-way debate. At the very least, Ponder replaces Portent in the Serum Visions vs. Portent debate. Portent's "mess with your opponent's library" effect doesn't come up often enough to outweigh the benefit of drawing a card immediately. Really, I don't think there's much to debate anymore. Ponder lets you look at the top 3 cards and draw the best one immediately? Or shuffle them away if they suck? Yes, please.
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  11. #631
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    Re: [DTB] UGr Thresh

    Actually I'm not 100% sure, but I think they got an actual (aka official) translation from the magazine and that's where they got the name Ponder and the fact it is a sorcery. This could be wrong of course, so no one start building / breaking apart decks based on this fact.

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  12. #632
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    Re: [DTB] UGr Thresh

    Quote Originally Posted by Adan View Post
    Not exactley.

    BTS jams the Counter-Top Engine and makes it suck. And he also does some extra damage against Landstill. He's independant from Threshold and has got CC3, so he's usually out-of-range for Counterbalances.
    Your going to have to explain how BTS makes the Counter-Top plan suck. If you think taking a single point of damage to counter a spell of yours "sucks" then I really don't understand. And if your trying to race to get creatures into play before top comes down. I.e. Tarmogoyf on turn two and BTS on turn three you are going to be running right into a crap ton of Dazes and countermagic. Essentially you are not running Top or CB in order to support BTS. This makes TES, Belcher, Cephalid Breakfast, burn, and many other matchups worse for it. If your going to run anything other than Dragon you might as well run nothing at all. CB addresses more matchups then BTS could ever hope to effect.
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    Looks like Team Unicorn has about sixteen coming to this.

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  13. #633
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    Re: [DTB] UGr Thresh

    Quote Originally Posted by Happy Gilmore View Post
    Your going to have to explain how BTS makes the Counter-Top plan suck. If you think taking a single point of damage to counter a spell of yours "sucks" then I really don't understand. And if your trying to race to get creatures into play before top comes down. I.e. Tarmogoyf on turn two and BTS on turn three you are going to be running right into a crap ton of Dazes and countermagic. Essentially you are not running Top or CB in order to support BTS. This makes TES, Belcher, Cephalid Breakfast, burn, and many other matchups worse for it. If your going to run anything other than Dragon you might as well run nothing at all. CB addresses more matchups then BTS could ever hope to effect.
    You should really play something else than Threshold if you are are really that stupid playing 2nd turn Goyf or 3rd Turn BTS right into Daze.

    BTS is good against Counterbalance-Top, because:

    - He pings everytime your opponent uses SDT
    - He is CC3, so he won't be countered by Counterbalance

    That are 2 good reasons to run BTS. He's even a faster beater than Fledling Dragon. And do you think you won't play into Countermagic when dropping Fledgling Dragon??? You could play into countermagic with almost EVERYTHING, so that argument is just...stupid, sorry.

    And why should I play CB and Top to support BTS?! SDT+BTS? I think you really missed something.

    And TES and Belcher are matchup you usually lose to g1, but g2 and 3 are safe for you. So what? Fledling Dragon is also too slow.

    Cephalid Breakfast is already a positive matchup. And BTS is also good against Breakfast (just in case you don't know why: Aether Vial, Normads and Shaman en-Kor).

    And Burndecks...well, you can simply race them because BTS is also a fast beater.

    The main problem I got with counterbalance is that the deck itself will become a aggro-control with a nod to control, so running Counterbalance AND SDT means a higher permanentcount. The higher the permanentcount is, the worse Mimble Mongeese gets because you will get Threshold later than usually.
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  14. #634

    Re: [DTB] UGr Thresh

    I don't suppose Thresh decks can use Troll Ascetic can they?

  15. #635
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    Re: [DTB] UGr Thresh

    Quote Originally Posted by DragoFireheart View Post
    I don't suppose Thresh decks can use Troll Ascetic can they?
    Too heavy green and the cost is high for only a 3/2.

  16. #636
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    Re: [DTB] UGr Thresh

    I tried it before Tarmogoyf was printed. Playing Troll Ascetic isn't a problem; keeping 1G open to have it survive through combat or mass sweepers is.
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  17. #637
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    Re: [DTB] UGr Thresh

    Quote Originally Posted by DragoFireheart View Post
    I don't suppose Thresh decks can use Troll Ascetic can they?
    I don't like the GG in the casting cost; its activated ability slows down the "use your mana to either cantrip, respond (Stifle, Spell Snare, etc.), burn/tap (Bolt, Fire/Ice), cast a creature, etc." plan, so I don't like it. From my point of view, it kind of goes the opposite direction of playing undercosted creatures with low cc cantrip and control spells to gain an advantage.

    EDIT: Guess I typed slower than Jak and Nihil ;)

  18. #638
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    Re: [DTB] UGr Thresh

    Try Burning Tree Shaman. I think he's wicked underplayed in America. Germany has been smashing with him for a couple years now. Seems like a nice way to mess with Nomad en Kors.
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  19. #639
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    Re: [DTB] UGr Thresh

    Quote Originally Posted by Adan View Post
    BTS is good against Counterbalance-Top, because:

    - He pings everytime your opponent uses SDT
    - He is CC3, so he won't be countered by Counterbalance
    -Assuming he isn't handled, he'll ping the other Thresh player maybe 5-6 times total. Unless you're playing against a compulsive Topper. Even with Counterbalance, there's really only a few spells you need to stop in the mirror.
    -Except they're usually bringing in Grips to combat SDT/CB if they think you're boarding it in. Meaning it's not hard to stick one on top and then Balance your Shaman.


    And Burndecks...well, you can simply race them because BTS is also a fast beater.
    If a fast beater for you is a 3/4 with an entirely useless ability in that matchup, then sure. Go-go 3/4 beats.

    The main problem I got with counterbalance is that the deck itself will become a aggro-control with a nod to control, so running Counterbalance AND SDT means a higher permanentcount. The higher the permanentcount is, the worse Mimble Mongeese gets because you will get Threshold later than usually.
    Except you're also playing Tarmogoyf, counterspells, and cantrips. I've yet to have a problem with Goose not getting big with the engine in play. I'm all for a higher permanent count (2 cards...) if it means I lock my opponent out of the game. As to SDT/CB, I'll quote Lam Phan:

    Top/CB will be in all winning Threshold decks. Games two and three will just be a race to see who gets their combo down first.
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  20. #640
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    Re: [DTB] UGr Thresh

    Aight guys, I usually wouldn't posts jank suggestions like this but I just have to. I was looking the P3K when I came upon what looks like a pretty strong card for threshold: Strategic Planning

    It's kinda like impulse, but it puts the cards into your graveyard instead! So.... get the best card out of the top 3.... and add 3 cards to your graveyard? Seems good.

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