Magus is not an auto-play in the non land-denial versions.
The only decks he hurts bad enough to completely cripple in one shot are UGW Threshold (Not UGR, due to burn), and Landstill. Either of these decks can Force him on turn one. Threshold can Daze him or just ride the Tarmogoyf they have to Victory. Landstill scoffs at him, as Landstill just leaves its mana untapped and floats the appropriate color mana to STP/Edict/Whatever him. Or, if Landstill's got a Deed down, Magus is irrelevant.
On top of that, Dragon Stompy maindecks anywhere from 4-8 boardsweepers that kill Magus of the Moon. Rolling Earthquake is an auto 4-of, and recent versions are packing Pyroclasm as well (Though maindecking the Clasm is a metagame call.)
EDIT: Also, interestingly enough, I've gone back to running Bloodrock Cyclops over Sulfur Elemental in the Quake/Clasm maindeck version. He synergizes much better. Although if you aren't maindecking Clasm, Sulfur's by far better.
Eww Cyclops. But I guess it is the best replacement. I really did not like Sulfur Elemental. So I guess he would be good to run as a 3 of and bump Raiders up to 4.
Is rolling earthquake really that much better then just plain old regular earthquake? Is there anything it doesn't destroy that would really make the game much harder for you?
I'm interested in building the deck, but not interested enough to pay 200$ for 4 cards...
Yeah same here. But Rolling Earthquake can take down creatures like mystic enforcer, exalted angel, sea drake, and serendib efreet. Earthquake is what I am using as a replacement.
Card worth testing: Grinning Ignus. Just a 2/2 dork, but the built-in Ritual effect lets it fuel fatties and big Earthquakes while saving itself from sweepers. Returning itself to hand is also nice for feeding Razormane Masticore, if you draw a better card.
Has anyone tried it? I painfully learned that it cannot supplant Seething Song, but in a man slot it was pretty good.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
It's significantly better than Earthquake, as you'll learn the first time you play against any deck that packs flyers, whether it's Sea Drake, Hypnotic Specter, or what. However, the deck still functions with Earthquake.
Grinning Ignus is pretty bad. Its body is tiny, and it only counts as acceleration when split between two turns. Its bounce effect is only sorcery speed, also. If you're worried about fuelling Razormane Masticore, the original threat the deck ran was Squee, Goblin Nabob, which was also useful due to its ability to carry equipment and recur endlessly from your own Quakes and against Control. Plus Squee lets you go Hellbent while still paying for the Razormane.
For the most part, however, I just wouldn't worry about it.
So what would a good SB be? In a meta with a lot of Aggro-control like Countersliveers and thresh. Some Landstill. Not much combo, but there is some belcher and then it is just a bunch of random crap. So here is what I have thought of.
4 Winter Orb
4 Magus of the Moon
4 Trinisphere
3 Null Rod
Any other ideas?
I'd say that Trinisphere is the best bet as it will cripple decks relying on cheap spells [like storm decks].
I also have an idea for dragon stompy. It's crappy but what the hell.![]()
>>>Mana<<<
10 Mountain
4 Ancient Tomb
4 City of Traitors
4 Chrome Mox
4 Seething Song
4 Simian Spirit Guide
>>>Creatures<<<
4 Dragon Whelp
3 Two-Headed Dragon
3 Shivan Dragon
4 Rakdos Pit Dragon
4 Furance Whelp
>>>Spells<<<
4 Chalice of the Void
4 Earthquake
4 Trinisphere
Dragons won't work. The may look and sound cool, but you might as well play good creatures, like arc slogger.
My meta is full of Ichorid and Death and Taxes, would Mogg Fanatic in be worth running main deck? I would run them in place of Sulpher Elemental, who is resoundingly bad against Death and Taxes.
Fanatic and Chalice don't mix. For that matter, neither do Fanatic and Ancient Tomb.
To beat Death&Taxes, pack the usual Arc-Slogger + Razormane Masticore combo. Both of these are a serious threat to D&T, especially the former, and especially when protected by Chalice@1. If you have Pyrokinesis in the SB (and you probably should) that one is nice too, since it tends to catch them with their pants down in response to a Karakas or Stonecloaker.
To beat Ichorid combo... well, that's a bit tougher. The stone nuts would be Shard Phoenix: instant-speed Pyroclasm + Bridge removal in one package... but you need to draw the acceleration to get it out by turn 2. I've also spotted Pyrohemia in Tao's list, which is almost as effective and with a wider range of use, but suffers from the same expensiveness problem. Other than that, I'd just go with 4 Tormod's Crypt plus some number of EE in the SB (to deal with defensive Needles, also useful for zombie tokens).
An interesting choice would be Ensnaring Bridge, since Ichorid would deck itself first; but the card would be useless in pretty much every other matchup... unless you want to pack super secret tech Char-Rumbler ;)
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
I forgot about Chalice completely. I usually sideboard Crypt regardless of what I'm playing.
I'll try Shard Phoenix, I've been wanting to shove that somewhere ever since I got the promo version.
If big people stompy becomes a problem, I would totally side Bridge and Char Rumbler.
EDIT: After second thought, Sulpher Elemental kills Mangara and makes everything that isn't vulnerable to Pyroclasm, sans Silver Knight, kill able. My only other anwser to Serra Avenger is Flametongue.
Has anyone been developing this deck? I have been trying to get a good list together. Anyways, the list I have been working on...
Lands
4 Ancient Tomb
4 City of Traitors
10 Mountain
Accel
4 Chrome Mox
4 Seething Song
Creatures
4 Arc Slogger
4 Gathan Raiders
4 Rakdos Pit Dragon
2 Bloodrock Cyclops
3 FtK
Spells
4 Chalice of the Void
4 Pyroclasm
4 Earthquake
Equipment
3 Umezawa's Jitte
2 Sword of Fire and Ice
SB
4 Winter Orb
4 Magus of the Moon
7 - I am not sure about this. I really want some GY hate, so I have been working with 4 Leyline and 3 Serum Powder. I just fealt Crypt to be subpar and an uncounterable card is just good. The other use would have been 4 Trinisphere and 3 Crypt. I like Trini a lot, so I would love to fit it in the board. Sadly, I then have less room for GY hate. Thoughts?
Oh, are there any lists for Full Slogger?
i think theres some better replacements for bloodrock cyclops we aren't talking about a 10th edition sealed deck or draft. sulfur elemental could be used although a bit werid you could even thoses char random but i think its better then the cyclops
Maybe we need to splash another color?
Cyclops is used because it's a 3/3 for three. It has the best power out put and the important toughness of three to survive Pyroclasm and Earthquake for two.
Sulpher Elemental has a toughness of only two, making your Pyroclasms and Earthquakes less advantageous for you.I don't think another colour brings enough to the table to warrant weakening the mana base, Chrome Mox, and Seething Song.
Green brings Goyf and maybe Call of the Herd.
White doesn't bring much to the three drop.
Blue's got nothing.
Black has Negator.
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