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Thread: [Deck] Burn

  1. #701
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    Re: [Deck] Burn

    What SB did you use?
    “THROUGH me you pass into the city of woe, through me you pass into eternal pain, Through me among the people lost for aye.
    Justice the founder of my fabric moved, to rear me was the task of Power divine, Supremest Wisdom, and primeval Love.
    Before me things create were none, save things Eternal, and eternal I endure.
    All hope abandon, ye who enter here.” - Inferno

  2. #702

    Re: [Deck] Burn

    Quote Originally Posted by k u j a View Post
    ..i did horribly bad...
    Details. What match-ups killed you?

  3. #703

    Re: [Deck] Burn

    I played against Mono Black LD and discard and i got killed by NETHER VOID??? Wasn't expecting that. Slowed me down enough for nantuko beats. Then i got a bye and just quit ^^. I played a little with the deck and it felt fine i just had some bad luck that one match with the void. I didnt do that bad...

  4. #704
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    Re: [Deck] Burn

    I don't understand, because I always did very good against discard. Also, since my meta runs some discard, I always pack Guerrila Tatics in my SB.
    “THROUGH me you pass into the city of woe, through me you pass into eternal pain, Through me among the people lost for aye.
    Justice the founder of my fabric moved, to rear me was the task of Power divine, Supremest Wisdom, and primeval Love.
    Before me things create were none, save things Eternal, and eternal I endure.
    All hope abandon, ye who enter here.” - Inferno

  5. #705
    ~Kirei sora no Kuraiyami~

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    Re: [Deck] Burn

    Quote Originally Posted by k u j a View Post
    I played against Mono Black LD and discard and i got killed by NETHER VOID??? Wasn't expecting that. Slowed me down enough for nantuko beats. Then i got a bye and just quit ^^. I played a little with the deck and it felt fine i just had some bad luck that one match with the void. I didnt do that bad...
    Nether Void is a bit unexpected, but yea, Chill-like effects can slow down a burn deck quite a bit. The few times I took Burn to the tournment, I lost to Chill-like effects completely everytime.

  6. #706

    Re: [Deck] Burn

    This is a list I have been playing with. Nothing that notable, except that I play Shock over Fanatic. I play fork, so god forbid this should happen, I could fork the shock. Also, it has a much higher probability to deal 2 dmg than the Fanatic. If it has to, it can answer whatever the Fanatic could.

    I run the fork as my two of, because it is almost always a 2 for 4 or at least an Incinerate. I respect the ankh too, but I feel much more comfortable with the fork in this slot.

    Deck

    Creatures

    4 x Mogg Fanatic

    Burn

    4 x Chain Lightning
    4 x Incinerate
    4 x Lava Spike
    4 x Lightning Bolt
    4 x Magma Jet
    4 x Price of Progress
    4 x Rift Bolt
    4 x Fireblast
    3 x Flamebreak
    2 x Fork

    Mana

    17 x Mountains
    2 x Barbarian Rings

    Sideboard
    1 x Flamebreak
    2 x Pyroblast
    4 x Pyrostatic Pillar
    2 x Red Elemental Blast
    3 x Sulfuric Vortex
    3 x Shattering Spree
    Last edited by LordEvilTeaCup; 10-06-2007 at 01:06 AM. Reason: cuz I was silly

  7. #707
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    Re: [Deck] Burn

    I like your build but think you might want to run Mogg Fanatic. His biggest role is to block that big creature beating your face. Fanatic is more of a delay tactic than it is a burn spell or an attacking creature. I have tested this deck a lot and have found the fanatics to be a good choice. They have saved my ass many times.
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  8. #708
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    Re: [Deck] Burn

    Also note that Mogg Fanatic is your only way of shutting off an active Bridge from Below against Ichorid.

  9. #709

    Re: [Deck] Burn

    Quote Originally Posted by Sacearuse View Post
    I like your build but think you might want to run Mogg Fanatic. His biggest role is to block that big creature beating your face. Fanatic is more of a delay tactic than it is a burn spell or an attacking creature. I have tested this deck a lot and have found the fanatics to be a good choice. They have saved my ass many times.
    It is nice to stop a rampaging Gofy for one turn and you will get one damage out of the deal. Also, the little detail of stopping opponent's bridges totally slipped my mind. There goes my attempt to be innovative lol. I didn't see really anything in Lorywn that would go in this deck either. Needle Drop is close, but just not good enough. But whatever! Burn will always be a blast to play even if WotC are mean and cruel and don't throw cards are way.

  10. #710
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    Re: [Deck] Burn

    Burn's also a lot more viable now that people are playing Thoughtseize.

    But not running Mogg Fanatic? Come on. He's the best anti-combo card red -has- right now, in addition to a time-staller, fast beater, and an all-but-guaranteed 1 to the face (I mean, okay, sure, they -might- Stifle it.)

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  11. #711

    Re: [Deck] Burn

    Quote Originally Posted by Tacosnape View Post
    Burn's also a lot more viable now that people are playing Thoughtseize.

    But not running Mogg Fanatic? Come on. He's the best anti-combo card red -has- right now, in addition to a time-staller, fast beater, and an all-but-guaranteed 1 to the face (I mean, okay, sure, they -might- Stifle it.)
    I would stifle your mogg... because chances are there wouldn't be anything else to stifle in a burn deck.

    In any case Mogg is too cool to take out of this deck. I think it's going to be awhile before we get any cards that can optimize this deck without changing the entire theme of it.

  12. #712
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    Re: [Deck] Burn

    Quote Originally Posted by DragoFireheart View Post
    In any case Mogg is too cool to take out of this deck. I think it's going to be awhile before we get any cards that can optimize this deck without changing the entire theme of it.
    The only thing that would replace Mogg Fanatic is another spell that deals 3 damage to target player.
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  13. #713

    Re: [Deck] Burn

    Quote Originally Posted by Tacosnape View Post
    Burn's also a lot more viable now that people are playing Thoughtseize.

    But not running Mogg Fanatic? Come on. He's the best anti-combo card red -has- right now, in addition to a time-staller, fast beater, and an all-but-guaranteed 1 to the face (I mean, okay, sure, they -might- Stifle it.)
    Ha ha ha, yes it was a bout of silliness on my part. This is why I love the Source. Its like that slap in the face you always need, but never get. Man, I would be one lost soul without it...

  14. #714
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    Re: [Deck] Burn

    So I have thrown Burn on the preverbial back burner, I think I have someone else to pilot it for a tourny of two though. I want to try and run the Bauble/Bauble/Street Wraith verison, ashould I run 8 Baubles (Urza's & Mishura's) or should I run 4 x Bauble, 4 x Street Wraith?
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  15. #715
    The Courage Wolf
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    Re: [Deck] Burn

    I don't like straight up burn. I think the deck needs some lasting power. I had a friend play burn with Slith Firewalkers, Grim Lavamancers, Mogg Fanatic, and I think Jackal Pups. I had another friend run Mishra's Factory and Flame Rift(with Glacial Chasm...wtf?)

    Burn is fun, fast and can put so much pressure down against combo that they can't successfully go off. But a single COP: Red makes you cry(that's why my friend had Mishra's.

  16. #716
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    Re: [Deck] Burn

    Quote Originally Posted by chokin View Post
    I don't like straight up burn. I think the deck needs some lasting power. I had a friend play burn with Slith Firewalkers, Grim Lavamancers, Mogg Fanatic, and I think Jackal Pups. I had another friend run Mishra's Factory and Flame Rift(with Glacial Chasm...wtf?)

    Burn is fun, fast and can put so much pressure down against combo that they can't successfully go off. But a single COP: Red makes you cry(that's why my friend had Mishra's.
    Ok the deck you described is called Sligh, not burn and second, no one plays COP red any more. Of cource I said the same thing about chill and ran into that at the last event. COP red is a bitch if it hits. This deck is fast enough and packs enough burn to race a COP red.

    I have played burn in the last 3 big legacy events I have played in, went 3-2, 4-2, and 3-2. Burn is a very vialable deck, it is easy to play, cheap to build and very fast. I can consistently win on turn 3 or 4 pre-board and depending on the match up, turn 4-5 or 5-6 post-board.

    With the exception of my one loss to goblins, a match up I normally auto win, all of my losses were close and most came to good draws from the board. I have only lost one game 1 in the 6 losses I have had with this deck. I would say that 10 - 6 is not to bad for a deck that has " no lasting power ", especially in the very tough Syracuse meta game.
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  17. #717
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    Re: [Deck] Burn

    Ok, for the last time (yeah right...) CoP: Red is not hard for Burn to beat. You have to know what you are doing and play well. It doesn't come online until turn 3, when they are around 10 life. Most decks playing CoP's have non-basics, meaning a long game makes a resolved PoP gold. You just have to play it right.

    Kronicler can attest to this, CoP:Red never saved him against me. Pulse of the Fields has had my number a few times, but CoP has never stopped me from winning a game. Chill on the other hand... that's why I had to stop playing it at locals.
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    Quote Originally Posted by nitewolf9 View Post
    I personally like spell snare against 2 cc spells, but it really isn't good against spells that aren't 2 cc. With engineered explosives, it is a good card to have against non-land permanents with converted mana cost equal to what you set the explosives to, but it doesn't hit those that have differing cc. Plus, engineered explosives has sunburst.
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    Quote Originally Posted by Mister Agent View Post
    For some odd reason, I find shackles to be superb against creature oriented decks. Of course, the logic behind it is the sooner you can play and activate shackles the better. Although, shackles definitely has it's late game uses as well. It basically counts as a threat and a removal spell simultaneously which is relevant against "not quite shroud" creatures. Also, you should really be running a playset of engineered plagues against merfolks. They can dismantle tribal decks so run more of them.
    -I don't think this one was a joke...

  18. #718

    Re: [Deck] Burn

    Quote Originally Posted by bigbear102 View Post
    Ok, for the last time (yeah right...) CoP: Red is not hard for Burn to beat. You have to know what you are doing and play well. It doesn't come online until turn 3, when they are around 10 life. Most decks playing CoP's have non-basics, meaning a long game makes a resolved PoP gold. You just have to play it right.

    Kronicler can attest to this, CoP:Red never saved him against me. Pulse of the Fields has had my number a few times, but CoP has never stopped me from winning a game. Chill on the other hand... that's why I had to stop playing it at locals.
    Which is yet another reason to main-deck a Sulfuric Vortex or two.

    I'm telling you guys, fit those into your burn decks and you will be amazed at how they can turn around games. It puts a clock on any sort of Control deck, it prevents life gain and puts a hell of a lot of pressure on your opponent. If you suspect that your opponent will be siding in enchantment destruction side out the Vortexs for something else, giving them more dead cards

    Also @ Comments about adding creatures: burn uses so many burn spells because.

    1: It's a burn deck.

    2: Burn spells will kill faster than creatures.

    3: By using more creatures you will be giving your opponent the chance to use his dead cards. One big favor in burn is the virtual card advantage.

  19. #719

    Re: [Deck] Burn

    Quote Originally Posted by DragoFireheart View Post
    Which is yet another reason to main-deck a Sulfuric Vortex or two.

    I'm telling you guys, fit those into your burn decks and you will be amazed at how they can turn around games. It puts a clock on any sort of Control deck, it prevents life gain and puts a hell of a lot of pressure on your opponent. If you suspect that your opponent will be siding in enchantment destruction side out the Vortexs for something else, giving them more dead cards

    Also @ Comments about adding creatures: burn uses so many burn spells because.

    1: It's a burn deck.

    2: Burn spells will kill faster than creatures.

    3: By using more creatures you will be giving your opponent the chance to use his dead cards. One big favor in burn is the virtual card advantage.

    I maindeck a Vortex and have a PoP in my board for my local meta, due to my janky meta and PoP being dead too many times. For a major tourney of course you would want 4 x PoP mainboarded so what would suggest to take out to? I was thinking maybe one Flamebreak to the SB and one Vortex out, but I am not sure. Anyway, in my janky meta at least... that one Vortex somehow shows up all the time and wins me the game.

  20. #720

    Re: [Deck] Burn

    Quote Originally Posted by LordEvilTeaCup View Post
    I maindeck a Vortex and have a PoP in my board for my local meta, due to my janky meta and PoP being dead too many times. For a major tourney of course you would want 4 x PoP mainboarded so what would suggest to take out to? I was thinking maybe one Flamebreak to the SB and one Vortex out, but I am not sure. Anyway, in my janky meta at least... that one Vortex somehow shows up all the time and wins me the game.
    For a card to take out, I would take out the Chains of Plasma. You want to keep the Flamebreaks/Vortexs maindecked until game two where you then can decide if you need more Flamebreaks/Vortexs or need something else.

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