Page 5 of 43 FirstFirst 12345678915 ... LastLast
Results 81 to 100 of 853

Thread: [Deck] Goyf Sligh

  1. #81
    EPIC awesomeness
    bigbear102's Avatar
    Join Date

    Mar 2004
    Location

    Baldwinsville/Oswego, NY
    Posts

    962

    Re: [DTW] Goyf Sligh

    On the name issue, the reason it is Goyf sligh is because it didn't make DTB as RGbeats, or any other name for that matter. Goyf made the deck good enough to make top 8's again, so that's why it's goyf slight. Deal with it.

    Watcher: I can agree w/ the no magma jet, but no pop in this meta is just wrong. It wins games when you draw it. 43 land, landstill, and several other decks are auto-wins when you drop it.

    I haven't tested Dryad/no dryad yet, but preliminary i would say that it is pretty fragile, but at the same time i don't think i would play lavamancer either.
    EPIC Syndicate

    Quote Originally Posted by nitewolf9 View Post
    I personally like spell snare against 2 cc spells, but it really isn't good against spells that aren't 2 cc. With engineered explosives, it is a good card to have against non-land permanents with converted mana cost equal to what you set the explosives to, but it doesn't hit those that have differing cc. Plus, engineered explosives has sunburst.
    -My hero

    Quote Originally Posted by Mister Agent View Post
    For some odd reason, I find shackles to be superb against creature oriented decks. Of course, the logic behind it is the sooner you can play and activate shackles the better. Although, shackles definitely has it's late game uses as well. It basically counts as a threat and a removal spell simultaneously which is relevant against "not quite shroud" creatures. Also, you should really be running a playset of engineered plagues against merfolks. They can dismantle tribal decks so run more of them.
    -I don't think this one was a joke...

  2. #82
    Affinity and Beyond!
    kabal's Avatar
    Join Date

    Sep 2005
    Location

    GA
    Posts

    482

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Watcher487 View Post
    Ok, let me intro my theory for how I did over the weekend. Quirion Dryad was always, ALWAYS dropped turn 2 if I had that option. While, yes it's the weakest card off of a top deck, but it tested the waters and let me follow it with pressure like Goyf. I would rather have Dryad eat a plow than have a Goyf eat one, when I'm trying to win. And if my opponent wan't going to do anything about it, all of the cheap, but effective burn I run should make it a bigger threat than Goyf.

    If you notice I'm not running any 2cc+ burn spells, this was a very key thing to making Dryad better. While yeah Price and Jet are amazing in thier owe right here, I would rather send more pressure than fix my top decks here.
    What about Vinelasher Kudzu and possible Life of the Loam
    "Good, bad, I'm the guy with the gun." --Ash

  3. #83
    Do I look like a guy with a plan?
    Wallace's Avatar
    Join Date

    Apr 2007
    Location

    East Syracuse, NY
    Posts

    1,234

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by kabal View Post
    What about Vinelasher Kudzu and possible Life of the Loam
    No! Vinelasher is even more fragile than Dryad and won't grow nearly as fast.
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  4. #84

    Re: [DTW] Goyf Sligh

    lava spike? needle drop? really? I feel like magma jet is way better than both of those cards. magma jet helps prevent you from topdecking a dryad at a bad time or drawing your second fireblast that you may/may not be able to caste.

    Also no grim lavamancer? grim is so good in this deck as you have plenty of burn to keep him fed. At the very least he ensures that you will always win any goyf fights.

    keldon marauders seems like an interesting card and might be worth looking at.

    here is my deck list right now


    Lands

    4x Taiga
    3x Mountain
    2x Stomping ground
    4x Wasteland
    4x Bloodstained Mire
    4x Wooded Foothills

    Creatures

    4x Mogg Fanatic
    4x Grim Lavamancer
    4x Kird Ape
    4x Tarmogoyf
    4x Quirion dryad/ Tin Street Hooligan/ Wild Mongrel/ keldon marauders/Scab clan Mauler

    Spells

    4x Lightning bolt
    4x Chain lightning
    4x Seal of Fire
    4x Magma Jet
    3x Fireblast

    Side Board

    4x Krosan Grip
    4x tormod's crypt
    4x Pyrostatic Pillar
    3x Engineered Explosives

    I really like wasteland in this deck and i have found the slight disruption that it provides to be very valuable against combo as well as control decks. Turn 1 kird ape followed by another 1 cost guy and a wasteland gives you a huge amount of tempo. While this may be irrelevant, in the mirror wasteland seems good.


    I'm testing out a couple of different creatures to replace dryad in this deck. Right now i favor wild mongrel as he's solid on his own and can help force through damage and speed up your clock. Also he can discard to surprise pump goyf which can be relevant on occasion.

  5. #85
    Do I look like a guy with a plan?
    Wallace's Avatar
    Join Date

    Apr 2007
    Location

    East Syracuse, NY
    Posts

    1,234

    Re: [DTW] Goyf Sligh

    Ok, what is everyone's problem with Lava Spike? Do you know how many times I drew a Lava Spike and wished it was something else? NEVER! Spike is three damage to the face, the fact that it can't damage creatures is irrelevant. Most of the Lightning Bolts I draw are just instant speed Spikes, rarely if ever do you point any of your burn spells at a creature. Goblin Lacky is the only creature I burned out all day, and that was in the top 8. So stop hateing on Lava Spike, its a fine burn spell and does exactly what it was designed to do, 3 to the face!!!

    @ aisman132000

    That list is ok but you really only need 18 land. Wasteland is really not needed and will really hurt your mana base. Running 21 land you will find youself drawing 4 and 5 land a game, when you really only need 2-3. Magma Jet is ok but is not needed, if you want a spell run incinerate because it does 3 damage. I really like the 18 creature/24 Burn/18 land build, give it a try, you will like it too.
    Last edited by Wallace; 11-05-2007 at 11:11 PM. Reason: I can't type
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  6. #86
    The King of Lockjobs
    Peter_Rotten's Avatar
    Join Date

    Oct 2003
    Location

    Middle of Nowhere, NY
    Posts

    1,214

    Re: [DTW] Goyf Sligh

    KeldoM is a beast in Type 2. Never forget to have him do his "job" - and it's a big job. That job is to deal 5 damage. That being said and done, I'm not so sure how realiably he can accomplish that job in Legacy, which is such a creature hating format.
    Quote Originally Posted by Cavius The Great View Post
    Germany seems to find me influential. Have you ever Googled "Nourishing Lich"?
    Quote Originally Posted by Nihil Credo View Post
    No, Peter_Rotten, you are the problems.

  7. #87
    ~Kirei sora no Kuraiyami~

    Join Date

    Jun 2007
    Posts

    201

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Sacearuse View Post
    That list is ok but you really only need 18 land. Wasteland is really not needed and will really hurt your mana base. Running 21 land you will find youself drawing 4 and 5 land a game, when you really only need 2-3. Magma Jet is ok but is not needed, if you want a spell run incinerate because it does 3 damage. I really like the 18 creature/24 Burn/18 land build, give it a try, you will like it too.
    But for the same mana, Price of Progress can win you the game against nonbasic land users. o_O

    It would seem like Price of Progress is a nice choice here... compared to maybe Lava Spike or Incinerate.

  8. #88
    Do I look like a guy with a plan?
    Wallace's Avatar
    Join Date

    Apr 2007
    Location

    East Syracuse, NY
    Posts

    1,234

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by ClearSkies View Post
    But for the same mana, Price of Progress can win you the game against nonbasic land users. o_O

    It would seem like Price of Progress is a nice choice here... compared to maybe Lava Spike or Incinerate.

    I play POP and Lava Spike, I know how good POP is. I did 14 on the 3rd turn against 43lands and it won me 3 out of 4 games at TMLO III. Price is not in question here.
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  9. #89
    Sweet Sixteenth
    Happy Gilmore's Avatar
    Join Date

    Jul 2004
    Location

    Fairfax City, VA
    Posts

    1,497

    Re: [DTW] Goyf Sligh

    Without a splash I cannot see this deck winning consistently against combo. That is my A#1 qualm with this strategy. Alot has been said about the Black splash but why not white?


    19 Lands

    5 Mountain
    4 Wooded Foothills
    4 Windswept Heath
    4 Taiga
    1 Savannah
    1 Plateau

    18 Creatures

    4 Grim Lavamancer
    4 Tarmogoyf
    4 Mogg Fanatic
    4 Quiron Dryad
    2 Kird Ape

    Spells: 23

    3 Fireblast
    4 Lightning Bolt
    4 Chain Lightning
    3 Seal of Fire
    3 Lava Dart
    3 Magma Jet
    3 Reckless Charge

    SB:
    4 Orim's Chant
    4 Pyrostatic Pillar
    4 Krosan Grip
    3 Ancient Grudge (Why has no one included this amazing card? It rapes chalice agro which this deck loses hard core to.)


    With the Black Splash I could actually see including Thoughtseize main deck, to both address combo and CB/Top.
    Quote Originally Posted by Krieger View Post
    Quote Originally Posted by Getsickanddie View Post
    Quote Originally Posted by Parcher View Post
    Looks like Team Unicorn has about sixteen coming to this.

    What's the term for a plural group of Unicorns? Y'know, like a murder of crows. Well that's what's on it's way.
    ******s?
    While this is close it's still wrong. Every one knows it's an orgy of unicorns.
    Team Unicorn is too hetero for me.
    TeaM NOVA for life.

  10. #90
    Member
    from Cairo's Avatar
    Join Date

    Mar 2007
    Location

    RI
    Posts

    1,093

    Re: [DTW] Goyf Sligh

    I still think Price of Progress is greater than Thoughtseize and Dark Confidant... Not to mention that 3 color opens you up to the Thresh builds running Wasteland + Stifle. The deck has pretty solid threat density to begin with so while drawing two cards a turn is busted as hell, it's not like the deck is in a horrible spot in top deck mode cause most of it's non-land is burn.

  11. #91
    EPIC awesomeness
    bigbear102's Avatar
    Join Date

    Mar 2004
    Location

    Baldwinsville/Oswego, NY
    Posts

    962

    Re: [DTW] Goyf Sligh

    A white splash isn't good in this deck because it has to be reactive. You don't want to sit on the white mana when you could be burning people. With discard you throw it out there whenever and then continue your strategy. White makes you play reactively which this deck does not want to do.
    EPIC Syndicate

    Quote Originally Posted by nitewolf9 View Post
    I personally like spell snare against 2 cc spells, but it really isn't good against spells that aren't 2 cc. With engineered explosives, it is a good card to have against non-land permanents with converted mana cost equal to what you set the explosives to, but it doesn't hit those that have differing cc. Plus, engineered explosives has sunburst.
    -My hero

    Quote Originally Posted by Mister Agent View Post
    For some odd reason, I find shackles to be superb against creature oriented decks. Of course, the logic behind it is the sooner you can play and activate shackles the better. Although, shackles definitely has it's late game uses as well. It basically counts as a threat and a removal spell simultaneously which is relevant against "not quite shroud" creatures. Also, you should really be running a playset of engineered plagues against merfolks. They can dismantle tribal decks so run more of them.
    -I don't think this one was a joke...

  12. #92
    Member

    Join Date

    Nov 2005
    Location

    Germany
    Posts

    358

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Peter_Rotten View Post
    KeldoM is a beast in Type 2. Never forget to have him do his "job" - and it's a big job. That job is to deal 5 damage. That being said and done, I'm not so sure how realiably he can accomplish that job in Legacy, which is such a creature hating format.
    Is this a problem? If he chumps a 'Goyf and prevents a few weenies from joining in for a turn, he pulls his weight in the damage race.
    1r: draw out a Bolt, deal 2 damage to target player is also not exactly horrible.
    I consider him to be the best thing I don't actually run at the moment.

  13. #93
    Do I look like a guy with a plan?
    Wallace's Avatar
    Join Date

    Apr 2007
    Location

    East Syracuse, NY
    Posts

    1,234

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Iranon View Post
    Is this a problem? If he chumps a 'Goyf and prevents a few weenies from joining in for a turn, he pulls his weight in the damage race.
    1r: draw out a Bolt, deal 2 damage to target player is also not exactly horrible.
    I consider him to be the best thing I don't actually run at the moment.
    While I agree Keldon Marauders is a good man, I don't think he belongs in this deck. I watched Watcher487 pilot his Goyf Sligh deck and he runs KM's, they were nice if he drew them on turn 2 but after that they just ok. I think this is the same reason this deck doesn't run Spark Elemental.
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  14. #94

    Re: [DTW] Goyf Sligh

    I've been testing and wondered if anyone else thinks that 4 grim lavamancers is too much? (I see a couple of lists running 3 instead).

    Also, Has anyone ran into major problems with counterbalance lately? I say this because there are more and more thresh decks and other decks that have it in the mainboard, and if not, it almost always is in the sideboard. This card OWNS our deck.

    Magma Jet has been pretty hot for me in testing. How about everyone else? Also, 1-2 Final Fortune has been pretty righteous.

  15. #95
    The King of Lockjobs
    Peter_Rotten's Avatar
    Join Date

    Oct 2003
    Location

    Middle of Nowhere, NY
    Posts

    1,214

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by lukatron2 View Post
    Also, Has anyone ran into major problems with counterbalance lately? I say this because there are more and more thresh decks and other decks that have it in the mainboard, and if not, it almost always is in the sideboard. This card OWNS our deck.
    Quote Originally Posted by Me from page 1
    Mandatory SB Cards
    Krosan Grip – You must have a way to deal CounterTop and Jitte. I’d run Naturlize but it doesn’t have Split Second, now does it?
    Once again, I'll promote Grip as a mandatory addition to the SB.
    Quote Originally Posted by Cavius The Great View Post
    Germany seems to find me influential. Have you ever Googled "Nourishing Lich"?
    Quote Originally Posted by Nihil Credo View Post
    No, Peter_Rotten, you are the problems.

  16. #96

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Peter_Rotten View Post
    Once again, I'll promote Grip as a mandatory addition to the SB.
    No question there, I ALWAYS have 3 to 4 Krosan Grip in the SB, But what I'm asking is if anyone has had a big problem with Counterbalance game 1, or just not drawing into a Grip on games 2 & 3.

  17. #97

    Re: [DTW] Goyf Sligh

    I think Krosan Grip is pretty much our best/only answer to Counterbalance. The only alternative would be to play more expensive spells (which is obviously a bad call) or maybe also play EE in the sb which i and i believe volt advocate.

    As far as lavamancer is concerned he is an automatic 4 of in my book. Honestly i can't understand why you would only play three. On his own he's a great threat that if let unchecked is good for 4-6 per game, clears blockers, and ensures you win every goyf fight. the downside is he's fragile which is why you should play 4 because the first one is usually answered.

    A card that i'm testing out and others have mentioned before is lava dart. In my testing 4 lava dart and 3 fireblast has not put too much strain on the mana base with 18 lands and i have never failed to flashback lava dart or cast fireblast when i wanted to. Lava dart is obviously amazing with dryad but also one lava dart pretty much means that you'll win all of the goyf fights for the game. It seems good to me.

  18. #98
    Do I look like a guy with a plan?
    Wallace's Avatar
    Join Date

    Apr 2007
    Location

    East Syracuse, NY
    Posts

    1,234

    Re: [DTW] Goyf Sligh

    I have cut Lavamancer to 3 in my build. I am tiard of drawing 2 or 3 of them and sitting on 2 or 3 1/1 for . I played through counterbalance on 3 diff. occasions, its tough but still winable. You really need to time your spells right, bait them to tap out then Drop a Goyf or a Big Price of Progress ftw. One match I was down to my last turn and my opponent had CB out, he was forced to tap out on his turn with a mystery card on top of his libary. I am holding 2 x Price of progress and he was at 12 w/ 3 non-basics out. I Price of Progressed him out when he fliped a land w/ the Counterbalance. I run 2 x Grip and 2 x Seal of Primordium in the board. iam thinking of running Hullbreach but don'y know yet.
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  19. #99
    The King of Lockjobs
    Peter_Rotten's Avatar
    Join Date

    Oct 2003
    Location

    Middle of Nowhere, NY
    Posts

    1,214

    Re: [DTW] Goyf Sligh

    Hullbreach is a friggin' sorcery, isn't it? I'd hate to deal with that. I want my Art/Enchant destruction to be intant speed. And, btw, uncounterable.
    Quote Originally Posted by Cavius The Great View Post
    Germany seems to find me influential. Have you ever Googled "Nourishing Lich"?
    Quote Originally Posted by Nihil Credo View Post
    No, Peter_Rotten, you are the problems.

  20. #100
    Do I look like a guy with a plan?
    Wallace's Avatar
    Join Date

    Apr 2007
    Location

    East Syracuse, NY
    Posts

    1,234

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Peter_Rotten View Post
    Hullbreach is a friggin' sorcery, isn't it? I'd hate to deal with that. I want my Art/Enchant destruction to be intant speed. And, btw, uncounterable.
    I would still run Grip, I was talking about Hullbreach in place of Seal. Trust me I know that grip is the nuts.
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)