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Thread: [Deck] Goyf Sligh

  1. #101
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    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Sacearuse View Post
    I have cut Lavamancer to 3 in my build. I am tiard of drawing 2 or 3 of them and sitting on 2 or 3 1/1 for . I played through counterbalance on 3 diff. occasions, its tough but still winable. You really need to time your spells right, bait them to tap out then Drop a Goyf or a Big Price of Progress ftw. One match I was down to my last turn and my opponent had CB out, he was forced to tap out on his turn with a mystery card on top of his libary. I am holding 2 x Price of progress and he was at 12 w/ 3 non-basics out. I Price of Progressed him out when he fliped a land w/ the Counterbalance. I run 2 x Grip and 2 x Seal of Primordium in the board. iam thinking of running Hullbreach but don'y know yet.
    Heres the thing a straight counterbalance you can get through, but if they team that up with a Top that = gfg. A good player will never tap out and just sit on mana till he has enough to drop a threat with mana left for the top. This is a becoming a real problem as more thresh builds are running the combo main instead of in the board so game one you won't have grip to save your ass.

  2. #102
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    Re: [DTW] Goyf Sligh

    So I am looking at my build for This weekend and need to find a replacement for Dryad. I think I am going to go with Nimble Mongoose, I think he will be an inprovment over Dryad. I play 8 fetch's and sould have no problem hitting threshhold. The only thing I worrie about is the interaction of Goose and Lavamancer, so Iguess my question is do I go with Goose and Kird Ape or Lavamancer and Kird Ape? Is there another Creature I can use insted of Ape, I really want to run Lavamancer so if I can avoid cutting him, that would be great.
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  3. #103

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Sacearuse View Post
    So I am looking at my build for This weekend and need to find a replacement for Dryad. I think I am going to go with Nimble Mongoose, I think he will be an inprovment over Dryad. I play 8 fetch's and sould have no problem hitting threshhold. The only thing I worrie about is the interaction of Goose and Lavamancer, so Iguess my question is do I go with Goose and Kird Ape or Lavamancer and Kird Ape? Is there another Creature I can use insted of Ape, I really want to run Lavamancer so if I can avoid cutting him, that would be great.
    You could run Slith Firewalker. He has the potential to get huge and burn to clear the way for him. Geese are great in the sense that they cant be targeted, but they take time to get big, and when they do, they are only a 3/3 which isn't too hard to take out. Like people are going to say, the object of this deck is to win as fast as possible, and Geese don't do a good job of this. Also many people advocate Lavamancers as a VERY important part of the deck and Geese with Mancers=Really crappy...Firewalkers are what used to be ran along with dryad before goyf was printed. Personally I think Dryad (with lava darts) is the way to go. Firewalkers are pretty badass too though. It would be interesting to see how they do in place of dryad.

  4. #104
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    Re: [DTW] Goyf Sligh

    @lukatron2

    If you look back a few posts you will see that I am not running Lava Dart and I am looking for a replacement for Dryad. Firewalker seems ok and I will test it.
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  5. #105

    Re: [DTW] Goyf Sligh

    go with lavamancer and kird ape. in this deck nimble mongoose won't hit threshold till turn 4 at the earliest. Also it obviously has terrible synergy with grim lavamancer. kird ape lets you apply early pressure and he's a solid beater. Honestly i can't believe that some people don't play him.

  6. #106

    Re: [DTW] Goyf Sligh

    What about Rogue Elephant. Obviously not an excellent turn one play, but since you aren't running 8 sacrifice mountain effects, and the deck runs on 1-2 lands, i think you can spare the forest(taiga).

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    Re: [DTW] Goyf Sligh

    Quote Originally Posted by k u j a View Post
    What about Rogue Elephant. Obviously not an excellent turn one play, but since you aren't running 8 sacrifice mountain effects, and the deck runs on 1-2 lands, i think you can spare the forest(taiga).
    Bad idea simply because I am only running 4 green sources. I am running 4 fireblasts so I do need some land on the table. Elephant = Bad Idea
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    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  8. #108

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Sacearuse View Post
    @lukatron2

    If you look back a few posts you will see that I am not running Lava Dart and I am looking for a replacement for Dryad.
    I know you aren't, I was sorta trying to hint that the reason why you may have been so unimpressed by Dryad was the fact that you aren't running lava dart. you should test Lava Dart with dryad before you make the cut. It's a flexible burn spell which just happens to add like tons of synergy and makes her like 10x better.

    Anyhow let us know how Firewalker works out if you don't test lava dart w/dryad. ohh yea and I say lavamancer with kird ape.

    On another note, has anyone considered Fork in the sb or main?
    Last edited by lukatron2; 11-08-2007 at 05:52 PM.

  9. #109

    Re: [DTW] Goyf Sligh

    fork is an interesting card but what match up would you need fork for? i don't think its really worth a spot in my opinion.

    Oh yeah i second the lava dart with dryad.

  10. #110

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Sacearuse
    "So I am looking at my build for This weekend and need to find a replacement for Dryad. I think I am going to go with Nimble Mongoose, I think he will be an inprovment over Dryad. I play 8 fetch's and sould have no problem hitting threshhold. The only thing I worrie about is the interaction of Goose and Lavamancer, so Iguess my question is do I go with Goose and Kird Ape or Lavamancer and Kird Ape? Is there another Creature I can use insted of Ape, I really want to run Lavamancer so if I can avoid cutting him, that would be great."
    - you could use wild mongrels (pumps & dodges protection creatures) or blood knights (1st strike & stp proof) =]

    - also, blood knight plus burn can sometimes bring down a big creature =]
    Last edited by Jander78; 11-08-2007 at 12:26 PM. Reason: Added quote tags.

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    Re: [DTW] Goyf Sligh

    Quote Originally Posted by enemyofarsenic View Post
    Originally Posted by Sacearuse "So I am looking at my build for This weekend and need to find a replacement for Dryad. I think I am going to go with Nimble Mongoose, I think he will be an inprovment over Dryad. I play 8 fetch's and sould have no problem hitting threshhold. The only thing I worrie about is the interaction of Goose and Lavamancer, so Iguess my question is do I go with Goose and Kird Ape or Lavamancer and Kird Ape? Is there another Creature I can use insted of Ape, I really want to run Lavamancer so if I can avoid cutting him, that would be great."

    - you could use wild mongrels (pumps & dodges protection creatures) or blood knights (1st strike & stp proof) =]

    - also, blood knight plus burn can sometimes bring down a big creature =]
    I really don't worrie about Blood Knight in my meta and Mongrel is a horrible choice due to the fact that I rarly if ever have more than one card in my hand. When I do have a card in my hand it's most likly a Fireblast and I don't want to pitch that to Mongrel.
    Last edited by Wallace; 11-08-2007 at 03:47 PM.
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  12. #112

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by aisman132000 View Post
    fork is an interesting card but what match up would you need fork for? i don't think its really worth a spot in my opinion.
    Some things I was considering when thinking about fork were:

    Pros:
    Its versatile: It copies fireblast/PoP or other burn spells for only RR
    It can act as a counterspell against control or aggro/control

    Cons:
    Its dead by itself
    it costs RR

    I'm not sure if it should be included or not but I just wanted to bring it up for testing and to see what you guys think cause it seems really good and is very versatile/ has a relatively cheap cost.

    On another note, I think blood knight or slith firewalker are the two best after dryad

  13. #113
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    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Sacearuse View Post
    Mongrel is a whorable choice


    I think that Blood Knight is pretty good here because he's able to take down Goyf when combined with Instant speed burn.
    Slith Firewalker has a higher potential damage output, but he also has to have a cleared path which is not always a given, especially when played on T2.

  14. #114
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    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Barook View Post


    I think that Blood Knight is pretty good here because he's able to take down Goyf when combined with Instant speed burn.
    Slith Firewalker has a higher potential damage output, but he also has to have a cleared path which is not always a given, especially when played on T2.
    I may just go with Blood Knight, STP = Bad vs. Blood Knight. STP is big in my meta, a 2/2 for is ntb. The other choice I have is Tin Street, I had to scoop it up twice, to Chalice for 1.
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  15. #115

    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Sacearuse View Post
    I may just go with Blood Knight, STP = Bad vs. Blood Knight. STP is big in my meta, a 2/2 for is ntb. The other choice I have is Tin Street, I had to scoop it up twice to Chalice for 1.
    I played a full set of tin streets in my R/G beats one tournament and I was really impressed on how many occasions it swung the game in my favor...It solves a lot of big problems this deck can have (challice, jitte) and can give you a fighting chance against stax in some cases.

  16. #116
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    Re: [DTW] Goyf Sligh

    Quote Originally Posted by Barook View Post
    Slith Firewalker has a higher potential damage output, but he also has to have a cleared path which is not always a given, especially when played on T2.
    When I played Firewalker, I noticed two things
    1. If the board isn't clear on Turn 2 for it to hit, that means the deck that you're playing against is a good match-up for you.
    2. In games where it hits on Turn 2, Firewalker is a godsend.

    Back when my Dryad Sligh had a "growth" theme to it with both Dryad and Firewalker, it was great at applying tons of pressure. I think if you're replacing Dryads, you'll want to check Slith out first.
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  17. #117

    Re: [DTW] Goyf Sligh

    Is it safe to say that everyone agrees that this deck should play 20 creatures? it seems as though that 16 of those are pretty set in stone being mogg fanatic, grim lavamancer, tarmogoyf and kird ape (but i could be wrong). If so it might be useful to list out possible creatures for the last 4 slots.

    Quirion Dryad

    Pros: if left unchecked will become a huge threat

    Cons: its still a 1/1 for two and an awful top deck

    Wild mongrel

    Pros: 2/2 with a great ability. Useful for through damage and can pitch dead fireblasts and extra land for more damage.

    Cons: Obviously he's not great when you have a grip full of gas

    Scab-Clan Mauler

    Pros: the only watchwolf that r/g can play. He's really not that hard to set up especially if you're playing seal of fire.

    Cons: like dryad he's a potential 1/1 for two top deck

    Tin Street Hooligan

    Pros: a decent beater and he can break vials, jittes and all kinds of good stuff

    Cons: When i play with this guy i never know if i should play him to add pressure to the board or save him so he can break something

    Blood Knight

    Pros: Pro white, first strike. fights white splash threshold decks pretty well, if you get two of these guys in play they pretty much can't attack profitably.

    Cons: he'll never do anything else than beat down. In matchups where his pro white doesn't matter he's really mediocre,

    Slith Firewalker

    Pros: Your burn can keep the way clear for him and he'll continue to get bigger and bigger.

    Cons: he's still a pretty bad top deck. also this format can handle a 1/1 for 1 so i'm not so sure 1/1 for two is that good.

    Keldon Marauders

    Pros: 3/3 for two, this guy is pretty much a burn spell.

    Cons: Just not sure this guy is good enough for legacy. two mana for five damage seems awesome but he has to get there first.

    these are all the creatures that i could realisticly see playing. I guess you could play dark confidant but personally i'm not a fan of it. i don't think you want to stretch the mana base and i'm not sure if its worth it. any thoughts?

  18. #118
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    Re: [DTW] Goyf Sligh

    Couldn't we up the count on fetches?? Wooded and Heath + a good amount of Mountains and a little less Forests??

    Something like:

    4 Wooded
    4 Heath
    4 Taiga
    4 Mountain
    3 Forest

    And then drop in 4 Magus of the Moon?? It seems like a REALLY strong beater. And it's a MUST remove spell vs. alot of decks.
    Furthermore I think PoP is mandatory. It's the best "dome-damage" spell in Legacy!

    Just a thought..
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  19. #119
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    Re: [DTW] Goyf Sligh

    Quote Originally Posted by aisman132000 View Post

    Wild mongrel

    Pros: 2/2 with a great ability. Useful for through damage and can pitch dead fireblasts and extra land for more damage.

    Cons: Obviously he's not great when you have a grip full of gas


    Slith Firewalker

    Pros: Your burn can keep the way clear for him and he'll continue to get bigger and bigger.

    Cons: he's still a pretty bad top deck. also this format can handle a 1/1 for 1 so i'm not so sure 1/1 for two is that good.
    On your example for Mongrel, why not just play the lands and Fireblasts instead of discarding to Mongrel? The whole purpose of the deck is to have not-dead cards all the time (hence why I find Lava Spikes iffy), so including Mongrel is kind of taking the deck to a wrong direction.

    As for Firewalker, I can't count the times when I have my opponent at 1 when he clears my board with me having exhausted all the cards in hand... And then topdecking Slith to get that last point FTW... So it's not a bad topdeck at all. It grabs the game for you early if left unchecked (which would certainly be since they're aiming for your Goyfs most of the time) and can grab the win for you late game after both players exhausted their hands. And besides, the format isn't even afraid of a 2/3 for 1 anymore, so your "con" of it being a 1/1 that the format can handle is pretty moot.

    Quote Originally Posted by Seregrauko
    Couldn't we up the count on fetches?? Wooded and Heath + a good amount of Mountains and a little less Forests??

    Something like:

    4 Wooded
    4 Heath
    4 Taiga
    4 Mountain
    3 Forest

    And then drop in 4 Magus of the Moon?? It seems like a REALLY strong beater. And it's a MUST remove spell vs. alot of decks.
    It's a REALLY strong disruption piece, not a beater. If the deck didn't require such a low land-count itself, it would at least deserve testing. I think it's better in R/G mid-range aggro (e.g. Zilla Stompy) and in Red Chalice Aggro (e.g. Dragon Stompy) than in lightning quick Sligh.
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  20. #120
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    Re: [DTW] Goyf Sligh

    As for Firewalker, I can't count the times when I have my opponent at 1 when he clears my board with me having exhausted all the cards in hand... And then topdecking Slith to get that last point FTW... So it's not a bad topdeck at all. It grabs the game for you early if left unchecked (which would certainly be since they're aiming for your Goyfs most of the time) and can grab the win for you late game after both players exhausted their hands. And besides, the format isn't even afraid of a 2/3 for 1 anymore, so your "con" of it being a 1/1 that the format can handle is pretty moot.
    I don't understand why slith firewalker is better than Quirion Dryad. Of course it has haste and you can deal one entra damage FTW, but besides that, Quirion will grow more easily, of course you can clear the way so Firewalker can hit and THEN grow, but I feel it's better to send damage to the opponent, feed the dryad and THEN attack.

    I feel that Keldon Marauders will be a simillar topdeck, dealing that damage, and probable dealing 3 next turn, and then one more...

    Just some thoughts, I'm not an expert...
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