You're correct, I misread the card. I thought it was when it goes to the yard. That does make him a little bit better even if he goes farming, as he's nearly a Lightning Helix, but I still think he's a valid contender for that slot.
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The main reason why I run the mauraders is due to Thresh. They trade with Mongeese, knocks Tarmo down a few pegs or just gives the opponent an axe. All this and they deal 2 damage. If they was stuff killing it or they counter it, it's stuff not going to Tarmo. While it's true, I'm more of a controlish player when it comes to the deck (I'm so used to playing burn against Landstill). Mauraders can really be cut throat and easily turn a match around. Other than that, I need to work on my board and hopefully find something to get around Angel Staxx.
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I was looking for Tin Street for the board earlier but even Shattering Spree would have been better so it could have gotten around the chalices. I know Steve played one Seal of Primordium in his sideboard to compliment Krosan Grip and feed goyf, so that's another possibility.
In all honesty though, I do think I fear Chalice a little more than Trini. Trini I can at least still cast threats through until I can find my spell to kill it.. Chalice, without removal in hand, leaves me weak and unable to do anything except die.
Team Albany: What's Legacy?
You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.
Honestly, I prefer Meltdown when it comes to matters such at these. If you are lucky enough to have 4 lands against Stax, Meltdown sweeps away Chalice, Trini, Crucible, Moxen, Bridge, and any other cards that happen to be around. Since Stax tends to love to play as many of its permanents as possible, especially in the case Ensnaring Bridge, Meltdown often hits more cards for the same mana as Shattering Spree.
Question: How does Goyf Sligh fare against Threshold? Obviously, this depends on the how both decks are constructed. What versions of Goyf Sligh do best against Thresh?
Goyf Sligh normally win before Thresh can get going. I play a more burn than creatures and the creatures I do play are all good sized. I don't have a problem with Mongoose and werebear can be dealt with by Goyf. If you run into counter Top then the match become a little more difficult though.
As far as dealing with Trinisphere, Thorn of Amithist or Chalice, Shattering Spree is your card. I run 3x Spree, 2x Seal of Prim., and 2x Krosan Grip in my board, as long as you don't run into any of said artifact's main board, you should be ok.
Hi i'm new to this board. I read this threat coz I was informing myself about the possebilitys of R/G in Legecy. I've not testet any R/G Deck yet, but i wonderd if Skyshroud War Beast is i good adition in this case? Of corse i'm not sure - as i said of have close to 0 experience with R/G. In the early game it'll possible not make an impact as a firewalker, but in topdeck mode it can become verry big.
I'm not seeing how you can compare the two here. Shattering Spree is awesome. Meltdown sucks. At least in this deck. Meltdown is mana intesive. This deck runs almost no draw and as few lands as possible as it curves out at a whopping 2. Even if you manage to ramp up to four mana against Stax (and you WON'T) generally 17/18 land we run produces red mana, so you could still blow up 4 artifacts with Spree. So Meltdown would be slightly better if you managed to ramp up to 4 mana against a mana denial deck with a thin mana base and they had 5+ artifacts out.
Compare that to the much more likely situation of you struggling to get 1-2 mana against a mana denial deck and being able to hit that crucial Crucible/Bridge off only one mana.
The only matchup I can really see Meltdown being better than Spree in is Affinity.
I've never seen him so upset....or ever before.
First off, welcome to the source!
Skyshroud War Beast hasn't been tested in Goyf Sligh, the creatures this deck normaly plays are:
Tarmogoyf
Mogg Fanatic
Grim Lavamancer
Quirion Dryad
Keldon Marauders
Kird Ape
Skyshroud Elite
Spark Elemental
Slith Firewalker
Give War Beast a shot though, let everyone know how it does.
First of all i've to say that i'm not that familiar with Lagacy at all. As i said i'm new to this whole Lagecy Stuff and i've not spandet that much time on testing. So it myght be possible the my results are not the best.
My results are that the War Beast can be really good if the opponent ist not expecting it and plays a deck with much nb lands. When your opponent knows what's comming it's not that hard for him to play around it and if he plays not much nonbasics it sucks anyway.
Hi.
Ever since with the old R/G Sligh thread, I made it a point that you should NEVER run cards in the deck which might be dead in certain MU's. Skyshroud War Beast is one of those cards.
It all depends on your meta, of course... If you rarely see basics, then it's a great back-up beater to Goyf. In a random meta though, it's at best an SB option, though I personally won't be using SB slots on a beater.
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The difference between the War Beast and PoP is that the PoP is a good deal if the oponant has 2 (or more) nonbasics the Warbeast needs at least 3 of them to be accepteble. I thought it was a god choise, becouse peple tend to play much more nonbasics than needed when they play a more casual style.
He hit it right there. There's a lot of space in the deck for burn that PoP can just fill up the space, and even getting just 2 damage off of it is already fine. War Beast on the other hand is competing for creature slots, which demands much more than just a 1/1 trampler at times. Sure, it can get really big, but I think the conditional burn of PoP is far better than the conditional beats of War Beast.
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Another difference between POP and Warbeast is, that POP is totally unespected. You wait with it a couple of rounds and than you play it for 4 or even more damage. But when you play warbeast you can be sure that they play around it.
Unexpected? There are burn spells in the deck. They will know something is up as soon as you bolt them.
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I meant that they don't see it coming and so they will play all their nonbasics they've got.Why should they stop playing their nonbasics only because they see a bolt or a grim lavamancer. It doesn't tell them anything about your cards. But a second turn warbeast will show them to do otherwise, because it's obvious.
Unless I seriously can't help it, if my opponent shows basic mountains and burn spells at all, I play around Price of Progress. I've played enough variants of Red/X based aggro, sligh, burn, etc. to know that, unless the players cardpool is suffering or the metagame normally presents only mono-colored and 2-color decks, Price of Progress is in the deck somewhere between the main and side.
Team Albany: What's Legacy?
You cannot know the sweetness of Victory, without first dwelling in the agony of Defeat.
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