Why do we need Spirits of the Night as a win condition? We got a nice win with Maga. We get tons of draw, so we should have enough Pacts/FoW to bring Maga down to the table.
Here are some cards which grab other cards to create a link of saccing and generate mana. I found I dont know how good they are but maybe they will help:
Green:
Aurochs Herd 5G (finds itself)
Fierce Empath 2G (finds creature cc 6+)
Howling Wolf 2GG (finds itself)
Nesting Wurm 4GG (finds itslef)
Skyshroud Sentinel 2G (finds itself)
Name as One 8BBGG (finds a Spirit Permenent)
Panglacial Wurm 5GG (CAN BE PLAYED ANYTIME YOU SEARCH YOUR LIBRARY)<----I havent seen this mentioned yet in the thread but it looks amazing.
Red:
Avarax 3RR (finds itself)
Embermage Goblin 3R (finds itself)
Goblin Matron 2R (finds itself)
Imperial Recruiter 2R (finds any creature with power 2 or less)
Black (wow black sucks) : none
white (" "): none
Blue:
Grozoth 6UU (finds as many cards with cc 9 you want)
Trinket mage (can get artifact cc 0 to 1)
What do you guys think about Panglacial Wurms?
Hope this is helpfull.
High score..what does that mean? Did I break the game?
Creatures that find themselves doesnt help much if you dont play Panglacial Wurm. We dont need the mana, we need the creatures. If we get a creature that finds itself again, we play it 4 times and have -1 creature in hand. Thats the problem.
To sum it up for suggestions:
Creature chains are (unless they find other than themselves) useless.
Evoke creatures (or creatures that both add mana and some nice effect are rather good).
Protection suit consisting of creatures are what's needed.
Massive draw creatures (or conditional draw effects like Nantuko Cultivators) are wanted!
Also, rumors about evoke creatures that generate card advantage by letting you either tutor, brainstorm effects, scry effetcs or simply draw cards would be very appreciated!
Not to say I am leading this thread and decide what advices are good and which advices that are bad, but I'm just posting this so noone wastes their time![]()
Mesmiric Feind could be a nice creature to go into the creature disruption package. If you want to remove the card permanently, just stack it's CITP ability and remove it for Food Chain.
You can also play it out before Food Chain to bait out countermagic.
KIDS WITH GUNS!
Actually when food chain is into play, you don't want to remove a card permanently from you'r opponent's hand but you want to win the game, which requires to draw a lot.
3 things are useful :
- tutor for food chain before combo and not be completely useless during combo = difficult. An evoke tutor would fit perfectly
- draw/dig : useful before combo and during combo if it is creature.
- creature tutor during combo, but even imperial recruiter looks weak in this slot.
Maga is a great win condition however maybe for protection play erayo? Think about it he costs 2 and flips easily, you only need 1.
Panglacial Wurm
Could i play the Wurm foodchain it into another 4 times during a single searching effect to get 4 mana from your library?
If yes (I dont think so) this would be pretty cool! Even cooler as the danger of the cool things rule!
“Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn.
No this doesn't work. After you play Panglacial Wurm, you pick up the search effect where you left off. When the search effect finishes resolving, the active player gets priority with Panglacial Wurm on the stack. The wurm has to resolve in order for you to be able to sacrifice it, and the resolution of the spell does not occure until the search is complete, at which point it's too late to find other wurms.
I don't know if it has been said before, but what about Chrome Mox or Lotus Petal to speed up the combo?
“THROUGH me you pass into the city of woe, through me you pass into eternal pain, Through me among the people lost for aye.
Justice the founder of my fabric moved, to rear me was the task of Power divine, Supremest Wisdom, and primeval Love.
Before me things create were none, save things Eternal, and eternal I endure.
All hope abandon, ye who enter here.” - Inferno
Maybe the Petal, because the Mox takes us a card we could need in the combo. Willoe and I thought about returning to the 5c-manabase, to get more solutions. We could add more handdisruption if we know the meta. Lotus Petal would also help that 5c manabase.
the disruption/protection suit is very important. Mesmeric Fiend makes it out perfect, not because it draws cards, but it knocks off FoWs and other cards we don't like to see. And yes, this can be done by removing fiend in response to CIP trigger. The leaves play phrase that reads "that player" hasn't even found a player yet, therefore that ability does nothing, while the CIP effect does. This is why a kill condition with 4 laquatus' champion also's possible. Also, Soul Scourge can also be used xD
"You're English is terrible and inconsistent."
-DownSyndromeKarl
Not true.SourceQ: What about Laquatus's Champion?
A: The Champions leave play ability doesn't return anything; it just lets the target player (chosen when the comes into play ability is put on the stack) gain six life. This will happen normally.SourceTwo Nightmare creatures (Soul Scourge and Laquatus's Champion) make a player lose and gain life instead of removing cards or permanents from the game. If either of these creatures leaves play before its comes-into-play ability resolves, the leaves-play ability will resolve first. The player targeted by the comes-into-play ability will first gain life, then lose life.
seriously? Damn. It's a grammatical problem. I thought it was because "that" wasn't player "yet". Since I'm not a genius at english grammar, I cannot explain it. But if it's wrong, then we virtually only have maga kill or grozoth toolbox :P
"You're English is terrible and inconsistent."
-DownSyndromeKarl
This is a REALLY interesting concept.
For sheer mana production, it probably doesn't get better than Ingot Chewer.
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Last edited by ccmon; 01-16-2008 at 11:19 PM.
From the look of the lists, this deck only runs 1 maga. Since maga isn't a spirit and can't be fetched by Iname, how do you plan on drawing one, without Imperial Recruiter?
Myojin of Seeing Winds? Mulldrifter?
I'm really thinking about Eternal Witness, great against control it helps us to get cards put in the graveyard to find Food Chain (e.g. Mulldrifter) as well as cards put in the graveyard with Intuition, allows to Intuition for one card and get rid of opponent's counters just as well as Mesmeric Fiend. Eternal Witness can be considered a disruption piece against certain decks.
We tried to copy the Source, but then we realized we're spanish
If my post results dumb or offensive, it's probably just me miserably failing at being ironic in a foreign language
What Protection suit would you try with a 5c-manabase? The only real change to the 2c-mana base is Thoughtseize. Or would you pick others?
we can use protection with creatures. Unless the opponent zaps it, it works like a 2cc thoughtseize. As I mentioned before, Gaddock Teeg, Glowrider, Meddling Mage, backed up by FoW and Misdirection makes it out for a great protection suit. 4 FoWs or Misdirections, and a singleton of gaddock, glow, mage, and 4 mesmeric fiend does thier job okay, according to my tests.
"You're English is terrible and inconsistent."
-DownSyndromeKarl
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