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Thread: [Deck] Dragon Stompy

  1. #201
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Jak. View Post
    Treefolk? List?
    What he said. There's a Treefolk deck in Legacy?

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  2. #202
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    Re: [Deck] Dragon Stompy

    Lol. Look what you've started, Don. Seriously, though, Don's Treefolk deck pretty much knocks Dragon Stompy down and takes its lunch money. It's kinda funny.
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  3. #203
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    Re: [Deck] Dragon Stompy

    I assume if you play a treefolk deck you roll over laughing, and scoop. Not that that'll ever happen in a tournament. Volt, let me ask you: Would you ever play that treefolk deck in a real tournament?

  4. #204
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    Re: [Deck] Dragon Stompy

    Treefolk deck? Are you guys talking that God-awful VAKA DORANZ deck that plagued the N&D a few months back?

  5. #205
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    Re: [Deck] Dragon Stompy

    Nah, it is a different one. Looks solid. Don says he will play it in a real touney, so it is not a joke or anything.

  6. #206
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    Re: [Deck] Dragon Stompy

    .
    Last edited by Volt; 10-12-2008 at 06:42 AM.
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    Re: [Deck] Dragon Stompy

    Dragon Stompy has and always has had a problem with tier 6 decks. Life goes on.

    Decks like Solidarity and Landstill slaughter random jank, Dragon Stompy slaughters high tier decks and scoops to random jank.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  8. #208
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    Re: [Deck] Dragon Stompy

    Dragon Stompy and Faerie Stompy ask the opponent certain questions:

    "Do you play a low curve and lose against Chalice or Trinisphere?"
    "Will my Turn 1 Fattie and Turn 2 Fattie kill you before you find your solutions?"
    (DS): "Do you play many Nonbasics and lose against Moon Effects?
    (FS): "Do you play one key spell and lose against Force of Will?"

    So if the opponent says "No" to all of these questions, like for example a T2 Mono White or Mono Black control deck with 20+ Basic-lands, a curve starting at 2 (evoke Shriekmaw) and 16+ Removal spells you will just get slaughtered. But on the other hand, decks like ******** or Storm Combo, who answer "Yes" to many of these questions, will have a hard time against DS and FS.

    So when playing DS you will have to accept to lose against the worst randomness, if it happens to be immune to your questions.

  9. #209

    Re: [Deck] Dragon Stompy

    hello it's the first time i post on this site because in my beautiful country (france ) we got the same type of site (legacy-france)

    but there's no topic on the french site

    so i was running the deck at Mol Belgium Championship, a big event with 129 players and 7 rounds

    i made top 8, then top 4 with 5/1/1, (intentional draw at 7th round) and loose against the winner, a Gbw aggro Loam,on semi final

    here's my list:

    4 city of traitors
    4 ancient tomb
    10 mountains 18 lands

    4 arc-slogger
    4 SSG
    4 magus of moon
    4 rakdos pit dragon
    4 gathan riders 20 creatures

    4 CotV
    4 trinisphere
    4 blood moon
    4 chrome mox
    3 powder keg
    3 seethin song 22 spells

    60MD

    1 EE
    3 tephraderm
    4 pyrokinesis
    2 pyroclasm
    3 shatering spree
    2 anarchy

    15 SB



    first thing i have too say is i really regret the 3 slot of tephraderm on SB, was such a mistake (included them agains terravore,multiple tarmogoyfs,and multiple blockers), 3 tormod's crypt woul be really better
    and certainly i'll put +1 seething song and -1trini to include it on SB instead of EE



    know i'v read all this topic and i really don't understand why everyone play the deck as an aggro deck

    the deck is named "dragon stompy" so bad name! because it's not an aggro deck but a stax deck, so red stax, or moon stompy should be a better name ^^



    well for me the deck is awesome at now on the metagame because , control or aggro/control, running 3+ colors, and so much spells with CC=1 or 2,

    so the deck got the clock with CotV,and trinisphere (such a pretty good anti FOW/daze moreover!!!)

    the deck got one combo: magus of the moon

    text of magus:
    "your opponent can't plays any spells,your opponent loses 2 life each of your turns"

    i would say the deck runs 19 stax cards:

    4 3S
    4 COTV
    8 moon
    3 powder keg

    -moon are autowin against landstill, and thresh 3 or 4 colors (those decks so played on the metagame)
    very good clock against loam (you fear the mox diamond)
    -CotV at 1 or 2 is really anti format cards
    -trini anti FOW/DAZE, clock for waiting the moon/CotV,MD auto win slot against storm combo deck
    -powder keg , is the "coffee engin" of the deck, it's disrupt against the spells of creatures or artifact was played before you plays the CotV/trini (when you don't start, and your opponent mades a moongoose turn one,or tarmo, turn 2)
    it's the best disrupt you own against creatures and artifact :multiple moongoose,or tarmo,or teravore,MD slot against ETW tokens,bridge from below tokens, mox diamond,activated man land,crucible,vial,vedalken etc.....


    16 keys for turbo stax on first/second turn:

    8 double colorless land
    4 mox
    4 SSG


    20 kills

    the creatures

    creatures are only kills, i think running any equipment is such a mistake, because jitte on board alone is so bad, powder keg or trini on board is a good cloak

    as we already know it, rakdos is the best kill, arc-slogger the sweeper effect,SSG could becomes a chump blockers or kill,gathan so strong tricks with helbent



    about equipment:

    1 mounth ago i was running 2 jitte and 3 sword on the list, the sword are so bad with hellbent, jitte not combo with CotV at 2
    so to play jitte before the CotV=2 you need to run 4, and i think it's dead slot against ALL MU unless gobs

    WH lox, gives you good tricks (life and evasion with trample) but 6 too play an equip' (a seething is not enough,not like the 5 cost of cast/equip of the sword) and no toughtness boost, moreover no protection (swords do it at well)

    so for me the best equip you can run is the Grafted Wargear, 3 only to play, and makes your magus 5/4

    but i think it's always a dead cards....

    so why running 22 or 23 or more creatures, and jitte??

    you loose against all monocolored aggro deck, which are your worst MU
    (WW,MBA,gobs,stompy)

    the deck can old against MBA,WW,and stompy with 3S and CotV
    gobs have a so special mana curve, you'll keep your 8 3S,CotV only if you start at the G2 (it's to say always lol) then sided them out at G3

    it's why the deck really need at least 6 cards on SB against gob (4 kynesis,2clasm, or 3/3 as you want)


    moreover

    you have a bad MU against monocolored aggro, because of the quantity of the creatures, wich will rape you, cause you cant' block all,

    so if you got not enough blockers to old, equiped blockers won't be enough too, and powder keg would disrupt more creatures, more fastly than jitte, and all monoC aggro deck runs jitte (not gobs of course) and he will disrupt your jitte on MD with......jitte, and because he got the numbers for him, he'll take the advantage



    so i really don't understand why some list doesn't runs any 3S on MD ! so good clock! the aggro deck won't be able to play 2 creatures per turns
    and gobs too, because you'll disrupt the vial with keg on MD, and you run SS on SB(or ingot shewer,as you prefer)


    i won't make a report in english, too difficult for me, but quickly

    R1: aluren

    i won 2/0

    G1 :3S first turn
    G2 magus first turn ^^

    R2: 43 lands looool

    G1 :magus turn 2, he succefully plays 2 gamble on disk, and play them 2 times, each times i played a magus or a blood moon,, what a skill lol!!
    G2: i side in 3 SS, magus turn 1, he go for gamble and disk, but i can plays SS on it the turn after

    R3: ichorid

    G1: i rape him, 3S, then magus,then slogger =GG
    G2: he was unlucky, he plays LED turns one, i plays keg turn one and sak it,i will defeat him with 3S and rakdos after long turn

    R4: against high tide instant

    a "the source" member

    G1: slogger turn one......... skill again!
    G2: amazingly unlucky!, he made 4 times remand on 2 different slogger for clock(FOW the first after 2 remand),i made CotC turn 1, so all his BeB are cuts,high tide too,

    after the macth i saw his deck and SB, didn't saw any snap on MD, and no Hurkyl's Recall, strange for a wish deck....

    R5: dragon stompy

    all my rounds i finished on the first people of the room, and take the time to watch the other first tables, i wonder because i never seen my opponent!
    i understood why , he plays the same deck,and won more fastly than me LOL

    G1: T1:me mountain go,him,city,mox,seething,slogger= no way GG
    G2: i have a magus turn one i keep, because i acn cut is double colorless land
    i play it, he makes ,land+mox+SSG+seething=slogger again

    my god!!!

    i had side of the 8 Cotv/3S +2 blood moon and side in the 4 kynesis,3 tephraderm,3SS against his equip

    so funny to made the mirror!

    R6:bayou aggro

    i know the deck of my opponent i spyed him last round!

    G1: i start, CotV T1,then moon Turn, he scooped Oo
    G2: he start, made a thougtseize one 3S(i had moon too), i make moon turn one,then 3s, he scoop Oo

    no macth

    i'm at 5/0/1 i've got the best %oop Win of the tournament, so i decided to make draw ,my opponent was at 6/0/0, (the player wich goes to final with thresh) we play it for fun i loose 2/0



    top 8 standings:

    i'm 6th

    the hight tide i beat is 8th
    the other DS in 9th after make intentionnal draw against the high tide, i'm sorry for him, but it's so crazy, combo such a good MU, he didn't have to draw i think

    top8 : TES

    i know is deck, i won the toss

    G1: mull at 6 and keep a magus turn 1
    3s turn 3

    then i'll top deck :
    land/land/land/moon/land/moon/land/SSG/magus/SSG

    my god!

    the magus makes him down to 2 life when:
    10 tokens on play when i top decked the first SSG , i keep my blockers, then i finally top decked a slogger, cast him and active GG


    G2:mull at 6

    3S first turn,then gathab, no way for him i won



    top 4: against the aggro loam

    i won the toss

    G1: i made such a huge mistake, i keep my hand with

    city/mox/SSG/magus/mox/land/Cotv

    i goes to city+mox=magus , i keep the CotV to play it at 2 at second turn, what a mistake!!!!!!!
    at his first turn he played mox,sword the magus,and wast the city

    if i played CotV at O on my T1 it was GG for me

    G2:i got a tephraderm T1, i play it,he will play mongrel/tarmo/terravore/terravore..... no way i die after trying to rape him with tephraderm,and 2 morphed gathan on play......


    belgian people was really friendly, i'll be back next year!






    for the deck, i try to find the solution against loam, i'm testing dead/gone on SB (good kisscool card),if morning tide can edit a pillage card with mana cost R it will be include on SB or MD (sack the vial/crucible/mox/the basic land fecthed on resp' of the moons), the actual pillage is bad beacause of the RR cost

  10. #210

    Re: [Deck] Dragon Stompy

    Hey man, I saw you play the first top 8 game there, fun to see that deck in action. Congratulations, too!

  11. #211
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    Re: [Deck] Dragon Stompy

    hey jeanmarie,glad you found the source finally

    atm i am testing phyrexian furnace against loam ,why you ask me?well i had this plan in mind

    1st turn furnace and you can start removing his gy(mainly lands,though it's the bottom card each time)
    the terravore could be less of a threat then(i think)cause we can handle a 4/4terra,but not a 5/5 or not that eazy.

    when the loam finally comes we can try to remove it,though it's a hard call cause he can still cycle a land in response,maybe it could be promising and maybe not,it needs some further investment and testing.
    the man with the red face

  12. #212
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    Re: [Deck] Dragon Stompy

    We are very pleased to have many new members from many different nations. Since we assume that English is your second language, we make some exceptions for grammar for foreign members. However, we do hope that you can at least use the shift-key to place the appropriate capitals in your post.

    - thanks,

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    PS - And we're pretty sure that your English is 1000 times better than our French .
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  13. #213

    Re: [Deck] Dragon Stompy

    We are very pleased to have many new members from many different nations. Since we assume that English is your second language, we make some exceptions for grammar for foreign members. However, we do hope that you can at least use the shift-key to place the appropriate capitals in your post
    no problem I'll do so :)

    and about the grammar, sorry I do my best!

    Hey man, I saw you play the first top 8 game there, fun to see that deck in action
    lol you saw the very great first game of the top 8 ,when magus mades alone 9 phases of attack alone? that was funny ^^

    atm i am testing phyrexian furnace against loam
    hi Lesly,

    I already seen this card on some SB of white stax

    but I don't understand one thing:

    when the loam finally comes we can try to remove it,though it's a hard call cause he can still cycle a land in response,
    text of furnace:


    T: Remove the BOTTOM card of target player's graveyard from the game.
    1, Sacrifice Phyrexian Furnace: Remove target card in a graveyard from the game. Draw a card.


    so it means you need, to play it turn 1,to activate the capacity of Furnace everyturn,and the LOAM player musn't have more than one cards trashed each turns,

    hmm tell us if your test works good or not, but I'm not sure it should take the slot of tormod on SB

    my 2 cents

  14. #214
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    Re: [Deck] Dragon Stompy

    Congrats Otter!

    Unfortunately, with the rough writing, I'm not certain what some of your points are.

    One theme I see repeated throughout your report that I can't agree with, or stress enough is scouting. This deck benefits more than any I've played by knowing what your opponent is playing. It has a much lower mulligan rate than one would think, and you can decrease it further by taking advantage of the time your blowouts give early. I have had matches where I actually was celebrating the win when pairings went up.

    I agree that Keg is generically good, but I would run it in the sideboard. I actually include it in my "anti-Goblins" cards along with Pyrokenisis, though I don't agree that the matchup is anything but favorable for this deck. I would always run a full set of 'Kenisis before metagaming Pyroclasm, it just has way more useful applications in general.

    I agree with the name being inappropriate, but so are a lot of them. Since TML III, there has been a set list only changing 4-10 cards though. So the name is a good identifier, which is the most important thing. I also agree that Crypts are needed in the SB, and that Tephraderm is in most cases sub-optimal. With his removal though, you will most likely need to beef up your creature count either in the main deck or SB.

    I disagree that Moncolor Aggro is the worst matchups. Mid-range Aggro, and non-Blue Board Control are the worst. Survival, "True" Stax decks, and GB(w) "Trainwreck" types being the most prominent examples. I also disagree that 8 Moons make Landstill a Bye. There are many who still run U/W only, or a possible minor third spash that are very difficult.

    It is these matchups that you need equipment in more than any other, in which I disagree with your point the most. I can't comment on what combination might be best, as your meta, and creature package determine that. But cutting it entirely is basically asking to lose to decks like Landstill and Survival. While your threat density is best served by replacing these Equipments with creatures against Combo and most Aggro, you will never have more threats than these decks have removal....and access to it. It also forces a split focus for these decks. Do they use there artifact destruction on the Chalice@2 that has been slowing them down? Or do they blow up the SoFI you have waiting to add four damage to the next swing you get? Since so many of these matchups become attrition wars, you have to make every creature you cast an immediate threat. With Equipment you can do this, and even Elgin decks cannot go 1-for-1 indefinately.

    Thank you very much for your report. It is strange to see how popular this deck is in France in comparison to here. So many decks now are various derivitives of Aggro-Tempo Counter/Top that I can't even find test games anymore. Loam decks that you see in Europe are far more challenging matchups, and with that meta I would run 8 Moons as well.
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  15. #215

    Re: [Deck] Dragon Stompy

    Bienvenue à TheSource!!

    Je suis hésitant de l'absence des équipement. Jitte, c'est un must!

    Anyway, I wouldn't NOT want a situation in which I couldn't slap a Jitte or a Warhammer on my Hellbented dragon (HAWT).

    8 Blood Moons is a lot in one deck, it seems that it is TOO many. I've been running 4x magus and 2x Blood moon in Main, and 2 more in SB.

    Any thought about having some sort of burn in the deck? I know Demonfire has been brought up, but what about Fireblast. I wouldn't put in LBolt, because we have CotV set at 1 a lot of times.

  16. #216

    Re: [Deck] Dragon Stompy

    the deck is named "dragon stompy" so bad name! because it's not an aggro deck but a stax deck, so red stax, or moon stompy should be a better name
    Actually, it's not really a "stax deck" either. Dragon Stompy is better described as an aggro-prison deck. It's goal is to drop turn one lock pieces (moon, chalice, or trinisphere) followed by turn two threats. The turn two threats put the opponent on a short clock, giving them only a few turns to find an answer to your lock components or die to your big beaters.

    Dragon Stompy doesn't gun for a hard-lock like stax (with smokestack, crucible, and trinisphere), but for a soft-lock that hinders the ability of the opponent to go about their normal game plan while dragons, sloggers, and raiders beat face.

    The best deck I can think of to compare Dragon Stompy to would be the old 5/3 workshop aggro decks of vintage. There isn't much in legacy (or any other format for that matter) that really parallels the game-plan of Dragon Stompy quite as well.

  17. #217
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    Re: [Deck] Dragon Stompy

    my plan whas to play furnace and crypt,on the otehr hand,boarding in 7cards might be just overkill(what do we get out?i guess seething song could go?probably in my case 3powder keg also?)
    dunno,i'll test it a bit and i'll post my results later this week.
    the man with the red face

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    Re: [Deck] Dragon Stompy

    Felicitation sur T4! Alors ecrire en francais avec du bon grammair ca va? Trop drole, ma faute je sais mon francais ecrit est trop mal! Mais sans blague votre englais est trop bein, je suis vachement surpris que les mondes se plein! S'il vous plait poste ou PM moi le link du site francais, j'aimerais bein le voire.

    What was anarchy in your sideboard for?

    Sorry, we're an American site and most of us are monolingual. English por favor.

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  19. #219
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    Re: [Deck] Dragon Stompy

    Any thought about having some sort of burn in the deck? I know Demonfire has been brought up, but what about Fireblast. I wouldn't put in LBolt, because we have CotV set at 1 a lot of times.
    Rift Bolt seems to be better like LBolt because of CotV sure.
    Fireblast ... with moon why not, but whythout, I fear about my mountain :/

    What about earth quake, it's burning and make a reset vs gob... ok with tomb we are often "life short", just an idea, not already tested :/

    About anarchy in SB, I think is metagame question ...
    If you don't understand me, I'm sorry, I'm frensh :/

  20. #220

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by hcldecalastie View Post
    What about earth quake, it's burning and make a reset vs gob... ok with tomb we are often "life short", just an idea, not already tested :/
    This deck used to run Pyroclasm and Earthquake main deck as a sweeper against little people decks and that final burn to the face with Earthquake.

    I assume that neither are run as wildly as before due the the fact that Goblins is less present and both of those are bad at dealing with Thresh creatures, especially Tarmogoyf.

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