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Thread: [Deck] Dragon Stompy

  1. #401
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    Re: [DTW] Dragon Stompy

    Trinisphere or Blood Moon for maindeck is optional. .
    For my metagame that contain half of mono-color deck, Trinisphere is still the main choice. .Same as SoLS over SoFI cause my meta has a lot of StP and Shriekmaw. .it's all about your possibly opponent to face. .

    I'm looking for 22 creatures here :
    4 Gathan Riders
    4 Rakdos Pit-dragon
    4 Magus of The Moon
    4 Simian Spirit Guide

    The last 6 will be :
    * Arc-Slogger (2/3/4)
    * Sulfur Elemental (0/2/3/4)
    * Akroma, Angel of Fury (0/1/2)
    * Taurean Mauler (0/2/3/4)
    * others?? Greater Gargadon maybe?

    What do you all think?
    n my baby says,"papa papa, u don't pay at upkeep. ."
    "Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb"

  2. #402
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by moOnsteak View Post
    The last 6 will be :
    * Arc-Slogger (2/3/4)
    * Sulfur Elemental (0/2/3/4)
    * Akroma, Angel of Fury (0/1/2)
    * Taurean Mauler (0/2/3/4)
    * others?? Greater Gargadon maybe?

    What do you all think?
    3 arcslogger, 2 sulfur and 1 akroma.
    or 3 arcslogger, 2 akroma and 1 sulfur.
    EDIT: 3 arcslogger are needed, they are 5cc beaters, board control and finishers.
    2 sulfur + 1 akroma or vice versa: even if you love akroma, sometimes you have just 3 mana and a 3/3 mongoose to stop.
    akroma is good, but I think that a low cost beater with flash is needed.
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    Last edited by Rinello; 01-28-2008 at 04:10 PM.
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  3. #403

    Re: [DTW] Dragon Stompy

    I need an explanation for the following;
    I hear you guys talking about not playing to many expensive creatures because it doesn't fit in the mana curve and it's not much synergie* with hellbent. But now I see lists with Akroma, that's even more expensive then arc-slogger and sometimes I hate drawing that card. I agree this card is pretty good, but is it that good in this deck and isn't this card screwing with your speed?

  4. #404
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    Re: [DTW] Dragon Stompy

    Let's be honest here. Akroma Angel of Fury is a 3 mana 2/2 that's usually unblockable by anything without 5 or more toughness because your opponent thinks it's a Gathan Raiders.

    Additionally, unmophing it can easily be handled at 4 mana plus a Seething Song. The issue isn't whether or not the card is good in the deck as 1 one of, the question is whether or not the current metagame (being filled with Red Thresh) allows you to play morph creatures beyond Gathan Raiders without resolving Chalice@1 first.

  5. #405
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    Re: [DTW] Dragon Stompy

    I think 2 Akroma is pushing it as it is, which is why I only ran 1 (I want to try 2 against the new thresh lists, but if its not relevant I'll go back to something else). The deck already has plenty of grey ogres, and most of the time, she will not be flipped up. I don't actually think of her as an aggro creature, though she certainly can go aggro, but rather an answer to answers and an actual plan for the long game. Don't ever play 3. Seriously.

    I'm also glad people are finally going to 23-24 threats (counting SSG and Magus), since this deck's tougher matchups are ones in which they answer all of your threats, but I strongly disagree with cutting the equipment down to 2 Jitte. Against your tougher matchups, you will often have to try to ride one or two threats against theirs, and a lone SSG/morph/Gathan Raiders/Magus is usually not enough against an opponent playing real threats. Equipment is what makes them threats, and with so many grey ogres, a couple SoFaI is almost necessary (I have never seen a goyf shit itself at a SSG or magus, but a monkey with a Sword can out tempo a 5/6 goyf and provide more gas).

    For maindeck disruption, it really depends on what you expect to run into, and what you fear. I feel like cutting Trinisphere completely is a bad choice unless your metagame is nothing but Landstill and 43 Lands. I expected more Landstill and Survival than I ran into, so cutting sphere for a moon seemed like the right choice (it worked out that I didn't run into either, but I felt more prepared against them), especially with Eva Green caring less about sphere and making up at least 3 decks in the metagame.
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  6. #406
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by moOnsteak View Post
    Trinisphere or Blood Moon for maindeck is optional. .
    For my metagame that contain half of mono-color deck, Trinisphere is still the main choice. .Same as SoLS over SoFI cause my meta has a lot of StP and Shriekmaw. .it's all about your possibly opponent to face. .

    I'm looking for 22 creatures here :
    For a metagame that contains half mono-color decks, there's probably no way in hell you should be running this deck.

    As for your 22 creatures, this is what they should be.

    4 Gathan Raiders
    4 Rakdos Pit Dragon
    4 Magus of the Moon
    4 Simian Spirit Guide
    4 Arc-Slogger
    2 Akroma, Angel of Fury/Sulfur Elemental/Taurean Mauler

    I'd pick Akroma or Sulfur. The more I play Mauler, the more I dislike his synergy with Chalice and Moon. Sulfur Elemental has the luxury of being a makeshift removal spell from time to time, and Akroma wins if you flip her.

    Quote Originally Posted by Ragnarok View Post
    I need an explanation for the following;
    I hear you guys talking about not playing to many expensive creatures because it doesn't fit in the mana curve and it's not much synergie* with hellbent. But now I see lists with Akroma, that's even more expensive then arc-slogger and sometimes I hate drawing that card. I agree this card is pretty good, but is it that good in this deck and isn't this card screwing with your speed?
    You aren't thinking in terms of Hellbent practicality. For Hellbent, you need only get it out of your hand. Akroma's is as easy to get out of your hand as Gathan Raiders, easier than Magus/Dragon/Slogger, and less easy than only Simian Spirit Guide. Your hand will never be clogged up by Akroma in a situation where it wouldn't also be clogged up by any other creature suggested in this entire thread.

    Flipping her may be more expensive than Arc-Slogger, sure, but let's be real about this. Dragon Stompy is a deck capable of producing obscene amounts of mana. The reason we don't run many creatures we can't get out of our hand for or is that it can't generate said mana consistently. However, the punishment for not having the mana to flip an Akroma is significantly less than the reward you get the times you do have it.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  7. #407
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    Re: [DTW] Dragon Stompy

    Whatever happened to Razormane Masticore? He's a 5/5 first striker for 5; well within reasonable casting cost for this deck. He clears the path of any blockers, and if he doesn't flat out kill them, the chances of them blocking & having their creature survive is very slim. He's colorless damage, so red hate is dead against him. He helps you achieve hellbent.

    Not even as a 2 of perhaps?

  8. #408
    Tom MacDonald
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    Re: [DTW] Dragon Stompy

    The problem with him is he requires you to NOT have Hellbent during declared attackers since he has an upkeep cost and if you drop your hand you'll lose him. and Not have Hellbent for your other creatures just isn't worth it.
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  9. #409
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by JanValentine00 View Post
    The problem with him is he requires you to NOT have Hellbent during declared attackers since he has an upkeep cost and if you drop your hand you'll lose him. and Not have Hellbent for your other creatures just isn't worth it.
    Lol, yes. I'm retarded. I can see the dis-synergy now. Boo.... The Masticore family gets no love anymore, anywhere.

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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by JanValentine00 View Post
    The problem with him is he requires you to NOT have Hellbent during declared attackers since he has an upkeep cost and if you drop your hand you'll lose him. and Not have Hellbent for your other creatures just isn't worth it.
    Jan's dead on. Gathan Raiders killed Razormane Masticore, as awesome as Raziepoo once was.

    Additionally, the more I play this deck the more I realize that the less artifacts you have (and consequently the more red cards you have), the more powerful the deck is. Obviously, this only applies to a degree, as cutting Chalice or Mox is out of the question, and I think Jitte's still too strong to cut entirely, but it really helps if all of your threats are red and thereby able to imprint on a Chrome Mox if you absolutely need them to.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  11. #411
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    Re: [DTW] Dragon Stompy

    im testing mauler and he`s superb. if your opponent doesn`t have an answer to him, he sometimes works like a standstill, opponent wont play a spell till he draws a removal, or if he plays spells in 3 turns he is big enough to finish the game. if he has removal than hes just +3 life to swords and he lets other creatures survive. overall he`s just great
    test it, buy it, play it

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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by Tacosnape View Post
    Jan's dead on. Gathan Raiders killed Razormane Masticore, as awesome as Raziepoo once was.

    Additionally, the more I play this deck the more I realize that the less artifacts you have (and consequently the more red cards you have), the more powerful the deck is. Obviously, this only applies to a degree, as cutting Chalice or Mox is out of the question, and I think Jitte's still too strong to cut entirely, but it really helps if all of your threats are red and thereby able to imprint on a Chrome Mox if you absolutely need them to.
    I think 3 jitte and a sword of fire and ice is good enough.
    This deck try to drop a chalice or a moon in the first turn, then drop a huge treat and win in a couple turns.

    too many jitte can slow your hand, force you to forget about hellbent OR about an equipped Rakdos Pit Dragon, they just help you if an opponent plays one before you do.
    Also ONE sword of fire and ice is good, since we don't want to draw that much and we can't imprint any artifact to chrome mox.
    Excuse my errors, English is not my native language. I'm Italian.

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  13. #413
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    Re: [DTW] Dragon Stompy

    My problem with Mauler is that he is awful as a topdeck, especially against the decks that can take this deck to school. Most Thresh and Landstill decks will let your early threats resolve, and then use removal on them, saving counters for later threats and disruption (or at least, the better players will do this). Sulfur Elemental gets around this.
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  14. #414
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by Tacosnape View Post
    For a metagame that contains half mono-color decks, there's probably no way in hell you should be running this deck.
    I still do. .because chalice @ 1 or 2 is too good to be true even against mono. .
    Also Trinisphere delay everything until I get my threat so I still love this deck. .

    Note for Akroma, sometimes when I draw Seething Song with no other spell in my hand, it's a dead card unless you want to get mana burn to keep hellbent. .with she's at morph condition, draw a Song just like a dream comes true
    n my baby says,"papa papa, u don't pay at upkeep. ."
    "Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb"

  15. #415
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    Re: [DTW] Dragon Stompy

    Quote Originally Posted by Zork View Post
    My problem with Mauler is that he is awful as a topdeck, especially against the decks that can take this deck to school. Most Thresh and Landstill decks will let your early threats resolve, and then use removal on them, saving counters for later threats and disruption (or at least, the better players will do this). Sulfur Elemental gets around this.
    also consider that you can cast it when you don't have a seething song and need some speed..
    I suggest testing 3 Arcslogger, 2 Sulfur Elemental and 1 Akroma,
    and then write results: I guess we will not miss Trinisphere maindeck with this build
    Excuse my errors, English is not my native language. I'm Italian.

    NOBODY expects the Spanish Inquisition! Our chief weapon is surprise...surprise and fear...fear and surprise....

  16. #416
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    Re: [DTW] Dragon Stompy

    So, after any Akroma, Mauler, and Trinisphere discussion, I'd like to apply what list I'd play for next tourney, here it is :

    4 Gathan Riders
    4 Rakdos Pit-Dragon
    4 Magus of the Moon
    4 Simian Spirit Guide
    3 Arc-Slogger
    2 Sulfur Elemental
    1 Akroma, Angel of Fury

    1 Chandra Nalaar

    4 Chalice of the Void
    3 Trinisphere --slot--
    2 Umezawa's Jitte
    1 Sword of Fire and Ice
    1 Sword of Light and Shadow / 3rd Jitte
    4 Seething Song
    4 Chrome Mox

    18 standard land (4/4/10). .

    About Chandra : don't get me wrong, I need her as an answer for Goyf, Sea Drake, shadow creatures, flying creatures which dominating in my meta. .She has proved herself as good as she looks like. .you can simply cut her but I really need her. .

    Assume Trinisphere should be removed and I don't need more Moon effect, what do you all recommend to be added to fill --slot-- for this list? More creatures? or more Stax effect? Such as?
    n my baby says,"papa papa, u don't pay at upkeep. ."
    "Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb"

  17. #417
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    Re: [DTW] Dragon Stompy

    I'm sorry, but with thresh being the absolute best deck in the format, I cannot conceive of cutting trinisphere from the maindeck, as it is just such a beating against them. I guess if no one runs thresh or if the thresh players in your metagame run builds that completely bend over to moon effects (and hell, the best thresh list out there runs blood moon maindeck), then you can probably cut trinisphere. Otherwise, I want more than just 4 Chalice and moons against them.

    Also, I have come to the conclusion that the MWS shuffler loves this deck. I seem to get 80% great hands and better topdecks on MWS than I ever do in real life testing, even if I pile shuffle. This is why I used to think that Tahngarth was OK - MWS always let me drop him. Don't trust results from MWS.

    EDIT - If you really think that cutting Trinisphere is OK, I would run 1-2 Blood Moon main and/or 1-2 Sulfur Elemental.
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  18. #418
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    Re: [DTW] Dragon Stompy

    what thresh list runs moons main ? countertop thrash ftw, ofcourse wich build is best is dependant on the player and meta
    test it, buy it, play it

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    Re: [DTW] Dragon Stompy

    I think regardless of what decks are packing basics / Blood Moons themselves, the point needs to be made about Blood Moon that it's still good against these decks. A first turn Blood Moon can still win entire games against decks packing significant number of basics if they are holding 0-1 basics and a hand full of fetchlands. And even if you don't shut off their spell capacity, you can at least slow them down by making their fetchland/dual topdecks work for nothing more than colorless mana. Some decks are very strong against Blood Moon, but just because you run a few basics here and there doesn't mean that Blood Moon can't completely hose you.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  20. #420
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    Re: [DTW] Dragon Stompy

    Actually in regards to a first turn Moon/other plays I have a question:

    If you're playing against a deck that you know packs Daze, is it (when on the draw) better to play around this or just through out threats regardless? I usually slow play against Thresh to stop Daze, I was just wondering what others did.
    Quote Originally Posted by Getsickanddie View Post
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