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Thread: [Deck] Goyf Sligh

  1. #281
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    Re: [Deck] Goyf Sligh

    I wouldn't advise going under 6 fetches. Remember that old Zilla stompy might have run only 4 fetches, but it also ran Birds and Elvish Spirit Guide. We don't have those luxuries.

    As of now, the only 3cc spell I'll run is Krosan Grip; however, I'll cat least consider the Crusher.
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  2. #282
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    Re: [Deck] Goyf Sligh

    oh god countryside crusher is amazing

    i tested a deck of 4 crusher 4 assault 4 magus of the moon 4 ssg 4 mox diamond and the rest mountains and crushed landstill 3-0 it was amazing

    on the other note i never used birds in my zilla stompy list, but ill try the 4 fetches thing and tell you how it goes,

    Cb is annyoing and its hard to find anything to beat aside from grip, im thinking of switching to the german list because of magus of the moon + i like rammstein

    >_>

  3. #283
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by Mooglar View Post
    oh god countryside crusher is amazing

    i tested a deck of 4 crusher 4 assault 4 magus of the moon 4 ssg 4 mox diamond and the rest mountains and crushed landstill 3-0 it was amazing
    Isn't that a different deck altogether? I'm still not sold on Crusher in aggro, but we'll see.

    See, 4 fetches, along with I assume 4 Taigas, only equal to 8 sources of green. MAYBE 1 Forest, upping it to 9. That's too low for a deck whose best source of card selection is Magma Jet. And too many forests is just plain bad.
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  4. #284
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    Re: [Deck] Goyf Sligh

    oh yea for sure id add 1 forest and the rest would be mountains im just not sold on having so many fetches with such a low land count i mean solidarity runs more lands than us and it wants to see as little as possible ><

    yea different deck but im just saying how good he is ;P

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  5. #285
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    Re: [Deck] Goyf Sligh

    We do so because it's crticial to hit that green mana early on to maximize the pressure applied by Goyf as well as Kird Ape/Quirion Dryad if you're running them.

    Actually, Solidarity wants to see as many lands as possible. I'm right, right?
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  6. #286
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    Re: [Deck] Goyf Sligh

    it wants to see 4 lands >_> and no more sometimes 3 besides it has like so many filters impulse, peer through depths

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  7. #287
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by kicks_422 View Post
    See, 4 fetches, along with I assume 4 Taigas, only equal to 8 sources of green. MAYBE 1 Forest, upping it to 9. That's too low for a deck whose best source of card selection is Magma Jet. And too many forests is just plain bad.
    Personally I wouldn't even see it as that many. Typically I'd consider a fetchland as 1/2 a mana source when it comes to counting up what you have available, since you deplete your deck of green mana by fetching them out. That configuration, including the forest, would be more like 7 green sources, which is definitely not enough if you'd wish to reliably cast Goyf, Kird (i run it), dryad (if anyone still runs her), and any sideboard cards you have in the nature of Krosan Grip.
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  8. #288
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    Re: [Deck] Goyf Sligh

    I also agree the 6-8 Fetch's is the right number, I have been running 6. The one of forest isn't really needed unless you really worry about wasteland.

    Countryside Crusher is really good, I've been testing it as a 3 of, 4 seemed like to many. Droping him turn 3 or 4 was just sick, I upped the land count to 19 to support the cc of the crusher.

    I have also been testing Hull Breach in the board, it seems to be ok, Grip is still a lot better...
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  9. #289
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    Re: [Deck] Goyf Sligh

    Good idea Sacearuse ill def test the upped land count i just got 4 crushers on ebay for 41$ so theyre definently going in considering the deck functions on just 3 and doesnt really need any more, expect to gain upwards of 7 life from swords >_>

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  10. #290
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    Re: [Deck] Goyf Sligh

    .
    Last edited by Volt; 10-12-2008 at 06:09 AM.
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  11. #291
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    Re: [Deck] Goyf Sligh

    Is it better than Dryad?

  12. #292
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    Re: [Deck] Goyf Sligh

    I think so, considering he starts as a 3/3 for 3 rather how dryad starts a 1/1 for 2. With the upped land count it's not that hard to make it to 3 lands =)

  13. #293
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    Re: [Deck] Goyf Sligh

    That one mana difference might mean everything, you know. And considering that the deck is mana-light, Crusher might not get pumped up as big as Dryad could be. The whole "milling away lands into business spells while pumping up the Giant" thing is kind of cool though.
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  14. #294
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    Re: [Deck] Goyf Sligh

    Yea i'm not really caring about his ability to get bigger much, but the part part where i dont draw any lands other than the 3 i have is the part i love about him. The 3/3 body is a nice bonus though

  15. #295
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    Re: [Deck] Goyf Sligh

    .
    Last edited by Volt; 10-12-2008 at 06:08 AM.
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  16. #296
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    Re: [Deck] Goyf Sligh

    After doing a little testing with crusher as a 3 of in Goyf Sligh I have figured out some cool things he adds to the deck. The first benefit is obvious; he mills away useless land and helps you draw into useful cards. He is another "big" creature for you opponent to deal with, now they have to choose between a 5/6 goyf or a crusher that, on avg., is a 6/6. He costs , which is yet another spell that most decks packing Counterbalance can't handle. The last thing he does is feed Lavamancer, droping those extra lands to the yard makes Grimy happy...I really like the addition of crusher to the dack and think he will see a ton of play here, once people figure out how many diffrent benefits he offers...
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  17. #297
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    Re: [Deck] Goyf Sligh

    I really have taken an interest in this deck. It has good MUs against some high played decks. It can also take care of DS with the artfiact removal. The only thing I hated was that it lost to combo. So the black splash looked good. Not sure about the numbers in the SB, but I know there needs to be 4 Therapies, 2-4 Seizes, and 2-3 Extirpates. Anyway, here is a list.

    4 Taiga
    3 Badlands
    4 Wooded Foothills
    4 Bloodstained Mire
    4 Mountain

    4 Fanatics
    4 Grim
    4 Goyf
    4 Keldon Marauder
    3 Countryside Crusher

    4 Bolts
    4 Chains
    4 Rift Bolt
    4 Magma Jet
    3 Fireblast
    3 Price of Progress

    SB
    4 Cabal Therapy
    3 Thoughtseize
    2 Extirpate
    3 Shattering Spree
    3 Krosan Grip

    Thoughts?

  18. #298
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    Re: [Deck] Goyf Sligh

    Quote Originally Posted by Jak. View Post
    I really have taken an interest in this deck. It has good MUs against some high played decks. It can also take care of DS with the artfiact removal. The only thing I hated was that it lost to combo. So the black splash looked good. Not sure about the numbers in the SB, but I know there needs to be 4 Therapies, 2-4 Seizes, and 2-3 Extirpates. Anyway, here is a list.

    Thoughts?
    Here is the list I top 8ed at TMLOIII with, I ran the black splash and it seemed to work well in that meta. I didn't run into any combo decks so I really can't give you a MU decription.

    Quote Originally Posted by Sacearuse View Post
    So I made top 8 on day 2 of TMLO with the following list:

    4 Tarmogoyf
    4 Grim Lavamancer
    4 Quirion Dryad
    4 Mogg Fanatic
    4 Dark Confidant

    4 Lightning Bolt
    4 Chain Lightning
    4 Lava Spike
    3 Tarfire
    3 Fireblast
    2 Seal of Fire
    2 Pyrite Spellbomb

    4 Taiga
    4 Snow-Covered Mountain
    2 Badlands
    4 Bloodstained Mire
    4 Wooded Foothills

    SB:
    4 Duress
    4 Price of Progress
    3 Pyrostatic Pillar
    2 Krosan Grip
    2 Seal of Primordium

    I lost a close Thresh match up and to Goblins in the top 8. Fireblast or POP off the top and I win the top 8 match. I beat Enchantress, Elves, Thresh w/scepter, Landstill and drew with Tarmo Sligh to make top 8.

    The deck played wery well and both matches I lost were close, any burn spell off the top and I win game two against the Thresh player. I am going to drop Quirion Dryad from my build. Was not impressed with it at all, always wanted it to be something else.
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  19. #299
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    Re: [Deck] Goyf Sligh

    I top8ed with Goyf Sligh on sunday. I played the black splash and it worked really well for me.

    So here's the list:

    MB:
    4 Wooded Foothills
    4 Bloodstained Mire
    1 Taiga
    1 Badlands
    1 Stomping Grounds (should have been a Taiga)
    1 Blood Crypt (should have been a Badland)
    1 Overgrown Tomb (see above^^)
    1 Forest
    1 Swamp
    3 Mountain

    4 Tarmogoyf
    4 Quirion Dryad
    4 Grim Lavamancer
    4 Mogg Fanatic
    4 Dark Confindant
    4 Chain Lightning
    4 Lightning Bolt
    4 Fireblast
    4 Magma Jet
    2 Tarfire
    2 Seal of Fire
    2 Mishra's Bauble

    Sideboard:
    3 Krosan Grip
    4 Pyrostatic Pillar
    4 Price of Progress
    4 Magus of the Moon


    I never have had any problems with the Confidants or the Dryads. They let me draw a lot of cards and became really big, so that I never wished that they were anything else. I don't understand why people didn't run them recently.
    After the Tournament I can say that my Sideboard should have been a little bit different. The Magus of the Moon should have been Blood Moons, since he was shot a few times. And I was also too afraid of TES, because nobody played it and the Pillars were totally useless. Pyroclasms would have fit in the SB better. The Grips and the Magus won me the game a few times.
    So after all I'm really glad finishing the tournament as the 3rd and winning a foil cunning wish.

  20. #300
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    Re: [Deck] Goyf Sligh

    I'm becoming more intrigued with RGB, but not because of Confidant and his sexiness with Dryad. It's the ability to now run 8 pinpoint discard in the SB to shore up combo (which, let's face it, is the only problem for this deck). My SB would look like this:

    4 Thoughtseize
    4 Duress
    4 Grip
    3 Crypt

    I'll get around to testing it. If I like it, it would probably propel me back to solely playing Legacy and this deck, which started it all for me in the first place.

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