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Thread: [Deck] Deadguy Ale (B/w Confidant)

  1. #1281
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    It's a shame that this deck hit DTW and then everyone decided to stop working with it (I am as guilty as everyone else here, Grim Iggy has been taking all my time).

    I'm sure going 3 color has been considered by at least some here. My question is "What's the best way to do so"? Can you support tombstalker and goyf in the same deck? Can you do it with bob? if you cant run all 3, is Goyf+stalker or goyf+bob or stalker+bob better? Is it worth running top to run stalker and bob together? Would you run top for card quality anyways? Is Deed an option or is being able to set EE for 3 good enough? Can we really get away with the 3 color manabase with Magus and blood moon running around? What does the sideboard look like? Is grunt just plain out for goyf and stalker? Will it play land D?

    Does any one have any lists like this (preferably ones that have made T8 or something, like the reason this is now a DTW)?

    Thanks in advance everyone!
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    BZK

  2. #1282
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    i'm still working on the b/w but i prefer the 3 c more,

    this is the list i play(it is a really hard list and i almost never lose with it):


    4xgoyf
    4xconfidant
    4xspectral lynx
    3xdoran

    4xdeed
    3xengineered explisves

    4xswords to plowshares
    4xvindicate

    4xthougthseize
    4xhymn to tourach

    3xbayou
    3xscrubland
    4xheath
    4xbloodstained mire
    2xforest
    2xplains
    4xswamp(many basics because of the amount of dragonstompy here)

    sb:

    4xgaddock teeg
    4xtormod's crypt
    4xextirpate
    3xjitte

    i really like this list, lynx and doran are not realy good with eachother but lynx is more like a answer on mana creatures in legacy and not for the beatz.

    doran and goyf are the real beaters and they beat extremely hard, goyf gets really fast big and doran makes it only better.

    maybe the mass removal seems a bit overkill but i really like mass removal and it fits reallly good in it i think.

    i'm going to take this list to a upcoming tourney and i think i will write a little report then.

    i'm testing a list with extirpates and tombstalkers too instead of 4 lynx and 1 explosives, 3 extirpate and 2 stalkers, but i dont like stalker with goyf in this deck. and he hurt very much with a confidant on the table. i will post my test results soon.
    team HASTE!

  3. #1283

    Re: [DTW] Deadguy Ale (B/w Confidant)

    7 mass removal does seem a bit overkill, especially since they have no synergy at all with your own creatures :) . I'd myself run for 3-4 slots of mass removal only (maybe 4 in any combination of your choice of deed and EE), and run extirpate MD. it can give you a ridiculous advantage over any deck. as long as they have 1 copy of their most dangerous/annoying card in the GY, you can get rid of all copies of it for good. all of their goyfs, fows, stp, bridges, jittes, IGG, counterbalance, blood moon, chalice, manland of choice, etcetera etc etc, with one single cast

  4. #1284

    Re: [DTW] Deadguy Ale (B/w Confidant)

    a thing that i'll test during my next tournament (this week) is the introduction of two enlightened tutors and 1 moat (in my version, only DC hasn't flying), what you guys think of this ? i wrench many deck, from goblim to 43 land, annoys threshold/cephalid/combo/dredge.
    so, overkill or good to test ?

    regard,
    Holo.

  5. #1285

    Re: [DTW] Deadguy Ale (B/w Confidant)

    I just played some 6 games against a cret belcher deck. lost 5-1 :( he got turn 0-1 wins left and right, even against opening hands full of discard and extirpates (before I had the mana to play extirpate even). never played any1 with such consistency. the one I won was when I extirpated wish and cast deed against 12 tokens, with 2 5/6 goyfs on the table. and he would have won if he had 1 more mana, with a topdecked belcher

    what I mean is, extirpate is a lot less usseful than I thought it would be, due to the sheer speed of some decks, and playing more than 1 win condition. it can still be useful though

  6. #1286

    Re: [DTW] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Holo_rip View Post
    a thing that i'll test during my next tournament (this week) is the introduction of two enlightened tutors and 1 moat (in my version, only DC hasn't flying), what you guys think of this ? i wrench many deck, from goblim to 43 land, annoys threshold/cephalid/combo/dredge.
    so, overkill or good to test ?

    regard,
    Holo.
    If you don't play green, it's just w.r.o.n.g. to not play Nantuko Shade. He's that good.

    Oh, and about Moat? It's 4 mana, double White. How do you reliably play this, especially against Gobbos, 43land, Thresh with Stifle, .etc? Especially against counters, seeing as if they counter it you've wasted 4 mana and probably a turn. Although I confess it is a good topdeck.

    For my anti-aggro card, I'd rather play a few more creatures and a Jitte though. (Probably cos I'm playing Nantuko Shade)


    A general question: For the graveyard hate in the Sideboard, what do we use? I take it that Planar Void is out of the question as most of us run Stalker, so Leyline or Extirpate or Jailer?

    Jailer can carry a Jitte and beat down, while Extirpate can snag Wasted Duals or win-cons from some decks, and Leyline is occasionally free(but sucks to draw in multiples...)

  7. #1287
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    play in bw deadguy jailer and extirpate side and they work really good. jailer especially against ichorid, but it works also against survival, loam and some other random decks. extirpate is just ridiculous against too many decks so thats the reason i run that too.

    i dont liek planar void and leyline becuase they have to be in your opening hand to be most effective and it affects your grunts and (planar void) your stalkers too.

    maybe tormod's crypt is good?
    team HASTE!

  8. #1288

    Re: [DTW] Deadguy Ale (B/w Confidant)

    Wait. Both Jailers and Extirpate? What's your sideboard like?

  9. #1289
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    this is my sideboard:

    4xchainer's edict
    4xjixlyd jailer
    2xengineered explosives(i run there 2 main, so the other 2 side)
    4xextirpate
    1xstupid random slot

    i realy like the edict, most people dont but i've won many games on that thing.

    the jailer and extirpate are not overkill i think cause, pate is against other things better than jailer and jailer the same for pate. maybe i could run something different in the ee slots and the open slot? but i dont know what.

    but in the time i played legacy i discovered i am not the best one in making sideboards. on some tourney a time ago i even played 1 bayou main not for deed or goyf but for side krosan grips and ee for 3. there were so many counterbalance decks that i wanted krosan grips side. too bad i went 9th on that tourney, thats just the stupidest place too end on a tourney i think


    but now i'm gonna spend some time on the gbw version, so i wont be able to post new bw builds. i played too much tourneys with bw so i wanted something new
    team HASTE!

  10. #1290
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    So what exactly differentiates this deck from "Legacy Rock" now? Is it dark confident? I don't see much difference now that both started (continued) playing green.
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  11. #1291
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    i think the difference with the rock is that the rock is running more expensive creatures in mana cost and i think this deck is faster than the rock.

    i like the green splash because of goyf, deed, doran, gaddok teeg, ee for 3, krosan grip, etc. i think green makes the deck more consistent en stronger against more deck than bw.

    i'm not playing explosives main anymore but i replaced them for 3 extirpate, i'm runngin them side now. you people were right it was overkill and extirpates helps me alot against stupid extremely hard loam decks i cant win from without pate or good topdecks.
    team HASTE!

  12. #1292

    Re: [DTW] Deadguy Ale (B/w Confidant)

    Well, I'm not playing green. Yet. That's probably cause Goyfs are stupid expensive and just plain annoying, though. It's also because I don't attend tournaments.

    Although I think BW would be more consistent with mana and let us play Wastelands? Besides, without playing Green it isn't that bad, since we have Stalkers to make up for the Goyfs...

  13. #1293
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by rsaunder View Post
    So what exactly differentiates this deck from "Legacy Rock" now? Is it dark confident? I don't see much difference now that both started (continued) playing green.
    The LD package, Dark Ritual and the cheaper critters all change the focus of the deack towards more of the control-sui route instead of surviving to the midgame and playing bombs.

    I've always hated this deck's manabase, so I'm not sure how consistent 3 colors is going to be. If it's a straight splash for Goyf over Grunt, then we could probably pull it of pretty easily and not hurt our strength off of Rituals.

    I think Teeg is a welcome addition to this deck, making control and combo both infinately more favorable, as is Grip for additional counterbalance hate.

    Also, with the addition of Goyf and/or Stalker, this deck can now afford to run some number of Swords to Plowshares. However, Smallpox should still be run. That card is a house.
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  14. #1294

    Re: [DTW] Deadguy Ale (B/w Confidant)

    I used to run smallpox but at the end dismissed it because it was a bomb sometimes, but many times it was too symmetrical for my taste. besides I don't have room for it in the deck. its a good card nonetheless

    tombstalker is dangerous to run with confidants, especially with no tops

    I'm keeping the LD package, I love the tempo gain it gives you

    and lastly, goyf is definitely worth splashing for, but it's important to not go overboard, because the mana base is already a bit stretched and is gonna suffer against the now rampant nonbasics hate. it also makes it harder to support wastelands, and makes dark ritual largely useless. grip and deed from the SB round out the green cards I use. if it weren't for tarmogoyf (damn you, damn you!!) I wouldn't even bother with the splash

  15. #1295
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    Quote Originally Posted by Shtriga View Post
    and lastly, goyf is definitely worth splashing for, but it's important to not go overboard, because the mana base is already a bit stretched and is gonna suffer against the now rampant nonbasics hate. it also makes it harder to support wastelands, and makes dark ritual largely useless. grip and deed from the SB round out the green cards I use. if it weren't for tarmogoyf (damn you, damn you!!) I wouldn't even bother with the splash
    Really? You run 12 colored spells MD, max, I don't think Goyfy would hurt you that badly. You could also just run Lotus Petal or Mox Diamond to mediate that to a point.

    But yeah, I think that if you go 3 colors, you NEED either STP or some form of black targetted removal, because Magus is going to shut you down. I had problems with him running a Swords-less 2c build.
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  16. #1296
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    Cutting Hippy makes lotus petal an acceptable replacement for Rit. This could solve some mana woes (color-wise) and help pump our goyfs. Just sayin.

    EDIT: 22 land:
    4 Delta
    3 Mire
    3 Bayu
    3 Scrubland
    4 Wasteland
    5 Swamp

    This ought to work, especially with petals...

    EDIT#2 : I'm probably too tired to be designing decks off the top of my head.

    4 Goyf
    4 Bob
    2 Tombstalker
    2 Shade

    3 Seize
    3 Duress
    4 Hymn

    4 Sinkhole
    4 Vindicate
    2 Smallpox

    2 EE

    4 Petal/accel of choice (you could probably get away with diamond here)

    Average cc= 72/60 (I think i counted right) = 1.x = okay hit from bob with stalker.

    SB:
    2 EE
    2 serenity
    3 Kgrip
    1 seize
    1 duress
    4 Leyline (?)
    2 Dystopia

    I dunno, this prolly sucks ass.

    EDIT #3: It's 74/60.

    so 1.2333333333333 damage. With 2 stalkers it's about 1.25 damage a hit with bob. With 3 (replacing a 2cc) it's 1.333333333, so like +.1 damage when you replace a 2cc card with a stalker. As a basic figure.

    EDIT #4 That list needs magus removal. Although petal should help.
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    @rsaunder

    I like the creature base and discard, its also good that you didn't take off the land D part. I think the land D is what makes this deck very good specially that Landstill, thresh,dragon stompy and other decks are very vulnerable to it.

    Although the creature kill, Id probably still stick with STP. although EE is versatile as it is,I find it slow and should probably stay in the sideboard. Small pox however I still dont agree with it, its been a long discussion about small pox and it goes pages back. sometimes its devastating for the opponent, at times it will hurt you as well because of discard and creature sacrifice which we dont really have much of. For me EE goes to the side.

    So I think id go
    -2 EE
    -2 small pox
    +4 swords to plowshare

    As for lotus petals... I have no idea. It does however fix your mana and do add to tarmogoyf... I guess testing this more wold prove its worth.

    As for the sideboard, I still prefer extirpate over leyline with your discard package and land destruction as you can use extirpate to remove a certain colored land from a player for the whole game, and thus screwing him more with your land D theme. Against landstill, extirpating tropical island would mean no more tarmogoyf or pernicious deed for them. Same goes for threshold and other decks who are vulnerable to land D, Unless they run basic forest which I highly doubt.

  18. #1298

    Re: [DTW] Deadguy Ale (B/w Confidant)

    I'm wondering, for the Bw build, is it wise to splash 2 Bayous for 4 Gaddock Teeg in the board? (No Goyf, because 1. No green spells MD, 2. I hate Goyf, 3. We already have Stalker and Shade)

  19. #1299
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    i have an upcomming tourney and dont know what list to pick,

    should i take the list hanni posted a time ago with a few moderations i like:

    4xconfidant
    4xgoyf
    3xshade

    4xdeed

    4xvindicate
    4xsinkhole
    4xhymn
    4xthougthseize

    4xstp
    3xextirpate

    3xbayou
    3xscrubland
    3xheath
    3xmire
    4xwasteland
    4xswamp
    1xplains
    1xforest

    or should i take the list im testing for a long time now and has a great mu against many thing too:

    4xconfidant
    4xgoyf
    4xspectral lynx/epochrasite(still am i tweaking between this two in the slot, lynx has a overal good mu against but epoch can be really hard against control but can come on the wrong moment or too late)
    3xdoran

    4xdeed

    4xvindicate
    4xhymn
    4xthoughtseize

    4xstp
    3xextirpate

    3xbayou
    3xscrubland
    4xmire
    4xheath
    4xswamp
    2xforest
    1xplains
    1xmurmuring bosk/or should i take the second plains?

    overall sideboard:

    4xgaddok teeg
    4xtormod's crypt
    3xkrosan grip
    1xextirpate
    3xengineered explosives

    i know, very weird sb but i includes all the answers i need.

    first list is more land descturction and looks more like the original bw deadguy ale while the second list had more other colored cards in it but can be really fast and can be very controlly too and has less death topdecks like the first(sinkhole) and has a better mana base cause is has many fetch and no wastelands.

    wich list is better in a random meta with all kind of decks you people think?
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  20. #1300
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    Re: [DTW] Deadguy Ale (B/w Confidant)

    Why don't either of the lists you posted have accel of any sort? The "1" part of your manacurve is empty (effectively only thoughtseize) and honestly, without accel for broken (d. rit) or semi broken (petal) openings, you seem to be starting in the hole against many decks.

    "I'm wondering, for the Bw build, is it wise to splash 2 Bayous for 4 Gaddock Teeg in the board? (No Goyf, because 1. No green spells MD, 2. I hate Goyf, 3. We already have Stalker and Shade)"--Hummingbird

    Why, if you're splashing green, would you NOT play the best goblin ever printed? He's the most cost effective creature in the game. Part of this decks problem was the lack of fat. If you're going 3 color you might as well play all the awesome (shade, stalker, and goyf) and pound it out. It's just silly to play the color in a deck that fuels graveyards like no other and not play goyf.
    I'm here to kick ass and play card games.

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