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Thread: [Deck] Duck Hunt - U/B Landstill

  1. #41
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    Re: [Deck] Duck Hunt - U/B Landstill

    Quote Originally Posted by freakish777 View Post
    Your sideboard looks awful on paper.
    True it might but that’s why we test things like this before we play them.

    Quote Originally Posted by freakish777 View Post
    A) Goldfishes turn 3 at fastest, and turn 4.5 or so on average
    B) Plays a mana denial sub-theme
    C) Can rip Ringleader off the top afterwards anyways
    a) In this match up the only things in the deck that don’t disrupt them in some kina way are the colored mana sources.
    b) My deck does that to.
    c) Now this is just bad logic, the same thing can be said for them ripping a disenchant of the top right after you resolve plague.

    Quote Originally Posted by freakish777 View Post
    just doesn't seem all that good. It's not like you aren't going to have have FoW back up for their Disenchant half the time anyways. This part I don't think I'm anywhere close to wrong on.
    Who’s to say you aren’t going to have the FoW/Stifle back up for the Ring Leader just as often.

    Quote Originally Posted by freakish777 View Post
    While I'm in support of the man plan to apply pressure against combo decks, I don't like 8 of those slots being creatures. I'd rather see 4 Negator and 4 Cabal Therapy (should have good synergy with Factory/Crucible), with 4 Duress already in the board, it's likely to be Duress 5 - 8 most of the time, a small amount of the time hit nothing, an equally small amount of the time be Double Duress with Factory, and an even smaller amount of the time be absolutely nuts nailing double Ritual/LED/Reset.
    At a certain point in the game more disruption doesn’t really do anything cuz you still have to win 2 out of the 3 game your going to play in 50 mintues, and boarding in only 4 creatures just isn’t going to cut it.
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  2. #42
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    Re: [Deck] Duck Hunt - U/B Landstill

    The problem with you playing a mana-denial sub-theme is that it doesn't help you as much as it helps goblins (ie, playing mana denial in Control is worse than playing mana denial in Aggro). As far as C) goes, it's not bad logic, it's simply a specific situation I have in mind in which they've already emptied their hand (likely) and the difference between them ripping Ringleader after Tsabo's and resolving it where they suddenly have 2 more damage and a potential hand again, and the scenario where they're left with no creatures in play and rip Disenchant and resolve it. They still have no creatures in play after resolving Disenchant.

    As far as the man plan, while I have my doubts, I'll take your word that 8 is the correct number of creatures to board in. That said, I still think Negator is better than one of the 4/4's for 2. His drawback is essentially irrelevant in the matches you want to board him in, a turn two 4 power creature kills the same turn a turn three 5 power one does, and in the scenario where you don't have one on the optimal turn, Negator kills a turn faster.

  3. #43
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    Re: [Deck] Duck Hunt - U/B Landstill

    Quote Originally Posted by freakish777 View Post
    The problem with you playing a mana-denial sub-theme is that it doesn't help you as much as it helps goblins (ie, playing mana denial in Control is worse than playing mana denial in Aggro). As far as C) goes, it's not bad logic, it's simply a specific situation I have in mind in which they've already emptied their hand (likely) and the difference between them ripping Ringleader after Tsabo's and resolving it where they suddenly have 2 more damage and a potential hand again, and the scenario where they're left with no creatures in play and rip Disenchant and resolve it. They still have no creatures in play after resolving Disenchant.
    In scenario C, while they wouldn't have any creatures in play after resolving Disenchant, they may still have a fist full of Goblins. Also, if you've only 1 Plague in play, what's to stop them from resolving Ringleader, refilling their hand, and bashing for 1 point of damage?

    I like how Tsabo's Decree is an instant and you can play it in reponse to Rishadan Port, which is a great target for your own Wasteland, btw.

    On the other hand, I like how E. Plague costs 3 and neuters half their army.

    Quote Originally Posted by freakish777
    As far as the man plan, while I have my doubts, I'll take your word that 8 is the correct number of creatures to board in. That said, I still think Negator is better than one of the 4/4's for 2. His drawback is essentially irrelevant in the matches you want to board him in, a turn two 4 power creature kills the same turn a turn three 5 power one does, and in the scenario where you don't have one on the optimal turn, Negator kills a turn faster.
    While Negator may kill a turn faster, he comes out a turn later. It's not like Red Death where you can Ritual out that bad boy on Turn one. For the record, I do not like boarding in Flesh Reaver against Red Gro, IGGy Pop, or TES. I think giving your opponent 2 copies of Tendrils of Agony every time you attack is very, very bad. Against Solidarity, Black Gro, and White Gro, go nuts with Flesh Reaver
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  4. #44
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    Re: [Deck] Duck Hunt - U/B Landstill

    Mostly I was thinking of Negator against Iggy/TES since it doesn't make their job easier. Yeah, there's no Rit here, but Negator still gets the job done in a timely fashion.

    My scenario C) as previously mentioned was some very specific I had in mind (where they've "aggro'd out" their hand).

    Personally, while I like the Abyss, it really does need to say "At the beginning of each player's upkeep, he or she sacrifices a creature." This would take care of 'Goose and make it not mostly trash against Thresh. That said, I'm partial to Night of Souls Betrayal, and I'm a fan of redundant spell types against aggressive decks as they generally don't play sweepers. Having a 2 card hardlock against the most popular deck in Legacy seems good to me, instead of 6 mana spells.

    Lastly, the talked about white-splash would also give you Meddling Mage out of the board which would probably strengthen your combo matches rediculously.

  5. #45
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    Re: [Deck] Duck Hunt - U/B Landstill

    Quote Originally Posted by freakish777 View Post
    That said, I'm partial to Night of Souls Betrayal, and I'm a fan of redundant spell types against aggressive decks as they generally don't play sweepers. Having a 2 card hardlock against the most popular deck in Legacy seems good to me, instead of 6 mana spells.

    Night of Soul's betrayal is legendary and costs one more than e.plague, so I don't think that would be too great...I'd much rather run plague. Tsabo's decree is extremely powerful and I think you underestimate the ability of this deck to stall goblins until it has 6 mana, where you just win with one spell.
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  6. #46
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    Re: [Deck] Duck Hunt - U/B Landstill

    Sugestions:

    Thoughtseize and Damnation in the obvious places, Tombstalker as a finisher and maybe a new menber of team man-plan , Bitterblossom could warrant inclusion and could possible be good in the goblins MU (an infinite stream of chump blockers allowing you to stall more effectively into the backbreaking Tsabo's Decree, which wins tribal MUs on it own), Mutavault is powerful enough for roughly 2 slots, and I would presume that more spot removal is warranted due th the advent of a certant 2 mana fattie that seems to be warping/ breaking our metagame...
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  7. #47
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    Re: [Deck] Duck Hunt - U/B Landstill

    Interesting: if you had posted this tomorrow, it would have been an exact 1-year necro.

    Oh, wait, it's a leap year. Congratulations.
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  8. #48
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    Re: [Deck] Duck Hunt - U/B Landstill

    Quote Originally Posted by Nihil View Post
    Interesting: if you had posted this tomorrow, it would have been an exact 1-year necro.

    Oh, wait, it's a leap year. Congratulations.
    What a blast from the past! The perfect 1-year necro is sweet.

    Mentioning Bitterblossom makes me wonder if this is the deck for the Contamination lock. It shuts off your blue spells, but not your removal or win conditions. Crucible + Factory gives you another way to support Contamination, too.

    //11
    4x Brainstorm
    4x Standstill
    3x Intuition

    //7
    4x Force of Will
    3x Counterspell

    //7
    4x Smother
    3x Damnation

    //11
    3x Bitterblossom
    3x Contamination
    3x Tombstalker
    2x Crucible of Worlds

    //24
    4x Mishra's Factory
    3x Wasteland
    4x Polluted Delta
    2x Flooded Strand
    4x Underground Sea
    5x Island
    2x Swamp

    Intuition and Bitterblossom are begging for Cabal Therapy to be in the deck, but I doubt it would work out very well.

    Not having room for Fact or Fiction or Skeletal Scrying sucks, and is probably a mistake.

    Contamination is really the only way I can think of to take advantage of running only blue and black in Landstill. Without it, you're going to have a tough time justifying the absence of green and/or white.
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  9. #49
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    Re: [Deck] Duck Hunt - U/B Landstill

    Would it be wise to play a deck such as this in a metagame infested with Armaggedon Stax and Solidarity? If not, what control deck would be?

    Also, considering the way Legacy in general is shaping up to be, would Nevi's Disk be any good? Considering that everyone is at least mildly prepared for wastelock/ nonbasic hate, would it be wise to remove the Wastelands?
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  10. #50
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    Re: [Deck] Duck Hunt - U/B Landstill

    A friend of mine asked me if I could help him ti built a Landstill-kind deck, he plays T1 and only had Volcanics and U Seas, so I proposed him to play UB with just 2-3 Volcanics to include EE usefully. I just copied typical Landstill numbers and redundant amount of answers and helped him to wreck my Thres deck. I don't remember very well, but some rough numbers would look like this:

    4 Force of Will
    4 Counterspell
    3 Spell Snare (he loves the card)

    4 Brainstorm
    4 Landstill
    2 Fact or Fiction

    4 Diabolic Edict
    2 Chainer's Edict
    4 Damnation
    2 EE

    2 Tombstalker

    4 Wasteland
    4 Mishra's Factory
    6 Fetchies
    3 Underground Sea
    3 Volcanic Island
    3 Island

    It was just a quick list. Redundant removal and sweepers are evil necessary, some cards may chnage, edicts can become other removal spells, but he liked those and, actually, Chainer's Edict flashback IS payed. I suggested Ghastly Demise and Smother as other options. I don't know how will it play against other decks, but seemed to have a fair good game against UGw Thresh...

    On the other hand, Red splsh makes me think of Burning Wish, which could me nice.

    Anyway this is basically a UB list.
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  11. #51
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    Re: [Deck] Duck Hunt - U/B Landstill

    There is no reason to be playing more than 1-2 volcs. It just opens you up to more hate. I would add more basics.
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  12. #52
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    Re: [Deck] Duck Hunt - U/B Landstill

    Quote Originally Posted by bigbear102 View Post
    There is no reason to be playing more than 1-2 volcs. It just opens you up to more hate. I would add more basics.
    Seconded. I run 1 Tropical Island in my U/B list for both EE@3 and SB Krosan Grips, and it worked fine for me.

    Although I haven't played that deck in months, because once I realized a small splash was necessary to get access to decent artifact/enchantment removal, I could find very little reason not to switch the colours to UWb.
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  13. #53
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    Re: [Deck] Duck Hunt - U/B Landstill

    If you are playing 3 Volcs, have you tried Burning Wish? Grab a Damnation, Edict, Pyroclasm, Duress, etc.

  14. #54
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    Re: [Deck] Duck Hunt - U/B Landstill

    Well, volcanics could have been any other blue dual available. Anyway, I think 2 is safer number than just 1, I know you can simply fetch the third color when needed for EE @3 or anything else, but we may want to use the third color once more and relying in only a single land for it is risky in my opinion.
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    Re: [Deck] Duck Hunt - U/B Landstill

    This is what I run so far.

    Lands
    3 Island
    3 Swamp
    2 Wasteland
    4 Polluted Delta
    4 Underground Sea
    4 Faerie Conclave
    4 Mishra's Factory

    Creatures
    3 Undead Gladiator

    Spells
    4 Diabolic Edict
    4 Damnation
    4 Hymn to Tourach
    4 Counterspell
    3 Crucible of Worlds
    2 Fact or Fiction
    2 Duress
    3 Stifle
    4 Standstill
    4 Force of Will

    I run Undead Gladiator like U/W Landstill ran Eternal Dragon. Granted I have to discard cards to get him back. The deck packs a little disruption, Creature kill, and counters to get me through the game. My sideboard changes day to day so I won't post it here. I think it is a decent deck and can be tinkered with to make it better.
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  16. #56
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    Re: [Deck] Duck Hunt - U/B Landstill

    Test
    Last edited by The Solution; 04-02-2015 at 06:34 PM.

  17. #57
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    Re: [Deck] Duck Hunt - U/B Landstill

    Is even possible for this deck to get Godhead of Awe + Night of Souls Betrayal as a little combo to shut down aggro? it also enable that we could control the only finisher in the table, doesn't look good?

  18. #58
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    Re: [Deck] Duck Hunt - U/B Landstill

    Test
    Last edited by The Solution; 04-02-2015 at 06:33 PM.

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