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Thread: [DTB] Vial Goblins

  1. #1141

    Re: [DTB] Vial Goblins

    UBG landstill? You got me. The one deck in the format that doesn't have an instant speed, cheap ass way to deal with Wort.

    And you know what? Yeah, I'd still take Ringleader over Wort, because it's pretty much guaranteed to get me card advantage right now when I need it, not maybe, possibly next turn when it might be too late.
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  2. #1142

    Re: [DTB] Vial Goblins

    I like both Kiki and Wort, they're both very situational.. There are many situations where both could flourish where the other cannot.

    I only choose Wort since I have no creatures at the 4 mana cost slot.

    Is it a bad idea to sideboard cabal therapies AND krosan grips? I just don't want to get away from playing goblins and playing too much control out of a sideboard sub.

    It's a shame my sideboard is very weak after those two cards..
    I have one tormod's crypt against threshold, 1x pyrokinesis, 2x anarchy, 2x pulverize, 4x Red Elemental Blast.. 1x Siege-Gang, 1x Tranquil Domain..

    I don't have any spare Chalice of the Void, Leylines, or Pithing Needles.

    So you feel it's enough creature control with
    the weirdings/Incinerator/Fanatic?

  3. #1143

    Re: [DTB] Vial Goblins

    Quote Originally Posted by P-AiR View Post
    I like both Kiki and Wort, they're both very situational.. There are many situations where both could flourish where the other cannot.

    I only choose Wort since I have no creatures at the 4 mana cost slot.

    Is it a bad idea to sideboard cabal therapies AND krosan grips? I just don't want to get away from playing goblins and playing too much control out of a sideboard sub.
    The kiki thing was for Mental.

    Ringleader costs four. Your four drop slot is fine, with or without Wort.

    I can't think of a match-up where you'd be bringing in both Grip and Therapy. It's been my experience that Therapy is only really good in the Combo match-up.

    Weirding/Gempalm/Fanatic(Sharpshooter) is probably enough removal. Though I do currently have a raging hard-on for Shriekmaw.
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  4. #1144

    Re: [DTB] Vial Goblins

    i think if you want to play Hovel, it would be in place of fetchland not port rishadan

    Why do you talk again about kiki? i believed you knew that it's a win more card, not necessary. And you can't compare kiki with wort... but you can see that wort gives you a late game plan, not kiki... alone, wort is a 3/3 fear for 4 and kiki a 2/2 for 5...

  5. #1145

    Re: [DTB] Vial Goblins

    Well this is my decklist after much consideration of which color to splash.. I decided to follow what most people suggested.. tri-coloring even though I do lack some duals/fetches..

    // Lands
    6 Mountain
    2 Badlands
    1 Bloodstained Mire
    2 Rishadan Port
    3x Auntie's Hovel
    3x Stomping Grounds
    4 Wasteland
    2 Wooded Foothills

    // Creatures
    3 Gempalm Incinerator
    4 Goblin Matron
    2 Goblin Piledriver
    4 Goblin Ringleader
    4 Goblin Warchief
    4 Mogg Fanatic
    2 Siege-Gang Commander
    1 Tin-street Hooligan
    1 Goblin Sharpshooter
    1 Wort, Boggart Auntie
    4 Goblin Lackey

    // Spells
    3 Warren Weirding

    // Artifacts
    4 Aether Vial

    //Sideboard
    3x Cabal Therapy
    3x Krosan Grip
    1x Siege-Gang

    Would anyone put a 3rd siege-gang in, in place of a sharpshooter?
    Against control decks I'd feel obliged to sub in both cabal therapy and krosan grip.. That's what I fear, not drawing enough goblins and slowing myself down because I'm subbing both those cards in.

  6. #1146
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by puddn View Post
    i think if you want to play Hovel, it would be in place of fetchland not port rishadan

    Why do you talk again about kiki? i believed you knew that it's a win more card, not necessary. And you can't compare kiki with wort... but you can see that wort gives you a late game plan, not kiki... alone, wort is a 3/3 fear for 4 and kiki a 2/2 for 5...
    TB's right, though. It's the same principle. Why aren't they all just Siege-Gang Commanders? Why would you tutor for/dig up a Wort and have a chance at card advantage if your opponent has no removal when you could tutor for/dig up a Ringleader and get the card advantage regardless of whether they have removal or not? Is there really any function for Higher CMC cards that Ringleader and Siege-Gang don't fulfill?

    EDIT: Also, with Warren Weirding increasing Lackey connection percentages, I have a hard time not wanting to increase my Siege-Gang Commander count to at least 3. Lackey into SGC on turn two is still ridiculous.

    Quote Originally Posted by TeenieBopper View Post
    Weirding/Gempalm/Fanatic(Sharpshooter) is probably enough removal. Though I do currently have a raging hard-on for Shriekmaw.
    Something about evoke must just get your jibblies janglin'. Shriekmaw's kinda neat, but is it really worth slots here?

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  7. #1147

    Re: [DTB] Vial Goblins

    Quote Originally Posted by Tacosnape View Post

    EDIT: Also, with Warren Weirding increasing Lackey connection percentages, I have a hard time not wanting to increase my Siege-Gang Commander count to at least 3. Lackey into SGC on turn two is still ridiculous.
    This is why I'm cutting Wort for the third SGC. Back when I was only running one Piledriver (yes, I'm back up to four), I was running the third Siege Gang, and it was awesome. Man, if I could justify running four, I would.



    Something about evoke must just get your jibblies janglin'. Shriekmaw's kinda neat, but is it really worth slots here?
    The evoke is cute and all, but I really like the 3/2 evasion dude that comes with 187'ing some big fatty. I also love setting Vial to five, activating, killing a (stupid fucking) Tarmogoyf and then blocking a Mongoose. That's what really gets my jibblies janglin'. I know it's not totally necessary, which is why I've been slowly cutting him from the board. I'm down to two right now.
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  8. #1148
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    Re: [DTB] Vial Goblins

    One difference between Kiki/Mob/etc. and Wort is that no more than three 5cc Goblins are usually run, because it would hurt the curve too much, so SGC easily takes all those spots. But Goblin has always run 4 Ringleaders, and until now there have been no other significant options for the 4cc slot. So it's entirely possible that a fifth 4-coster (i.e. Wort) fits in the deck.

    There are also a few scenarios where Wort pulls you out of the gutter while Ringleader does little or nothing. Fanatic recursion saves your ass against Ichorid (eat two of the fuckers and all Bridges each turn) and will nullify a Jitte that you can't Hooligan (either because you have a Warchief out or because you lack green). Incinerator recursion is pretty absurd in the mirror (where the 3/3 body also helps), and prevents Crucible/Factory from being an Abyss. And against decks which rely on black-based removal, Wort, being unkillable, will draw you more cards than Ringleader.
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  9. #1149
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    Re: [DTB] Vial Goblins

    I don't personally splash green, but this guy caught my attention.



    I currently only have 1 driver MD, but I'm thinking this guy could possibly bring goblins back to it's aggro roots. Thoughts?

    EDIT: aww damnit. Reading cards is tech.. only BLOCKED guys get +1/+0 and trample. I thought it was an overrun on a stick. Tears, cant it just be rare and be good???

    Mods, feel free to delete this post, as it is likely irrel. I will now hang my head in shame and go back to playing Rb goblins.
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  10. #1150
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    Re: [DTB] Vial Goblins

    This guy seems good:
    --------------------------------
    Vexing Shusher
    {rg}{rg}
    Creature - Goblin Shaman Rare

    Vexing Shusher can't be countered by spells or abilities.
    {rg}: Target spell can't be countered by spells or abilities.

    2/2
    --------------------------------

    He's got a decent body, and is probably the best 2 CMC goblin for helping you win if you're not already winning. His ability is pretty narrow, but in my experience, control decks will often not counter matron, instead opting to counter what you get. He could be a one-of (SB) to help you resolve wierdings against counter-top decks, and SGCs against Moat decks. (here I suppose he serves the same purpose as K Grip, but hes a goblin and tutorable)

    I like him, and If he is printed as-is, I may consider running the light splash for him and tin street in the board.

    EDIT: O shit! As they uses the symbol abbreviations, his ability can be payed for with either R OR G, not R AND G as I originally thought! Thank you jeebus! I don't even NEED to splash green if this is spoiled correctly!
    Quote Originally Posted by cdr View Post
    Phasing is absurdly complicated. Did you know that if a token phases out with Equipment attached to it, the Equipment phases out, the token will cease to exist and the Equipment will never phase back in?

    Well, now you do.
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  11. #1151
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    Re: [DTB] Vial Goblins

    Shusher might be pretty badass, no question.

    At some point, though, it needs to be kept in perspective that Goblins is already one of the best decks ever at dodging counters via Aether Vial. However, this guy would definitely shine in certain matchups.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  12. #1152
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    Re: [DTB] Vial Goblins

    With Vial, Lackey, and the spread out mana curve I don't think Goblins needs another way around counters. Focusing on other MUs is probably a better use of your SB slots because I can't think of anything you would want to run it over in the MD.

  13. #1153

    Re: [DTB] Vial Goblins

    Quote Originally Posted by bladewing019 View Post
    With Vial, Lackey, and the spread out mana curve I don't think Goblins needs another way around counters. Focusing on other MUs is probably a better use of your SB slots because I can't think of anything you would want to run it over in the MD.
    It definetly warrents playtesting.
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  14. #1154
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by insertnamehere View Post
    It definetly warrents playtesting.
    In what slot would you test it in? What would it be better than the majority of the time? I don't think it really works as a one of, because you want it out before the opponent can set up a counter wall.

  15. #1155
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    Re: [DTB] Vial Goblins

    Shusher looks really hot. I'd love this as a 1-of. Matron immediately becomes a "must counter" spell, taking some heat off of your other spells in the process. Sometimes I have troubles dealing with CB @ 2 against Thresh. Sometimes you just need to resolve a Weirding. IMO, Shusher is better than Pyro and REB for answering to counters once you get him. I guess the issue is getting him though.

    I dunno. I think this card is hot. I might pick it up regardless of what everyone else does.

  16. #1156
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    Re: [DTB] Vial Goblins

    Quote Originally Posted by Tacosnape View Post
    And what if Threshold already has the Counterbalance out? How're you going to resolve this guy if you can't resolve Weirding? Aether Vial? If your Vial is active, you aren't in terrible shape to begin with.
    Vexing Shusher can't be countered by spells or abilities.

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    Re: [DTB] Vial Goblins

    Quote Originally Posted by from Cairo View Post
    Vexing Shusher can't be countered by spells or abilities.
    Right. I knew that. Must learn to read.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

  18. #1158
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    Re: [DTB] Vial Goblins

    Vialing in a Shusher in response to something sounds pretty fun. But do you ever have real issues with countermagic at that point in the game? If they had Forces they would have pitched them already to get Lackey/Vial, and the Shusher doesnt do much against Daze. Goblins doesn't really have issues with Counterbalance either, Ringleader will probably get through. I guess he helps force through Weirding with an active counterbalance in play, buts thats about it.
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  19. #1159
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    Re: [DTB] Vial Goblins

    He's also a 2/2 body for 2 mana. I'd play it in some of the Piledriver's slot.
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  20. #1160
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    Re: [DTB] Vial Goblins

    I might very well board him. I'm not really going to want him all that often, but I might want him often enough to be card #4 beyond Pyrokinesis/Graveyard Hate/Enchantment Removal. I could see him helping against Landstill and Threshold - Decks which like to counter Matron and Ringleader to keep me from having card advantage. As for dealing with Chalice of the Void, he might be okay here even with Tin-Street Hooligan. Playing him through a Chal-2 then playing the Hooligan would be kinda sick.

    Quote Originally Posted by majikal View Post
    Damn it, Taco, that exactly sums up my opinion on the matter. I need to buy you a beer for that post.

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