Page 16 of 50 FirstFirst ... 612131415161718192026 ... LastLast
Results 301 to 320 of 991

Thread: Shadowmoor Info

  1. #301
    Look, it's a picture of Daze!
    georgjorge's Avatar
    Join Date

    Jan 2007
    Location

    Vienna, Austria
    Posts

    560

    Re: Shadowmoor Info

    Now the Swan + Chain combo is pretty sweet...but isn't there some damage source that you could play BEFORE you play Swan ? Six mana in one turn might be too much...
    georgjorge
    Geistreich sind schon die anderen.

  2. #302
    Banned

    Join Date

    Feb 2008
    Location

    SF CA USA
    Posts

    397

    Re: Shadowmoor Info

    I'll wait a bit until a full spoiler is up and running on the wizards site before ploting out what to acquire from that set in the following months after the set's launch to the general public.

    But I'd have to say that as more and more of the set is being revealed, I might buy some of the cards from that set as they could fit in more than just a few prototypes by the way they have upped up the elevation of hybrid cards that I tend to like when it comes to construction.

    If the set is great overall I might add more than just 5 from that set.

  3. #303
    Member
    iOWN's Avatar
    Join Date

    Apr 2006
    Location

    Worcester/Boston, MA
    Posts

    422

    Re: Shadowmoor Info

    Swan + Sorrow's Path? Now who's the worst card ever? *looks at Great Wall*

  4. #304
    Administrator
    Zilla's Avatar
    Join Date

    Nov 2003
    Location

    Portland, OR
    Posts

    5,532

    Re: Shadowmoor Info

    Quote Originally Posted by freakish777 View Post
    Here's a list:

    (a list)
    I'd like to see a copy of Anger in that list for the potential same-turn alpha strike. Assuming your opponent has taken some damage before the combo, you can send 16 points of damage their way the same turn (attacking with Swans and two 6/7 Goyfs you cast off four Chrome Moxen after shaping your graveyard with the Chain discards).

    I just don't like the idea of sitting around for a turn (or more) giving your opponent a chance to thwart your evil plans, even if you do have 7 perfect cards to protect yourself.

  5. #305

    Re: Shadowmoor Info

    Quote Originally Posted by GodzillA View Post
    I'd like to see a copy of Anger in that list for the potential same-turn alpha strike. Assuming your opponent has taken some damage before the combo, you can send 16 points of damage their way the same turn (attacking with Swans and two 6/7 Goyfs you cast off four Chrome Moxen after shaping your graveyard with the Chain discards).

    I just don't like the idea of sitting around for a turn (or more) giving your opponent a chance to thwart your evil plans, even if you do have 7 perfect cards to protect yourself.
    Excellent thinking. I'm in full agreement here; this would provide a strong backup plan, and really increase the deck's resiliency and chances of going off. Really, it would look a lot like Breakfast.

  6. #306
    Member
    Illissius's Avatar
    Join Date

    Nov 2006
    Location

    Hungary
    Posts

    1,607

    Re: Shadowmoor Info

    I bet they were secretly hoping to update Eater of the Dead to use {Q} when they tried changing its errata recently.

    I wonder if they'll make a Vigilance creature with it, just to fuck with people. And I can't help but notice that we haven't seen any cards with both {T} and {Q} on them, which is a whole 'nother well of design space.
    SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
    SummenSaugen: then I flip it over and crush my opponent

  7. #307
    Insane Anarchists Get Mean
    freakish777's Avatar
    Join Date

    Aug 2005
    Location

    NY State
    Posts

    1,644

    Re: Shadowmoor Info

    Quote Originally Posted by GodzillA View Post
    I'd like to see a copy of Anger in that list for the potential same-turn alpha strike. Assuming your opponent has taken some damage before the combo, you can send 16 points of damage their way the same turn (attacking with Swans and two 6/7 Goyfs you cast off four Chrome Moxen after shaping your graveyard with the Chain discards).

    I just don't like the idea of sitting around for a turn (or more) giving your opponent a chance to thwart your evil plans, even if you do have 7 perfect cards to protect yourself.
    The idea was to use your Chrome Moxen to cast your 1 of Conflagerate/Lightning Storm...

    The gambit is that even if your opponent played a Turn 1 Duress/Thoughtseize for Lightning Storm (or Crypt/Leyline for Conflagerate), that your "Perfect Hand" should be enough for the win.

    Did you miss the 1 of, or am I missing my list being mocked?

    @Technogeek: Tarmogoyf is still the best beater in the format, basically the deck assumes an Aggro control role (almost like the UGR Thresh decks), except instead of more disruption (via Moon/Stifle/Wasteland), they pack an "Oops I Win" combo... "Goyf isn't going to get there when your opponents have Goyfs too..." Have you honestly not been paying attention to tournament results? UGr Thresh decks have been getting there with Goyfs and burn spells to plow through their opponent's Goyfs.

    Essentially, with the list I presented you can play Aggro/Aggro Control against Control decks (With Dudes + Burn, or Dudes + Counters), Combo against Aggro Decks (assuming you can find and play the combo quick enough, if not Goyf + Burn + Counters is still an acceptable strategy), Control against Combo decks (Counterbalance + FoW + Daze) until either Goyf or the Combo get there.

    Additionally, with Chrome Mox, a Turn 1 Counterbalance can end games (see Patrick Chapin's Chase Rare Control extended deck, I tried something similar at the Winter Wonderland to no success because I was too busy trying to stuff StifleNought in the deck also).

    In short, hybridization is probably the way to go, especially considering neither of these cards rely on you building the deck around them, as such, dropping them into a proven shell will provide an immediate testing benchmark that all other versions of the deck will have to do better than in order to be considered.

    Post edited for mild flames. Keep it cool, bro. - Zilla

  8. #308
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: Shadowmoor Info

    I just figured out that Leech Bonder + Unstable Mutation = fun times

    Opposition is another interesting combo partner.

  9. #309
    Member
    technogeek5000's Avatar
    Join Date

    Nov 2006
    Location

    Shelton, CT
    Posts

    855

    Re: Shadowmoor Info

    Quote Originally Posted by freakish777 View Post
    @Technogeek, are you like 10 or something? Tarmogoyf is still the best beater in the format, basically the deck assumes an Aggro control role (almost like the UGR Thresh decks), except instead of more disruption (via Moon/Stifle/Wasteland), they pack an "Oops I Win" combo... "Goyf isn't going to get there when your opponents have Goyfs too..." Have you honestly not been paying attention to tournament results? UGr Thresh decks have been getting there with Goyfs and burn spells to plow through their opponent's Goyfs.
    Lets start with thresh. This deck wont be able to out aggro threshold due to the fact that they have more creatures and more burn. 1 or two tarmogoyfs will not beat them. Now goblins, goyf is good at stopping goblins, but not a whole swarm of them and not by itself. If you try to swing with goyf and attack to kill they will beat you before then, even if you run burn spells. Aggro loams creatures are immensely larger and they will be mana screwing you while you are trying to go aggro so that wont work there... also bolts dont realy help here at all. The Rock has goyfs... dorans, tombstalkers, witnesses, etc.. They also run TS, stp, vindicate, and hymn to tourach and they can also recur these with witness. All i was saying that 4 goyfs ALONE wont win you the game. This deck is not UGR thresh, both of them are completely decks and thresh has more creatures, more burn, and more draw to help you find these creatures which is why it wins with its goyfs. Do not insult me, I am perfectly aware that tarmogoyf wins tournaments... but it doesnt do it alone, and especially not anymore in the current meta.
    Call me Ishmael

  10. #310
    Administrator
    Zilla's Avatar
    Join Date

    Nov 2003
    Location

    Portland, OR
    Posts

    5,532

    Re: Shadowmoor Info

    Quote Originally Posted by freakish777 View Post
    Did you miss the 1 of, or am I missing my list being mocked?
    The former. Conflagrate is clearly going to be a more reliable kill in most cases. My brain just skipped over it for some reason.

  11. #311

    Re: Shadowmoor Info

    Quote Originally Posted by Bardo View Post
    Matt, basically everything you said turned out to be true.
    TeamReflection || noitcelfeRmaeT

    My MOTL sale list

  12. #312
    Serious Rider
    Pinder's Avatar
    Join Date

    Oct 2005
    Posts

    4,962

    Re: Shadowmoor Info

    Two new preview cards:



    Hrm. You could tap a Dreadnaught to give this guy +20/+20 in response to the triggered ability, but it probably costs too much to do anything useful. It's totally immune to death, though. So that's cool. Note how it mirrors the 10 power requirement of Mosswort Bridge, which makes me think that the rest of the cycle will mirror their respective lands. I really want to see what the Spikerock Dragon does.



    Again, pretty nuts, but uber super expensive. Might see play in Ideal over Honden in Extended.
    Team Info-Ninjas: Ambition is a poor excuse for not having enough sense to be lazy.
    My Videos: Chiron Beta Prime, Flickr, Re: Your Brains
    Quote Originally Posted by Slay
    Man Kills Seven at popular gaming tournament, buries in backyard. "I was only trying to get thresh," he says.
    -Slay

  13. #313
    Banned

    Join Date

    Feb 2008
    Location

    SF CA USA
    Posts

    397

    Re: Shadowmoor Info

    Quote Originally Posted by Pinder View Post
    Two new preview cards:



    Hrm. You could tap a Dreadnaught to give this guy +20/+20 in response to the triggered ability, but it probably costs too much to do anything useful. It's totally immune to death, though. So that's cool. Note how it mirrors the 10 power requirement of Mosswort Bridge, which makes me think that the rest of the cycle will mirror their respective lands. I really want to see what the Spikerock Dragon does.



    Again, pretty nuts, but uber super expensive. Might see play in Ideal over Honden in Extended.
    Gives all of the johnnies to figure out what you could do with them. Yet these are just only the tips of the icebergs of what might be good to come along like what happened to a few other cards.

  14. #314
    */*
    Nightmare's Avatar
    Join Date

    Dec 2004
    Location

    Syracuse, NY
    Posts

    207,137

    Re: Shadowmoor Info

    I want to Brainstorm with that in play SO BAD.

  15. #315
    Member
    Willoe's Avatar
    Join Date

    Nov 2007
    Location

    Denmark
    Posts

    507

    Re: Shadowmoor Info

    What about Diminishing Returns? A draw 14 for 2uu :D (hmm, plus 4UUU for the combo card)
    "You're English is terrible and inconsistent."

    -DownSyndromeKarl

  16. #316
    Member
    Barook's Avatar
    Join Date

    Mar 2007
    Location

    Germany, Germering, Munich
    Posts

    7,533

    Re: Shadowmoor Info

    Shit sucks, just as expected from Tuesday cards.

    So we're not going to get anything decent before Thursday.

    Anyway, both cards seem cool, but they're really waaaaaaaaay to expensive.

    And Pinder is wrong: The Troll still dies to Shriekmaw, Wrath, etc.

  17. #317
    Your Master

    Join Date

    Mar 2008
    Location

    Your house
    Posts

    13

    Re: Shadowmoor Info

    .shadowmoor look sweet! Still not covinced. I also doubt we would get anything good before Thursday as well.

    .Good day
    .My nipplez can cut through glass
    ..I watched porno with closed captioning

  18. #318
    Painter's Servant
    Versus's Avatar
    Join Date

    Aug 2007
    Posts

    549

    Re: Shadowmoor Info

    If that Troll is part of a cycle and the black version has something to do with emptying both hands... I'm not sure where I'm going with this, but it could be interesting.

    By the way Mossbridge Troll looks like Slimer.
    In painting, you have unlimited power. You have the ability to move mountains. You can bend rivers.

  19. #319
    Member
    TrialByFire's Avatar
    Join Date

    Jul 2007
    Location

    Enfield, CT
    Posts

    704

    Re: Shadowmoor Info

    Shriekmaw does not kill the Troll. Where on Shriekmaw does it say the target creature can't be regenerated?
    Still looking for FBB Lightning Bolts. German or Korean is preferred. PM me if you have them

    Quote Originally Posted by Slay View Post
    Drunk texting is ballin'. Anyone can slur into a phone, but it takes a real man to fumble over tiny buttons to make a semi-coherent message and send it to someone.
    -Slay

  20. #320
    Prioritizing WTF over tournament record since 1994
    Dilettante's Avatar
    Join Date

    Jan 2008
    Location

    Wellesley, MA
    Posts

    450

    Re: Shadowmoor Info

    A shell I can see Mossbridge Troll fitting into... is a pumping Seeker Force of sorts. With Invigorate and Berserk... 10 power on a llanowar elf isn't that unreasonable when he slogs through... They gain 3 life, lose 25.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)