I see why you are running ALL of the one drops but playing so many cards in your deck with one casting cost just makes Chalice and Countertop harder to deal with. I would suggest greatly varying the CC of all of the cards you play. This is the current build I have of Burn:
4x Chain Lightning
4x Lightning Bolt
4x Mogg Fanatic
4x Magma Jet
4x Rift Bolt
4x Flames of the Blood Hand
4x Flame Rift
4x Flamebreak
4x Price of Progress
4x Fireblast
20 Mountain (could fit in 2x Barbarian Ring but I just don't want to)
Shard Volley and Fireblast in the same deck really scares me. The one thing burn really has going for it is consistency and most games I don't exceed 3-4 lands but I don't ever cast Fireblast unless I have to and almost always after cast it I won't be able to play anything for a few turns. Just a personal preference, however it should be noted that I have WAAAYYY below average luck and that is always a big factor for my card selection.
As for SB I really like Sulfuric Vortex over the Pillar and the reason being is the Vortex alone nullifies ANY life gain thus serves as an answer for Jitte and the only reason this deck fears Jitte is the life gain because it can race almost anything. I know the SB is very dependent on your meta but I just run:
3x Sulfuric Vortex
4x Tormod's Crypt (only used against Dredge which pops up frequently in my meta and should slow them down long enough to win).
4x Pyroblast
4x Shattering Spree
Sometimes I make all the 4x ofs 3x ofs and put in 3x Pithing Needle but just depends on the decks I expect to be there.
Seriously. You play Burn. You accept scooping to CB/Chalice/Trinisphere (or wait to draw your anti-artifact/enchantment SB card).
"Greatly varying the CC of all the cards you play" might stop you from "almost auto-losing" to those three cards and make you "being seriously screwed" instead, but will also turn your already tier 1.5/2 deck (at best) into some godawful unplayable pile. Instead of being able to play "good" spells when there's no CotV, you're choosing to play bad spells all the time.
I suppose it's a meta call. Personally, I can't justify slowing down the deck in order to fight these two. The way I see it, the longer you give them to set up countertop, or to draw into chalices, the more susceptible you become to them.
Against countertop, unload your 1 drops before they assemble the pieces, and then use things like Fireblast, Rift Bolt, and B. Rings to finish them off. If Chalices are that big of an issue, in your meta, I'd slip in a few MD Sprees before overhauling the deck's curve.
I'd like to remind ppl of the existence of Ingot Chewer as well. Not better/worse than Spree.. just an option.
Also I'm starting to think I might slip in Taiga/Stomping Ground for Krosan Grip soon. That is if the Counterbalance days keep coming hard. But that has seem to slow, for now.
I am of the mind that Blood Moon doesn't belong in the sideboard, but I feel it necessary to point out that while Blood Moon turns non-basics into Mountains, it doesn't turn them into basic lands. Therefore, Price of Progress would still count them as non-basic lands.
I think he meant that since you're playing PoP they won't be searching for non-basics, but for basics thus making blood moon rather useless.
Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.
I would consideer splashing Black for 4 Dark Confidant and 3 Sygg, River Cutthroat if I were you guys.
I wouldnt splash black but it could be decent, while dark confidant is good for drawing, and possibly speeding up ur kills, he's a 2 mana drop, I tend to win 4-5 turn on an average, possibly 3, so he rly doesnt help that much as he take the place of a probable 6 damage, and you'd have to use duals which make you take damage from price of progress.
okay i'm sure most people saw the new card manamorphose and for some reason i came up with this list
It's an experiment running the "lowest" amount of cards for burn
--36 Card Burn--
8 Mountain
4 Bloodstained Mire
4 Wooded Foothills
4 Mishra's Bauble
4 Urza's Bauble
4 Street Wraith
4 Mana
4 Manamorphose
4 Lava Spike
4 Lightning Bolt
4 Chain Lightning
4 Rift Bolt
4 Fireblast
3 Flame Rift
3 Incinerate
2 Price of Progress
Looks fun don't know if its actually any good... i think ill proxy it up and have some fun with it.
lol
I think you can also run 4 needle drops to make the deck thinner. And actually, you're playing a 44 card deck; the fetches don't count.
What I would change is:
+2 Price of Progress
+4 Shard Volley
-3 Flame Rift (since you get enough damage from the street wraiths and the fetches)
-3 Incinerates
I also played baubleburn in the past, maybe I'll start with it again and let my goyf sligh at home.
Also, I don't know if the damage and to be vulnerable to stifle are worth the small deckthinning and the "one-scry" with Mishra's Bauble.
idk shard volley doesn't look that good, how bout adding some plains and then lightning helix?
Maybe taking out 2 mountains and putting in one plain and then one W/R dual and have manamorphose give me RW mana every time?
like my previous list
+1 Plains
+1 R/W dual
+2 Price of Progress
+4 Lightning helix
-3 Flame Rift
-3 Incinerates
-2 Mountains
Yeah you suggested 4 Fireblast and 4 Shard Volley in the same deck I wouldnt recommend that, because your likely to see one of each, that's 3 lands you've just sac'd for 7 damage, on average you should win about turn 4, that would leave you with 1 land left, now while there alot of 1 mana 3 damage cards, I wouldnt get my self less than 2 lands unless I was going for the kill.
You're right, 4 Fireblast and 4 Shard Volley might be too much; I didn't think carefully about it.
But you also shouldn't forget that you surely wouldn't cast a fireblast and a shard volley on turn three if your opponent survived it. These are the finishing spells in burn. Only cast them if your opponent will be dead after letting the resolve.
Yes, but the thing that's good about burn is because there's always something you can do, if you have 4 and 4, you could have dead cards very easily, obviously you wouldnt cast them, so that could slow you down, which isnt something Im personally gonna do on purpose, as burn is good because of its speed, and not relying on creatures, and not having dead cards.
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