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Thread: Shadowmoor Info

  1. #701
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    Re: Shadowmoor Info

    Quote Originally Posted by Illissius View Post
    I thought there was a symmetrical version of Tolarian Winds, but can't find one
    Wheel of Fate? I mean, it sucks, but it's as close as you're going to get.
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  2. #702

    Re: Shadowmoor Info

    Winds of Change may be what you're looking for. It only cost red, so it should be easy to follow up with blue or black.

  3. #703
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    Re: Shadowmoor Info

    Wistful Thinking is pretty interesting if your opponent is down to 2 or less cards when you're playing Dream Recovery. +4 card advantage for

    Quote Originally Posted by Sanguine Voyeur View Post
    Winds of Change may be what you're looking for. It only cost red, so it should be easy to follow up with blue or black.
    Shuffle =|= Discard

  4. #704
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    Re: Shadowmoor Info

    Wind of Change doesn't force discard, like Tolarian ones do.
    Quote Originally Posted by Halted Asylum View Post
    Force of Will is terrible with Bob, i rather Mana Leak.

  5. #705
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    Re: Shadowmoor Info

    turn 1 seize followed by a turn 2 ritual + last rites + recovery sounds really good, no?

  6. #706

    Re: Shadowmoor Info

    I remember there was a discard oriented deck a while back. It was never competive but it was FUN. It played that flip creature (flips to a 3/3 that's a also a Rack).

    It just needed good card draw.

    Recovery would be perfect in that.

    It would work well as a 2 of in pox variants that play Dark Ritual. They already play Hymn, and Pox, and so it's 1cc Night's Whispers that doesn't cost you life (losing life is a big deal for Pox).

    It may work well in some odd combo deck.

    Beyond that, it's not great, because like I said, it's a conditional card that's usually at best a 1cc night's whispers that doesn't cost you life. You're better off with Confidant.

  7. #707
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    Re: Shadowmoor Info

    Quote Originally Posted by Mr.C View Post
    turn 1 seize followed by a turn 2 ritual + last rites + recovery sounds really good, no?

    2 lands, 1 Rit, 1 Last Rites, 1 Seize, 1 Recovery leaves you with 2 or 3 cards left in hand depending on if you're on the play or the draw. It in fact does not sound very good. Rit Hymn Draw 2 sounds better.

  8. #708
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    Re: Shadowmoor Info

    Quote Originally Posted by Clark Kant View Post
    I remember there was a discard oriented deck a while back. It was never competive but it was FUN. It played that flip creature (flips to a 3/3 that's a also a Rack).

    It just needed good card draw.

    Recovery would be perfect in that.

    It would work well as a 2 of in pox variants that play Dark Ritual. They already play Hymn, and Pox, and so it's 1cc Night's Whispers that doesn't cost you life (losing life is a big deal for Pox).

    It may work well in some odd combo deck.

    Beyond that, it's not great, because like I said, it's a conditional card that's usually at best a 1cc night's whispers that doesn't cost you life. You're better off with Confidant.
    Maybe you meant my black/red discard deck I posted in the autumn last year. I played 16 discard spells + nezumi shortfang, red damage, Ensnaring Bridge and SDT. Therefore I must say that I'm not sold at it, because it's only good if you have a dark ritual in hand, otherwise you want to let your opponent discard at least the first two turns. So if you play turn 1 thoughtseize, turn two hymn and MAYBE turn 3 duress you can play it in the same turn and draw a card . AWESOME! But even if you have dark ritual AND recovery AND enough discard I don't think that like Illissis said your opponent would sit there and be watching you, doing nothing.
    So I think SDT is the plain better card.

  9. #709
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    Re: Shadowmoor Info

    Sun-and-moon wheel {gw}{gw}

    Enchantment - Aura
    Enchant Player
    Whenever a card would be put into the graveyard of enchanted player from anywhere the card is revealed and put onto the bottom of that players library.

    SERIOUS graveyard hate in colors that need it (for decks that don't want to run Leyline). Often better than Crypt, especially against Loam and Ichorid.

    There's probably also the possibility of some strange combo using Doomsday or Thought Lash...in the casual department.
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  10. #710
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    Re: Shadowmoor Info

    Quote Originally Posted by georgjorge View Post
    Sun-and-moon wheel {gw}{gw}

    Enchantment - Aura
    Enchant Player
    Whenever a card would be put into the graveyard of enchanted player from anywhere the card is revealed and put onto the bottom of that players library.

    SERIOUS graveyard hate in colors that need it (for decks that don't want to run Leyline). Often better than Crypt, especially against Loam and Ichorid.

    There's probably also the possibility of some strange combo using Doomsday or Thought Lash...in the casual department.
    That might see play in Encahntress. No more worrying about decking. I just decked myself on MWS so I really want to.

  11. #711

    Re: Shadowmoor Info

    Then replenish kinda loses power.

  12. #712
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    Re: Shadowmoor Info

    Quote Originally Posted by Soto View Post
    Then replenish kinda loses power.
    That is true. Didn't even think of that.

  13. #713
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    Re: Shadowmoor Info

    Quote Originally Posted by Jak. View Post
    That is true. Didn't even think of that.
    I think the fact that it gives Enchantress something against Ichorid (and with Runed Halo, combo too) is worth the slight dissynergy, though.
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  14. #714
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    Re: Shadowmoor Info

    Quote Originally Posted by Pinder View Post
    I think the fact that it gives Enchantress something against Ichorid (and with Runed Halo, combo too) is worth the slight dissynergy, though.
    Well I think it will be used, just not for what I was thinking. It definitely won't be MD and I am questioning if it is even worth the SB space. With Ground Seal stopping Dread Return and Elephant Grass owning them, it shouldn't be hard to stall until Confinement comes online. Plus, the deck isn't the most consistant.

  15. #715
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    Re: Shadowmoor Info

    Quote Originally Posted by Jak. View Post
    Well I think it will be used, just not for what I was thinking. It definitely won't be MD and I am questioning if it is even worth the SB space. With Ground Seal stopping Dread Return and Elephant Grass owning them, it shouldn't be hard to stall until Confinement comes online. Plus, the deck isn't the most consistant.
    I forgot about Ground Seal and Elephant Grass. I suppose Enchantress has anwers to Ichorid already. That's a good point.
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  16. #716
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    Re: Shadowmoor Info

    Another card for Enchantress: [/irony]

    Enchanted Eve

    Enchantment (R)
    All permanents are enchantments in addition to their other types.

    Because Overkill is always fun.

  17. #717
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    Re: Shadowmoor Info

    Quote Originally Posted by Soto View Post
    Then replenish kinda loses power.
    Only if you use it to prevent decking - in which case you won't need Replenish anymore (just draw your library again). The card is an Aura with Enchant Player.

    With that considered, it seems playable, but playable and played are two different things.
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  18. #718
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    Re: Shadowmoor Info

    Quote Originally Posted by Barook View Post
    Another card for Enchantress: [/irony]

    Enchanted Eve

    Enchantment (R)
    All permanents are enchantments in addition to their other types.

    Because Overkill is always fun.
    Deed says hey.

    Edit- And I know you are kidding. Hopefully...

  19. #719
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    Re: Shadowmoor Info

    What a strange card...but works VERY well with Cleansing Meditation / Calming Verse / Primeval Light for a one-sided Jokulhaups.

    Whoa, another one...this gives Enduring Ideal the chance to completely wipe the board: first fetch this, then Serenity !

    This block is just very very interesting.
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  20. #720
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    Re: Shadowmoor Info

    Quote Originally Posted by georgjorge View Post
    Whoa, another one...this gives Enduring Ideal the chance to completely wipe the board: first fetch this, then Serenity !
    Except that Serenity isn't legal in Extended, and Ideal isn't good in Legacy.

    Nice catch, though.
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