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Thread: Shadowmoor Info

  1. #781

    Re: Shadowmoor Info

    I am stuck behind a school firewall, but want to get the new shadowmoor info. MTGsalvation is blocked.... is there somewhere else that posts updates of the new cards?

  2. #782
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    Re: Shadowmoor Info

    This card invoked a little dialog on my head::

    Who rule Barter-town?



    Master-Blaster! Master-Blaster rule Barter-Town!

    Ok, so the card isn't that great, but I'll try to contribute.... how about:

    Tattermunge Duo + Djinn Illuminatus + Pact of the Titan? Aw, heck, add Fling for good measure.

    I admit it, I posted entirely for the movie quote, but you knew that already.

  3. #783
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    Re: Shadowmoor Info

    Quote Originally Posted by Drathro View Post
    This card invoked a little dialog on my head::

    Who rule Barter-town?

    Master-Blaster! Master-Blaster rule Barter-Town!

    Ok, so the card isn't that great, but I'll try to contribute.... how about:

    Tattermunge Duo + Djinn Illuminatus + Pact of the Titan? Aw, heck, add Fling for good measure.

    I admit it, I posted entirely for the movie quote, but you knew that already.
    Replicate doesn't trigger this guy.

  4. #784
    Sushi or Meat and Eggs
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    Re: Shadowmoor Info

    Here was a new Card

    Fossil Find R/G
    Sorcery Uncommon
    Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.

    It looks like it has potential, i mean it's like gamble, but it can potentially loop, since it effects the grave...

    maybe it can go in some combo, get back a random ritual?

  5. #785
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    Re: Shadowmoor Info

    Quote Originally Posted by Cire View Post
    Fossil Find R/G
    Sorcery Uncommon
    Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
    Are they bringing back graveyard order matters? Then at least we can explain to people why they have to keep their graveyard in order, instead of, "It's the rules."

  6. #786

    Re: Shadowmoor Info

    Quote Originally Posted by Lego_Army_Man View Post
    Are they bringing back graveyard order matters? Then at least we can explain to people why they have to keep their graveyard in order, instead of, "It's the rules."
    I'm pretty sure it's just incidental to the way most people would choose to determine which card they randomly retrieved from the graveyard- means nobody gets a judge called on them for violating game rules if they use this thing in standard, etc. Graveyard orders is annoying and they've said in the past that they want to steer clear of it if at all possible. The fact that this card potentially has use in older formats that contain such cards is just a nice bonus.

  7. #787
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    Re: Shadowmoor Info

    Quote Originally Posted by Lego_Army_Man View Post
    Are they bringing back graveyard order matters? Then at least we can explain to people why they have to keep their graveyard in order, instead of, "It's the rules."
    No they specifically said you may rearrange the order because they don't want graveyard order to matter. They want people to be able to shuffle their gy, pick a random card, and then put the cards back without having to worry about violating graveyard order for interactions with older cards such as phyrexian furnace.

    Oh and the card is terrbile. It's like gamble if gamble got you a random card from your deck. You can't play this in the same deck with fetch lands, and unlike gamble where you have a large chance of getting the card you want, with this you have a small chance of getting the card you want.

  8. #788
    Sushi or Meat and Eggs
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    Re: Shadowmoor Info

    what about it being a singleton in some combo decks..unless the deck runs fetches or land grant then the Fossil find will always grab you a relevant card (Disruption, Ritual, Tutor)

  9. #789
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    Re: Shadowmoor Info

    Everlasting Torment
    Enchantment
    Players can't gain life.
    Damage can't be prevented.
    All damage is dealt as if its source had wither. (Damage is dealt in the form of -1/-1 counters)

    Coolest card I've seen in a long while. There's a Johnnygasm hidden somewhere, too.

    Also:

    Elsewhere Flask
    Artifact
    When Elsewhere Flask comes into play, draw a card.
    Sacrifice Elsewhere Flask: Lands you control become the basic land type of your choice in addition to their other types until end of turn.

    Now this is a decent Blood Moon answer for decks with horrible manabases. It can be cast with a Moon in play, you aren't wasting a card on it, then you pop it when you draw the appropriate removal spell.
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  10. #790
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    Re: Shadowmoor Info

    Quote Originally Posted by quicksilver View Post
    Oh and the card is terrbile. It's like gamble if gamble got you a random card from your deck. You can't play this in the same deck with fetch lands, and unlike gamble where you have a large chance of getting the card you want, with this you have a small chance of getting the card you want.
    You're totally missing the fact that its an uber tutor in Burning Tog with a Tog out! Or something...

  11. #791
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    Re: Shadowmoor Info

    Quote Originally Posted by Nihil View Post
    Elsewhere Flask
    Artifact
    When Elsewhere Flask comes into play, draw a card.
    Sacrifice Elsewhere Flask: Lands you control become the basic land type of your choice in addition to their other types until end of turn.
    Is anyone else reminded a little too much of Tsabo's Web? Like, this is pretty much a dedicated answer to Blood Moon effects. Not that I'm complaining, but it's pretty friggin narrow.

  12. #792
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    Re: Shadowmoor Info

    Quote Originally Posted by Nihil View Post
    Everlasting Torment
    Enchantment
    Players can't gain life.
    Damage can't be prevented.
    All damage is dealt as if its source had wither. (Damage is dealt in the form of -1/-1 counters)

    Coolest card I've seen in a long while. There's a Johnnygasm hidden somewhere, too.
    Heh, I'm not so sure the Johnnygasm is HIDDEN...

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  13. #793

    Re: Shadowmoor Info

    Quote Originally Posted by Nihil View Post
    Everlasting Torment
    Enchantment
    Players can't gain life.
    Damage can't be prevented.
    All damage is dealt as if its source had wither. (Damage is dealt in the form of -1/-1 counters)

    Coolest card I've seen in a long while. There's a Johnnygasm hidden somewhere, too.
    Jesus Fuck Christ. That card is going to be huge. Mark my words.
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  14. #794
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    Re: Shadowmoor Info

    Quote Originally Posted by Nihil View Post
    Everlasting Torment
    Enchantment
    Players can't gain life.
    Damage can't be prevented.
    All damage is dealt as if its source had wither. (Damage is dealt in the form of -1/-1 counters)

    Coolest card I've seen in a long while. There's a Johnnygasm hidden somewhere, too.
    The 1st card comboing with Transzendence which has only 1 coloured mana symbol to cast.
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  15. #795
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    Re: Shadowmoor Info

    Quote Originally Posted by TeenieBopper View Post
    Jesus Fuck Christ. That card is going to be huge. Mark my words.
    Marked, and /agreed. At 2{rb}, it looks like it would fit well into Dragon Stompy, but I'm not sure they have a lot of use for it.

    What I wonder, is if Red Death could use it at all. I mean, does wither actually replace the damage? Because if it does, it would keep Negator from triggering. Of course, it would also make it smaller, so maybe not. This card might generate an entirely new approach to B/R Sui.
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  16. #796
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    Re: Shadowmoor Info

    Quote Originally Posted by TeenieBopper View Post
    Jesus Fuck Christ. That card is going to be huge. Mark my words.
    I think it's ok. Unfortunatly it doesn't actually do anything on it's own, unlike sulfuric vortex and it is also useless against many decks (decks that do not block with larger cratures, gain life, or prevent damage). At best a side board card.

  17. #797
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    Re: Shadowmoor Info

    Quote Originally Posted by Pinder View Post
    I mean, does wither actually replace the damage? Because if it does, it would keep Negator from triggering. Of course, it would also make it smaller, so maybe not. This card might generate an entirely new approach to B/R Sui.
    I'm not positive...but if it worked like you say here, then burn becomes useless, as it just would attach -1/-1 counters to a player. So I'm pretty sure that's not right. Anyone have the full rules text for Wither?

    Still, That+Negator = AgroOwnd

  18. #798

    Re: Shadowmoor Info

    Quote Originally Posted by TeenieBopper View Post
    Jesus Fuck Christ. That card is going to be huge. Mark my words.
    I dont think so! It does nothing... It is a Sb card against life.deck...
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  19. #799

    Re: Shadowmoor Info

    The card see MASSIVE play in multiplayer decks everywhere.

    But in legacy, it's at best a sideboard card for random aggro decks. I mean what matchup exactly do you want this thing bad enough that you would devote card space and 3 mana to it, Life? Yeah, that deck sees a lot of play.

  20. #800

    Re: Shadowmoor Info

    Quote Originally Posted by georgjorge View Post
    I think the untap ability has really broken potential...for example, consider Magus of the Coffers + Umbral Mantle...infinte P/T if you have more than two Swamps in play.
    Actually, you need 5 swamps for that. The combo works with any creature that taps for net 3 mana or more -- it's probably easier to work with Priest of Titania, Krosan Restorer, or Viridian Joiner. It's a good bit easier than the 5 mana required to combo out using Staff of Domination. Even then, minimum 6 mana for a finish isn't unreasonable for legacy.

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