Some interesting anti-Ichorid board tech? It singlehandedly takes out all of their Bridges, as well as a Dread return (or possibly a Dread Return target). Not sure if it's better than, say Fanatic, but it's colorless and only costs 1, so it's super splashable.Originally Posted by Heap Doll
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Originally Posted by Slay
Originally Posted by Greg 'IdrA' Fields
Loaming Shaman is prob gonna be better for survival decks. Heap Doll is a 1/1 for 1?
Originally Posted by Sanguine Voyeur "
You seem to have misunderstood my conjecture. Although it does nothing on it's own, it doesn't seem worth the mana for the effects. Jitte is colourless removal, pump, and life gain. Bridge from Below creates creatures for free. Piledriver can suddenly swing for seven. Everlasting Torment prevents life gain, damage prevention, and changes the way creatures hurt each other.
Woo-hoo."
All the other cards are capable of inflicting damage though. It might be interesting to see Everlasting Torment in burn's sideboard. But I feel like it would be a tempo loss that isn't getting you closer to winning. It doesn't feel like a maindeck card to me.
Heap Doll prolly isnt as good Ichorid hate as Mogg Fanatic or Awfulsnout, it does still do bad things for it tho. This was possibly gunna be a graveyard matters set, but instead its a hybrid mana set with no chase rares, and a GY hate card. DO NOT WANT
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While this card is probably not Legacy material (waddup wasteland), but in Extended and Standard I love this card. Lands that are capable of winning the game for you are definitely favored in my book. Especially when this card stacks, i.e. having 2 or more is good.
Here's my personal hierarchy of the CIPT basic-type lands:
Black one - Win condition, stacks
White one - Also stacks, and ability is somewhat useful. (If this was blue,
then I imagine it would be completely sick with Teachings. A little mini-eot version of Gaea's blessing, if you will.)
Green one - As long as burn's around, life gain will always have a use, so this land can be somewhat useful, since it stacks. I mean, having 2 of these is not good against a burn opponent, especially when you're buying time to topdeck that Goyf.
Blue one - Kinda pointless. Having multiple is pretty much useless (well, you can look at your lib and your opp's if you have 2) but even if you run a singleton, it doesn't even seem worth it to cut a basic Island for this.
Red one - Virtually useless. Wow, you can only shuffle your library, way to make it even worse.
I will sell you my Upwellings for 3 dollars a piece, especial priced for you, because I like the cut of your gib.
Thoughseize isn't unique. Not much special about Goyf. Divining Top is a Sylvan Library, basically.
The powerful spells are the ones that were printed too cheap. That's pretty much the gist of it.
If only the white and green decks running damage prevention/life gain had some way of removing enchantments. Oh well. Too bad.Granted, prevention of life loss, the non-prevention of damage, and wither are all on other cards, but the combination of all three in one card, for so cheap (seriously, three mana, holy christ) is entirely unique.
Mainboard? No, but it's going to fundamentally alter the sideboarding strategies of quite a few decks.
Also, this card doens't answer Confinement. Not in Burn, at least.
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
Power is overwhelmingly a function of relative cost : effect. Novelty isn't nearly as important as breaking fundamental design elements of the game (for instance, 1 land per turn [Fastbond / Moxen / Lotus]; 1 card per turn [Ancestral]; 1 untap / attack step per turn [Time Walk]; etc.). The "best" cards are the ones that break the design core of the game for dirt cheap.
Goyf is broken for a similar reason. Using the mana / creature model, a 1G creature should cost 2/2 or 2/3 if you want to push it; 3/2 or 3/3 if you really want to push it or if they're letting power creep upwards over time. A 5/6 without any appreciable drawback is off the chart. )Not that I think the DCI should do anything about Mr. Goyf; I'm just pointing out that that really good cards are cards that really shouldn't be.)
Last edited by Bardo; 04-16-2008 at 04:05 PM.
Only if you take all my copies of Form of the Dragon, Transendence, Living Land, Kormus Bell, (R/G/W/U/B) Myojin, (R/G/W/U/B)Bringer, Eon Hub, Shared Fate, Blood Funnel, etc.
Also, right, like Mutavault, Mox and LED are original, and not obviously modeled off earlier cards.
For every good, novel card, there are dozens of interesting but ultimately unplayable duds.
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
But what's so effing special or original about Thoughtseize, Ponder, Top, Goyf?
I guess Balance is original. But originality wouldn't have cut it if it had cost one more mana.
Early one morning while making the round,
I took a shot of cocaine and I shot my woman down;
I went right home and I went to bed,
I stuck that lovin' .44 beneath my head.
It attacks for one more damage than Crypt does. Also, it chumps, which Crypt can't do.
...although it's still a lame card.
So far, the only cards I've seen in this set that I'm interested in for this format are Kitchen Finks and Vexing Shusher, both of which will help Diglett.dec. This feels more like a limited set to me, with relatively few constructed bombs outside of Standard...that said, it should be fun in Casual. Oona is definitely going in myharem deck. By the way (since this thread has degenerated into an off-topic mess) does anyone here play the harem format? I just finished this awesome deck built around Richard Garfield, Ph.D. It's like an aggro control deck, but the casting costs are such that once the pimp comes down I can combo off and "Tendrils" someone for ten storm or so. Ancestral Recall + High Tide + Turnabout + Yawgmoth's Will ftw.
Memory Plunder {u/b}{u/b}{u/b}{u/b}
Instant R
You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.
Playable in Vintage to use your opponent's restricted bombs (I know nothing of that format...) ?
georgjorgeGeistreich sind schon die anderen.
It seems way too conditional. However I think T2 control could get away with making it work. Being able to play an instant speed Damnation or Profane Command (assuming your opponent already played one) cou...nah, it's jank.
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