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Thread: Shadowmoor Info

  1. #841
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    Re: Shadowmoor Info

    Quote Originally Posted by Heap Doll
    Heap Doll 1
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    Some interesting anti-Ichorid board tech? It singlehandedly takes out all of their Bridges, as well as a Dread return (or possibly a Dread Return target). Not sure if it's better than, say Fanatic, but it's colorless and only costs 1, so it's super splashable.
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  2. #842
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    Re: Shadowmoor Info

    Quote Originally Posted by Pinder View Post
    Some interesting anti-Ichorid board tech? It singlehandedly takes out all of their Bridges, as well as a Dread return (or possibly a Dread Return target). Not sure if it's better than, say Fanatic, but it's colorless and only costs 1, so it's super splashable.
    Only question I have is why would you play that over Tormod's Crypt? I suppose in Survival or other decks that have a means of finding creatures more easily than artifacts it might have a place, but I can't see it doing anything better than crypt already does.
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  3. #843

    Re: Shadowmoor Info

    Quote Originally Posted by Cire View Post
    Combine that little combo with Future Sight or Magus of the future.....
    Like Shelldock Isle, I think that those qualify as danger of cool things.

  4. #844
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    Re: Shadowmoor Info

    Loaming Shaman is prob gonna be better for survival decks. Heap Doll is a 1/1 for 1?


    Originally Posted by Sanguine Voyeur "
    You seem to have misunderstood my conjecture. Although it does nothing on it's own, it doesn't seem worth the mana for the effects. Jitte is colourless removal, pump, and life gain. Bridge from Below creates creatures for free. Piledriver can suddenly swing for seven. Everlasting Torment prevents life gain, damage prevention, and changes the way creatures hurt each other.

    Woo-hoo."

    All the other cards are capable of inflicting damage though. It might be interesting to see Everlasting Torment in burn's sideboard. But I feel like it would be a tempo loss that isn't getting you closer to winning. It doesn't feel like a maindeck card to me.

  5. #845
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    Re: Shadowmoor Info

    Heap Doll prolly isnt as good Ichorid hate as Mogg Fanatic or Awfulsnout, it does still do bad things for it tho . This was possibly gunna be a graveyard matters set, but instead its a hybrid mana set with no chase rares, and a GY hate card. DO NOT WANT

  6. #846
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    Re: Shadowmoor Info

    Quote Originally Posted by Barook View Post
    Leechridden Swamp
    Land - Swamp (U)

    Leechridden Swamp comes into play tapped.

    , tap: Each opponent loses 1 life. Play this ability only if you control two or more black permanents.

    Thoughts on this card?
    While this card is probably not Legacy material (waddup wasteland), but in Extended and Standard I love this card. Lands that are capable of winning the game for you are definitely favored in my book. Especially when this card stacks, i.e. having 2 or more is good.

    Here's my personal hierarchy of the CIPT basic-type lands:

    Black one - Win condition, stacks

    White one - Also stacks, and ability is somewhat useful. (If this was blue,
    then I imagine it would be completely sick with Teachings. A little mini-eot version of Gaea's blessing, if you will.)

    Green one - As long as burn's around, life gain will always have a use, so this land can be somewhat useful, since it stacks. I mean, having 2 of these is not good against a burn opponent, especially when you're buying time to topdeck that Goyf.

    Blue one - Kinda pointless. Having multiple is pretty much useless (well, you can look at your lib and your opp's if you have 2) but even if you run a singleton, it doesn't even seem worth it to cut a basic Island for this.

    Red one - Virtually useless. Wow, you can only shuffle your library, way to make it even worse.

  7. #847
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    Re: Shadowmoor Info

    Quote Originally Posted by TeenieBopper View Post
    You know how you spot the powerful magic cards?

    They're the ones that do things that no other card does.
    I will sell you my Upwellings for 3 dollars a piece, especial priced for you, because I like the cut of your gib.

    Thoughseize isn't unique. Not much special about Goyf. Divining Top is a Sylvan Library, basically.

    The powerful spells are the ones that were printed too cheap. That's pretty much the gist of it.

    Granted, prevention of life loss, the non-prevention of damage, and wither are all on other cards, but the combination of all three in one card, for so cheap (seriously, three mana, holy christ) is entirely unique.

    Mainboard? No, but it's going to fundamentally alter the sideboarding strategies of quite a few decks.
    If only the white and green decks running damage prevention/life gain had some way of removing enchantments. Oh well. Too bad.



    Also, this card doens't answer Confinement. Not in Burn, at least.
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  8. #848

    Re: Shadowmoor Info

    Quote Originally Posted by SpatulaOfTheAges View Post
    I will sell you my Upwellings for 3 dollars a piece, especial priced for you, because I like the cut of your gib.

    Thoughseize isn't unique. Not much special about Goyf. Divining Top is a Sylvan Library, basically.

    The powerful spells are the ones that were printed too cheap. That's pretty much the gist of it.
    Depends. Can I get your Garruks, Replenishes, Humilities, Trinispheres, Bridges, Mind's Desires, Forces, LEDs, Burning Wishes, Chalices, Factories/Mutavaults, Moxen, Survivals, and Loams for three bucks a pop too?
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  9. #849
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    Re: Shadowmoor Info

    Power is overwhelmingly a function of relative cost : effect. Novelty isn't nearly as important as breaking fundamental design elements of the game (for instance, 1 land per turn [Fastbond / Moxen / Lotus]; 1 card per turn [Ancestral]; 1 untap / attack step per turn [Time Walk]; etc.). The "best" cards are the ones that break the design core of the game for dirt cheap.

    Goyf is broken for a similar reason. Using the mana / creature model, a 1G creature should cost 2/2 or 2/3 if you want to push it; 3/2 or 3/3 if you really want to push it or if they're letting power creep upwards over time. A 5/6 without any appreciable drawback is off the chart. )Not that I think the DCI should do anything about Mr. Goyf; I'm just pointing out that that really good cards are cards that really shouldn't be.)
    Last edited by Bardo; 04-16-2008 at 04:05 PM.

  10. #850
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    Re: Shadowmoor Info

    Quote Originally Posted by TeenieBopper View Post
    Depends. Can I get your Trinispheres, Mind's Desires, Factories, and Loams for three bucks a pop too?
    Sure thing man, PM me

  11. #851
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    Re: Shadowmoor Info

    Quote Originally Posted by TeenieBopper View Post
    Depends. Can I get your Garruks, Replenishes, Humilities, Trinispheres, Bridges, Mind's Desires, Forces, LEDs, Burning Wishes, Chalices, Factories/Mutavaults, Moxen, Survivals, and Loams for three bucks a pop too?
    Only if you take all my copies of Form of the Dragon, Transendence, Living Land, Kormus Bell, (R/G/W/U/B) Myojin, (R/G/W/U/B)Bringer, Eon Hub, Shared Fate, Blood Funnel, etc.

    Also, right, like Mutavault, Mox and LED are original, and not obviously modeled off earlier cards.

    For every good, novel card, there are dozens of interesting but ultimately unplayable duds.
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  12. #852

    Re: Shadowmoor Info

    Quote Originally Posted by SpatulaOfTheAges View Post
    For every good, novel card, there are dozens of interesting but ultimately unplayable duds.
    Right, but the most powerful cards are generally fairly unique, or the best of a small set of cards (Trinisphere>Sphere of Resistance>Thorn or whatever). You don't see many Grizzly Bears running around, do you?
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  13. #853
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    Re: Shadowmoor Info

    But what's so effing special or original about Thoughtseize, Ponder, Top, Goyf?

    I guess Balance is original. But originality wouldn't have cut it if it had cost one more mana.
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  14. #854

    Re: Shadowmoor Info

    Quote Originally Posted by KillemallCFH View Post
    Only question I have is why would you play that over Tormod's Crypt? I suppose in Survival or other decks that have a means of finding creatures more easily than artifacts it might have a place, but I can't see it doing anything better than crypt already does.
    It attacks for one more damage than Crypt does. Also, it chumps, which Crypt can't do.

    ...although it's still a lame card.

    So far, the only cards I've seen in this set that I'm interested in for this format are Kitchen Finks and Vexing Shusher, both of which will help Diglett.dec. This feels more like a limited set to me, with relatively few constructed bombs outside of Standard...that said, it should be fun in Casual. Oona is definitely going in my harem deck. By the way (since this thread has degenerated into an off-topic mess) does anyone here play the harem format? I just finished this awesome deck built around Richard Garfield, Ph.D. It's like an aggro control deck, but the casting costs are such that once the pimp comes down I can combo off and "Tendrils" someone for ten storm or so. Ancestral Recall + High Tide + Turnabout + Yawgmoth's Will ftw.

  15. #855
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    Re: Shadowmoor Info

    Memory Plunder {u/b}{u/b}{u/b}{u/b}
    Instant R
    You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.

    Playable in Vintage to use your opponent's restricted bombs (I know nothing of that format...) ?
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  16. #856

    Re: Shadowmoor Info

    Quote Originally Posted by georgjorge View Post
    Memory Plunder {u/b}{u/b}{u/b}{u/b}
    Instant R
    You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.

    Playable in Vintage to use your opponent's restricted bombs (I know nothing of that format...) ?
    I feel like this might have that sort of huge spike up to like a fifteen dollar card only to spiral out of rare binders a week or so later. Like, it looks like it has a lot of potential.


    But it costs 4.
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  17. #857

    Re: Shadowmoor Info

    Quote Originally Posted by lonelybaritone View Post
    I feel like this might have that sort of huge spike up to like a fifteen dollar card only to spiral out of rare binders a week or so later. Like, it looks like it has a lot of potential.


    But it costs 4.
    I think the latter part of that statement is more relevant.

    What would want to use it?

  18. #858
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    Re: Shadowmoor Info

    Quote Originally Posted by Aggro_zombies View Post
    What would want to use it?
    Who would want to use it? Or who would use it?

  19. #859
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    Re: Shadowmoor Info

    It seems way too conditional. However I think T2 control could get away with making it work. Being able to play an instant speed Damnation or Profane Command (assuming your opponent already played one) cou...nah, it's jank.
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  20. #860
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    Re: Shadowmoor Info

    Quote Originally Posted by georgjorge View Post
    Memory Plunder {u/b}{u/b}{u/b}{u/b}
    Instant R
    You may play target instant or sorcery card in an opponent's graveyard without paying its mana cost.

    Playable in Vintage to use your opponent's restricted bombs (I know nothing of that format...) ?
    You could just play your own restricted bombs.

    I think the card is too narrow and too slow. It will get some hype as some sort of stealer-Will, but it will fade out after a while. It could see play in T2 though.
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