Demigod of Revenge is the pre release promo. Vexing Susher is the release promo, given away at the release events in two weeks.
(Warning: Limited commentary ahead)
If what I witnessed at the prerelease is any indication, black is fucking nuts in Sealed - it was everywhere. Wither is a beating, and its -1/-1 shenanigans (from both U\B and R\B) are top-notch. White seems a close second, with ridiculously undercosted G\W beasts and efficient U\W removal and fliers.
Also, watch out for the Auras. The "+1/+1 and X if color A, +1/+1 and Y if colour B" ones are totally worth their risk. Plus there are some randomly great ones like the new Serra's Embrace.
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
Big surprise, what I noticed is that this limited format is ruled by 7 mana creatures. Seriously, if you're playing sealed, just look for all your 7 mana dudes, and the play them all. They'll win.
Team Info-Ninjas: Ambition is a poor excuse for not having enough sense to be lazy.
My Videos: Chiron Beta Prime, Flickr, Re: Your Brains
Originally Posted by Slay
The one card that is intruiging to me, like Swans of Bryn Argoll was to many others, is Painter's Servant. I went ahead and bought a playset for 5.5 not because I think they will go up but because it can fundamentally change interactions. I am interested if it can be squeezed in a deck where it provides a definite advantage without including 6 playsets of jank.
Also, is there any chance we could get a legacy top ten opinion list on shadowmoor going?
Now that the full spoiler is out I would like to post my favorites. Not nessisarily for legacy but with older cards in mind and new power levels. roughly in order from best to worst. Not that anyone prob cares about my opinion.
Dusk Urchins: well this guy isn't quite as good in legacy due to STP. But does exactly what you need to do lay down early threats, and fill your hand when you’re running out of gas.
a 4/3 aint bad for 3 either.
Ashenmoor Gouger: prob higher then on anyone else’s list but this is solid. 4 is the magic number out of bolt range.
Vexing Shusher: ehh I just threw down on a MUC deck and now wizardz reeallly wants to kill blue, thanks guys.
Demigod of Revenge
Fulminator Mage
Smash to Smithereens: Lava Spike and Shatter together for 2cc. yes please.
Sygg, River Cutthroat
Savor the Moment: I can't see why taking an extra turn can be a bad thing.
Flame Javelin: wow. Best burn spell to come out in a while to bad its triple color cc.
Swans of Bryn Argoll: It does have a drawback. I have to play with this before I can truly judge it.
Kitchen Finks: this reminds me of Hierarch. Not to shabby.
Less so:
Wilt-Leaf Liege: I actually like this guy more then Hierarch.
Prison Term
Augury Adept: there are probably better options but still cool.
Godhead of Awe + Night of Souls' Betrayal
Prismatic Omen: good against blood moon perhaps
Runed Halo: combo stoper.
Puresight Merrow: may be feasible in a fish style deck, maybe
Spectral Procession: that’s not a bad deal
Wheel of Sun and Moon: sideboard for dredge
Consign to Dream: well it’s worth a test in my MUC.
and worst card by far goes to
Deepchannel Mentor: WTF? 6cc for a 2/2. Wizardz you just printed a 6/7 for 2cc. does that make sense? No it doesn't.
Does River Kelpie actually interact with anything in block?
I can't figure it out. They even included in a theme deck. Yeah, it makes Think Twice pretty nice, but I'm not sure why it's even in Shadowmoor.
Cards im going to pick up:
Runed Halo
Wheel of sun and moon
Fulminator mage
Swans
Wilt-Leaf Liege
Smash to smithereens
Toil to Renown
Maybe the Tattermunge liege
Faerie Macabre
Cursecatcher
Call me Ishmael
I've heard Runed Halo mentioned as an anti-combo card, probably SB material at best. I must be missing something, because I can't see how this wouldn't be strongly considered for 4-of MD in any non-combo deck with access to WW.
Most decks with access to W play swords to plowshares, typically 4 of. Clearly Runed Halo is no plow, but i don't see how dropping it naming Tarmagoyf is a weak play. Like Oblivion Ring, Runed Halo is a permanent so of course it can be removed, but enchantment removal may well be the least played form of removal in Legacy.
Heck, with 4 swords and 4 Runed Halo and maybe a couple of Oblivion Ring, you have a pretty tasty removal set which is quite flexible and certainly very powerful, all without splashing. That's as much removal as Threshold plays creatures!
The main weakness of Runed Halo that I can see is tokens from e.g. Empty the Warrens or Bridge from Below. Oh, and it's WW, which is not realistic for most Tier 1 decks.
The reason Halo won't be maindecked in WW decks is because it's a very conditional card. It's good against Threshold, alright against Goblins, alright against Combo. The trend I'm getting at is it's alright. The only match I would really want it in is the Thresh MU, and even then they bring in Grip for that and your ORings so I wouldn't count on it sticking around. Besides, Goyf can still be a wall with Halo in play.
More like Painter's Servant + Mana Maze = Arcane Laboratory. They still get to play one spell. Unless, of course, they pass priority during upkeep and you have some spell you can play at instant speed every turn. In which case, just run Scepter-Chant.
edit- I'll give it to you that it makes all of your spells uncounterable, though (at least by other spells).
Team Info-Ninjas: Ambition is a poor excuse for not having enough sense to be lazy.
My Videos: Chiron Beta Prime, Flickr, Re: Your Brains
Originally Posted by Slay
It's useful everywhere, therefore, it's conditional? That word doesn't mean what you think it means -- it means the exact opposite.
A conditional card is Swords to Plowshares, which does jack shit against most forms of combo and not very much against control, but is awesome against aggro. A very weak and unpopular card, as you'll note. (But then so is Force of Will, which is about as universally useful as Swords to Plowshares isn't, so the whole argument is pretty inconsequential.)
SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
SummenSaugen: then I flip it over and crush my opponent
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