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Thread: [Article] Unlocking Legacy - Practical Shadowmoor Applications

  1. #1

    [Article] Unlocking Legacy - Practical Shadowmoor Applications

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    Wanted: Somebody to go back in time with me.

    This is not a joke. You'll get paid after we return. Must bring your own weapons - safety not guaranteed. I've only done this once before.


    Take a look at some of the most powerful combos from Magic's newest set! Doug takes a look at the new staples, compelling combo cards and others that just barely missed the cut for playability. Consider sure-fire hits like Painter's Servant and oddball enablers like Ghastly Discovery. Is Demigod of Revenge playable without support cards to enable its brothers to come and play? Doug tackles these and more in this week's Unlocking Legacy.

    I enjoyed it. No haughty quotes, some good talk, and apparent time travel (the two decklists were suggested a full week before the article hit the web).
    The E.P.I.C. Syndicate: I mean, if they play a lullaby for babies they should at least play the Monster Mash when somebody dies.
    Quote Originally Posted by herbig View Post
    If I see you in NY/I'll send you an invite/You gon' need a pass/That's the code that we live by.

  2. #2

    Re: [Article] Unlocking Legacy - Practical Shadowmoor Applications

    Quote Originally Posted by lonelybaritone View Post
    Link

    Wanted: Somebody to go back in time with me.

    This is not a joke. You'll get paid after we return. Must bring your own weapons - safety not guaranteed. I've only done this once before.


    Take a look at some of the most powerful combos from Magic's newest set! Doug takes a look at the new staples, compelling combo cards and others that just barely missed the cut for playability. Consider sure-fire hits like Painter's Servant and oddball enablers like Ghastly Discovery. Is Demigod of Revenge playable without support cards to enable its brothers to come and play? Doug tackles these and more in this week's Unlocking Legacy.

    I enjoyed it. No haughty quotes, some good talk, and apparent time travel (the two decklists were suggested a full week before the article hit the web).
    Ironically, I slipped on my toilet today when I was hanging a picture and I came up with this:


  3. #3

    Re: [Article] Unlocking Legacy - Practical Shadowmoor Applications

    THE LIBYANS!!
    Quote Originally Posted by Bardo View Post
    Matt, basically everything you said turned out to be true.
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  4. #4
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    Re: [Article] Unlocking Legacy - Practical Shadowmoor Applications

    It didn't mention Runed Halo. Otherwise, ok.
    Early one morning while making the round,
    I took a shot of cocaine and I shot my woman down;
    I went right home and I went to bed,
    I stuck that lovin' .44 beneath my head.

  5. #5

    Re: [Article] Unlocking Legacy - Practical Shadowmoor Applications

    Quote Originally Posted by SpatulaOfTheAges View Post
    It didn't mention Runed Halo. Otherwise, ok.
    Don't derail this time travel thread with your talk of Shadowmoor
    The E.P.I.C. Syndicate: I mean, if they play a lullaby for babies they should at least play the Monster Mash when somebody dies.
    Quote Originally Posted by herbig View Post
    If I see you in NY/I'll send you an invite/You gon' need a pass/That's the code that we live by.

  6. #6
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    Re: [Article] Unlocking Legacy - Practical Shadowmoor Applications

    Doug don't do quotes : D Now French idioms, I am guilty of.

    I'd tell you my secret to time travel but I just got back from the land of the lost and wouldn't wish that on another soul.

  7. #7
    Curmudgeon
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    Re: [Article] Unlocking Legacy - Practical Shadowmoor Applications

    Early one morning while making the round,
    I took a shot of cocaine and I shot my woman down;
    I went right home and I went to bed,
    I stuck that lovin' .44 beneath my head.

  8. #8

    Re: [Article] Unlocking Legacy - Practical Shadowmoor Applications

    Posting here, because the main Shadowmoor thread was locked:

    Painter's Servant is now $10, Grindstone is selling for about $20-24 at top retailers and is sold out.

    I think the Source saved a lot of people about $100 on a still questionable combo ($24 for a playset of both cards together on release day) before Wizards started talking it up on their own website.

  9. #9
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    Re: [Article] Unlocking Legacy - Practical Shadowmoor Applications

    $10? And I thought I'd gotten a good deal by selling the one I'd drafted for 5€..
    YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.

  10. #10
    Bryant Cook
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    Re: [Article] Unlocking Legacy - Practical Shadowmoor Applications

    Fuck, I still need 2 more Grindstones. I ripped off this guy who collects dragons for two at 5$ each.

  11. #11
    Mmm..
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    Re: [Article] Unlocking Legacy - Practical Shadowmoor Applications

    I also need 2 =(

    Bought mine for 2.5€ pr Stone. I'll trade them to you mr Cook, I collect Tarmogoyfs..
    Last edited by Hightower; 05-15-2008 at 03:35 PM.
    "I'd kill for a Nobel Peace Prize!"

  12. #12
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    Re: [Article] Unlocking Legacy - Practical Shadowmoor Applications

    This article pushed it to the limit, even passing the point of no return.

    For serious, though, I felt like it was basically reinforcing my belief that Shadowmoor did very little for competative legacy. Painter's combo is the best we have? A 6 mana combo vulnerable to creature kill and artifact removal with both pieces being basically dead cards on their own? Lacks mullet power.
    Red Wizard needs food badly!

  13. #13
    Clay Aiken
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    Re: [Article] Unlocking Legacy - Practical Shadowmoor Applications

    I invested $5 per Grindstone the minute the heard about about the combo. I see you can't find them under $35 now.

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