Page 27 of 140 FirstFirst ... 172324252627282930313777127 ... LastLast
Results 521 to 540 of 2789

Thread: [Deck] Burn

  1. #521
    EPIC awesomeness
    bigbear102's Avatar
    Join Date

    Mar 2004
    Location

    Baldwinsville/Oswego, NY
    Posts

    962

    Re: [Deck] Burn

    Kirby, you mention that you play 4 cantrips, what would they be? I can only really think of Manamorphose, which I don't like in this deck for the same reason I don't like Baubles or Wraith.
    EPIC Syndicate

    Quote Originally Posted by nitewolf9 View Post
    I personally like spell snare against 2 cc spells, but it really isn't good against spells that aren't 2 cc. With engineered explosives, it is a good card to have against non-land permanents with converted mana cost equal to what you set the explosives to, but it doesn't hit those that have differing cc. Plus, engineered explosives has sunburst.
    -My hero

    Quote Originally Posted by Mister Agent View Post
    For some odd reason, I find shackles to be superb against creature oriented decks. Of course, the logic behind it is the sooner you can play and activate shackles the better. Although, shackles definitely has it's late game uses as well. It basically counts as a threat and a removal spell simultaneously which is relevant against "not quite shroud" creatures. Also, you should really be running a playset of engineered plagues against merfolks. They can dismantle tribal decks so run more of them.
    -I don't think this one was a joke...

  2. #522
    Bear Cub > Tarmogoyf

    Join Date

    Jul 2007
    Posts

    775

    Re: [Deck] Burn

    Quote Originally Posted by bigbear102 View Post
    Kirby, you mention that you play 4 cantrips, what would they be? I can only really think of Manamorphose, which I don't like in this deck for the same reason I don't like Baubles or Wraith.
    Quote Originally Posted by kirbysdl
    3-drops (3 for me), Fireblasts (4)/Shard Volleys (2), and Baubles (0)/cantrips (4) you run.
    I run a total of 4/60 cantrips, namely 4x Manamorphose. I wouldn't dare run 12x 3-drops or 16x Fireblasts in my burn deck.

    If you don't like Manamorphose, I can understand. However, if you don't like Manamorphose for the same reasons as Baubles, then it seems like you might need to reconsider the downsides of each. Manamorphose still isn't ideal, but for entirely different reasons. In short, Manamorphose can only be said to replace a burn spell because it costs mana to cast, but Baubles replce generic cards by truly lowering the size of the deck. If you treat Manamorphose as a deck size reducer and lower the number of lands in your deck, you'll get more unusable hands because you'll have hands with a land and a bunch of 2-drops (incl. Manamorphose) that cannot replace themselves until you get more land.

    As for Wraith, I like it a lot and would run it over Manamorphose if I could afford the life loss. With Flame Rift, Flamebreak, Ring, and opposing aggro, I'm usually pretty low on life when I win.

    PS: Don't tease. What sort of manabase do you use, and what are your numbers for the above spell types?
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  3. #523
    *sigh* I can't think of anything...

    Join Date

    Nov 2006
    Posts

    121

    Re: [Deck] Burn

    Personally, I'm starting to really like Manamorphose. Against Wasteland decks, it's an additional and helpful way to run additional colors in Burn without getting screwed. It probably isn't going to get countered much against decks packing Snare either. I hate having PoP actually do damage to me, but the card is still way too good not to run anyway.

    I haven't been able to test much as of late with my new job, but I'll throw something like a skeleton out there just to illustrate what I mean and what I've seen in my testing so far:

    Lands (17)
    8 fetches
    1 Plateau
    1 other dual (for SB cards)
    7 Mountain

    Creatures (4)
    4 Mogg Fanatic

    Slot Takers (8)
    4 Mishra's Bauble
    4 Manamorphose

    Spells (31)
    4 Lightning Bolt
    4 Chain Lightning
    4 Lava Spike
    4 Rift Bolt
    1 Shard Volley
    2 Shock

    4 Lightning Helix
    3 Flame Rift
    2 Price of Progress
    3 Fireblast

    Any thoughts or complaints about it?

    EDIT: I haven't tested Ring for this deck yet - darn, I knew there was something I forogt.
    WHAT? No, just no.

  4. #524
    Do I look like a guy with a plan?
    Wallace's Avatar
    Join Date

    Apr 2007
    Location

    East Syracuse, NY
    Posts

    1,234

    Re: [Deck] Burn

    Quote Originally Posted by TheRock View Post
    Personally, I'm starting to really like Manamorphose. Against Wasteland decks, it's an additional and helpful way to run additional colors in Burn without getting screwed. It probably isn't going to get countered much against decks packing Snare either. I hate having PoP actually do damage to me, but the card is still way too good not to run anyway.

    I haven't been able to test much as of late with my new job, but I'll throw something like a skeleton out there just to illustrate what I mean and what I've seen in my testing so far:

    Lands (17)
    8 fetches
    1 Plateau
    1 other dual (for SB cards)
    7 Mountain

    Creatures (4)
    4 Mogg Fanatic

    Slot Takers (8)
    4 Mishra's Bauble
    4 Manamorphose

    Spells (31)
    4 Lightning Bolt
    4 Chain Lightning
    4 Lava Spike
    4 Rift Bolt
    1 Shard Volley
    2 Shock

    4 Lightning Helix
    3 Flame Rift
    2 Price of Progress
    3 Fireblast

    Any thoughts or complaints about it?

    EDIT: I haven't tested Ring for this deck yet - darn, I knew there was something I forogt.
    1 white source for 4x white cards, in a format that has Wasteland? Not really a good idea, as a matter of fact Lightning Helix isn't really needed. You have so many mono-red burn spells to choose from why run white at all? Run incinerate over helix if you are looking for a 2cc, 3 damage spell.

    Mogg Fanatic is ok but Keldon Marauders is so much better, fanatic, if resolved is only guaranteed to do 1 damage. Marauders, if resolved, will always do 2, even if STP'ed.

    Price of Progress is a powerhouse in most Meta's, I run 3 in the main and 1 in the SB, you may want to up the count. Shock is an ok choice, I have been wanting to test it for a while now and haven't had the chance. The only other card I can suggest is Magma Jet, it is only 2 damage for but the Scry 2 comes in handy most of the time. Hope this helps...
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  5. #525
    *sigh* I can't think of anything...

    Join Date

    Nov 2006
    Posts

    121

    Re: [Deck] Burn

    Sacearuse: Right now, it's currently 13 sources. The 8 fetchlands will work and Manamorphose turns 1R into RW into Helix. 4 white cards to play when 4 sources only work once may not be the right call no matter what color(s) are run though - I may just replace a Helix with a PoP and call it a day.

    13 isn't that high of a number either.

    Shock is just a one-drop that works with a turn 1 Bauble. I don't love the card but it sure is an efficient spell - I wouldn't run it if I wasn't running Bauble though. I'll also look into the Marauders too.
    WHAT? No, just no.

  6. #526
    (previously Metalwalker)
    GGoober's Avatar
    Join Date

    Mar 2008
    Location

    Houston, TX
    Posts

    1,647

    Re: [Deck] Burn

    I'm a little iffy about playing Helix, although it's such a great card. It requires us to give up our stable mana base and makes it susceptible to Wastelands/Moon (killing the 4 Helix slot).

    Actually, I was wondering if running Skullscorch is viable in this deck. It's usually most often 2 mana for 4 damage, and in mid-late games (turn 3-4), they should act like Hymn to Tourachs after the damage you've dealt to opponents. Taking 2 cards at random is always helpful for a deck that has no answer to control/combo. Just wondering, but I do know that the card is bad itself, but I'm not sure if it's much better in this deck that abuses damage fast.

  7. #527
    Human Hunter
    Team-Hero's Avatar
    Join Date

    Sep 2006
    Location

    California
    Posts

    222

    Re: [Deck] Burn

    Quote Originally Posted by crz87 View Post
    I'm a little iffy about playing Helix, although it's such a great card. It requires us to give up our stable mana base and makes it susceptible to Wastelands/Moon (killing the 4 Helix slot).
    I agree with the Wasteland part of your argument, but I wouldn't worry about the Moon cards. If the opponent plays a Bloodmoon or MagusMoon, I'd figure he just wasted his turn and a card. I'd actually expect the opponent to side out the Moon cards on the 2nd and 3rd game.
    You know that nightmare where your running but you just can't get away...

  8. #528
    Bear Cub > Tarmogoyf

    Join Date

    Jul 2007
    Posts

    775

    Re: [Deck] Burn

    Quote Originally Posted by crz87 View Post
    Actually, I was wondering if running Skullscorch is viable in this deck. It's usually most often 2 mana for 4 damage, and in mid-late games (turn 3-4), they should act like Hymn to Tourachs after the damage you've dealt to opponents. Taking 2 cards at random is always helpful for a deck that has no answer to control/combo. Just wondering, but I do know that the card is bad itself, but I'm not sure if it's much better in this deck that abuses damage fast.
    Probably not, for the same reason we don't run Browbeat. Except in this case, your argument doesn't hold up. In the late game, some aggro decks will have expended their hand already, and this will be a dead card.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  9. #529
    Currently playing: Burn
    Thehunter820's Avatar
    Join Date

    May 2007
    Location

    Dallas, Texas
    Posts

    123

    Re: [Deck] Burn

    Quote Originally Posted by kirbysdl View Post
    Huh? Did you mean 18 land, 2 of which are Rings? Or 18 Mountains + 2-3 Rings? 21 land seems like a lot to run even with Volleys and Fireblasts.
    Yea, my bad, 18 lands, 2-3 rings. Also, I agree with kirbysdl I wouldnt run skullscorch, however there are worse choices.
    ~Hunter~
    Quote Originally Posted by Sanguine Voyeur View Post
    I don't understand the rubik's cube on the tendrils. Are rubik'scubes agents of the dark side?
    -Team Battletoads(not affiliated with combat amphibians)

  10. #530
    Member

    Join Date

    Feb 2007
    Location

    Worcester, MA
    Posts

    339

    Re: [Deck] Burn

    I realy like the idea of a burn deck drawing cards, so i would like to try the following list (once i get the manamorphoses and street wraiths). I'd like to get some advice on the 2drop spot, and also on the mana base (how many mountains+rings (and possible inclusion of a single Keldon Megaliths)).

    17 Mountain
    2 Barbarian Ring

    Cantrips:
    4x Manamorphose
    4x Needle Drop
    4x Street Wraith

    1 drops:
    4x Lightning Bolt
    4x Chain Lightning
    4x Lava Spike
    4x Rift Bolt
    2x Shard Volley

    2 drops:
    4x Flame Rift/ Keldon Marauders / Magma Jet / fork?

    Other:
    4x Fireblast
    3x Browbeat

    Edit: I dont main PoP, cause i rarely play this deck in the actual tournaments i go to, its more of a backup deck for "for fun" games. and so a lot of decks i play this against arent the dual heavy decks in the DTB. If i was gonna play it in a tournament that would probably be the 2drop (or atleast some of thos 4 cards would be).

  11. #531
    Bear Cub > Tarmogoyf

    Join Date

    Jul 2007
    Posts

    775

    Re: [Deck] Burn

    Quote Originally Posted by RoddyVR View Post
    I realy like the idea of a burn deck drawing cards, so i would like to try the following list (once i get the manamorphoses and street wraiths). I'd like to get some advice on the 2drop spot, and also on the mana base (how many mountains+rings (and possible inclusion of a single Keldon Megaliths)).

    Edit: I dont main PoP, cause i rarely play this deck in the actual tournaments i go to, its more of a backup deck for "for fun" games. and so a lot of decks i play this against arent the dual heavy decks in the DTB. If i was gonna play it in a tournament that would probably be the 2drop (or atleast some of thos 4 cards would be).
    First of all, I wouldn't recommend it. But as long as you're moving in this direction, I'd run fetches to further your deck-thinning and draw-heavy design. You say that you play this in a casual environment, so I don't expect you to get Stifled much. =P

    Then as long as you're running fetches, I'd run some Plateaus so you can use Helix in the main and Disenchant in the side. Also, Megaliths in a draw-heavy deck? You'll never see Hellbent! On the other hand, you'll get Thresh very quickly so run more Barbarian Rings. Ring/Fetch/Wraith damage will be offset a bit by the Helixes.

    Needle Drop is actually kind of interesting in this deck... I wonder if the rest of the draw effects will keep you stocked with threats so you'll be able to play it consistently. Keep in mind that topdecking a Needle Drop is a Timewalk for the opp!

    In a casual environment, Keldon Marauders are great, as is Flamebreak. Don't run Magma Jet in a Bauble/Cantrip-heavy design because often you'll just Scry into cantrips, which gives you no useful information anyway.
    Most people blindly suggest new cards for decks. True contributors also suggest what to remove. It's not about what's good, but rather what's better than the current selections.

  12. #532
    Sushi or Meat and Eggs
    Cire's Avatar
    Join Date

    Apr 2007
    Posts

    2,263

    Re: [Deck] Burn

    I know a bunch of you aren't into the draw spells in burn, but i added all of them... yeah all of them to the deck and so far it's pretty good. Gold fishing it almost always wins by turn 4 and The usual critique that top decking into bauble and needle drop sucks, doesn't quite hold anymore because I'm pretty much drawing 2 to 3 cards per turn and unless i draw into 2 baubles/needle drop I can handle it. The trick is not to use all you draw spells at once but to use maybe one per turn so each turn you draw at least 2 cards.

    Hears my list

    12 Mountains
    4 Barbarian Ring
    -16 land (with 20 draw spells 12 of them are free, it's enough, with all the draw there are some games where I mana flood with 5 lands...which is weird with such a low number of land...)

    4 Lightning Bolt
    4 Chain Lightning
    4 Lava Spike
    4 Rift Bolt
    -16 1 mana burn spells

    4 Keldon Marauders
    4 Price of progress.
    -8 2 mana burn spells

    4 Manamorphose
    4 Needle Drop
    4 Street wraith
    4 Urza's Bauble
    4 Mishra's Bauble
    -20 draw

  13. #533
    Do I look like a guy with a plan?
    Wallace's Avatar
    Join Date

    Apr 2007
    Location

    East Syracuse, NY
    Posts

    1,234

    Re: [Deck] Burn

    Quote Originally Posted by Cire View Post
    ...
    4 Needle Drop
    4 Street wraith
    4 Urza's Bauble
    4 Mishra's Bauble
    -20 draw...
    I'm not a fan because I have tested it and it sucks. Ask Nightmare what happens when you opponent goes turn1: Fetch, Bauble, Wraith, bolt you, pass, Opponent goes Island Go. Turn 2: Chain Lightning you, Bolt you pass the turn, opponent smiles and goes Tropical Island, 5/6 TARMOGOYF ON TURN 2 WITH NO CARDS IN THERE GRAVEYARD! (Caps and bold for effect) Oh and for good measure he dropped another on on turn 3.

    This deck can win without all of the draw, look at the European meta for a while, burn was a DTB. That is all...
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

  14. #534
    Sushi or Meat and Eggs
    Cire's Avatar
    Join Date

    Apr 2007
    Posts

    2,263

    Re: [Deck] Burn

    Quote Originally Posted by Sacearuse View Post
    I'm not a fan because I have tested it and it sucks. Ask Nightmare what happens when you opponent goes turn1: Fetch, Bauble, Wraith, bolt you, pass, Opponent goes Island Go. Turn 2: Chain Lightning you, Bolt you pass the turn, opponent smiles and goes Tropical Island, 5/6 TARMOGOYF ON TURN 2 WITH NO CARDS IN THERE GRAVEYARD! (Caps and bold for effect) Oh and for good measure he dropped another on on turn 3.

    This deck can win without all of the draw, look at the European meta for a while, burn was a DTB. That is all...
    well first of all i don't run fetch's, also i would have played the bauble but save the wraith if i had 3 3dmg spells in my hand, and I would have saved the 2nd bolt that turn. Although 2 goyfs in a row are hard for any deck to deal with i think i would have played it out like this

    me
    1 - Mountain - bauble - bolt you (opp 17)
    opp
    1- Island go
    me
    2 - (assuming you had a 2nd land since you bolted and chained) mountain - draw an extra card from bauble - bolt you ( Opp 14
    opp
    2- Tropical island - goyf as a 2/3 (artifact + instants in the grave, 3/4 if opponent played fetches)
    me
    3- assuming its a 2/3 i would chain it then wraith otherwise it really depends on whats in my hand or if the goyf is a 3/4 ....

    Basically you claimed it sucked during your testing, while in my testing it was pretty good. I guess only more testing on either end would convince any of us which one is correct, and on that note i will go a do more testing.

  15. #535
    The King of Lockjobs
    Peter_Rotten's Avatar
    Join Date

    Oct 2003
    Location

    Middle of Nowhere, NY
    Posts

    1,214

    Re: [Deck] Burn

    Quote Originally Posted by Cire View Post
    3- assuming its a 2/3 i would chain it then wraith otherwise it really depends on whats in my hand or if the goyf is a 3/4 ....
    This seems like a rather bad play and would not prevent the loss that Sacearuse was speaking about.
    Quote Originally Posted by Cavius The Great View Post
    Germany seems to find me influential. Have you ever Googled "Nourishing Lich"?
    Quote Originally Posted by Nihil Credo View Post
    No, Peter_Rotten, you are the problems.

  16. #536
    Currently playing: Burn
    Thehunter820's Avatar
    Join Date

    May 2007
    Location

    Dallas, Texas
    Posts

    123

    Re: [Deck] Burn

    Yeah it's a hard thing to deal with bet at that point your best bet would probably be to race and hope they dont drop Countertop engine.
    ~Hunter~
    Quote Originally Posted by Sanguine Voyeur View Post
    I don't understand the rubik's cube on the tendrils. Are rubik'scubes agents of the dark side?
    -Team Battletoads(not affiliated with combat amphibians)

  17. #537
    Sushi or Meat and Eggs
    Cire's Avatar
    Join Date

    Apr 2007
    Posts

    2,263

    Re: [Deck] Burn

    yeah i racing them is probably better. With out disruption you win turn 4, so even against 5/6 goyfs turn 2 and 3 you should win. With disruption, you'll probably lose with 2 goyfs out.

  18. #538
    The King of Lockjobs
    Peter_Rotten's Avatar
    Join Date

    Oct 2003
    Location

    Middle of Nowhere, NY
    Posts

    1,214

    Re: [Deck] Burn

    Ugh. I was mentioning that this was a rather bad plan since Chain-ing the 2/3 Goyf would do nothing of relevance. He is 2/3 because of the artifact and instant in the yard. Bolting him with a sorcery ain't that hot.
    Quote Originally Posted by Cavius The Great View Post
    Germany seems to find me influential. Have you ever Googled "Nourishing Lich"?
    Quote Originally Posted by Nihil Credo View Post
    No, Peter_Rotten, you are the problems.

  19. #539

    Re: [Deck] Burn

    Quote Originally Posted by bigbear102 View Post
    Kirby, you mention that you play 4 cantrips, what would they be? I can only really think of Manamorphose, which I don't like in this deck for the same reason I don't like Baubles or Wraith.
    Manamorphose is an automatic 4 of in this deck, end of discussion. Comparing it to Baubles is just silly. Baubles make you wait a turn and thus make horrible top decks, manamorphose doesn't. It really has zero drawbacks except for very very rarely mana burning you for two, but that's extremely rare.

    Street Wraith is an auto include as well imo unless you plan to play the mirror matchup a lot.

  20. #540
    Do I look like a guy with a plan?
    Wallace's Avatar
    Join Date

    Apr 2007
    Location

    East Syracuse, NY
    Posts

    1,234

    Re: [Deck] Burn

    Quote Originally Posted by Cire View Post
    well first of all i don't run fetch's, also i would have played the bauble but save the wraith if i had 3 3dmg spells in my hand, and I would have saved the 2nd bolt that turn. Although 2 goyfs in a row are hard for any deck to deal with i think i would have played it out like this...
    So a 4/5 Tarmogoyf won't suck for you? This deck can't sit back and wait to burn creatures out, it has to be dropping burn spells early and often. Say you do Bolt a Goyf away, rarely happens, what happens when they drop a 2nd one? Don't waste your burn on creatures, you will lose.
    Team Fat Man & Little Boy

    Quote Originally Posted by pingveno View Post
    On to stone rain, Clark Kant; is a 'timewalk' as good as a threat?

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)