I like Shimster's list. I'm playing exactly the same, exept for 1 more Remand and 1 less Opt. Maybe 4 Opt 3 Remand is a better idea. I'll try it out.
Another difference is the land configuration. I recently went down to 5 fetchland, and I'm really liking it. I barely ever miss a fetchalnd for Brainstorm, and I get less Stifled fetchland and less damage, which is important in quite some matchups. I would even try going down to 4, but I don't have any Invasion asian Islands left, so....
My sideboard is almost the same too. The only difference is your Remand, which is a Twincast in my board. There's really not much to say on that card. Sometimes it's wished for in very long games, but usually you win those games anyway...
I placed 3th 2 weeks ago at a local tournament by the way, 38 people. The field wasn't too strong tough.
My wins were vs W/G/B aggro-control (which made it into the top8, it's a really strong deck), Ichorid (I'm proud :D) and Burn, followed by 2 draws. In the top8 I won from TES, and then lost from another TES. I gained 3th by beating Belcher (which is such an easy MU if you have the Truths boarded in.)
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
Cutting 1 Remand in favour of Opt definitely helps the deck at comboing out on turn 4. Although I am weakening the control part, I trade it with tempo. As the Legacy metagame is constantly accelerating, this conclusion is kind of self-evident.
The bitchy bounceboard (nice alliteration, eh? :D) was huge in testing. Echoing Truth and Wipe Away are _that_ helpful against tough MUs (such as balanced Aggro/Control, as well as token using fastcombo decks).
@ Bahamuth: As for the open SB slot (your Twincast slot), I tested some cards. I started with Twincast, as it is the obvious lategame choice (Twincasting an opponent's Fact or Fiction is great), followed by other wish targets such as Misdirection or even Peer through Depths (I own a German foil one, so nvm). In the end I chose Remand, because I like it so much.![]()
I also found the Echoing Truths to be very helpful, but I haven't liked the Wipe Away so far. I'm not sure, maybe I haven't played enough matches vs. CB/top Thresh, but I somehow felt the Wipe Away usually came to late, and I would draw them as dead cards in Meditates. I probably have to test more.
I'm going to try the same configuration as you with 5 fetch.
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
That's the reason i play three instead of four (you know my SB strategy against CB Thresh, don't you?) - the less you play, the lower is the chance to draw more than one during the combo.
I just played against Fetchland Tendrils to prove the statement that Solidarity is the better fetchland-using combo deck.All i have to say is: Wishing for Remand is gold. One just has to retard the game, as Soli is the lategame king. Period.
Regarding the number of fetchlands, I cannot go down to five, since I don't own more than 12 Unhinged foil islands.![]()
I played GP Brussels this weekend and planned to play the Legacy-sideevent with Solidarity but I made day 2 and placed 10th winning 600$ and a qualification for PT Berlin, so Legacy had to step aside.
Yes, it is outdated, but I don't like the thought of a new thread. I'd feel that something is missing whenever I'd look at the new thread. There's some nostalgia involved![]()
To be serious, yes that primer is horribly outdated, however we would need some actual testing results if we want to write a new one. I'd like to play some testgames, especially as Treshhold in nonexistent in my local metagame so I could use those games both for improving my game against ***** and for getting results for a primer. I'd also really like to see one of the old experienced Solidarity-players to help with that primer, maybe even Deep6r even though I fear it isn't going to happen as he has obviously given up on Solidarity.
Herzlichen Glückwunsch zum 10ten.
Deep6r betrayed his own following a few months ago, so bite the bullet and accept it.Although I know that he hasn't put hands on Solidarity for a long time (at least not at a tournament), I could ask Lukas Preuss. He could be a great help, as he has already written a German Solidarity primer.
We should probably install a message board for further primer discussions, because it is kind of off-topic (weird).
A message board would be ideal. This might become quite a big project then. I have no idea how to set up something like that tough.
Congratulations on your day 2 Van Phanel. I was already wondering why there was no Solidarity in the top 8 of the side event.![]()
Could I get a link to the primer Lukas Preuss wrote? My German is kind of crappy, but I'm sure I'll be able to read a bit of it.
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
It is located here.
I installed a message board - The Solidarity Primer.![]()
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
Hey guys! I'm really looking forward to seeing the updated primer. I just wanted to ask when will users have access to it, since now I can't enter any part of the board except the tournament reports.
And another question regarding the process of building the deck. Since I decided to buy the Resets, I won't be able to play Force of Will for a while. So what do you think is the better decision : to play Peer Through Depths, leaving Remands the only counters and thus being a more speedy build, or to play regular Counterspells (or Spell Snares, meta dependant), which combined with the Remands and 4 Cunning Wishes (4th one in the place of the Twincast) turn the deck to a more controlish type?
It really depends on the meta.
If the problem are Counterspells then I'd play Twincast.
If the problem is permanent based (counterbalance/rule of law and the like) I'd play Repeal.
If the problem is Discard and/or Land Destruction I'd play Disrupt or Misdirection.
In a varied meta I'd consider Spell Snare, Twincast, Counterspell and Arcane Denial, likely in this order.
Currently Playing: Nourishing Lich.DeckOriginally Posted by Tacosnape, TrialByFire, Silverdragon mix
Current Record: 1-83-2
@Funky-kun
I would probably go with 2-3 Spell Snares and 1-2 Twincast replacing the FoWs in a blind metagame, as the Twincast can be useful in different situations and many decks have 2CC spells that's worth to be countered.
If your metagame is full of control decks you can also try Pact of Negation, wich is useful for counter wars but don't help against permanent hate or anything that happens before the turn you're going off.
OMG... Never, ever, ever cut a remand.
Remanding on turn two and three means you are going to win the game. This deck needs to get to the mid game and remand is essentially a time walk that doubles as c combo piece and a way to out manuver a opponent in a stack war. Easily an MVP in the deck with brainfreeze it counts as a twincast that actually works. I could talk forever about why it shouldt be cut but I will simplify with...NEVER CUT A REMAND!
"eggs... why'd it have to be eggs"
... Not! :DRemanding on turn two and three means you are going to win the game.
Cutting 1 Remand has been a good decision. It is way more important to find your 4th land asap, than pseudo Time Walking your opponent. You are right about the stack stuff, but explain this to Counterbalance. She is kind of narrow-minded regarding the greatness of counterspells.
A big problem with Remand is that it blows vs. Thresh. You can't reliably use it there to lengthen your opponent's cock.
Last edited by Di; 05-14-2008 at 03:09 AM. Reason: I couldn't resist.
"Part of me belives that Barrin taught me meditation simply to shut me up."
-Ertai, wizard adept
http://solidarityprimer.proboards85.com/index.cgi
As Bahamuth already said, Remand doesn't touch NQG's cock at all. Nimble Mongoose and Tarmogoyf are equally dangerous, as the later is normally 3/4. Remanding a Nimble Mongoose on turn 2 is not a Time Walk at all, is it?
"My sky is darker than thine!"
SENTENCED - 1993
Remand is probably more likely to bait counters out from the opposing side. You might want Remand there to protect Cunning Wish or something along those lines.
If I remember playing Solidarity right, I have always sculpted my hand as
Remand
Remand
Reset
High Tide
Meditate
FoW (If able)
So that when I have to bait out counters, I also get a glimpse of what resources they want to aim for.
ICBE - We're totally the coolest Anti-Thesis ever.
"The Citrus-God just had a Citrus-Supernova... in your mouth."
Remanding a tarmogoyf on turn two saves you a turn of beats and remanding a counterbalance buys you a turn to get to cunning wish mana or draws into your fow for the counterbalance.
If they are tapping mana for creatures they are not sculpting their hands and digging for countermagic. Remand is golden in winning the threshold matchup. Also...casting a key spell and freeing it from countermagic, and drawing a card is amazing...thumbs up.
"eggs... why'd it have to be eggs"
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