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Thread: [Deck] Dragon Stompy

  1. #1161
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    Re: [Deck] Dragon Stompy

    @Silver Dragon

    Good show. Might consider that as another option when I find the space.

  2. #1162
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    Re: [Deck] Dragon Stompy

    why is everyone trying to make this equipmentless? i see the equipment as strong points in the deck. swinging with a pit dragon with doublestrike and a SoFI on it is a bad thing? dang i didnt get that memo. in my list im running

    2 jitte
    2 SoFI
    1 SoLS

    and its doing fairly well i enjoy it alot i think taking the equipment out of this deck is a bad idea.period.

    Come on, boss, start using that shift key.

    -PR

  3. #1163

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by FluffyPinkBunnies View Post
    swinging with a pit dragon with doublestrike and a SoFI on it is a bad thing? dang i didnt get that memo.
    Sitting behind Jittes and Swords while getting repeatedly bludgeoned over the head by legitimate threats is a bad thing. Having cards that don't pitch to Mox is a bad thing. Remember that memo? It came in the same envelope as common sense.

  4. #1164
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    Re: [Deck] Dragon Stompy

    having a lot of equipment is nice but without guys to arm them with, they are useless.

  5. #1165
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    Re: [Deck] Dragon Stompy

    War Beast has been tried. The reason it works poorly is that this is a deck that it's drawback actually becomes relevant. Goblins is a coin toss, and Eva Green is slightly unfavorable. The fact that they can supplement their LD by removing a creature can abslutely blow you out. the deck can run on only two-three lands, but absolutely needs them, and runs only eighteen. The same goes for Landstill, or any other deck that combines any LD element with spot removal.

    The equipment is absolutely needed against any Aggro deck that casts multiple creatures, and may be soft on defense. Specifically Goblins, Affinity, and to a lesser extent, Ichorid. SoFI being better against the first, and Jitte being better against the latter two. They are also not dead against control if you run Sulfur. They make the situation where countermagic is irrelevant, and they must have instant removal or will likely lose. Side it out against light permission such as Thresh, or against board sweepers such as Deed. Removing it against Combo should be a no-brainer.
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  6. #1166

    Re: [Deck] Dragon Stompy

    I have been thinking of a few various cards for this:
    Avatar of Discord 3cc 5/3 flying Bomb that helps Hellbent
    Shivan Wumpus 4cc 6/6 that could really screw up someones manabase if they do not want it out there
    Vexing Shusher
    Smash to smithereens 2cc artifact removal spell that deals 3 to the controler
    The return of a Legend(in his own words)

  7. #1167

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by insertnamehere View Post
    Avatar of Discord 3cc 5/3 flying Bomb that helps Hellbent
    Diffucult casting cost, a terrible top deck, and unnecessary card disadvantage.
    Quote Originally Posted by insertnamehere View Post
    Shivan Wumpus 4cc 6/6 that could really screw up someones manabase if they do not want it out there
    You'll always get the worse of the effects, similar to Browbeat. It's unreliable as a threat and disruption.
    Quote Originally Posted by insertnamehere View Post
    Smash to smithereens 2cc artifact removal spell that deals 3 to the controler
    I'm more of a fan of Shattering Spree. It's card advantage, doesn't get screwed over by Chalice, and dodges counters. Smash to Smithereens does warrant testing though.

  8. #1168

    Re: [Deck] Dragon Stompy

    I just rushed trough some posts to see if this had been mentioned and I didn't see anything so i'm posting this. A friend of mine is currently playing DS and right now he is testing Demigod of Revenge. What do you think of this card in DS? It has a nice "synergy" with Gathan Raiders and if you have 4 in the deck I think you could get alot of plays where you play one Demigod and you have another one in the GY.

  9. #1169

    Re: [Deck] Dragon Stompy

    It's only castable off of Seething Song and isn't too much better then Arc-Slogger, what it has to compete with.

  10. #1170

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Sanguine Voyeur View Post
    It's only castable off of Seething Song and isn't too much better then Arc-Slogger, what it has to compete with.
    Is this really true? Most of the times Seething Song will be the card to cast Demigod with but with enough Blood Moon effects and Chrome Mox you should be able to have 5 red mana no?

  11. #1171

    Re: [Deck] Dragon Stompy

    Even with Blood Moon, you'd need 4+5 lands (4with Mox) to play Demigod... Dragon Stompy only plays 18ish in total, and doesn;t ever want to to draw more than 2 or 3.

  12. #1172

    Re: [Deck] Dragon Stompy

    It could only be cast off lands if the game has slowed down and you're in a stalemate, another situation in which Arc-Slogger may be better.

    Also, you shouldn't play cards that are only castable under Blood Moon.

  13. #1173

    Re: [Deck] Dragon Stompy

    I've been waiting for the obligatory "how about this smelly piece of donkey shit from the new set".

    Also; Smash to Smithereens has serious compatibility problems with Chalice of the Void. Shattering Spree is therefore much better. The bolt-effect isn't worth screwing your chalices and the one extra mana.
    If chalice would suck in the mu where you side smithereens in this downside would be negated, but I can't really think of a scenario like that.

    Oh yeah! Almost forgot to say that any artifact removal at all should be seriously pondered over and reconsidered. Metagames are always metagames, but in general I wouldn't recommend even sprees, the sb space can be used better imo.
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  14. #1174

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by deviant View Post
    I've been waiting for the obligatory "how about this smelly piece of donkey shit from the new set".
    Ok ok, take it easy. I just wanted to hear some opinions about the card thats all =/

    And I guess what has been said is probably right aswell. It is simply to hard to cast for the deck most of the times..but still. Even tho you got 18 lands or so, with Mox and SSG you've suddenly got 26 "lands" that, coupled with the blood moon effect, produces R. With all this in mind and Seething Song in the deck I don't think Demigod should be unplayable.

  15. #1175
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    Re: [Deck] Dragon Stompy

    Considering that Covetous Dragon, Tahngarth, Razormane Masticore, and all other 5cc dudes considered have all proven bad, one that is worse than most of them and harder to cast than all of them is definately a no go.

    I have to ask this to everyone, especially the people most recently handing out suggestions. Have you played this deck? Like, played with this deck against someone with a legacy deck? If the answer to this is no, do yourself a favor and shuffle it up - against an opponent - before you argue for playing crappy cards.

    Also, don't cut equipment. The main goal of this deck is to disrupt and beat face. Many of your guys suck at this, and cutting out your jitte/swords for even more mediocre threats is not going to shore up those bad matches. I mean, look at it this way:

    Good Threats:
    Arc-Slogger (3-4)
    Pit Dragon (3-4)
    Gathan Raiders (4)

    Bad Threats:
    SSG (4)
    Sulfur Elemental
    Magus of the Moon (4)
    Taurean Mauler
    Akroma (most of the time)

    For most lists, the split is about 50/50 for what you are going to have to try to win with. Now I've been hearing that people are playing more threats to try to beat aggro, and that made sense when people were cutting MD disruption to do it. But cutting equipment for more threats doesn't help you beat aggro decks because the crap you add will not be as big as their guys.

    I had more to say but that's enough ranting for now.
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  16. #1176

    Re: [Deck] Dragon Stompy

    umm..

    Who said we play more threats to try to beat aggro?

    I'm playing 24 threats to beat control. Counters, spot-removal, sweepers.
    If they get to play their spells, they can easily deal with you. You need to be able to keep up the pressure. This means that you need to be able to lay threat after threat. A SoFI is not a threat. A Monkey is almost a threat when your opponent is trying to stabilize at 5 life.
    That is one of the reasons why my choice for the "additional" threat is Sulfur.

    Of course, meat is good versus creature-decks also. Especially Slogger. RPD is also good. Easily wins the race. In my experience, 2 Jittes are perfect md equipments, but my meta is a bit controllish so take it with a grain of salt if you usually play against goblins and such. I still have to face that mu in tournament play :D
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  17. #1177
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Melwis View Post
    I just rushed trough some posts to see if this had been mentioned and I didn't see anything so i'm posting this. A friend of mine is currently playing DS and right now he is testing Demigod of Revenge. What do you think of this card in DS? It has a nice "synergy" with Gathan Raiders and if you have 4 in the deck I think you could get alot of plays where you play one Demigod and you have another one in the GY.
    It's not workable as the build relies on the Tombs and Cities to cast most of the big guys to win the game. Then looking for that Song is gonna be a really -itch in the long run as that 5 colored mana cost you are looking for to cast that spell opposed to a few colorless and a few colored mana.

  18. #1178
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    Re: [Deck] Dragon Stompy

    Yesterday, I took Dragon Stompy to a local tournament for the first time in over two months. I managed to win the tournament despite some sloppy play, taking $48 in store credit. Playing the deck for the first time in a long time got me thinking about it again, and I have some observations and thoughts to share. But first, here's the decklist I ran:

    10x Mountain
    4x Ancient Tomb
    4x City of Traitors

    4x Arc-Slogger
    4x Rakdos Pit Dragon
    4x Gathan Raiders
    4x Magus of the Moon
    4x Simian Spirit Guide
    2x Taurean Mauler
    2x Sulfur Elemental

    4x Chrome Mox
    4x Chalice of the Void
    4x Seething Song
    4x Blood Moon
    2x Umezawa's Jitte

    Sideboard:
    4x Pithing Needle
    4x Pyrokinesis
    3x Pyroclasm
    3x Trinisphere
    1x Umezawa's Jitte

    I really don't like the 2/1 Jitte configuration. I found myself siding in Jitte every round, except when I played TES in the semi-finals. I wasn't even siding it in only against aggro; there is usually at least one card in the main that is worse than a third Jitte in almost every matchup. 3 in the main seems correct for now.

    I'm not running 2 Taurean Mauler, 2 Sulfur Elemental because I think it's ideal, but to see which one works out better for me in actual gameplay. There were about an equal number of situations in which Mauler was superior and in which Sulfur was superior. Taurean Mauler did win me one game where a Sulfur Elemental would not have, but there were slightly more situations where Sulfur was better. It's really a coin toss here, depending on your metagame of course. I'll probably try -2 Mauler, +1 Sulfur, +1 Jitte next time. Keep in mind, this is still a debate about which is the worst creature in the deck, and both were sided out frequently.

    Arc-Slogger is hands down the best creature in the deck. His ability wins so many games; I won at least 4 games yesterday because of his ability. I don't understand the people who only maindeck 3 of him. Sometimes sideing one out is correct, but I would never run less than 4. Nothing beats aggro like an early slogger.

    When playing TES, the best thing you can do is drop a Chalice at zero followed by a quick Blood Moon. This keeps them off black mana unless they have Manamorphose. Do not keep a hand that lacks disruption unless you can win by turn 4 with aggro. This usually involves a turn one or two slogger, and even then that isn't always enough.

    Pyrokinesis is amazing vs goblins. Killing two Piledrivers in response to a Kiki-Jiki saved my butt.

    If you are playing against a deck using Aether Vial, side out your Chalices for Needles when you are on the draw. This served me well against Goblins and Death & Taxes. Also, vs Goblins, if they drop a vial on the play and you have a choice between needle or a threat, play the threat. Letting them have vial for one for a turn when you sided out your chalices is harmless. Had I done this, one of my games would have been a lot closer than it was. Instead I dropped a needle turn one and got my Ancient Tomb wasted while I sat on one mana for the next two turns. Needless to say, I lost that one. A threat could have bought me time.

    Do not be afraid to mulligan. If you can't mulligan aggresively, don't play Dragon Stompy. I probably mulled at least seven or eight times yesterday, and even won despite mulling to five on the play once. Dragon Stompy is an inconsistent deck, but it can win with four and five card hands, unlike a lot of other decks.

    Dragon Stompy is not as easy to play as it looks. I made many mistakes last night where I could have killed people a turn or two sooner. This deck does not play on auto-pilot, and practicing it is key.
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  19. #1179

    Re: [Deck] Dragon Stompy

    Quote Originally Posted by Kuma View Post
    3-3 Between Jitte and Sulfur.

    Arc-Slogger is hands down the best creature in the deck.

    Pyrokinesis is amazing.

    Do not be afraid to mulligan. If you can't mulligan aggresively, don't play Dragon Stompy.
    QFFT.

    EDIT: Play 8 Moons md.
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  20. #1180
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    Re: [Deck] Dragon Stompy

    Quote Originally Posted by deviant View Post
    QFFT.

    EDIT: Play 8 Moons md.
    8 Moon effects aren't gonna win ya the game all the time, so ya gotta have some nice removal to back up that plan.

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