I've tried it, and there are a number of strikes against it;
You can't play it in the place of a three drop, and it's not as good as Arc-Slogger.
- It's prohibitve mana cost makes it hard to cast.
- When you play it, you see no more mana.
- It has no other benefit then being huge.
I would think the color cost of needing rr would be a bit prohibitive to playing him. Also, what would he really replace? The deck is pretty tight as it is.
Or Sanquine can post pretty much just what I said right before I could...
Well, let's get this out of the way:
Thunderblust
Creature-Elemental, Rare
Haste
Thunderblust has trample as long as it has a -1/-1 counter on it.
Persist.
7/2
I would really be excited if he wasor had morph or something, but his cost is just a bitch. Still, cool ass card.
I've never seen him so upset....or ever before.
I think it has a number of advantages over Arc-Slogger.The biggest thing that Arc-Sloger has over Thunderblust is the ability to win though moat and the ability to not be chumped twice to death.
- Arc-Slogger trades with Tarmogoyf while Thunderblust can deal with two in it's lifespan.
- Thunderblust can deal with two large creatures, while Arc-Slogger can deal with several small creatures. Decks with several small creatures aren't too big of a problem.
- In terms of pure speed, Thunderblust is a three turn clock while Arc-Slogger takes four.
- Thunderblust may be a refreance to Thunderbluff but Arc-Slogger has a Jamie Hyneman moustashe.
Meh, Arc Slogger is still better. Being able to take down hordes of weenies, machine gunning for 8 against control, and having a big ass makes me like it more. I love huge asses.
Arc Slogger lives most of the burn played in the format too. I think Thunderblust is to easily dealt with, one Lightning Bolt, Fire (Fire//Ice) and magma jet deal with it at instant speed. Chain Lightning and Rift Bolt destroy is at sorcery speed, allowing it to get in there once. Thunderblust also dies to Pyroclasm and Cave-in, I will test him but don't think he will find a home in my build.
What decks play burn as removal? Red Thresh, Burn, and Goyf Sligh. Three already descent to good match ups. Even if is was burned, you're still left with a permanent Ball Lightning.It's certainly possible that Arc-Slogger is the main reason that little people decks are an easy match up. I don't think it is, but that's what testing is for.
So, why should we add this to deal with Goyf when we should already be able to beat most decks with Goyf in them? Thresh and Goyf Sligh are really easy MUs so adding the new guy won't help. I really only see Survival as being improved because taking their Goyfs down is big, but SLogger can end the game quick and take down annoying things like Rofellos, chump blockers, etc.
The primary reason we [at least, from my experence] lose favorable match ups is because of Tarmogoyf. A single Tarmogoyf can create a stalemate and two can win it for them. It may help against Survival by racing them before they can do stupid things.
I gotta say, Turn 1 Thunderblust is *even more* sexy than Turn 1 Slogger. And that's something.
I don't really want to put it in Big Slog's place (although I'll probably give it a spin); I'd rather fiddle with the whole deck and see if it can be tweaked to support a higher curve and run both of them. Slogger, untap, Thunderblust, swing with both keeping R open to tap Mishra's Factory. Thunderblust into a Goyf, untap, Slogger, kill the Dark Confidant that should have traded. Just Timmy dreams?
YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.
I must admit that even I got a boner from that card.
Having now completely discredited myself, I can say that I don't believe it's very playable. You NEED the song for that, and we have plenty of things we can do with those. (not terribly exciting on turn 5..) Persist is obviously huge, making our gas tanks last a little longer, and haste on turn 1 is evasion, as is trample.
I just think Archie is the better man, he's so much more versatile, but I could see a 3-2 split working in some metagames (which ones?).
Maybe in a super aggressive DS it could work , I dunno.
I'm still hoping for a 2R guy with relevant ability. (and mountainwalk, please?)
You guys should be playing Tauren Mauler. He's the 3cc guy you want. He's always way bigger than Sulfur Elemental except when your opponent doesn't play spells. First turn, he's a lock piece. If yu play him before they get any cards in the yard he'll always b bigger than Tarmogoyf. He answers Goyf wonderfully.
Don't cut Slogger. He's the main reason for your lategame powers. Also, if you get him out against Goblins and they don't have the Weirding you basically win the game, literally, right there.
-Slay
OH SHIT THERES A HORSE IN THE HOSPITAL
Team Slay and Lego: Slay your a tool and your glasses are almost as GAY as your retarded snitch of a boyfriend Lego. Lego focus on your own game you are a fucking clown and should have heard the rediculous amount of people saying how much of a dick you were being and what kind of a fool you are. I laugh at you two. Seriously you both need attitude adjustments. I have never encountered a larger pair of pussy bitches in my whole life.
I can't believe we're even having this discussion. There's three red mana in its casting cost. What's the rule about cards that are only castable off Blood Moon? It has a toughness of two. It can be chumped by Grizzly Bears. Persist helps, but come on.
Arc-Slogger is the best creature in this deck; Thunderblust can't even carry his jock strap.
I don't know about you guys, but making an already great matchup like Threshold ridiculous by adding this guy seems unnecesary assuming he even helps. If you want to kill goyfs that badly, run Spitebellows because he's actually castable. Actually, don't. Spitebellows is terrible in Dragon Stompy and Thunderblust is worse.
Sorry, I just can't get past the 2RRR.
I'm pretty sure Wizards wasn't thinking about our deck at all when they made this card.
Also, why are people saying this is better at dealing with Tarmogoyf than slogger? Slogger can shock 4 times if necessary, and usually only 3 are needed to pop a goyf. Shocking also doesn't require wasting an attack step, and if you do have the fourth shock leftover Slogs can trade with another goyf.
Red Wizard needs food badly!
How do you have that many slots open? Are you running equipment? Chalice? Three drops?
I've always found deck lists to be tight with little room for extras.
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