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Thread: [Deck] Reanimator

  1. #461

    Re: [Deck] B/U Reanimator

    This deck vs dreadstill/stiflenought is a tough matchup.. just a FYI, that deck is good + thinkbind makes it hard to counter

    <3 daze in here though

  2. #462
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by enemyofarsenic View Post
    It has trample, what do you mean?
    I probably mean that I am blind and can't read. :P Totally didn't read it right.

  3. #463
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    Re: [Deck] B/U Reanimator

    What do you guys think of shallow grave as a sideboard or even maindeck option?

    1b instant

    Return the top creature card from your graveyard into play. It gains haste. Remove it from the game at end of turn.

    The way it is worded you are allowed to return a creature at the end of an opponents turn and it will stick around to see your turn. It is also very cheap instant speed reanimation and might allow the inclusion of cabal therapy to circumvent the remove from game part of the card. Not to mention it is another way to get around a crypt.

  4. #464

    Re: [Deck] B/U Reanimator

    I guess, but i like having the option of bringing back my creatures. Also since its remove it wouldn't be able to target simic would it? In turn, simic would stay in play after the effect resolves

  5. #465

    Re: [Deck] B/U Reanimator

    No Simic would still go since Shallow Grave's second effect doesn't target.

  6. #466

    Re: [Deck] B/U Reanimator

    Na dude its the same with STP it is being targeted

  7. #467
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    Re: [Deck] B/U Reanimator

    No you will have to remove it because it does not specifically target. It just says remove it at end of turn.

  8. #468

    Re: [Deck] B/U Reanimator

    Any updates anyone?

  9. #469

    Re: [Deck] B/U Reanimator

    http://wizards.com/magic/images/mtgc...u242jj9_EN.jpg

    Looks like a nice sideboard card.

  10. #470

    Re: [Deck] B/U Reanimator

    Why..?

  11. #471
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by Mr Wiggl3s View Post
    Na dude its the same with STP it is being targeted
    Seriously, watch out what you say in terms of rulings, especially when it's complete nonsense.

  12. #472
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    Re: [Deck] B/U Reanimator

    Also: you do not get to keep the creature off Shallow Grave, see waylay for similar rulings.
    Suddenly! Pints of beer! Thousands of th~ ... Nope. Never mind.

  13. #473
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    Re: [Deck] B/U Reanimator

    Quote Originally Posted by Mr Wiggl3s View Post
    Thanks for that, ass
    Seriously, no one should ever say with 100% certainty anything wrong related to the game rules. Just makes other people confused. And if you still think people correcting you is bad, then simply don't even bother saying anything.

    And it doesn't target when removing the creature from the game. Targets of a spell are only checked when playing and resolving. The delayed triggered ability won't target. Also, that card doesn't use Substance, so it would stick until the beginning of the next End of Turn step.
    Keep moon-walking.

  14. #474

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by Jaiminho View Post
    Seriously, no one should ever say with 100% certainty anything wrong related to the game rules. Just makes other people confused. And if you still think people correcting you is bad, then simply don't even bother saying anything.

    And it doesn't target when removing the creature from the game. Targets of a spell are only checked when playing and resolving. The delayed triggered ability won't target. Also, that card doesn't use Substance, so it would stick until the beginning of the next End of Turn step.
    Thats fine. When people say something about it, and be a dick, im going to point it out

  15. #475
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    Re: [Deck] B/U Reanimator

    Spirit of the Hearth is not a good choice for Reanimator or its sideboard. If you want to go that route, I would just run 4 Platinum Angels.
    You know that nightmare where your running but you just can't get away...

  16. #476

    Re: [Deck] B/U Reanimator

    For a while now i've been pondering what i should put in as my 12th creature, and possibly my 11th

    I think with eventide, its going to be doomsgape
    http://ww2.wizards.com/gatherer/Card...spx?&id=146010

    seems like a good call.

  17. #477

    Re: [Deck] B/U Reanimator

    Quote Originally Posted by Mr Wiggl3s View Post
    For a while now i've been pondering what i should put in as my 12th creature, and possibly my 11th

    I think with eventide, its going to be doomsgape
    http://ww2.wizards.com/gatherer/Card...spx?&id=146010

    seems like a good call.
    How is that even worth thinking about? He might connect once - that doesn't seem like a good idea for Reanimator. I really don't understand the reasoning behind him.
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  18. #478

    Re: [Deck] B/U Reanimator

    uhh, sacing imps/onnas, sac himself for 10 life...

  19. #479

    Re: [Deck] B/U Reanimator

    Why would you reanimate something with a huge draw back when you can reanimate something good?

  20. #480
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    Re: [Deck] B/U Reanimator

    Because instead of winning, he wants to not lose the game. Oh yeah, and he also wants to lose his discarding creatures. And the reanimated creature. It's a 2 card combo that works like Wrath of God + Stream of Life, but that requires much less mana.
    Keep moon-walking.

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