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Thread: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

  1. #81
    STARE AT AN ORPHAN ITS ENTIRE LIFE
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    One with Nothing didn't waver in price at the slightest, when it rotated out.
    I think the Chub might actually be more powerful than OwN. I'm predicting that many of the players who only play type 2 will become upset at how slow a format without chub toad is, and will switch to older formats. Prices of legacy staples like Great Wall will skyrocket, and Chub Toad will stay as spendy as ever.

  2. #82
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    I'm considering playing Chub toad in FT as the main win condition, so I'm calling that variant Chubland Tendrils. I need a MWS testing partner.
    Keep moon-walking.

  3. #83

    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    Have you tried any Anurids?
    Team PGK (Psychopathic Garbage Kids)

  4. #84
    Tom MacDonald
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    Despite the Oracle text I'm still not convinced they are frogs...
    Quote Originally Posted by Jaiminho View Post
    I'm considering playing Chub toad in FT as the main win condition, so I'm calling that variant Chubland Tendrils. I need a MWS testing partner.
    PM me Jaiminho I still need to test Canadian Chub against Chub based combo.
    Team Hammafist
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  5. #85
    monkey
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    I played Chubstill on Sunday to a 3/4th split. A few players were going to drop when they found out I would be bringing the Chubb, and even joked that they should just give me the prize for 1st now. However, it was not to be.

    Anyways, here is the list I regged:
    Lands:21
    4 Mishra's Factory
    3 Wasteland
    3 Polluted Delta
    2 Flooded Strand
    3 Tropical Island
    2 Volcanic Island
    4 Island

    Creatures:10
    4 Chub Toad
    3 Tarmogoyf
    3 Trinket Mage

    Noncreature Spells:29
    4 Force of Will
    4 Brainstorm
    4 Stifle
    4 Standstill
    3 Counterbalance
    3 Daze
    2 Engineered Explosives
    2 Sensei's Divining Top
    2 Krosan Grip
    1 Trickbind

    Sideboard:15
    3 Blue Elemental Blast
    3 Red Elemental Blast
    3 Tormod's Crypt
    2 Firespout
    2 Vexing Shusher
    1 Pithing Needle
    1 Krosan Grip

    Anyways at about 1:30 Kevin announces that the tournament is about to begin and the pairings go up.
    Round 1: I'm sorry I forgot your name (SI)
    I win the die roll, 1-0-0
    Game 1: I keep a solid hand with 2 Lands a Brainstorm, top, force, daze, stifle and start with Island, Top pass. He goes swamp pass. I topdeck counterbalance and then standstill the next turn. He breaks my counterbalance with a Shield Sphere and I realize what he is playing I draw FOW, FOW, Daze off of Standstill. He tries to combo and it doesn't go well for him. Chubb comes down next turn and thats all.
    Sideboarding: -2 Krosan Grip +2 Tormod's Crypt
    Game 2: I get a standstill down turn 2 and beat with factory's while we both sculpt our hands. I end up breaking the standstill and drop CB/T with a trickbind and 2 stifles in hand and 3 mana open. He attempts to combo again and fails I kill him with Factories.
    1-0-0

    Round 2: Jared Lees (Unregged) Dragon Stompy
    I win the die roll 2-0-0
    Game 1: I play island Pass and he plays chalice @1 I force it and he passes. I drop a turn 2 Chubb and he Scoops.
    Sideboarding: -3 Counterbalance, -2 Daze, -1 Sensei's Divining Top, +3 Blue Elemental Blast, +2 Firespout, +1 Pithing Needle
    Game 2: He opens with Chalice @1 and I play Island, E.E. for 0, pass. He tries to get out turn 2 Dragon and I force. My turn is Trop, Chubb pass. He plays Arc-Slogger and Passes. My turn is pop E.E. BEB his slogger and swing with goyf. He plays another chalice at 1 and then morph's Gathan Raiders. I topdeck E.E. and uses it to kill his raiders and chalice. I then beat in a few more times for the win while he draws lands, Moxes and Seething Songs.
    2-0-0
    Round 3: Bryan (F_N_Bryan) with Rgb Goyf Sligh
    I win the die roll 3-0-0
    Game 1: I drop an Early Chubb + Ashnod's Transmogrant, and he kills it with Tin-Street. I then assemble CB/T and beat in with a pair of Goyfs.
    Sideboarding: -2 Krosan Grip, -1 Chub Toad +3 BEB
    Game 2: He just burns me out and keeps swinging with Chubb.
    Game 3 I get in with a turn 2 Chubb putting him at 7 (He fetched). Then he topdecks a Tin-Street and kills my Chubb with it somehow. I Assemble CB/T but he drops Vexing Shusher. He then swing for 4 like 4 times and I brainstorm into a pair of Goyfs. I drop the goyfs and pass he passes back and we play play draw go for a while eventually he sneaks a Fireblast through after making it uncounterable 3 times in response to 2 FOW's and CB. Oh well Shusher is a dick.
    2-1-0
    Round 4: Steve (Unregged?) With RGB Aggro Loam
    I win the die Roll 4-0-0
    Game 1: I get him down to 2 life with a Chubb and a Factory then he drops a Chubb of his own and a Countryside Crusher. I then Play Chubb Counterbalance and Pass. He plays another Chubb of his own and I flip over Daze with Counter balance and it counters the Chubb for some reason, I swing with the team and his life hits 0.
    Sideboarding:-3 Daze +3 Tormod's Crypt
    Game 2: He Starts with Mox Diamond, Mox Diamond, Land, Chalice @ 1. I go Land pass. he then cycles a few lands and plays LFTL. On my turn I go E.E. For zero blow it and he plays land Goyf. I then Drop a Crypt and Crypt him and then a Chubb and it goes the distance.
    3-1-0
    Round 5: Ben (Force_Of_Will) RGBSA
    I win the die roll 5-0-0
    Game 1: I deny him mana by stifling fetches, wasting lands, and Dazing Birds I eventually get a Counterbalance down while he gets survival, He tries to play E-Witness and I blind rape it with a topdeck K-Grip. I then grip his Survival on my turn. Then on my next turn I drop 2 Chubbs and Win.
    Sideboarding: -1 Chub Toad, -1 Trinket Mage,+1 Pithing Needle, +1 Tormod's Crypt
    Game 2: He plays land birds and passes. I play turn 1 Needle on Survival. He then attempts to play Tarmogoyf and I force. I play Counterbalance and pass. He plays land and passes. I topdeck top and from there lock him out of everything he plays including 2 Eternal Witnesses, Indrick Stomphowler, and Genesis. Eventually Factories and a Trinket Mage get there.
    4-1-0
    Round 6:
    No die roll 5-0-1
    I ID with the Merfolk guy.

    Top 8: Trevor (GetsickandDie) Affinity
    I win the die Roll 6-0-1
    Game 1: He mulls to five and I mull to six. I lead with a top and pass. He plays a land a Thopter. I then drop a goyf and he follows suit. I then make some play error involving E.E. and he plays cranial plating and Equips it to Thopter. I then drop a Chubb and just barely win the race.
    Sideboarding: -2 Daze +1 Pithing Needle +1 Krosan Grip
    Game 2: I keep a really solid hand for playing the landstill game but he opens with vial and my only counter was a daze. DOH! Anyways I get steamrolled in like 4-5 turns.
    Game 3: I drop a turn 2 Chubb and he almost gets enough to chump with his field and live (while killing the Chubb) With Ravager and Tarmogoyf plus some 0cc artifacts but I topdeck Trinket Mage into Needle on Ravager making him not be able to kill the Chubb after sacking his board.
    5-1-1
    Top 4: Matt McNally playing Epic MS Paint
    I win the die roll 7-0-1
    Game 1: He grinds me out on turn 3.
    Sideboarding: -1 Chub Toad, -3 Daze, -1 Trinket Mage, -1 Stifle +1 Pithing Needle, +2 Firespout, +3 REB
    Game 2: He just out card advantages me with Bob and thoughtseize's my FOW realizing I can't deal with combo with my current hand and he drops it and kills me.
    5-2-1
    3rd/4th: Andy (Maagler) Ichorid
    No Die roll 7-0-2
    We Split.
    5-2-2
    Anyways 6th at the end of Swiss 4th overall not a bad day.

    I dont know why more people arent playing this deck. Even with all of my play mistakes and bad matchups I was still able to ride to victory on the back of the Chubb

    Props: Chub Toad

    Slops: Every card that isn't Chub Toad. Also, Burger King for getting my order wrong. Apparently you can't have it your way.

    ~monkey
    Last edited by xsockmonkeyx; 08-19-2008 at 01:40 AM. Reason: typos
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    OMG!!!

    That is amazing!

  7. #87
    Tom MacDonald
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    Wow I've got to say your report Is much better than mine xSockmonkeyx
    You sir, are a great person.
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  8. #88

    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    Quote Originally Posted by xsockmonkeyx View Post
    Sideboarding: -1 Chub Toad
    Explain plz. Why would you sideboard out the best card in the deck.

  9. #89
    Tom MacDonald
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    Quote Originally Posted by Roman Candle View Post
    Explain plz. Why would you sideboard out the best card in the deck.
    He is a merciful person?
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    Quote Originally Posted by Admiral_Arzar View Post
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  10. #90
    monkey
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    Clearly I am not merciful if Im rocking Chubstill. I actually boarded it out because I figured he'd be bringing in his Frogtossers, and that was just too much chubhate to rely completely on the Chubb. In hindsight it was a mistake, but I still stand by my failure. And I would do it again.
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  11. #91
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    SockMonkey: How is the DreadStill matchup? Phyrexian Dreadnought is almost good enough to stop the Chubb so is it a race or do you rely more on the pure amazingness of the Chubb?

    I've started to test the deck and this is probably the best play I can have:

    Player 1 plays Chub Toad
    Player 1 Ok?
    <System> Player Lost
    This is my Signature

  12. #92
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    That pwned. I have some standstills lying around, so I might just transform my thresh into ChubStill. My only problem is getting a playset of Chubs. Anyone know a retailer that sells them for under $20 each? Ebay is completely sold out on them...
    If it walks like a duck and talks like a duck, it's probably delicious.
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  13. #93
    Tom MacDonald
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    I had to go to Page 2 to find this.... for shame people, for shame.
    Team Hammafist
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  14. #94
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    Quote Originally Posted by TheLion View Post
    I began replacing Akroma with Chub Toad in my Full English Breakfast deck... He is amazing. People just don't dare to block him (because of his gamewrecking ability), when i attack with my Shapeshifter, while Chub Toad is in graveyard. Then i just survival for Phage and win.
    The great benefit over Akroma is, that he can easily be hard cast on turn 2 and sometimes make people scoop!
    I think the play would be keep Akroma in to completment the toad. Drop Phage as your main kill and run Chub. Swing with a Volrathed Akroma, before damage Chub FTW. I'm still new to the archatype but this seems a more efficient way of winning. Don't forget Phage can be Soul Reaped.

  15. #95
    monkey
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    Quote Originally Posted by The Rack View Post
    SockMonkey: How is the DreadStill matchup? Phyrexian Dreadnought is almost good enough to stop the Chubb so is it a race or do you rely more on the pure amazingness of the Chubb?
    The Dreadstill MU is a joke. The deck is largely a mirror match except instead of running an efficient beater like Chubb it runs a giant threat that you must invest at least two cards. TWO CARDS. That's like a combo or something. Also Naught dies to both the most prevalent creature removal in the format, AND the most prevalent Art/Ench removal. In addition, it gets owned by both EE and Deed, and often doesn't end the game by itself. In the rare occasion I've had to lose games to this deck, it was almost always due to Factory rather than Naught, which begs the question why bother in the first place? Wouldn't running Stifle-fueled Landstill be almost strictly better? Wouldn't running a 3 mana, 1 card, 1/1, Bushido: 2 be better than a 2-3 mana, 2 card 12/12? What if that extra card is a Stifle? Wouldn't you rather counter a Fetchland with it?

    Quote Originally Posted by Skeggi View Post
    That pwned. I have some standstills lying around, so I might just transform my thresh into ChubStill. My only problem is getting a playset of Chubs. Anyone know a retailer that sells them for under $20 each? Ebay is completely sold out on them...
    You think that's bad, try completing a playset of German Chubb. I think my Stachelkrote might be the last one left that isnt tucked away safely in a safe deposit box. I mean, if they aren't out there then how the hell am I going to keep up with my obsession to have slightly cooler cards than my opponent? Without a completely pimped out deck how else am I supposed to make up for my lack of self esteem and prove my obvious superiority? Life just isnt fair.
    info.ninja

  16. #96

    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    Well, I took Bryant's most recent TES-list (from Hadley), and took it to the next level. May I present to You; The Chub Storm:
    (or The Epic Chub, if you wish)

    4 City of Brass
    4 Gemstone Mine
    1 Undiscovered Paradise
    1 Forbidden Orchard
    4 Simian Spirit Guide
    1 Slithermuse
    4 Brainstorm
    3 Chrome Mox
    1 Diminishing Returns
    1 Ill-Gotten Gains
    4 Infernal Tutor
    4 Lion's Eye Diamond
    4 Lotus Petal
    3 Orim's Chant
    3 Ponder
    4 Rite of Flame
    4 Dark Ritual
    3 Thoughtseize
    4 Living Wish
    3 Chub Toad
    SB:
    1 Chub Toad
    4 Vexing Shusher
    10 empty slots (not needed in the current metagame)

    Basically I removed Tendrils and Empty to make room for Chub Toads, since they are a much better kill-condition. Then I took out a Chant, because Chub Toads are simply THAT resilient.
    Then I replaced the rather ineffective Burning Wishes with Living Wishes, which makes my virtual md Chub Toad count SEVEN!!1! Now that's absurd!

    Think about it: a Chub Toad on turn 2 makes you crap your pants, no? Now this deck can lay down FOUR Chub Toads on turn ONE!
    Go figure.

    Anyway, I took it to a local tournament and here's a brief run-through of the matches:

    1st Round: Dragon Stompy

    Now I accidentally flip a Diminishing Returns while shuffling and he thinks he knows what he is playing against. He is a gentleman and shows me an Arc-Slogger in return. I briefly think of flashing my toad at him, but that would just spoil the surprise.
    I proceed lose the die roll.
    He starts with Tomb, SSG, Song, Song,Cotv=0, CotV=1 and CotV=2. He then burns for 1.
    Such a lucksack, my hand would have been able to produce at least THREE Chubs turn 1! Well, whatever. I take my turn and just make my landdrop.
    He does not play anything for ages (he emptied his hand on his 1st turn and chalice-aggro tends to Seppuku a lot on topdeck-mode) and I just hardcast a Chub Toad on turns 3 & 4.
    He has no hope of racing them even though he gets down a Pit-Dragon and a Slogger soon after that.
    I don't sideboard, and he doesn't seem to know how he should.

    The second game is a lot easier, he mulls to six and starts with mountain-go.
    I don't mull, and I go: City, Ritual, Ritual, Petal, LED, rfg SSG, crack Petal for U, evoke Slithermuse to draw six, in response crack LED for UUU, floating UUURBB. I draw the NutZ (including D.Returns) and proceed to slam down The Chub Quadruple!
    He was never in this game.

    2nd Round: TES

    1st game I just go for the Chub straight on, and even though I only get two down (which in this mu might not be enough) they do make my opponent confused enough to fizzle his combo. Chubs got there.

    2nd game he starts with a 'Seize, taking my Chub, which sucks. We 'Seize each other a few times, and some chants fly there somewhere also. He then tries to go for the broke and comboes 8 goblins on the table. I just proceed to hardcast a Chub Toad, and another (from the top), and this becomes a standstill. He only has 7 life though, so things are looking good for me (3xthoughtseize + infernal contract mid-combo). It doesn't take long before I draw a Living wish for the 3rd Chub and he scoops 'em up.

    3rd Round: Ugb-Thresh

    Now my Chubs are a little over CB-curve, so I think this mu is a little better for me than it is for the normal TES, but I don't know for sure since I've never played it. Yes, you read it right: never played it - he just scooped because he thought this mu is hopeless for him. He had seen me play the previous round and instead of getting Chubbed, he decided to get lunch.

    4th Round: Chubstill

    Oh fuck! I guess this is what you get when you 3-0. If I had known there was a Chubstill-player going to go 3-0 I would have ID'd with the Thresh-player in hopes of avoiding this mu! Well, not much to do here: I offer him a draw, a 60-40 split for him and the right to name my first son but he promptly refuses as he should.
    1st game I get a semi-broken hand and he doesn't have the force. I get down 2 Chubs, but this is where my gas runs out. I get to beat with my Chubs a few turns, but then he plays a Chub Toad of his own. "No worries, I think, I have the Chub-advantage". Wrong, he blocks my other Chub Toad with his, and the STIFLES MY CHUB TOAD TRIGGER! The bastard. I can't start holding back now, and he stifles the other Chub too. His Chub went the distance.

    In the second game he just countered everything I tried to play, landed a Chub, then a Standstill, and then drew THREE CHUBS from the standstill. He showed me these Chubs and I just scooped 'em up. Not a change here.

    Conclusions: The deck was very strong, and chub is clearly broken. The only time I was even remotely worried was when there were toads in the other side of the table. The 10 empty slots I have in my sb should probably be used to shore-up the Chubstill-mu, but then again - why try so hard to beat the best deck, when you can just play it?

    Well, I still got a playset of Tarmogoyfs, which is quite a good price for a 4 round tournament, but I'm still a little dissapointed - the winner got 4 test-print FOIL CHUB TOADS! Have you got any idea how expensive those are? Even I didn't even know they existed.

    Anyway, thanks for everyone at the thread for pointing out the brokenness of chub - keep on the good work!
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  17. #97
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    Nice report, I do think your sideboard needs improvement. Obviously your worst enemy is another deck playing The Chubb. So you should place 4 Stifles in your sideboard. Being able to counter The Chubb's broken ability seems to be the way to go. The Epic Chub will soon be in the DTB forum!
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  18. #98
    Tom MacDonald
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    I've been working on a new deck:Chub-Aluren take a look:
    Lands:21
    4x Wooded Foothills
    3x Polluted Delta
    1x Windswept Heath
    3x Tropical Island
    2x Bayou
    2x Taiga
    1x Volcanic Island
    3x Forest
    2x Island

    Creatures:19
    4x Chub Toad
    4x Wall of Roots
    2x Wall of Blossoms
    2x Eternal Witness
    1x Dream Stalker
    1x Omnibian
    1x Raven Familiar
    1x Ghitu Slinger
    1x Man-o-War
    1x Cavern Harpy
    1x Spike Feede

    Noncreature Spells:20
    4x Aluren
    4x Brainstorm
    4x Force of Will
    3x Cabal Therapy
    3x Intuition
    2x Chain of Vapor

    Sideboard:15
    4 Extirpate
    3 Krosan Grip
    3 Blue Elemental Blast
    3 Pernicious Deed
    2 Divert
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  19. #99
    Rob Rogers
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    Needs more frogs. But then again, what in this world doesn't need more frogs?

    For shame, every Chubbstill needs at least one copy of Omnibian. It's in the MTG RULEBOOK!!!!11!!!one1!!one
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  20. #100
    Tom MacDonald
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    Re: [DTB] ChubStill (56 Land 4 Spore Frog.dec!)

    your right, fixed.
    Team Hammafist
    Quote Originally Posted by Admiral_Arzar View Post
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