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Thread: [Deck] Faerie Stompy

  1. #741
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    Re: [Deck] Faerie Stompy

    Skill Borrower
    2u
    Artifact Creature - Human Wizard Rare
    Play with the top card of your library revealed.
    As long as the top card of your library is an artifact or creature card, Skill Borrower has all abilities of that card.

    Can anyone see this guy in FS? I think it is a bit random, but it can be a Sword or a Drake.
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  2. #742
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    Re: [Deck] Faerie Stompy

    Or a land. Or a Mox. Dno, FS biggest problem is imo the lack of consistency, and this guy won't fix that. So he sucks, at least in this deck.
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  3. #743
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    Re: [Deck] Faerie Stompy

    Just got back from testing the new equipment spell, I was very surprised, it was better than expected.


    The list I'm testing:

    9 Island
    1 Seat of Synod
    4 City
    4 Tomb
    4 Mox

    4 FoW

    4 Trinket Mage
    4 Mulldrifter
    4 Sea Drake
    4 Efreet
    3 Sower of Temptation
    2 Pestermite

    3x Sword of Light and Shadow
    3x Sigil of Distinction
    1x Tormod's crypt
    1x EE
    1x Pithing Needle
    4x Chalice

    What I am not sure about is the numbers and the types of equipment. In the games I tested I drew the sigil off the top, and was able to do something realy good with it imediately, and this begs the question weither or not Jitte should come back in place of SoLS. Honestly I have no idea, but Sigil will be a solid addition.
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  4. #744

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by Humphrey View Post
    Skill Borrower
    2u
    Artifact Creature - Human Wizard Rare
    Play with the top card of your library revealed.
    As long as the top card of your library is an artifact or creature card, Skill Borrower has all abilities of that card.

    Can anyone see this guy in FS? I think it is a bit random, but it can be a Sword or a Drake.
    If it's a Drake, it just gets flying. If it's a Sword... It does nothing. Only card in our deck that this might work for is Trinket Mage, Pestermite and/or Cloud of Faeries and I'm not even sure if the rules would do that. Maybe Control Magic Faerie(forgot the name).

  5. #745

    Re: [Deck] Faerie Stompy

    Yep, Skill Borrower sucks balls.

    We still need to find a solid 2U cc beatstick to improve the decks consistency, but Skill Borrower ain't it.

    Maybe Rishadan Airship is precisely what the deck is looking for.

    No one plays Darkblast now that lackey is out of the picture, so Rishadan Airship is basically Serendib Efreet 5-8, only without any lifeloss.

    Moving on...

    Sigil of Distinction is extremely solid as a Mage target. But I would play two copies maximum. Anymore would be overkill.

    So what equipment should it replace?

    Good of Jitte

    or

    Good old Swords

    Anyone have a definitive answer?

  6. #746
    Faerie Godfather

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    Re: [Deck] Faerie Stompy

    We already have a hugely better Rishadan Airship in Pestermite. It chumps, it costs U, it EoT breaks Standstills, it races Goyfs, it denies mana, it has the right cost, it's overall just awesome. Also, the reason 1 toughness on prime beater (Pestermite kinda sidesteps the issue with the auxillary functions) is not only Darkblast, but also Mogg Fanatics, Gempalm Incinerators, the burn of any red deck and the random occurence Funeral Charms/Darkblasts. So the 1 toughness is not only annoying against black, but against red too. Pestermite has the same issue, but the awesome side effect of doing a ton of stuff even when killed.

    As for Sigil, I'm initially thinking one copy in one of the SoFI slots. I'll have to see if I like it enough to fit two copies. For the record, the present build I'm running already eschews Jitte for SoLS to be used in conjuction with Sowers, Mulldrifters and the like. Jitte resides on the sideboard (although I always keep it handy) where it comes in from to wreck burn, horde-decks and zoo/sligh/XDW-builds alike. I do think the option of switching to Jitte/Sigil has some merit, but the protections the swords offer kinda tip the scales to the other direction - often, those protections just win games and basically mean opponents can't allow me to equip one of the Swords at all or they pretty much lose.

  7. #747

    Re: [Deck] Faerie Stompy

    I like Relic of Progenitus as a 1 of in this deck. It's a lot more versatile than Tormod's Crypt. At worst, it cycles so it's never dead, unlike Tormod's Crypt. At best, it shrinks a goyf down to 0/1 so your Mage can attack into or threaten to block a Goyf with impunity (which Crypt can't do).

    Relic and SoLS are slightly antisnyergic on occasion but I think the changes are worth cutting that card.

    Something like...

    10 Island
    4 City
    4 Tomb
    4 Mox
    1 Seat of Synod

    4 Force of Will

    4 Trinket Mage
    4 Mulldrifter
    4 Sea Drake
    4 Serendib Efreet
    3 Sower of Temptation
    2 Pestermite

    4x Chalice of the Void
    2x Sword of Fire and Ice
    2x Umezawa's Jitte
    1x Sigil of Distinction
    1x Engineered Explosives
    1x Pithing Needle
    1x Relic of Progenitus

    I'm not sure if Engineered Explosives is needed. You can grab Sigil to deal with a Mongoose better than EE could. But EE is great versus tokens and Dreadnought though, so maybe not.

  8. #748

    Re: [Deck] Faerie Stompy

    Edit: Sorry I wasn't clearer. This is the card I am referring to...

    Quietus Spike 3
    Artifact - Equipment
    Equipped creature has deathtouch.
    Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
    Equip 3

    Basically, early on, this can do as much as 8 additional points of damage to an opponent.

    Given our manabase, we can get it on something fairly early.

    Even Deathtouch can be pretty solid on something like Trinket Mage or Pestermite.

    Could this replace Swords?

    Less consistent, but a hell of a lot more bomby.
    Last edited by Captain Hammer; 09-23-2008 at 01:00 AM.

  9. #749

    Re: [Deck] Faerie Stompy

    Last time I checked sigil, it doesn't granted deathtouch... but still is a solid card I think

    For reference (in the colorless section): http://mtgsalvation.com/shards-of-alara-spoiler.html

    Edit: sorry I thought you were talking about the X cc equipment (wich I believe is better in this deck anyway)
    Last edited by Zinch; 09-24-2008 at 06:27 AM.

  10. #750

    Re: [Deck] Faerie Stompy

    Hey guys, I'm back from the French Legacy Championship where I played Faerie Stompy (obviously). Just to tell you that I went 5/2/1 ,missing the top 8 for almost nothing.

    6th round I was at 5/0/1, just needed 1 more win to TOP 8... Then I lost against Taiga.dec (hurts a lot...) and U Stax who beat me when I only needed a 2nd blue mana source or a Sword of Fire and Ice (8 islands/4chrome mox/4 trinket mage/4 SoFI left in the deck, that's 20 cards at all...) to just win the game...

    Kind of disgusted right now, but well, I'll do better next time (I hope so )

    I'll edit my post to give you my list (which is pretty common), and give you a report if anyone shows some interest for it.

  11. #751
    Faerie Godfather

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    Re: [Deck] Faerie Stompy

    Yea, I'd be interested in hearing this too. I'll write up a report for the Salvation tourney once I'm done with the Top 8 (we've got one round left, but I'm undefeated so I'm a lock).

  12. #752

    Re: [Deck] Faerie Stompy

    Let's do it \o/. So, 224 players, the tournament is kinda big :p. I went there with FS (obviously, pet deck FTW), mainly because I was expecting lots of Thresh and Loam decks, which are frenchies favourite decks, and good MUs too (Post side, FS VS Loam is not magic anymore... it's raping.). Anyway, here's my report.

    Round 1: Mirror Match (lol :D)

    We are 3 FS in the room, and I have to face one in the first round T_T...

    G1: Mull to 6, loose the toss. My oponent goes with turbo island and CotV @1, I open with CoF+ SoFI... He scoops. He plays the old style version with Jitte, Pro-R and Control Magic... Maindeck :o

    Is side in my own Jittes to break his.

    G2: Mull to 5, I have CoF, Jitte and SoFI, so i trap him with CoF + Jitte T2... He bites, Needle on Jitte, next turn I drop SoFI and swing FTW.

    1/0/0


    Round 2: Table 1 \o/ La Loutre (the guy who top8ed in Belgium Legacy Championship), with enchantress.

    G1: Mull to 6, I lose the toss. He opens with T1 forest, Wild Growth. Surprise :o. I counter an enchantress, Chalice for 1 and 2 (afterwards, I think it was a bad play) and win.

    I side in EE, forgetting needle for this f*cking mesa.

    G2: Mull again I think, I open with EE@ 1 who blasted 2 Elephant Grass which made me lose time. The guy goes on and ends up with 3 Grass online (replenish I think), so I have to pay 6 to attack with my poor unequipped serendib... I can't play my CotV @ 3 because of Aura of Silence and only 7 mana aivable. Finally, he's at 1, he cracks aura EOT for my Chalice @1 then try to go off. He ends up with Mesa and lots of flying horses which give him enough time to win the game. A SoLS would have given me the victory, so I topdecked SoFI :p.

    G3: we don't even have enough time to shuffle our decks, end of round, 5 turns...

    1/0/1, kind of disgusted to lose G2...


    Ronde 3: Eva Green.


    G1: Mull to 6, losing the toss again... He is in green death(:D), so his Tarmogoyfs aren't really frightening in his hand. I swing ftw.

    Don't remember what I sided.

    G2: Mull to 5 (yeah, unstable deck) for an awesome hand, like 2 swords, 1 trinket, enough mana... He goes T1 dark rit, thoughteize, tourach, T2 tourach, T3 Tarmo+wasteland, T4 Sinkhole. He really raped me with no class at all.

    G3: NO MULLIGAN \o/!! I manage to get one of each swords online, I drop a sea drake which gets snuffed in resp to the equipment... He has tarmy, stalker and hippy on his side, I only have 3 turns to react... Topdeck trinket mage who swings into tarmy ( he's at 8 so if I manage to touch him he dies), then topdeck cloud who chumps stalker, I win.

    2/0/1


    Ronde 4: A guy from Swiss, playing Loam.

    G1: I lose the toss, he wishes T1 for Loam. I swing with a double equipped
    Serendib. He wishes for chainer's edict (as long as it's not shattering spree... :p), then I Sower his tarmo, he concedes.

    I side in B2B and BEBs.

    G2: He wishes on his T2, I BEB, on my turn 2 I B2B. Later I BEB another wish, Sower his Tarmogoyf, GG.


    3/0/1

    Ronde 5: A french guy with.... EGGS.dec

    G1: I mull to 6 for a hand with a FoW, I lose the toss. He opens with T1 cycle Street Wraith (hmmm he must be playing belcher or ichorid I guess...) then drops a powerful Sungrass Egg. I laughed for like 2 minutes, the we came back to the play. He was reaaaaaally slow, and I didn't know his deck so I missplayed and countered his Helm of Awakening, leaving room for Second Sunrise...He won.

    I side in 2 tormod's crypt et 1 EE.

    G2: T1 tormod's crypt + EE@1, he tries to go off but Tormod's really destroys him (in resp to Second Sunrise, crack my crypt. Sunrise resolves? Ok, I get tormod's back...). He concedes.

    G3: Same one.


    4/0/1

    Ronde 6: An Italian guy who top8ed in Eurovino 3 with Wstaxx:

    G1: Toss: He makes 2. I make 1. I keep a middle hand with sea drake T1, then topdeck 2 others. I counter an armagueddon, another one passes, then he gets Oblivion Ring, but it's not enough to stop my raging Japanese Drakes.

    Sb nothing.

    G2: He plays turbo-nothing. My cat could've won this one, I'm really sorry for him.

    5/0/1

    Just one Win left to top 8!!


    Ronde 7: a guy from Netherlands, playing Taiga:

    G1: I've been scouting on last round so I know what he's playing. I lose the toss, mull to 6. T1 Chalice@1, T2 trinket for chalice, T3 Chalice @2, GG.

    I side in Jitte, BEBs... and Misdis I think

    G2: Mull to 6, the hand is middle by itself but if I can draw a blue source (island or chrome mox), it's almost impossible to loose. Didn't see one :/

    G3: Mull to 5, Chalice@1 that he breaks (don't remember how, I'm not this sure it really happened in fact :p) T2 jitte, T3 cloud of faeries that get bolted eventually. Then topdeck 2 chrome mox, 3 Mulldrifter (the 4th one is under the chrome mox I played T1). 2 got REBlasted, the 3rd has to give me a solution...Chrome Mox+island, GG.


    5/1/1 COME OOOOOOON


    Ronde 8: kLu (yeah, the legendary Vintage player) Ustax


    G1: No Mulligan, I win the toss (FINALLY). I go off pretty quickly, but as he is at 8, he topdecks a sower of temptation whichs steals my drake. I need a second blue source to cast mine, or a SoFI to get through his defenses... Nothing comes down, he gets the advantage and wins. Smockestack+wasteland...

    I side in the 2nd needle, as he plays maze of ith.

    G2: He Mulls to 5, I attack with sea drake and trinket(for needle) FTW.

    G3: He manages to get a Sower and a Powder Keg, I have no counters... I loose.


    5/2/1... My last opponent finished 9th, I have a largely better % of win, so I would have been in the top 8 if I won the last one.

    I'm ending at 27th place, a really poor ending compared to what it could have been if I got a little more lucky on the last rounds topdecks, and if I didn't missplay in round 2 against Enchantress. I'm not the best FS player around here, and I'm not a really good player but I've been training hard on this deck for more than one year.

    my list:

    // Lands
    4 [TE] Ancient Tomb
    4 [EX] City of Traitors
    9 [UNH] Island

    // Creatures
    3 [LRW] Sower of Temptation
    4 [UL] Cloud of Faeries
    4 [LRW] Mulldrifter
    4 [P2] Sea Drake
    4 [R] Serendib Efreet
    4 [FD] Trinket Mage

    // Spells
    1 [SOK] Pithing Needle
    3 [DS] Sword of Light and Shadow
    4 [MR] Chalice of the Void
    4 [MR] Chrome Mox
    4 [DS] Sword of Fire and Ice
    4 [AL] Force of Will

    // Sideboard
    SB: 1 [SOK] Pithing Needle
    SB: 1 [FD] Engineered Explosives
    SB: 2 [MM] Misdirection
    SB: 2 [DK] Tormod's Crypt
    SB: 3 [U] Blue Elemental Blast
    SB: 3 [US] Back to Basics
    SB: 3 [BOK] Umezawa's Jitte

    Thanks for Yamaëlle's list and Eldariel's Sideboard anyway



    PS: Sorry for my english, I don't have enough time to perfect my report. Feel free to comment anything.

  13. #753
    Faerie Godfather

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    Re: [Deck] Faerie Stompy

    Too bad you crashed in the end :( That was so close. Win vs. Enchantress would've meant that you could've drawn in, and win vs. Goyf Sligh (I mean, c'mon!) would've had you in Top 8 as well as a win vs. U Stax. And Goyf Sligh is ridiculously easy (that was really some rotten luck) and U Stax is favourable for us as well...

    Anyways, a good show there. Loam, Enchantress, Eva Green, 'Geddon Stax, mirror, a solid line of decks to beat (or apparently draw with). And I'm glad the sideboard worked out for you.


    sasa: If you check his matches out, there was really nothing the Propaganda would've helped with (even Enchantress - Mesa-combo means there's Serra's Sanctum in play, not to mention you wouldn't of course bring it in there). My experience is that it isn't very good against Goblins (since they can take control of the game under it - I feel the mana is better invested in equipment or such) and I haven't found need for it vs. Ichorid or TES (not that I'd face 'em often anyways) with Trinket Mage + appropriate Trinket available. I feel the present SB-slots are very nicely all-compassing with all of the cards covering a variety of decks. I think every card on it is more valuable in more matches than Propaganda.

  14. #754

    Re: [Deck] Faerie Stompy

    What do you guys think of Glen Elendra Archmage. I'm playing it in place of the 2 Pestermite that people are running.

    I like it a lot more than Pestermite to be honest.

    For just one more mana, you can still fly in for the same amount of damage, but now...

    You can counter all sorts of nonsense like StP, FoWs, Wrath pretty much every single card that worries this deck, Glen can counter, TWICE. And it doesn't have to tap to use that ability.

    It's been a lot more useful than Pestermite's ability for me atleast.

    If you have board advantage, you pretty much lock up the win by resolving it. If you don't, you can use it to make sure your threats actually resolve and give you a fighting chance.

  15. #755

    Re: [Deck] Faerie Stompy

    But I am still somehow afraid to not play Propaganda. This card hoses Ichorid extremely and also Gobos and TES to some decree.. Are you satisfied with SB as it is, or do you lack some solution against hordes?
    2 Months ago, I just couldn't imagine a SB without 3 of them. I tested Eldariel's list and adopted it (except maybe the 2 Misdirections, but that's another story). FS doesn't need propagandas, Ichorid being an underplayed (bad) deck and TES already being a good MU (where you could just bring EE, less slots for the same effect...). Gobs isn't a MU this easy, but the fact is, in this metagame (full of rock/deed/loam.decks), I expect few/no goblins to go through the first rounds, they're in the end tables for the majority of them. And if you encouter one, just do what Eldariel said: take care of lackey and/or vial, and the rest is nothing but a joke. I usually side like that against gobs:
    -3 SoLS
    -4 Powerfish (too slow)
    +3 Jitte
    +3 Blue Elemental Blast
    +1 Needle
    and sometimes the EE. Just keep Sower in to take care of the Warren Weirdings and everything should be ok.

    Maybe I would bring propagandas back if slivers or spree decks were suddenly over represented... so it's not really for tomorrow.


    What do you guys think of Glen Elendra Archmage ?
    I thought she would be awesome, but she isn't. I was like "A creature and 2 hard counters in the same card?? ZOMFG play them over sower right now!!!". The fact is, it's the worst creature ever. You can't equip her, as she will obvisously counter something before you can attack. You will never attack for 2 with it (I never could). When she gets down, it's almost always already too late. If it isn't (like T2 with CoF), she'll just get plowed because you don't have U opened. You can't drop a creature as long as you don't have UU opened if you want to counter something. She may be awesome, but I dont think she belongs in FS. Though I haven't been able to recurr it with SoLS (even if it doesn't look this awesome to me...).

    Plus the illustration is awfull (yeah, this counts too :p)

    Anyway, I would be happy if anyone proved me wrong about her :).


    Now, talking about the new edition... I like it. Really.

    Kathari Screecher
    Creature - Bird Soldier
    Flying
    Unearth
    2/2
    Recurring threat seems good to me in a deck that gets quickly out of gas...

    Sigil of Distinction :X:
    Artifact - Equipment
    Sigil of Distinction comes into play with X charge counters on it.
    Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
    Equip - Remove a charge counter from Sigil of Distinction.
    Late game bomb, makes Trinket an awesome lategame topdeck... But not very versatile. More than 1 seems like a bad idea to me... maybe as my 8th piece of equipment.

    Quietus Spike
    Artifact - Equipment
    Equipped creature has deathtouch.
    Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
    Equip
    Makes Tarmogoyfs/Tombstalkers fear chumping Cloud of Faeries. Makes Cloud of Faeries hit for 10... But not very versatile. I don't think it'll be better than SoLS, but if it is, I'll have to go back to test another aggro shell of the deck. Don't know if this would be an interesting turning.

    Relic of Progenitus
    Artifact
    T: Target player removes a card in his or her graveyard from the game.
    , Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.
    Maaaaaaan I like this one. Maybe in the MD needle slot. Now, let the deeds resolve and race these 0/1s for .

    Thoughts?

  16. #756
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    Re: [Deck] Faerie Stompy

    @spardantevil : very congrats for your result !

    Good report !

    Bye bye

  17. #757
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    Re: [Deck] Faerie Stompy

    I still run 18 lands (or 17+Shoreline) and will continue to do so. Again, if you check his report, you'll notice that he mulled a lot. I think an extra Island (or Shoreline Ranger - it's usually good enough and smooths the draws both ways) would've cut down a number of them.

    As for Ichorid, I touched upon it already, but I don't think there's enough Ichorid around to warrant Propagandas. Not only that, but I've found Ichorid to be at the very least a decent match-up even without it. Between 6 Crypts (more than almost any Legacy-deck can run), Mulldrifters (the Evoke wins a lot), Forces (still the key to making them pay for bad hands) and fast kill, we're very well equipped to beat the deck. As a bonus, they'll often Therapy first turn, but they usually call Crypt - we might have a Crypt, a Mage or both so there's a very decent chance it's wasted.

    Same applies to TES; we already play 5 EEs, I don't see the need for any more. As for Goblins, I just don't see the effect being worth a card and a turn. I'd rather play-equip something and win. Overall, I never liked Propaganda - it seems too narrow an answer and not good vs. all the decks it wants to be good against. Maybe I'll test it again, but I'll say this: It was in the original sideboard for Faerie Stompy, specifically against stuff like Goblins and I was always disappointed in it.


    Glen Elendra Archmage, I never got around testing it. I'm kind of liking the prospect of playing it against a Deed-deck and am thinking of it in the Misdirection-slot (its value has diminished dramatically with Sui Black-variants being played far less, Vindicates not being around much and WW-style aggro with spot removal, and combo with counters (á la High Tide) almost having vanished from the map). Misdirection does help against combo like Fetchland Tendrils, TES and Solidarity though, especially since they're starting to play Orim's Chants. Being able to Misdirect Orim's Chant is guaranteed to at least buy you another turn. Against Solidarity, it has many other implications. But with the black decks in the deckline, the card may be cut and Archmage may warrant testing. Also, Cursed Scroll is something to consider in the slot.

    I'm still not hot on Relic - I really like Chalice at 1 in the same MUs where I'd use Relic. That said, I'll probably SB at least one - I don't know about MDing it; if it had Cycling, that'd be a different story, but bleh.


    Regarding Goblins, I personally keep Chalices on the play and take all but one (or two if they play Rgb with Tin Street and Weirdings) out on the draw for BEBs. Also, I really like Pestermite there - being able to play it turn 1 allows tapping Lackey even if they do play Warren Weirdings or similar. I also always bring in the EE - it's a great turn 1 bullshit answer and can be used to clear the board for Chalice, under a Chalice and so on. It's really awesome vs. Gobs.


    As far as the new cards go, Sigil is definitely a one-of and I'll have to see about a second one. It's definitely a solid card, being equippable immediately when played. One will have to be even more careful with removal when using it, but it kicks ass. It's always Trinketable and easily makes Trinket a body capable of tangling with Goyfs.

    Unearth seems like a weak mechanic since the dude doesn't come back for good. Coming back just once and being a 2/2 for 3, I'd still hand it over to Pestermite. I feel that card is just better of the two.

    Spike seems kinda weak. Sure, it's good on Cloud, but on other creatures? Bleh. Also, it costs 6 to play and equip, meaning it'll very rarely happen in one turn. I think we'll stick with Swords, Sigil and Jitte for now.

  18. #758

    Re: [Deck] Faerie Stompy

    Sorry I don't remember very well :/ (5 days ago, I have a goldfish memory), but the classics: not enough lands, too much lands or hand not appropried to the role I must play in the MU. I always mulligan hardcore with this deck, I mean, it's the way it's meant to be played: unstable at the extreme, but if you mull correctly the deck is very good. Do you guys mulligan REALLY much less than I do?


    About the mana base: I got the Synod out because he made me lose some games, so I tried Shoreline Ranger... I dislike this guy at the highest point. Every game I saw him in my opening hand where an island would have been 1000 times better (like: Trinket, Trinket, Sea Drake, SoFI, City of Traitors and him) made me want to throw the card away. So I did. And I never got the Synod back, replacing it with the 4th Mulldrifter (Which I don't really like too). Maybe a 10th island will go here, I'm not sure yet, as I won't re-test the list until Shards is out, because there will be other changes to do, and I have other stuff to take care at the moment. Anyway I'll be back with other results when my testings will be more advanced.

    Thank you guys

  19. #759

    Re: [Deck] Faerie Stompy

    Quote Originally Posted by Spardantevil View Post
    Sorry I don't remember very well :/ (5 days ago, I have a goldfish memory), but the classics: not enough lands, too much lands or hand not appropried to the role I must play in the MU. I always mulligan hardcore with this deck, I mean, it's the way it's meant to be played: unstable at the extreme, but if you mull correctly the deck is very good. Do you guys mulligan REALLY much less than I do?


    About the mana base: I got the Synod out because he made me lose some games, so I tried Shoreline Ranger... I dislike this guy at the highest point. Every game I saw him in my opening hand where an island would have been 1000 times better (like: Trinket, Trinket, Sea Drake, SoFI, City of Traitors and him) made me want to throw the card away. So I did. And I never got the Synod back, replacing it with the 4th Mulldrifter (Which I don't really like too). Maybe a 10th island will go here, I'm not sure yet, as I won't re-test the list until Shards is out, because there will be other changes to do, and I have other stuff to take care at the moment. Anyway I'll be back with other results when my testings will be more advanced.

    Thank you guys
    No, it's not just you. I'm pretty sure everyone has really crappy draws (in terms of mana) with this deck. It's just the nature of it. I mull a ton too. I totally agree with you on Shoreline by the way. When I tried, I hated it everytime I saw it before turn 3. It made me throw back lots of lands too.

    That's the reason I'm trying out..
    10 Island
    1 Seat of Synod
    4 Chrome Mox
    4 City
    4 Tomb

    Yeah, the land count is high, but who cares if it saves me from mulling away otherwise solid hands so often.

  20. #760
    Faerie Godfather

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    Re: [Deck] Faerie Stompy

    Just giving you guys a heads-up, we'll probably end up a DtW for the next month (FS has 4 Top 8s in September). Here are the September lists:

    Faerie Stompy by Cristiano Serafini - 6th place in Legacy Finale Emilia 28.9.2008

    Creatures
    4 Cloud of Faeries
    3 Mulldrifter
    4 Sea Drake
    4 Serendib Efreet
    4 Trinket Mage
    2 Weatherseed Faeries

    Instants
    4 Force of Will
    2 Rushing River

    Artifacts
    4 Chalice of the Void
    4 Chrome Mox
    1 Pithing Needle
    4 Sword of Fire and Ice
    3 Umezawa's Jitte

    Lands
    4 Ancient Tomb
    4 City of Traitors
    8 Island
    1 Seat of the Synod


    Sideboard
    3 Sower of Temptation
    3 Misdirection
    3 Back to Basics
    3 Propaganda
    1 Engineered Explosives
    1 Pithing Needle
    1 Tormod's Crypt


    Faerie Stompy by Ugo Tomat - 5th place in DragonsLeague Trieste 21.9.2008

    Creatures
    4 Cloud of Faeries
    3 Glen Elendra Archmage
    4 Sea Drake
    3 Serendib Efreet
    3 Sower of Temptation
    4 Trinket Mage

    Instants
    4 Force of Will

    Enchantments
    3 Rhystic Study

    Artifacts
    4 Chalice of the Void
    1 Chrome Mox
    1 Lotus Petal
    1 Mox Diamond
    4 Sword of Fire and Ice
    1 Sword of Light and Shadow
    2 Umezawa's Jitte

    Lands
    4 Ancient Tomb
    4 City of Traitors
    1 Flooded Strand
    6 Island
    1 Polluted Delta
    1 Seat of the Synod
    1 Tundra


    Sideboard
    2 Echoing Truth
    3 Propaganda
    2 Engineered Explosives
    2 Pithing Needle
    1 Sword of Light and Shadow
    2 Tormod's Crypt
    3 Winter Orb


    Faerie Stompy by Maxim Volkov - 3rd place in Moscow Legacy Open 7.9.2008

    Creatures
    4 Cloud of Faeries
    4 Mulldrifter
    4 Sea Drake
    4 Serendib Efreet
    3 Sower of Temptation
    4 Trinket Mage

    Instants
    4 Force of Will

    Artifacts
    4 Chalice of the Void
    3 Chrome Mox
    1 Pithing Needle
    4 Sword of Fire and Ice
    1 Sword of Light and Shadow
    2 Umezawa's Jitte

    Lands
    4 Ancient Tomb
    4 City of Traitors
    10 Island


    Sideboard
    3 Blue Elemental Blast
    2 Misdirection
    1 Engineered Explosives
    1 Pithing Needle
    1 Tormod's Crypt
    4 Winter Orb


    Faerie Stompy by Martinot Vincent - 3rd place in Magic Corporation Legacy 7.9.2008

    Creatures
    4 Cloud of Faeries
    4 Mulldrifter
    4 Sea Drake
    4 Serendib Efreet
    2 Sower of Temptation
    4 Trinket Mage

    Instants
    4 Force of Will

    Artifacts
    4 Chalice of the Void
    1 Chrome Mox
    2 Lotus Petal
    1 Pithing Needle
    3 Sword of Fire and Ice
    2 Sword of Light and Shadow
    2 Umezawa's Jitte

    Lands
    4 Ancient Tomb
    4 City of Traitors
    10 Island
    1 Seat of the Synod


    Sideboard
    4 Silent Arbiter
    3 Weatherseed Faeries
    3 Control Magic
    1 Pithing Needle
    1 Tormod's Crypt
    3 Winter Orb



    I think standouts in this data are:
    -Rhystic Study
    -Lotus Petal
    -Rushing River
    -Glen Elendra Archmage

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