Page 29 of 239 FirstFirst ... 192526272829303132333979129 ... LastLast
Results 561 to 580 of 4766

Thread: [Deck] Dreadstill - Enter the Fist

  1. #561

    Re: [DTW] Dreadstill - Enter the Fist

    I recently entered a big tourny and went top 4 with this deck...
    (top 4, split prizes)

    Lands
    3 Polluted Delta
    3 Tundra
    1 Underground Sea
    4 Island
    3 Flooded Strand
    1 Seat of the Synod
    3 Mishra's Factory
    3 Wasteland

    Creatures
    4 Phyrexian Dreadnought

    Spells
    4 Force of Will
    4 Brainstorm
    4 Standstill
    4 Stifle
    4 Daze
    2 Trickbind
    1 Crucible of Worlds
    2 Sensei's Divining Top
    3 Counterbalance
    4 Enlightened Tutor
    1 Vedalken Shackles
    1 Engineered Explosives
    1 Pithing Needle

    // Sideboard
    SB: 1 Vedalken Shackles
    SB: 1 Engineered Explosives
    SB: 1 Pithing Needle
    SB: 3 Meddling Mage
    SB: 2 Propaganda
    SB: 2 Tormod's Crypt
    SB: 1 Circle of Protection: Red
    SB: 1 Sacred Ground
    SB: 2 Chill
    SB: 1 Serenity

    I choose a white build after testing all the other colour builds, I liked this build the most because it seems to give more options vs other decks.

    what i like:

    - the coherency between enlightened tutor - brainstorm - counterbalance (and fetchlands)
    - the abuse of dreadnought - stifle - standstill
    - the abuse of standstill - manlands
    - the abuse of wasteland - crucible
    - enlightened tutor: to fetch almost the whole sideboard, an extra land (seat of the synod), ur main kill: dreadnought, ...

    sideboard choice serenity: included only vs enchantress

    any remarks?

  2. #562
    Tom MacDonald
    J.V.'s Avatar
    Join Date

    May 2007
    Location

    Stoughton, MA
    Posts

    1,148

    Re: [DTW] Dreadstill - Enter the Fist

    Your list looks good, Ever wish you had Oblivion Ring? In my testing of the white splash O-Ring was the best card the splash offered. Also how many players in the tournament? When? Where?
    Team Hammafist
    Quote Originally Posted by Admiral_Arzar View Post
    What kind of fucked-up, drug-laden, alternate universe of faerie rape does this guy live in?

  3. #563
    Cash Money Baller
    BKclassic's Avatar
    Join Date

    Nov 2007
    Location

    Maine
    Posts

    278

    Re: [DTW] Dreadstill - Enter the Fist

    http://www.deckcheck.net/deck.php?id=19970

    I would just like to point out this guy won with 2 Magus in the board, which is apparently enough to let you beat Landstill in the finals without REBs. So yeah, +1 for that idea.

  4. #564
    On my own buddy list
    Maagler's Avatar
    Join Date

    Jun 2007
    Location

    Bristol RI
    Posts

    364

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by bocci View Post
    http://www.deckcheck.net/deck.php?id=19970

    I would just like to point out this guy won with 2 Magus in the board, which is apparently enough to let you beat Landstill in the finals without REBs. So yeah, +1 for that idea.
    Idk Ive been testing this along with bloodmoon, and I feel that it hurts you more than it helps you. i might have to do some more testing though.

    One nice thing about it, that is not seen in a lot of deck packing magus, or blood moon is the fact that this deck can back up the moon with counterspells. Most decks running him are aggro and have no answers to counterspells.

  5. #565
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [DTW] Dreadstill - Enter the Fist

    Yeah, I'm a huge believer in the Magus. Not only does he shut down grips or goyfs but he also can just flat out hand you wins against an unexpecting ITF or Landstill player.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  6. #566
    Member
    1maarten1's Avatar
    Join Date

    Jul 2008
    Location

    Netherlands
    Posts

    209

    Re: [DTW] Dreadstill - Enter the Fist

    Is someone able to give me a list that has only 1 volc.island main and a nice red/blue side (with magus?). thanks alot :)

    ~Maarten

  7. #567
    Member
    kilukru's Avatar
    Join Date

    Oct 2007
    Location

    Québec
    Posts

    125

    Re: [DTW] Dreadstill - Enter the Fist

    This is close to a standard list :

    // Lands
    1 [R] Volcanic Island
    4 [4E] Mishra's Factory
    7 [RAV] Island (2)
    3 [ON] Flooded Strand
    3 [TE] Wasteland
    3 [ON] Polluted Delta

    // Creatures
    3 [FD] Trinket Mage
    4 [MI] Phyrexian Dreadnought

    // Spells
    2 [FD] Engineered Explosives
    3 [NE] Daze
    4 [AL] Force of Will
    4 [DIS] Spell Snare
    2 [CHK] Sensei's Divining Top
    4 [SC] Stifle
    4 [5E] Brainstorm
    4 [OD] Standstill
    2 [TSP] Trickbind
    3 [CS] Counterbalance

    // Sideboard
    SB: 1 [10E] Pithing Needle
    SB: 3 [R] Red Elemental Blast
    SB: 3 [DS] Echoing Truth
    SB: 3 [FNM] Tormod's Crypt
    SB: 2 [ARC] Blue Elemental Blast
    SB: 3 [SHM] Firespout

    Most people use 4 daze 3 Snare, but I dont know why, snare just saved my skin too often

    If you want magnus main i would suggest something like :
    -1 Spell Snare
    -1 Trickbind

    +2 Magnus

    But if you plan to run MD magnus i would also suggest to up the Vocanic count to at least 2, 1 can be a little shacky (waste, sinkhole, etc...).

    If you want to side the magnus I would probably cut the echoing Truth, since it's probably the worst card in the side, but as always, sideboard is really meta dependant, and the truth did some great thing's for me.
    In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. - Douglas Adams

  8. #568
    Member
    kilukru's Avatar
    Join Date

    Oct 2007
    Location

    Québec
    Posts

    125

    Re: [DTW] Dreadstill - Enter the Fist

    Sorry for the double post but this is for a different subject.

    In the Ur version, it seem's like our most common enemy is the green splash, or even worst, a green mage. I was looking for a good SB hate card and my search came back pretty dry :

    Insight
    Cost: 2U
    Card Type: Enchantment
    Rules Text (Oracle): Whenever an opponent plays a green spell, you draw a card.

    To be frank, the card could be good against deck's that relly heavily on green but dosnt fix a thing against the splash (im looking a you k-grip).

    So is the Magnus our best shot? or did i miss a good hate card somewhere?
    In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move. - Douglas Adams

  9. #569
    Member
    1maarten1's Avatar
    Join Date

    Jul 2008
    Location

    Netherlands
    Posts

    209

    Re: [DTW] Dreadstill - Enter the Fist

    Hey, this my current Ur build:
    3#Wasteland
    4#Mishra’s Factory
    4#Flooded Strand
    6#Island
    2#Volcanic Island
    4#Phyrexian Dreadnought
    3#Trinket Mage
    4#Brainstorm
    4#Daze
    4#Force of Will
    4#Stifle
    3#Counterbalance
    2#Sensei’s Divining Top
    4#Standstill
    2#Trickbind
    2#Engineered Explosives
    3#Spell Snare
    2#Polluted Delta
    // sideboard
    2#Echoing Truth
    3#Red Elemental Blast
    2#Pyroclasm
    2#Magus of the Moon
    3#Tormod’s Crypt
    3#Blue Elemental Blast

    Tips and comments are always welcome :).

    thanks, Maarten
    Last edited by 1maarten1; 09-28-2008 at 02:33 PM.

  10. #570
    Tom MacDonald
    J.V.'s Avatar
    Join Date

    May 2007
    Location

    Stoughton, MA
    Posts

    1,148

    Re: [DTW] Dreadstill - Enter the Fist

    My comment about your list is more about the fact your list only has 19 lands than the fact you run only 5 Fetches, don't you find yourself getting mana screwed often? If I we're you I would definitely cut Pithing Needle and a Spell Snare from your maindeck for a 2nd Volc and a 6th Fetch.

    On that note I have a problem with people only playing 1 dual, why would you open yourselves up to 1 Wasteland making any splash color card you sided in into a dead card?
    Team Hammafist
    Quote Originally Posted by Admiral_Arzar View Post
    What kind of fucked-up, drug-laden, alternate universe of faerie rape does this guy live in?

  11. #571
    Member
    1maarten1's Avatar
    Join Date

    Jul 2008
    Location

    Netherlands
    Posts

    209

    Re: [DTW] Dreadstill - Enter the Fist

    I agree, and im changing it ;) after some testing is found myself gettin mana screwed pretty often. 1 v.island for spell snare and 1 fetch for peedle.

    thx, Maarten

  12. #572
    Cash Money Baller
    BKclassic's Avatar
    Join Date

    Nov 2007
    Location

    Maine
    Posts

    278

    Re: [DTW] Dreadstill - Enter the Fist

    Just a thought, but if your are planning on SBing your moon effects, it seems like Blood Moon would be better than the Magus. Especially against Landstill where they might drop Humility, and I would submit that Magus is pretty dubious against red splash Thresh, due to all the Bolts/Fire in those decks. I am testing something along these lines:

    2 volcs
    6 fetches
    6 island
    4 factory
    3 wasteland

    4 Naught
    2 Trinket Mage
    2 Magus of the Moon

    4 FoW
    3 Daze
    3 Snare
    3 Counterbalance
    4 Stifle
    2 T-Bind

    4 B-storm
    2 Top
    4 Standstill

    2 EE

    SB:
    3 Blood Moon
    2 REB
    3 BEB
    2 Echoing Truth
    2 Pyroclasm
    3 Tormod's Crypt

    I think that in the Moon version of the deck, Stifle effects are at a premium because you want stop your opponent from fetching a basic forest (many survival and the rock decks only run 4-5 basic forests), so I don't think going below 6 is a good idea, and I think you are definitely going to want 4 Naughts because Factory beats are going to be less reliable.

  13. #573
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [DTW] Dreadstill - Enter the Fist

    The main reason everyone I went with MoTM over Blood Moon is yes, MoTM dies easier against Red Thresh, etc. If you run Blood Moon instead you lose your board advantage. What's the worst that can happen when you drop a magus is your oponent can't play goyfs and if they do somehow get a threat into play they can't attack unless they want to give us back all of our Mishra's Factories. Also if you run Moon, they can still float mana and K-grip it. I'm looking into not being susceptible to K-grip much with Magus instead. Basically, if anything run a 2-1 split or 3-1 split but never run more Moons then Magus I think it's a bad call.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  14. #574
    Tom MacDonald
    J.V.'s Avatar
    Join Date

    May 2007
    Location

    Stoughton, MA
    Posts

    1,148

    Re: [DTW] Dreadstill - Enter the Fist

    Also if you play a Blood Moon you really cannot play a Standstill UNLESS you have a creature down since your factories are mountains, MotM dodges since it is a beater.
    Team Hammafist
    Quote Originally Posted by Admiral_Arzar View Post
    What kind of fucked-up, drug-laden, alternate universe of faerie rape does this guy live in?

  15. #575
    not really someone worth listening to
    godryk's Avatar
    Join Date

    Jun 2006
    Location

    مجريط , Spain
    Posts

    314

    Re: [DTW] Dreadstill - Enter the Fist

    What are your thoughts about Aggro Loam and Trinket Painter matchups? Those decks seem to have become more popular in my meta. Dreadnought decks are also popular, although Dreaded Fish variants are the most played. And of course there is always Threshold and a beautifull wide specter of random decks.

    Trinket Painter is some sort of mirror in which we can't let each other play our combo, IDK, I see it close. Krosan Grip and maybe a singleton Blessing (which will buy much time) are some cards I think of right now...

    Aggro Loam. I have almost no experience against this deck, so I would really appreciate some tips about it. I've played some matches and got really beaten, although I've been able to win some games thanks to T2 Dreadnought.

    Right know I think I have access to all splashes, though I'm currently playing the Ugr.
    We tried to copy the Source, but then we realized we're spanish
    If my post results dumb or offensive, it's probably just me miserably failing at being ironic in a foreign language

  16. #576
    Tom MacDonald
    J.V.'s Avatar
    Join Date

    May 2007
    Location

    Stoughton, MA
    Posts

    1,148

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by godryk View Post
    What are your thoughts about Aggro Loam and Trinket Painter matchups? Those decks seem to have become more popular in my meta. Dreadnought decks are also popular, although Dreaded Fish variants are the most played. And of course there is always Threshold and a beautifull wide specter of random decks.

    Trinket Painter is some sort of mirror in which we can't let each other play our combo, IDK, I see it close. Krosan Grip and maybe a singleton Blessing (which will buy much time) are some cards I think of right now...

    Aggro Loam. I have almost no experience against this deck, so I would really appreciate some tips about it. I've played some matches and got really beaten, although I've been able to win some games thanks to T2 Dreadnought.

    Right know I think I have access to all splashes, though I'm currently playing the Ugr.
    Trinket Painter isn't bad as long as you keep Dark Confidant off the table, if they get ahead in cards they probably win. Aggro-Loam is really pretty easy they usually can't race a fast Nought, Standstill, and CB/T are really good against them. Also with ALA you should be maindecking a Relic of Progenitus which absolutely wrecks them, it kills Terravore and cantrips for 2 mana, it shrinks their Tarmogoyfs, and it removes their engine.
    Team Hammafist
    Quote Originally Posted by Admiral_Arzar View Post
    What kind of fucked-up, drug-laden, alternate universe of faerie rape does this guy live in?

  17. #577
    Member
    The_Red_Panda's Avatar
    Join Date

    May 2008
    Location

    Iowa
    Posts

    168

    Re: [DTW] Dreadstill - Enter the Fist

    Aggro-Loam is really pretty easy they usually can't race a fast Nought, Standstill, and CB/T are really good against them.
    From my limited testing, Aggro-Loam is actually not that horribly easy. It might not be unfavorable, but recuring goyfs mixed with LD and chalice out of the board makes it far from a bye.
    Quote Originally Posted by AngryPheldagrif
    The important thing is to always, always remember that while Brainstorm may require the tea-sipping socialite to think for 15 minutes as to the ideal configuration to optimize his carefully calculated 10 trillion branched decision tree of splendid victory, JUGGERNAUT ATTACKS WHETHER YOU LIKE IT OR NOT.

  18. #578
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [DTW] Dreadstill - Enter the Fist

    It's not horrible easy, but favorable probally 60-40 in our favor. I've done quite a bit of testing with that MU as well, and I can only assume once Relic is legal it will be an even easier MU.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  19. #579
    On my own buddy list
    Maagler's Avatar
    Join Date

    Jun 2007
    Location

    Bristol RI
    Posts

    364

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by The_Red_Panda View Post
    From my limited testing, Aggro-Loam is actually not that horribly easy. It might not be unfavorable, but recuring goyfs mixed with LD and chalice out of the board makes it far from a bye.
    I have to agree with you for this matchup. It is a winnable one, but defiantly not a bye, especially the versions that run chalice. Because of Aggro loam's threedrops (Crusher, Witness, Terrivor) I haven't found that CB/top particularly shines in this matchup.

    Even post-side the match does not improve much. They are siding in shushers and kgrips while we are siding in our crypts and blast (if you run them), which keep the game in a relatively equal state.

  20. #580
    awesomeness
    Ch@os's Avatar
    Join Date

    Jul 2007
    Location

    Germany
    Posts

    158

    Re: [DTW] Dreadstill - Enter the Fist

    I dont like the red splash, disable Wasteland, Factory and maybe a splashcolor? For what? Most Decks can easy handle a Moon effect or just play around, especially when the Moon comes so late [round3 or later].


    What do you guys think of this list:

    http://www.deckcheck.net/deck.php?id=18487

    2x CrucibleoW mainboard allows a decent Wasteland lock and recurring Mishra's.

    2x Cunning Wish for Grip, Extirpate, Trickbind, Echoing Truth, Berserk also seems strong, nice out against Humility and other trublesome permanents or graveyard engines.
    Last edited by Ch@os; 09-29-2008 at 05:08 AM.
    Every DTB forum update is simply shuffling around the same ten decks.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)