I am also curious as to what decktypes he gets boarded against, and what comes out for him. I'll definitely play with him to check him out, but I'd like to know WHEN to play him...and HOW. I don't want to mis-side, or mis-play him and because of my mis-handling not see why he is so strong.
Does that make sense?
Thanks,
-TG
I'd also like to see a write-up about Ajani, like the last two posts ask for. I've been playing Landstill for roughly 5-6 months and never even tried any of the planewalkers. They just seem kind of slow. Thanks.
Ajani obviously comes in against Burn and Goyf Sligh, I actually bring it in against anything that runs burn effects, Red/Canadian Thresh for example.
Ajani also comes in wherever you would have boarded in Crucible, Control mirror, 43 Lands/ Aggro Loam or White Stax as examples.
It strengthins your win conditions in the mirror while putting a win condition into play that is usually very difficult for your opponent to get rid, The life gain rivals that of Pulse with much less Mana investment leaving your Mana open to expend on other cards and it provides a one turn win condition against decks that disrupt your mana base that doesn't require a large Mana investment on your part.
Ajani has replaced both Pulse and Crucible in my SB and I don't have any intentions of going back anytime soon.
Team Pandora
Team Disqualified Poster
Do you know if there are any playable cards in SoA?
I dont see any one, maybe the white pw, but anything else?
Actually, I think that there is not. Elspeth is not good looking in this deck, as some have said before, and have explained very well why. I was wondering if Memory Erosion could have found room in landstill, but I think there's no way... Another Limited-suited edition (though a good one), nothing more...
Ethersworn Canonist looks like a solid replacement for Meddling Mage vs stormbased decks.
As long as you always save a counterspell and don't let them wish/tutor for split-second-removal, they can't even handle it (stuff like Pyrite Spellbomb, Moonglove Extract aside).
Esper Charm could be a multi-functional MD-solution to Counterbalance, Assault or Hoofprints of the Stag, if that happens to appear a lot in your Meta.
Other than that, I don't see a lot of potential for landstill.
"Blue-Eyes White Dragon is a fatty that Jamie Wakefield seems to have overlooked. It has a tremendous power and toughness of 3000/2500, making it bigger than current threats such as Tarmogoyf or Mountain."
I think that the issue with landstill is that you can't find many pretty solution to many things, but must find very strong solutions to a lot of other problems. Canonist is sure a solid replacemente for meddling vs combo, but not vs burn, e.g., and very little vs sligh. Meddling is not only useful for storm.dec but also for many other MU, and the same is true for runed halo (and ajani, if we want to be honest). Same for esper charm. first of all, the TRIPLE specific color is a cost that we cannot afford if we want to keep our manabase the less exposed to opponent's land disruption as we can, and secondly it has really nothing to say against Cb, since drop@3 are not so uncommon in decks like 3sh, e.g. The best way to deal with cb is still return to dust (which escapes cb due to it's cost), or krosan grip (but there's another landstill, of course), there's no way out, unfortunately...
I really had to figure out what "3sh" is supposed to mean, but i guess you mean Thresh.it has really nothing to say against Cb, since drop@3 are not so uncommon in decks like 3sh
If so, I don't think this is a valid point, since most lists run at most 3 cards with CC=3. Even lists that run more (i.e. 4-6) still have issues to find one more often than not.
Also, you shouldn't have problems getting UWB vs lists with CB+Top, since most of them cut the mana-disruption (and rightly so...).
Ofc Return to Dust or Krosan Grip are safer plays if you want to remove CB, but would you maindeck them? Certainly not.
Esper Charm, while not being great in any metagame, it can be a maindeckable choice, and it won't be a dead card at anytime.
But I share the doubts about Canonist, it lacks the versatility of MM vs Decks that dont need to build up for big stormspells.
I almost completely forgot about Relic of Progenitus, definitly worth a look or two.
"Blue-Eyes White Dragon is a fatty that Jamie Wakefield seems to have overlooked. It has a tremendous power and toughness of 3000/2500, making it bigger than current threats such as Tarmogoyf or Mountain."
Yes, it means Thresh (in italy suonds like 3 = "tre" (as you read it) so threshold is 3shold ^^). Maybe we're talking about two different things: ofc return to dust is not a maindeckable card, but i run cunning wish for this ^^. Esper charm could be a good card if you run 3-4 copies of it, but 1 copy (i can't find any other open slot) is definitely useless...so, better FoF at this point... relic worth a look too, it escapes chalice@0, but its first ability does not target a card, and it takes 2 mana to play and activate it (this could be a very little problem, though...)
I like canonist because it's 1W and it disrupts combo, but I can't replace meddling for it because meddling mage can come in the deck for almost any matchup you are facing. Meddling mage on goyf? sure why not. Mage on dread return? Sure why not. Meddling mage on life from the loam or devstating dreams? sure why not.
Let me know what you guys think.
What does everyone think of dismantling blow in the SB in place of Return to Dust? It's old school, but I like that its CMC 3 instead of 4, as in the Stax/SD match up, It's much more feasible to have the colored mana, and the life total on turn 4, as DS will rarely ever give you the time/ability to fetch WW if they have wastes or a moon effect. It also, if kicked (though rare) gives you the CA of FoF. I personally like the low CMC and color requirements over RtD, and it does still have the potential to yield CA. (I'm assuming this is why people are running RtD over seed spark or other CMC4 art/enchant removal spells)
I prefer R.t.D. because it removes, which is in many games very important, especially in the mirror game, to disable crucible/academy ruins moves, and it also removes many times 2 enchantments and/or artifacts and it creates also CA.
You donīt even need one and I think RtD is the better choice because I ALWAYS remove 2 targets from the game. For example against Enchantress the rfg thing is really important against this perky enchantment which destroys 1 permanent for each I destroy. I can think of many many games which I would have lost without RtD. But I guess that, if you have another style of playing the deck blow might be better.
If you see a lot of Enchantress, Stax, and Affinity, then Fracturing Gust would also be worth a look, though obviously the casting cost is difficult. (It even has Disciple-protection built in!)
SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
SummenSaugen: then I flip it over and crush my opponent
maybe there is room for memory erosion in this deck It's really good for example if you have a memory erosion and landstill in to play. You will get a big card advantage and he will mill his own grave everytime he plays a spell.
also the deck had a really good match up against combo decks if memory resolves!
A 3cc spell that makes extrem big Goyfs, fast Tombstalker and gets graveyard Combo a big boost.
N1 idea.
Yes play some spells in 20 rounds you are dead, muahahahaha, evil plan, so what do we kick out of this tight list for memory erosion?
Every DTB forum update is simply shuffling around the same ten decks.
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