I would just like to say that I have played against this deck a few times and so have a few of my friends (all in recent tournaments by adam or matt) and this is my take on the deck.
It always comes down to:
A: Will I get good blind Counterbalance Flips with Trinket Mage, etc?
B: Will I make good top decks?
C: Will you opponent draw nothing relevant?
D: Will your opponent getting mana screwed?
The answer is YES.
This deck is beyond me, I don't know who blessed it or what Nightmare is up to but this deck is sketchy lol.
I guess Trinket Mage FTW!
So, the most significant change to this deck as of Shards is the inclusion of Executioner's Capsule to the MD, which should, I believe, replace the Tormod's Crypt. I'm not excited about the hit we take in game 1 vs. Ichorid, but I think we can make up for that in the sideboard. The addition of a permanent answer to Goyf that is tutorable and recurrable, and doesn't kill our own Bobs, Goyfs, and Painters, is fine by me.
I won't be doing that as I see Ichorid. A lot.
Pce,
--DC
Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.Why can't we just admit it?
That actually kinda figures...
Congrats/Thx/dammit.
Pce,
--DC
Schadenfreude is the most genuine kind of joy, since it doesn't include even a drop of envy.Why can't we just admit it?
Played a local tourney today, but havn't reached top8.
We were about 50 people.
Played first game against Glimpse Elves (srsly wtf?!) - won 2-0.
Second game was against Elves (....) lost 1-2. That was just too much, CB wasn't enough to stop them, and TS just not good enough. I'm really missing deed.
Third game: MUC. This one was funny, first match was combo win. Second i got beaten by my own goyf, lost this one cuz i was just too bad. But i won the 3rd round 3 with combo.
4th: One of my mates with survival. haven't finished this one , so it was a draw.
5th and last game was vs. Goyf Sligh- This one was very tricky. We wen't like 1-1 and in the 3rd game i had a tombstalker on board and beat him to 9. Then comboed him. In his upkeep he goes off with: Price (for 8), Bolt, Blast and Price again. I couldn't stop him, because my CB revealed blindly a hydroblast for hist last price, when i was on 1 - he won at 1 life.
Impressions: I 've seen a lot of Goyf Sligh (3colored with w for nacatl. wtf?!) and pretty much control. Unlucky i went 2-2-1, but i think, if i would play better i could've done 4-1 at least (no chance vs. elves .....omg..).
Deck is very good to play and i like it a lot, even when others told me that i should just cut the whole comboplan and go aggro..
So far
Team Legal Actions.
Yay, very nice tournament.
Ive played a UGB painterlist without Lim-Dul's Vault, instead the Goyfs main.
And -1xPonder -1x Thoughtseize -1x Grindstone +2x Smother + 1x Executioner's Capsul.
I dont know if it belongs in this Thread but it worked very well, 8th place.
first game:
Against It's The Fear, i misplayed some things -> draw
second game:
Against white weenie, good deck but not good enough, my SB 3x Engineered Plague helped a lot. -> 2:1
third game:
Against 10 land stompy, CB, Smother, and some Goyfs go all the way. -> 2:0
fourth game:
Against Goyf Sligh, 1x combo out fast and second game Goyf beatdown with counterbackup -> 2:0
fifth game:
Against fearie survival, first match i win because he spended his removal on 2x Painter and a Confidant, two Goyfs go all the way.
2.& 3. match i lost to manaflood and some really shitty draws. 1:2
Last edited by Ch@os; 10-12-2008 at 02:29 PM.
Every DTB forum update is simply shuffling around the same ten decks.
I threw this together and have been testing it a bit lately however much I could. It looks very promising, and is a very strong deck, good stuff :)
"If at first you don't succeed, then skydiving definitely isn't for you!"
I guess you can add another top 8 under the belt of the deck. Such a blast to play and what a miser's deck. How can you not love yourself after getting lucky so much with this deck. Thx Nightmare, was a good time!
No one has touched this thread for awhile, but there's something I've been kicking around in this deck, hell, pretty much in all my painter builds - Reap.
For those that are as old as me, there was a deck a long time ago called ReapLace, which used Reap and Deathlace to loop an infinite combo to kill the opponent. I've looked at the deck for Legacy, but there are more efficient combo decks out there that don't use as many zones and aren't as ridiculously disruptable. The deck was never really that competitive anyway.
On the other hand, I think that Reap may have some enormous value as a utility card in the new painter decks. I've cast it multiple times to return Force of Wills, Vaults, Brainstorms and Ponders to my hand to continue the cycling potential of the EPIC Painter deck.
The potential to cast Servant/Reap and return 6 or more cards to hand is tremendous, and I have been exceptionally pleased so far. However, I don't think that I'm really testing against the best Legacy players, so I'm throwing it out there for you all to pick apart.
Reap has been suggested as a sideboard card before, but it doesn't do anything on it's own and it doesn't win the game like grindstone. It'd be a fine sb choice against a black deck where you could already cast it for profit, and if your meta has a lot of those I'd say go for it. But more often then not the only black permanent most black decks are going to have will be a single tombstalker and they will be beating you to death with it and a tarmogoyf. Then it's not so good.
I've been testing this deck a bit, and my initial impression is that you are a slow combo deck first game and you are a 1/2 combo and 1/2 aggo-control deck second game where it feels like you aren't that good at either.
Can someone with more experience layout how to deal with this deck's flexibility. I am used to playing Dreadstill so I know about multi role decks but I can't put my finger on this one yet.
Sorry for the resurrection of a dying (and probably dead) thread, but I just have a question regarding this deck. Why isn't it seeing more discussion/play? It seems really solid: A 2-card combo that is easily tutored, requires colorless mana and is protected by FoW, CounterTop, and all that nice black and blue disruption. Plus the nice back-up plan from the board.
Basically you play it like Black NQG until you combo out G1. G2. is where it gets interesting. The best plan is to pick you whole SB up and shuffle it in so you opponent doesn't know which plan you going with. See below:Can someone with more experience layout how to deal with this deck's flexibility. I am used to playing Dreadstill so I know about multi role decks but I can't put my finger on this one yet
Plan 1: Take most if not all the combo out and bring in Goyf and Stalker.
Plan 2: Change almost nothing. Maybe bring in Goyfs.
Plan 3: Change nothing at all.
Well it's still seeing play. See the Source Tourney. As far as discussion what is there really left to say. Execution's Capsule is the last thing the deck got and everyone pretty much says its an auto include (unless you have alot of Ichorid in your meta).Sorry for the resurrection of a dying (and probably dead) thread, but I just have a question regarding this deck. Why isn't it seeing more discussion/play?
Quote Scrumdogg @ Amrod's:
"Didn't you know that Mike Glow invented this format?? We are all just renting it."
The EPIC Syndicate - Grindermen
Team Disquailified Poster Duey Cheatem & Howe.
Hello,
If there is some player who drive this deck i'd like some advices to how manage MU. What is your plan against thoses deck :
- Gob;
- Elves (ball and survival);
- Thresh UGr;
- ANT;
- Ichorid;
- Faeries;
- Dragon stompy;
- afownity.
Thanks a lot !
No body plays the deck ? No body can answer me ?
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