Page 31 of 239 FirstFirst ... 212728293031323334354181131 ... LastLast
Results 601 to 620 of 4766

Thread: [Deck] Dreadstill - Enter the Fist

  1. #601
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by The_Red_Panda View Post
    I would vouch that we're talking about the same crap from two months ago because that same crap is still doing fantastic, and winning tournaments. I really don't see why we need new cards in the deck if the old ones still do amazingly well vs. the meta. I mean, I'm all for testing new cards, but if the new set didn't give us much, why worry over it?
    QFT, there really hasn't been any new material with DS to work with outside of Relic really =/.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  2. #602
    Cash Money Baller
    BKclassic's Avatar
    Join Date

    Nov 2007
    Location

    Maine
    Posts

    278

    Re: [DTW] Dreadstill - Enter the Fist

    I think one of my problems with this deck is that I suck at sideboarding, any help would be appreciated.

    MB: 60
    6 Fetch
    3 Trop
    2 Volc
    3 Island
    4 Factory
    3 Waste

    3 Naught
    4 Goyf
    2 Mage

    4 Stifle
    3 Spell Snare
    1 T-Bind
    3 Daze
    3 CB
    4 FoW

    2 EE

    2 Top
    4 B-storm
    4 Standstill

    SB: 15
    2 Pyroblast
    3 Hydroblast
    2 K Grip
    2 Firespout
    2 Magus of the Moon
    1 Needle
    2 Tormod's Crypt
    1 Relic of Progenitus

    Firstly, I expect Ichorid is going to be running Needle from now on since Chalice won't be able to stop Relic, so I think a split between the two is going to be best.

    Its pretty obvious when to cut Dazes/Snares for Blasts and when to cut EE for Needle, and against decks were you board out CB or Standstill to fit in Firespout and Grip, but I can't figure out what to cut for Magus, Grip and Firespout against matchups where CB and Still stay in.

    For example against Survival
    -1 EE, +1 Needle
    -2 Daze, +2 Grip
    Seems like a good place to start, but I have no idea what to cut for Firespout, and I think 1 Relic is going to be solid here.

    Against Thresh:
    -2 Daze/Snare for +2 Pyroblast
    -1 EE, +1 Relic (if this is actually good)
    Don't know what to cut for Magus, and if Grip and Needle are good , I am really lost.

    Against ITF and Landstill
    -2 Daze/Snare for +2 Pyroblast
    -1 EE/+1 Needle
    Against Still, I would probably just do -4 Standstill, +2 Grip, +2 Magus, but against ITF I think Still is pretty solid, but so are Magus and Grip there.

    Evagreen/Sui/Homebrew
    -2 Standstill, +2 Firespout
    -1 EE/+1 Needle (if needed)
    This seems the most reasonable, I am pretty sure I want all the counters.


    The rest I am reasonably sure of:
    Dragonstompy:
    -3 CB/+3 Hydroblast
    +2 Grip/-2 Standstill
    +2 Firespout/-2 Standstill

    The Rock
    -1 EE/+1 Needle
    -2 Daze/Snare/+2 Firespout (obviously not if its more like Tombstone, probably Magus instead)

    Belcher
    -3 Counterbalance/+3 Blue Elemental Blast
    -1 Top/+1 Needle
    -1 Top/+1 Firespout

    TES/Fetchland Tendrils
    -2 Spell Snare/+2 Pyroblast

    Ichorid
    -2 CB/+2 Crypt
    -1 CB/+1 Relic
    -2 Standstill/+2 Firespout
    -2 Standstill/+2 Pyroblast
    -2 Spell Snare/+2 Magus

    Goyf Sligh:
    -3 Spell Snare/+3 Hydroblast
    -1 Standstill/+1 Needle
    Last edited by BKclassic; 10-02-2008 at 11:07 PM.

  3. #603
    Tom MacDonald
    J.V.'s Avatar
    Join Date

    May 2007
    Location

    Stoughton, MA
    Posts

    1,148

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by bocci View Post

    Evagreen/Sui/Homebrew
    -2 Standstill, +2 Firespout
    -1 EE/+1 Needle (if needed)
    This seems the most reasonable, I am pretty sure I want all the counters.


    The rest I am reasonably sure of:
    Dragonstompy:
    -3 CB/+3 Hydroblast
    +2 Grip/-2 Standstill
    +2 Firespout/-2 Standstill

    Belcher
    -3 Counterbalance/+3 Blue Elemental Blast
    -1 Top/+1 Needle
    -1 Top/+1 Firespout

    TES/Fetchland Tendrils
    -2 Spell Snare/+2 Hydroblast
    I'm currently writing a paper so I don't really have time go over all of the side strategies, but here are a few real quickly:
    Eva Green etc:
    -1 E.E.
    -1 Daze
    +2 Firespout

    Dragon Stompy:
    -3 Counterbalance
    -3 Spell Snare
    -1 Tarmogoyf
    -1 Sensei's Divining Top
    +3 Hyrdoblast
    +2 Firespout
    +2 Krosan Grip
    +1 Pithing Needle

    Belcher:
    -2 Phyrexian Dreadnought
    -2 Spell Snare
    +3 Hydroblast
    +1 Pithing Needle

    T.E.S.:
    -2 Phyrexian Dreadnought
    -1 Engineered Explosive
    -1 Tarmogoyf
    +3 Hydroblast
    +1 Pithing Needle

    I'll do the rest of them later.
    Team Hammafist
    Quote Originally Posted by Admiral_Arzar View Post
    What kind of fucked-up, drug-laden, alternate universe of faerie rape does this guy live in?

  4. #604
    On my own buddy list
    Maagler's Avatar
    Join Date

    Jun 2007
    Location

    Bristol RI
    Posts

    364

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by J.V. View Post
    Belcher:
    -2 Phyrexian Dreadnought
    -2 Spell Snare
    +3 Hydroblast
    +1 Pithing Needle

    T.E.S.:
    -2 Phyrexian Dreadnought
    -1 Engineered Explosive
    -1 Tarmogoyf
    +3 Hydroblast
    +1 Pithing Needle
    Why are you siding out the noughts? I would think that you would want to get one out quick so you can race them if at all possible.

  5. #605
    Tom MacDonald
    J.V.'s Avatar
    Join Date

    May 2007
    Location

    Stoughton, MA
    Posts

    1,148

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by Maagler View Post
    Why are you siding out the noughts? I would think that you would want to get one out quick so you can race them if at all possible.
    You don't need nought if you establish control against either deck they literally cannot win, 1 factory will go the distance. And in the case of Ugr you also have tarmogoyf.
    Team Hammafist
    Quote Originally Posted by Admiral_Arzar View Post
    What kind of fucked-up, drug-laden, alternate universe of faerie rape does this guy live in?

  6. #606
    Cash Money Baller
    BKclassic's Avatar
    Join Date

    Nov 2007
    Location

    Maine
    Posts

    278

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by J.V. View Post
    T.E.S.:
    -2 Phyrexian Dreadnought
    -1 Engineered Explosive
    -1 Tarmogoyf
    +3 Hydroblast
    +1 Pithing Needle
    .
    Are you sure about no Pyroblast/REB? Hitting their set up spells seems better than hitting Rite of Flame (I wrote Hydroblast in my plan originally but I meant Pyroblast).

  7. #607
    Tom MacDonald
    J.V.'s Avatar
    Join Date

    May 2007
    Location

    Stoughton, MA
    Posts

    1,148

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by bocci View Post
    Are you sure about no Pyroblast/REB? Hitting their set up spells seems better than hitting Rite of Flame (I wrote Hydroblast in my plan originally but I meant Pyroblast).
    No you need Hydroblast because of Vexing Shusher.
    Team Hammafist
    Quote Originally Posted by Admiral_Arzar View Post
    What kind of fucked-up, drug-laden, alternate universe of faerie rape does this guy live in?

  8. #608
    On my own buddy list
    Maagler's Avatar
    Join Date

    Jun 2007
    Location

    Bristol RI
    Posts

    364

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by J.V. View Post
    You don't need nought if you establish control against either deck they literally cannot win, 1 factory will go the distance. And in the case of Ugr you also have tarmogoyf.
    Ok that makes sense. What are people's thoughts on threads of disloyalty? has It become an obsolete choice? With the amount of goyfs and Bobs running around I would think it to be a bigger sideboard option.
    Last edited by Maagler; 10-03-2008 at 11:19 AM.

  9. #609

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by Maagler View Post
    Ok that makes sense, what are people's thoughts on threads? has It become obsolete? With the amount of goyfs and Bobs running around I would think it to be a bigger sideboard choice.
    I'm pretty sure that he was referring to the combo match. So I really don't understand your suggestion of Threads.

    Anyway, while looking through the lists from recent events, I really like Goyf in Dreadstill. Like, a lot. Is there an optomized URg list that I could get my hands on?
    Yes - I'm Victor Nightingale.

  10. #610

    Re: [DTW] Dreadstill - Enter the Fist

    Just wanted to share you one of my concern.

    I went to a tournament with URB list and got completly dominated by opponents. I came to the conclusion that Nought and Factories alone are not enough. A countered stifle/ destroyed nought is a huge card disadvantage.

    I think green should be a standard for this deck. Its my opinion

    Robert

  11. #611
    Tom MacDonald
    J.V.'s Avatar
    Join Date

    May 2007
    Location

    Stoughton, MA
    Posts

    1,148

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by crazyroundman View Post
    I'm pretty sure that he was referring to the combo match. So I really don't understand your suggestion of Threads.

    Anyway, while looking through the lists from recent events, I really like Goyf in Dreadstill. Like, a lot. Is there an optomized URg list that I could get my hands on?
    This is a fairly optimized list (I still change a few cards around tournament to tournament because I'm like that, but yeah...)
    Lands:21-22
    4 Mishra's Factory
    3 Wasteland
    3 Polluted Delta
    2-3 Flooded Strand
    3 Tropical Island
    2 Volcanic Island
    4 Island

    Creatures:10
    4 Tarmogoyf
    3 Phyrexian Dreadnought
    3 Trinket Mage

    Noncreature Spells:28-29
    4 Force of Will
    4 Stifle
    4 Standstill
    4 Brainstorm
    3-4 Daze
    3 Counterbalance
    2 Sensei's Divining Top
    2 Engineered Explosives
    1 Trickbind
    0-1 Relic of Progenitus

    Choose 2 from the 4th Daze, Relic, and the 3rd Flooded Strand

    Sideboard:15
    3 Blue Elemental Blast
    3 Red Elemental Blast
    3 Krosan Grip
    2-3 Tormod's Crypt
    2 Firespout
    1-2 Pithing Needle

    If Relic is main then 2 Crypts and a 2nd Needle.
    Team Hammafist
    Quote Originally Posted by Admiral_Arzar View Post
    What kind of fucked-up, drug-laden, alternate universe of faerie rape does this guy live in?

  12. #612
    On my own buddy list
    Maagler's Avatar
    Join Date

    Jun 2007
    Location

    Bristol RI
    Posts

    364

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by crazyroundman View Post
    I'm pretty sure that he was referring to the combo match. So I really don't understand your suggestion of Threads.

    Anyway, while looking through the lists from recent events, I really like Goyf in Dreadstill. Like, a lot. Is there an optomized URg list that I could get my hands on?
    No I was changing gears a little bit. I meant as a general sideboards choice.

  13. #613
    Member

    Join Date

    Sep 2006
    Location

    Gent / Flanders
    Posts

    109

    Re: [DTW] Dreadstill - Enter the Fist

    As an alternative to J.V. I am testing his list with the following changes

    21 land
    - 1 trinket mage
    + 1 crucible of worlds
    3 daze
    + 2 spell snare
    - 1 relic of progenitus

    I might consider relic of progenitus in the future, but as of now I consider it to be a sideboard option.
    Democracy is two wolves and a lamb deciding what's for lunch.

  14. #614
    Member
    The_Red_Panda's Avatar
    Join Date

    May 2008
    Location

    Iowa
    Posts

    168

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by Omega
    Just wanted to share you one of my concern.

    I went to a tournament with URB list and got completly dominated by opponents. I came to the conclusion that Nought and Factories alone are not enough. A countered stifle/ destroyed nought is a huge card disadvantage.

    I think green should be a standard for this deck. Its my opinion

    Robert

    Cough *tarmogoyf* Cough.
    Quote Originally Posted by AngryPheldagrif
    The important thing is to always, always remember that while Brainstorm may require the tea-sipping socialite to think for 15 minutes as to the ideal configuration to optimize his carefully calculated 10 trillion branched decision tree of splendid victory, JUGGERNAUT ATTACKS WHETHER YOU LIKE IT OR NOT.

  15. #615

    Re: [DTW] Dreadstill - Enter the Fist

    If I am casting Thoughtseize against a Dreadstill player, and I see a Dreadnought and a Stifle in his hand, which one do I make him discard?

  16. #616
    Member
    Bahamuth's Avatar
    Join Date

    Nov 2006
    Location

    Nijmegen, The Netherlands
    Posts

    482

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by DragoFireheart View Post
    If I am casting Thoughtseize against a Dreadstill player, and I see a Dreadnought and a Stifle in his hand, which one do I make him discard?
    Most list only play a single Trickbind, so I would take the Stifle. Dreadnought is dead without Stifle, but Stifle isn't dead without Dreadnought.
    "Part of me belives that Barrin taught me meditation simply to shut me up."

    -Ertai, wizard adept

    http://solidarityprimer.proboards85.com/index.cgi

  17. #617
    I clench my fists and yell "anime" towards an uncaring, absent God
    Nihil Credo's Avatar
    Join Date

    Mar 2007
    Location

    59°50'59.11" N, 17°34'55.69" E
    Posts

    4,702

    Re: [DTW] Dreadstill - Enter the Fist

    Also Trinket Mage = Phyrexian Dreadnought 5-7.
    YOU'RE GIVING ME A TIME MACHINE IN ORDER TO TREAT MY SLEEP DISORDER.

  18. #618
    Montreal's legacy scene
    Enigma's Avatar
    Join Date

    Sep 2008
    Location

    Montreal
    Posts

    204

    Re: [DTW] Dreadstill - Enter the Fist

    I'm currently trying Echoing Truth MD in a UGr version and I really like it. It answer a problem I had against lists with big fat creatures as Tombstalker and Countryside Crusher. Against Tombs, I bounce it and if there's any cards in graveyard remaining, I use Tormod to be sure the player can't recast it somehow soon.

    When Countryside Crusher is in play and the player cast Devastating dreams, boucing the big fat paysant is kind of soothing.

    I cut Spell snare to put this in in 3x copies.

    Here is my list:


    // Lands
    3 Flooded Strand
    3 Polluted Delta
    4 Island
    3 Wasteland
    4 Mishra's Factory
    2 Volcanic Island
    2 Tropical Island

    // Creatures
    3 Phyrexian Dreadnought
    3 Trinket Mage
    4 Tarmogoyf

    // Spells
    4 Brainstorm
    4 Standstill
    4 Daze
    4 Force of Will
    1 Trickbind
    4 Stifle
    3 Echoing Truth
    3 Counterbalance

    // Artifacts
    2 Sensei's Divining Top
    1 Engineered Explosives

    // Sideboard
    SB: 3 Blue Elemental Blast
    SB: 2 Tormod's Crypt
    SB: 1 Pithing Needle
    SB: 2 Firespout
    SB: 2 Krosan Grip
    SB: 1 Ancient Grudge
    SB: 2 Magus of the Moon
    SB: 1 Chill
    SB: 1 Propaganda


    Notice that I'm a 61 cards fan.

    To speak about the Sideboard, I tried Magus against 43 Lands, Survival Advantage, Pox & Aggro loam and pretty liked the result.

    On an other note: What you think about the MU vs EvaGreen? I find it pretty 50/50 and hard.

  19. #619
    Tom MacDonald
    J.V.'s Avatar
    Join Date

    May 2007
    Location

    Stoughton, MA
    Posts

    1,148

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by Enigma View Post
    On an other note: What you think about the MU vs EvaGreen? I find it pretty 50/50 and hard.
    50/50 against suicide is about accurate, they can simply disrupt you into oblivion and you never recover, but they lose to CB/T and have trouble answering Dreadnought in time.
    Also on the note of Maindeck E-Truth I tried it for a while and liked it, ultimately it was cut for more Counters, but it is solid in the maindeck.
    Team Hammafist
    Quote Originally Posted by Admiral_Arzar View Post
    What kind of fucked-up, drug-laden, alternate universe of faerie rape does this guy live in?

  20. #620
    Worldslayer
    Rood's Avatar
    Join Date

    Dec 2005
    Location

    MA
    Posts

    1,033

    Re: [DTW] Dreadstill - Enter the Fist

    Quote Originally Posted by J.V. View Post
    50/50 against suicide is about accurate, they can simply disrupt you into oblivion and you never recover, but they lose to CB/T and have trouble answering Dreadnought in time.
    Also on the note of Maindeck E-Truth I tried it for a while and liked it, ultimately it was cut for more Counters, but it is solid in the maindeck.
    Agreed...Sui-black of any form is tough. But the thing is if you can just land a CB you will normally win =/ that card owns the deck so hard. Standstill also hurts it incredible bad as well. It all depends on which variant you play against.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)