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Thread: [Deck] Ichorid

  1. #1741

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Pulp_Fiction View Post
    Should I create on within the next couple of days?
    I think so, because different opinons about a "supoused same deck" may create confussion among new readers. This is based on the different mechanics and speed of both verssion.

  2. #1742
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    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Pulp_Fiction View Post
    I definitely agree that we need a separate thread for non-LED based Dredge decks. I have been meaning to write up a primer but I don't know if enough people play non-LED based Dredge that it would be worth writing. I have lots to say about the decks but does anoyone besides me and DeathWing take those builds into tournament settings? It may be worth it however to start a separate thread. Should I create on within the next couple of days?
    In my opinion, sharing your knowledge and information with the rest of the community is never a waste of time, even if few people play it; the same is true for the N&D forum. Do it :)
    This message has been deleted by Nightmare. Reason: Boo fucking hoo

  3. #1743
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    Re: [DTW] Ichorid Combo

    yeah, please do...actually I don't really know the differences other than:

    -4x LED

    +?x Tireless Tribe
    +X-(?)x ???

    hehehe....

    Pce,

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  4. #1744
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    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Dark_Cynic87 View Post
    yeah, please do...actually I don't really know the differences other than:
    Quote Originally Posted by Pulp_Fiction View Post
    Last night at my local tournament I took this list to a top 4 split out of 28 people:

    4x Careful Study
    4x Golgari-Grave Troll
    4x Stinkweed Imp
    4x Putrid Imp
    4x Bridge from Below
    4x Narcomoeba
    3x Tireless Tribe
    3x Ichorid
    3x Dread Return
    3x Darkblast
    3x Breakthrough
    3x Cabal Therapy
    2x Cephalid Sage
    1x Flame-Kin Zealot

    4x Cephalid Colisseum
    4x Gemstone mine
    4x City of Brass
    2x Tarnished Citadel
    1x Undiscovered Paradise


    SB
    4x Wispmare
    4x Pithing Needle
    4x Chalice of the Void
    3x Chain of Vapor
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  5. #1745

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Dark_Cynic87 View Post
    yeah, please do...actually I don't really know the differences other than:

    -4x LED

    +?x Tireless Tribe
    +X-(?)x ???
    I think that this is for the "slow" dredge version...may be 3 tireless tribe and a good fatty would be a good option. Although i like the "fast" version...

  6. #1746

    Re: [DTW] Ichorid Combo

    Im thought about playing this deck in an upcomming Legacy tournament.
    I tested the LED version + Eternal Witness against several decks and I was quite suprised.
    For example I won 7-1 against Dreadstill...

    I have some experience with the Extended build version of this deck.

    My questions:
    How do you guys handle Meddling Mages (on D.Return for example) since in the LED build there are no darkblasts...

    I am not very experienced in Legacy so i'm not sure if people even play M.Mages a lot...
    But i ran into them a lot in Extended. And yes I know, there was a lot more hate against this deck in Exteneded

  7. #1747
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    Re: [DTW] Ichorid Combo

    I think the easiest way is to just win through Mage.
    I'm quite happy whenever someone names DReturn against me though, since it's really not needed. You just Therapy to produce lots of tokens ftw.
    If they name Therapy it gets trickier, but you still have access to DR (assuming you kept it post board) or you can recur Ichorids ftw (who will produce tokens, too). The good thing with the deck is that there's no real "combo" component, any one of those is enough to win.

  8. #1748

    Re: [DTW] Ichorid Combo

    Beside you can run Unmask o ever creepling fatigue in SB to get rid from meddling mage.
    Beyond this a god chain of vapor could resolve your problems...may be againts control (landstill / Dreadstill) you could do this sideboarding:

    -4 LED
    -3 Dread return (or may be keep one for unmask and cut 1 more breakthrough, i'm not sure)
    -1 Breakthrough
    -1 Zealot
    -2 Deep analysis

    +4 Chain of vapor (bounce whatever, including M. Mage)
    +4 Pithing needle (inactivate explosives, tormod, powder keg, etc)
    +3 Unmask (search for hate)

    And just play the non - combo version...it's my opinion.

  9. #1749
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    Re: [DTW] Ichorid Combo

    This is usually correct. While you need LED game one to maintain Ichorid's win percentages in these and to outrace combo in all games, it is smart to board it out against any deck sideboarding Crypt due to the vulnerabitltes it gives to said card. DA also comes out as it's usefullness without LED is greatly limited.

    Against Aggro decks with Crypt, you can also remove FKZ and a Dread since they will likely be able to reduce your Bridge effectiveness to the point where you will not be able to "combo out" with tokens and FKZ.
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  10. #1750

    Re: [DTW] Ichorid Combo

    Thx guys!

    I'll read the thread over once more to see if I might have some more questions... I'll also check other topics regarding other (top)decks I might face during the upcoming tournament.

    In general, do some of you guys have some strategies allready against some decks? Like put Chalice oV. on X because of ... Or put Needle on .... because of ...

    Like I said, I have some experience in Extended but Legacy is quite new for me :)

    A quick 'strategy' overview would be nice, also for others perhaps :)


    ps.
    I have to say I learned a lot allready from reading some tournament-logs in this thread and post from you guys. Thx

  11. #1751
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    Re: [DTW] Ichorid Combo

    Just dredge like crazy Game 1. It's almost always an auto-win, unless you keep a really bad hand.

    The real game starts in G2, where you have to board in anti-hate. Generally, I side in 4 Chain of Vapor and 4 Pithing Needles for the DR combo and 1-ofs (usually, a Thug, Ichorid, LED, and DA).
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  12. #1752
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    Re: [DTW] Ichorid Combo

    Quote Originally Posted by kicks_422 View Post
    Just dredge like crazy Game 1. It's almost always an auto-win, unless you keep a really bad hand.
    Except when they drop an Island, that usually gets me Therapying them first.
    "Forest, Go" has always been "GG" for me though :)
    This message has been deleted by Nightmare. Reason: Boo fucking hoo

  13. #1753

    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Mayk0l View Post
    Except when they drop an Island, that usually gets me Therapying them first.
    "Forest, Go" has always been "GG" for me though :)
    That's right, except when: "Forest, go!"
    "Land, putrid, LED, go!"
    "Forest, sakura, -WTFFF???-, go!"

  14. #1754

    Re: [DTW] Ichorid Combo

    I'm not sure what's better, Eternal Witness or Cephalid Sage. Sage allows me to dig into what I need to take out my foe, but Witness is simply versatile. For reference, this is the list I'm currently going for. Witness + Firestorm seems like it could break me out of several otherwise dooming situations, especially against Dragon Stompy and possibly Survival. I've found LED to be unnecessarily explosive, but cutting both Diamond and Sage may be too much.

    // Lands
    3 Cephalid Coliseum
    4 Gemstone Mine
    4 City of Brass

    // Creatures
    3 Golgari Thug
    3 Ichorid
    4 Golgari Grave-Troll
    4 Stinkweed Imp
    4 Putrid Imp
    4 Narcomoeba
    1 Flame-Kin Zealot
    2 Eternal Witness
    3 Street Wraith

    // Spells
    4 Careful Study
    1 Firestorm (Would go out with Witness)
    2 Dread Return
    4 Cabal Therapy
    4 Bridge from Below
    4 Breakthrough
    2 Deep Analysis

    // Sideboard
    SB: 2 Firestorm
    SB: 3 Wispmare
    SB: 2 Ancient Grudge
    SB: 4 Chain of Vapor
    SB: 4 Chalice of the Void

  15. #1755

    Re: [DTW] Ichorid Combo

    I don't think firestorm is a good answer against dragon stompy because they will play chalice for one in most games. Otherwise, is a good card against golbins (not an esay matchup) and maybe survival

  16. #1756

    Re: [DTW] Ichorid Combo

    That's true. How often have others found Dragon Stompy keeping in Chalice post-board?

  17. #1757
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    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Sanguine Voyeur View Post
    I've found LED to be unnecessarily explosive
    With Ad Nauseam combo running rampant, we need that 'unnecessary explosiveness'
    This message has been deleted by Nightmare. Reason: Boo fucking hoo

  18. #1758
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    Re: [DTW] Ichorid Combo

    It's worth noting that Firestorm is still a valid discard outlet after DS drops chalice at one. Also, Firestorm can kill Magus, RPD, and non-hellbent Raiders with no other creatures on the board. I'm not saying Firestorm is a definite to bring in against DS - but it deserves some consideration. Honestly, I find myself liking Firestorm more and more everytime I play it.

  19. #1759
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    Re: [DTW] Ichorid Combo

    Quote Originally Posted by Sanguine Voyeur View Post
    I'm not sure what's better, Eternal Witness or Cephalid Sage. Sage allows me to dig into what I need to take out my foe, but Witness is simply versatile. For reference, this is the list I'm currently going for. Witness + Firestorm seems like it could break me out of several otherwise dooming situations, especially against Dragon Stompy and possibly Survival. I've found LED to be unnecessarily explosive, but cutting both Diamond and Sage may be too much.

    // Lands
    3 Cephalid Coliseum
    4 Gemstone Mine
    4 City of Brass

    // Creatures
    3 Golgari Thug
    3 Ichorid
    4 Golgari Grave-Troll
    4 Stinkweed Imp
    4 Putrid Imp
    4 Narcomoeba
    1 Flame-Kin Zealot
    2 Eternal Witness
    3 Street Wraith

    // Spells
    4 Careful Study
    1 Firestorm (Would go out with Witness)
    2 Dread Return
    4 Cabal Therapy
    4 Bridge from Below
    4 Breakthrough
    2 Deep Analysis

    // Sideboard
    SB: 2 Firestorm
    SB: 3 Wispmare
    SB: 2 Ancient Grudge
    SB: 4 Chain of Vapor
    SB: 4 Chalice of the Void
    At first I was not an advocate of Unmask, but with combo on the rise and control decks being some of the best decks in the format I would at least leave yourself the option to run them in the board if not maindecked. I have been running 3 maindecked and I have grown to love them
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  20. #1760

    Re: [DTW] Ichorid Combo

    @Sanguine Voyeur: Although EW >> CS two copies of her is a bit high. Some post above there is a discussion about the utility of both cards. I conlcuded that CS is better than EW in a unique rare situation playing manaless. Chck it out.

    On the other side, i'm not pretty sure that 1x mainddeck firestorm could be a real advantage. It's great cards with a non clear acceptation among players...
    Nowadays i'm running this SB:

    4 CoV
    4 P. needle
    3 Unmask
    1 Ancient grudge
    3 Wax//Wane

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