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Thread: [Deck] Dreadstill - Enter the Fist

  1. #781
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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by Xero_2285 View Post
    Thoughts?
    You have an extremely underdeveloped meta and it looks like you're pwning n00bs with a reasonably tuned deck. I'd go white splash myself, I think StP is an excellent card that help enable your Standstills.
    Quote Originally Posted by Lifeless View Post
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    Re: [DTB] Dreadstill - Enter the Fist

    What do you think about a version of Dreadstill with Swords to plowshares and tarmogoyf in main ? Ugw rather than ugr.


    4 [ALA] Island (1)
    3 [ON] Polluted Delta
    3 [ON] Flooded Strand
    2 [R] Tropical Island
    4 [4E] Mishra's Factory
    3 [TE] Wasteland
    2 [A] Tundra


    // Creatures
    3 [FD] Trinket Mage
    4 [FUT] Tarmogoyf
    3 [MI] Phyrexian Dreadnought

    // Spells
    2 [CHK] Sensei's Divining Top
    4 [CST] Brainstorm
    4 [OD] Standstill
    3 [CS] Counterbalance
    3 [NE] Daze
    4 [AL] Force of Will
    1 [FD] Engineered Explosives
    4 [SC] Stifle
    1 [TSP] Trickbind
    3 [4E] Swords to Plowshares

  3. #783
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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by URABAHN View Post
    You have an extremely underdeveloped meta and it looks like you're pwning n00bs with a reasonably tuned deck. I'd go white splash myself, I think StP is an excellent card that help enable your Standstills.
    This is what my meta looks like:
    2x Belcher
    Angel Stax and other Stax variants
    3x Meathooks (Countersliver)
    1-2x Ichorid
    2x ANT
    Mono R Burn
    2x Solidarity
    2x Zoo
    2x Afinnity
    1-2x UW Landstill
    and 3-4 Rogue decks (n00bs)

    There is 8-10 solid players I can vouch who know what they are doing, so I wouldn't say underdeveloped. Just not everybody shows up every week. I'm also not sure about StP mb, I'm going to have to test it. Combo runs rampant in my meta so I don't know if it would help me too much. The only MU I can see it helping me in would be Meathooks and Zoo. Plus I don't have any Tundra's.
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  4. #784
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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by Xero_2285 View Post
    This is what my meta looks like:
    2x Belcher
    Angel Stax and other Stax variants
    3x Meathooks (Countersliver)
    1-2x Ichorid
    2x ANT
    Mono R Burn
    2x Solidarity
    2x Zoo
    2x Afinnity
    1-2x UW Landstill
    and 3-4 Rogue decks (n00bs)

    There is 8-10 solid players I can vouch who know what they are doing, so I wouldn't say underdeveloped. Just not everybody shows up every week. I'm also not sure about StP mb, I'm going to have to test it. Combo runs rampant in my meta so I don't know if it would help me too much. The only MU I can see it helping me in would be Meathooks and Zoo. Plus I don't have any Tundra's.
    That looks like a metagame from ~2 years ago. Solidarity? Burn? UW Landstill? You played against Angel Stax in the 3rd Round of your little tournament. That means you were both 2-0. I don't know why you feel the need to defend your metagame and skill level of the participants. Do you feel invalidated when the 8-10 "solid" players fail to show? More importantly, why are you worried about running StP in Dreadstill in a combo meta? I hear Counterbalance is pretty good against Solidarity, Belcher, and ANT.
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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by URABAHN View Post
    That looks like a metagame from ~2 years ago. Solidarity? Burn? UW Landstill? You played against Angel Stax in the 3rd Round of your little tournament. That means you were both 2-0. I don't know why you feel the need to defend your metagame and skill level of the participants. Do you feel invalidated when the 8-10 "solid" players fail to show? More importantly, why are you worried about running StP in Dreadstill in a combo meta? I hear Counterbalance is pretty good against Solidarity, Belcher, and ANT.
    I wasn't defending my metagame - Big Meanie name calling gets you warned. Attack the ideas not the member - PR

    I was keeping the thread moving and informing people of my meta in case they could help me out with it. I guess you could say there is a slight invalidation when not all the solid players show but, I wasn't trying to defend anything against you.

    Quote Originally Posted by URABAHN View Post
    I'd go white splash myself, I think StP is an excellent card that help enable your Standstills.
    I'm not worried about running StP. You brought up StP and I stated why it wouldn't help me any.
    Last edited by Peter_Rotten; 11-14-2008 at 10:06 AM.
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  6. #786
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    Re: [DTB] Dreadstill - Enter the Fist

    Just something fun I'd like to take another look at for potential viability

    B2B-Dreadstill

    // Lands
    9 [BD] Island (3)
    1 [U] Volcanic Island
    4 [4E] Mishra's Factory
    3 [ON] Flooded Strand
    3 [ON] Polluted Delta

    // Creatures
    3 [FD] Trinket Mage
    4 [MI] Phyrexian Dreadnought

    // Spells
    4 [OD] Standstill
    1 [TSP] Trickbind
    3 [US] Back to Basics
    3 [DIS] Spell Snare
    2 [CHK] Sensei's Divining Top
    3 [CS] Counterbalance
    1 [FD] Engineered Explosives
    4 [AL] Force of Will
    4 [FNM] Brainstorm
    4 [NE] Daze
    4 [SC] Stifle

    // Sideboard
    SB: 1 [FD] Engineered Explosives
    SB: 3 [DS] Echoing Truth
    SB: 4 [B] Blue Elemental Blast
    SB: 2 [SOK] Pithing Needle
    SB: 3 [TSB] Tormod's Crypt
    SB: 2 [LRW] Sower of Temptation

    Obviously with the B2Bs maindeck there really is no need for Wastelands. 9 Basics is obviously rediculous and 6 3CC spells for Counterbalance is nice.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by Xero_2285 View Post
    I wasn't defending my metagame asshat (what's your deal?), I was keeping the thread moving and informing people of my meta in case they could help me out with it. I guess you could say there is a slight invalidation when not all the solid players show but, I wasn't trying to defend anything against you.

    I'm not worried about running StP. You brought up StP and I stated why it wouldn't help me any.
    I'm not sure how calling me an asshat is going to help you. I called your metagame underdeveloped, then you proceed to tell me, "Well, I play with some pretty good players and I wouldn't call this [underdeveloped] meta underdeveloped." You're right, how could I possibly think you're defending your meta? You're running a deck that's been tried and tested and you're winning, I don't see what the problem is unless you think you haven't played against the best your area has to offer. Furthermore, thinking StP won't help you because you play in a combo heavy meta is just plain wrong. Have you played against enough combo to understand how effective Daze, FoW, Counterbalance, and Stifle are? Have you played against enough combo to understand that some combo decks board in Dark Confidant or Storm Entity, both of which are easily solved by StP? I'm pretty sure you think StP has some merit or you wouldn't say you're going to test it.
    Quote Originally Posted by Lifeless View Post
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    Re: [DTB] Dreadstill - Enter the Fist

    @Kiwi: I always think about doing this, but I think running 2 dominant splashes is pushing your luck. Possibly a version with a 22nd land that was Savannah could change my mind. On the other hand, Force of Will did this at the last Hadley tournament and got 3rd. But he always gets 3rd so I don't know.

    @Rood: My initial thought is that in the no Wasteland configuration, you could probably drop an Island for the 2nd Trickbind, since you would still have 8 of them (w00t!). I would also be tempted to play Magus of the Moon in B2Bs place, if Trinket Mage has taught me anything, its that beating for 2 matters. And eating Swords can be okay, too.

  9. #789
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    Re: [DTB] Dreadstill - Enter the Fist

    @b2b dreadstill: rood...you are EVIL! My initial reaction is to try to put more tops and cb in it. Having 6 MD 3CC cards provides a serious defense against what I feel is the most potent answer short of Boil, Krosan Grip. Also, to a point I am concerned that Daze may not have quite the punch that it had when used with Wasteland. I think testing will prove or disprove all of my concerns because there is no way that nuances will be discerned from mere conjecture. However, I will venture that the "standard" Ur version is amazing and highly tuned.

  10. #790
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    Re: [DTB] Dreadstill - Enter the Fist

    Seconding Bocci..
    B2B is more of a SB card to me regarding Dreadstill.
    Magus is a neat replacement and maindeckable imo.

    B2B makes Factories worse and whatnot.
    I could see a UW Dreadstill list with 2 Enlightened Tutors and a singleton B2B main (1-2 SB). That way they don't clogg your hand and a still good for a surprise.

    Anyway if you're inerested in a Nought+B2B deck that did well recently, checky this out:

  11. #791
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    Re: [DTB] Dreadstill - Enter the Fist

    Right right, I'm not saying this list is battle-tested or anything guys just that it could be a KNOCK in the mouth to a meta filled it slowish (I want to run 1000x nonbasics control.) MoTM I'm not sure would be a good because it doesn't pitch to Force...it's relevant trust me =].

    UR List is the best btw jazzy /agree.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

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    Re: [DTB] Dreadstill - Enter the Fist

    hello all,
    i haven't actually tried the counter top combo, yes its a strong combo once you've able to set it up but the process of setting up is very very slow even with brainstrom and standstill. having viewed several counter top decks im just guessing that the optimal number is 3 top 2 counterbalance.

    My question is are those 5 cards (counterblanace and top) really better that maybe let say 3 counter cards and 2 draw cards or 5 counter cards entirely

    With a low mana curve cards that you could only counter are cards with casting costs 1 - 3, and normally low casting cost cards in legacy doesn't do such devastating effects on the board. Yes a typical dreadstill deck has 4 fow and 3-4 daze, 3-4 spell snare. but with spell snare + countertop isn't it a bit redundant ?


    hoping to hear some insights

    thanks

  13. #793
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    Re: [DTB] Dreadstill - Enter the Fist

    Most cards in Legacy are 1-3 cc...

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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by _erbs_ View Post
    My question is are those 5 cards (counterblanace and top) really better that maybe let say 3 counter cards and 2 draw cards or 5 counter cards entirely
    Top is amazing even without balance. Top + fetch lands allows you to sift through your deck to find the cards you need. I have gotten out of some tight spots because of multiple top/fetch activations for the card I needed NOW. I would not give up the Top.

  15. #795
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    Re: [DTB] Dreadstill - Enter the Fist

    @Kiwi and others:

    I played my UGWr version yesterday in my local tournament and went 3rd of 24 with 2 wins and 1 draw (rounds are only 45 minutes..)

    2-1 against Suicide Black

    1: 2 Tarmo is killing him while I'm swording and countering his threats.
    2: Hard game where he mana denial me a lot and finish me with Phyrexian Negator.
    3: Quick Dreadnought and he's at 8. He finds an Edict but I finish him with Mishra's while I counter everything with countertop and swording his Confidant.


    1-1 against MUC

    1: I counter everything, stifle Powder keg and kill quickly with Nought
    2: Long game where he has 2 Powder keg and 1 Morphling while I have 1 Mishra's and 1 Goyf. He's at 7 and me at 4 and he succed to finish me with his Flying Morphling.
    3: Mishra's + Standstill for 4-5 turns; he's at 11 and then I have tarmo but he succesfuly cast back to basic while I have at least 2 Island in play and 3-4 non-basic untapped. He takes my goyf with Shackles and I swords it. I put standstill in play and the game will never finish.

    2-1 against a Extirpate control deck

    I don't really remember this and didn't take my life countdown so... whatever.

    Swords are pretty good, Ancient grudge is also nice.

    List:

    // Lands
    1 Volcanic Island
    3 Flooded Strand
    4 Polluted Delta
    3 Island
    4 Mishra's Factory
    3 Wasteland
    2 Tundra
    2 Tropical Island

    // Creatures
    3 Phyrexian Dreadnought
    2 Trinket Mage
    4 Tarmogoyf

    // Spells
    4 Brainstorm
    2 Sensei's Divining Top
    4 Standstill
    1 Engineered Explosives
    1 Trickbind
    4 Daze
    4 Stifle
    4 Force of Will
    3 Counterbalance
    3 Swords to Plowshares

    // Sideboard
    SB: 3 Jotun Grunt
    SB: 3 Blue Elemental Blast
    SB: 1 Ancient Grudge
    SB: 2 Firespout
    SB: 3 Krosan Grip
    SB: 3 Echoing Truth

    I put Jotun because I know there's 2 ITF deck, sometimes Survival, Loam, ThreshThreshThreshThreshThresh and a Terrageddon. And it's actually pretty good agaisnt Eva Green also.

    PM

  16. #796
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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by Roodmistah View Post
    Right right, I'm not saying this list is battle-tested or anything guys just that it could be a KNOCK in the mouth to a meta filled it slowish (I want to run 1000x nonbasics control.) MoTM I'm not sure would be a good because it doesn't pitch to Force...it's relevant trust me =].

    UR List is the best btw jazzy /agree.
    Since you cut 1 Island, 1 Trickbind and 1 EE from your normal list, you would really only be down 1 blue card from your normal list if you were to play MotM. Also, pitching B2B against 1000x nonbasics control seems like a mistake to begin with. But on the other hand, I have had moments were if I had a blue card instead of a Tarmogoyf against aggro, I would have been able to win. I can also see that B2B also has the potential to be much more game ending than MotM. But on the other other hand, MotM does answer Snuff Out against Team America and UGB Thresh, and it chump blocks against Goblins.

    So i guess I don't know. Testing on Negate is still inconclusive, btw. While it is good at answering answers to your Dreadnought, I really like REB in this deck. Namely, I find the ability to Blast early Brainstorms extremely useful when you have Stifled or Wasted your opponents lands. But if the game gets away from you, Stifle Noughting with a Negate and another counter in hand is very promising, and often much easier than trying to out tempo your opponent.

  17. #797

    Re: [DTB] Dreadstill - Enter the Fist

    @ Enigma

    in my opinion, you should have 2 volcanic island 2 tundra and 2 tropical.

    Also, -3 echoing truth +2-3 red elemental blast 0-1 tormod's crypt (fetchable with trinket and could be useful in our meta)

    Robert

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    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by e=mc^2 View Post
    Top is amazing even without balance. Top + fetch lands allows you to sift through your deck to find the cards you need. I have gotten out of some tight spots because of multiple top/fetch activations for the card I needed NOW. I would not give up the Top.
    So is Counterbalance. I can't even begin to describe how broke CB is when you have Braintrain in hand. I'm fairly sure once you drop a CB with Braintrain you will most of the time mess up your oponent's day for sure =). Also blind CB flip rapes happen quite frequently. The card seriously may be the best blue card in legacy atm right behind Force, it wrecks.
    UR Dreadstill creator and BRx WGD Combo Pioneer
    Quote Originally Posted by xsockmonkeyx View Post
    EDIT: and Roodmistah. If Dreadstill sucks then he's been mopping up the East Coast with a "crap" deck and making you all look bad.
    Quote Originally Posted by Rabbi View Post
    "Protection from player" is like a joke ability from Unglued. Ban this crap from legacy asap.

  19. #799
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    Re: [DTB] Dreadstill - Enter the Fist

    So, which build would you guys say is best for going into an unknown meta? I'm thinking U/g/r, but I'd like some advice.

  20. #800

    Re: [DTB] Dreadstill - Enter the Fist

    Quote Originally Posted by That kid you all hate View Post
    So, which build would you guys say is best for going into an unknown meta? I'm thinking U/g/r, but I'd like some advice.
    Rather than weigh the strengths and weakness of the variants, its better to asses what type of decks your play style is weak against and choose a deck that will help you in those match ups. In a truly "unknown meta" its best to pick a build that will help you rather than challenge the meta. An example would be that if you are weaker player against combo decks, then the U/r build that won the source event would be a better selection than the U/g/r version. Dreadstill preforms well enough as a core that the pilot's play style should determine what the color package should be. Determine what match ups you, as a pilot have difficulty with, and then proceed from there. I've always found that helpful when going into an unknown meta.

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