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Thread: [Deck] TES - The EPIC Storm

  1. #821
    Bryant Cook
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    Re: [DTW] T.E.S - The EPIC Storm

    Eh. It was just a thought, I'm not too satisfied with the 4th Mox slot. But I can't think of anything I'd rather have.

  2. #822
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    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by Bryant Cook View Post
    Eh. It was just a thought, I'm not too satisfied with the 4th Mox slot. But I can't think of anything I'd rather have.
    What decks play Teeg/Mage MB? I'd have to think that SB answers would be enough.

    As for the 4th Mox slot, what about just more disruption? Are you playing a full 4Chant+4Duress package?
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  3. #823

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by rsaunder View Post
    What decks play Teeg/Mage MB? I'd have to think that SB answers would be enough.

    As for the 4th Mox slot, what about just more disruption? Are you playing a full 4Chant+4Duress package?
    While it's only seen in a few specific metagames, Funkbrew plays Teeg maindeck.

  4. #824
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    Re: [DTW] T.E.S - The EPIC Storm

    Survival plays Teeg MD, and barely has enough discard to possibly slow down TES enough to get it into play.
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    I personally like spell snare against 2 cc spells, but it really isn't good against spells that aren't 2 cc. With engineered explosives, it is a good card to have against non-land permanents with converted mana cost equal to what you set the explosives to, but it doesn't hit those that have differing cc. Plus, engineered explosives has sunburst.
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    For some odd reason, I find shackles to be superb against creature oriented decks. Of course, the logic behind it is the sooner you can play and activate shackles the better. Although, shackles definitely has it's late game uses as well. It basically counts as a threat and a removal spell simultaneously which is relevant against "not quite shroud" creatures. Also, you should really be running a playset of engineered plagues against merfolks. They can dismantle tribal decks so run more of them.
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    Re: [DTW] T.E.S - The EPIC Storm

    Hey guys, a question came up when I was play testing this deck against my friend. In a particular situation where you can generate 6 mana on turn two and you have Ad Nauseum in your hand and also both duress and orim's chant and you know that the opponent has counters in his deck, would you rather play duress or orim's chant? I would play duress, but I was wondering if you guys had different opinions.

  6. #826
    Bryant Cook
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    Re: [DTW] T.E.S - The EPIC Storm

    Why not Duress, see what they have. Next turn Chant -> win, if they have a 2nd disruption piece?

  7. #827

    Re: [Deck] T.E.S - The EPIC Storm

    Quote Originally Posted by BreathWeapon View Post
    All Ill Gotten Gains and/or Empty the Warrens does is prevent the opponent from naming Ad Nauseam and disabling Infernal Tutor.

    I prefer Glimmervoid over Undiscovered Paradise because Undiscovered Paradise costs land drops, but Forbidden Orchards are reasonable alternatives.
    But if you have glimmervoid in your opening hand you can play a duress for example if you don't play a lotus petal to give life to glimervoid. In thius way you would lose a spell for storm when you combo.

    Quote Originally Posted by BreathWeapon View Post
    Vexing Shusher and Xantid Swarm are removal bait and don't stop Counterbalance from hitting the board, and if you haven't caught on I pretty much bet the house on stopping Counterbalance from hitting the board.
    What SB would be apropiate?

  8. #828

    Re: [DTW] T.E.S - The EPIC Storm

    I just want to ask how you guys play diminishing returns. What are the specific conditions wherein wishing for returns is a solid choice?

  9. #829
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    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by Limz View Post
    I just want to ask how you guys play diminishing returns. What are the specific conditions wherein wishing for returns is a solid choice?
    Hands where Burning Wish is your only business spell, and for one reason or another EtW won't win it are times when you'd find Diminishing Returns.

    For example, say its turn 3 and you've Duress'd them to see they have an EtW answer in hand (let's say EE). Your hand is something like Wish, LED, Orim's Chant, Dark Ritual, Lotus Petal, Lotus Petal with a couple Rainbow Lands on the board. You'd go Chant -> Mana -> Wish, saccing LED for Blue, find Diminishing, and (hopefully) win from there.
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  10. #830

    Re: [Deck] T.E.S - The EPIC Storm

    Quote Originally Posted by GoldenCid View Post
    But if you have glimmervoid in your opening hand you can play a duress for example if you don't play a lotus petal to give life to glimervoid. In thius way you would lose a spell for storm when you combo.



    What SB would be apropiate?
    Losing 1 Storm is nothing compared to losing 1 land drop, and between 12 0cc artifacts and 8 1cc cantrips, I don't have a problem keeping Glimmervoid on the board.

    If you don't like Glimmervoid, use Forbidden Orchard, because Undiscovered Paradise sucks hard core.

    My SB is

    1 Tendrils of Agony
    1 Empty the Warrens
    1 Ill Gotten Gains
    1 Diminishing Returns
    1 Grape Shot
    1 Hull Breach
    1 Thought Seize
    8 Red/Pyro Blasts
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  11. #831
    Dutch Legacy Champ '08

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    Re: [DTW] T.E.S - The EPIC Storm

    Hi, I won the Dutch Legacy championship after losing in the finals last year and losing in the T8 at the Belgian championship with TES. There were 141 participants.

    TES Team Nijmegen, by Matteus Lamers.

    4 Infernal Tutor
    3 Burning Wish
    3 Ad Nauseam
    4 Ponder
    4 Brainstorm
    1 Tendrils of Agony
    1 Empty the Warrens
    1 Ill-Gotten Gains
    4 Orim's Chant
    4 Lion's Eye Diamond
    4 Dark Ritual
    4 Rite of Flame
    4 Lotus Petal
    3 Chrome Mox
    3 Simian Spirit Guide
    2 Cabal Ritual
    4 City of Brass
    4 Gemstone Mine
    1 Tarnished Citadel
    1 Forbidden Orchard
    1 Undiscovered Paradise

    Sb
    3 Empty the Warrens
    1 Tendrils of Agony
    1 Diminishing Returns
    1 Ill-Gotten Gains
    1 Cabal Therapy
    4 Duress
    4 Shattering Spree

    I went 9-1-1, losing from Threshhold and drawing against Giftsstill. Winning from GWB Enchantress, UG Madness, GBW Aggro Rock, AdN Fetchland Tendrils, Team America, UGB PainterFish, UGBW Meathooks, UGB Giftsstill and MUC. So I played against 32 FoW's .
    I am very happy with the list, including Sb, although I might add Xantid Swarm again.
    Team Nijmegen

  12. #832
    Bryant Cook
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    Re: [DTW] T.E.S - The EPIC Storm

    Congrats, but explain to me why 3 Burning Wish?

  13. #833
    Tom MacDonald
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    Re: [DTW] T.E.S - The EPIC Storm

    Congrats on the finish! One other question in addition to why only 3 Burning Wish... Why Tarnished Citadel? That seems terrible with AdN.
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  14. #834
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    Re: [DTW] T.E.S - The EPIC Storm

    One Burning Wish was cut because we added 3 Ad Nauseum. Cutting acceleration would probably be worse, and we don't need 11 buisness spells, since the old list with 8 worked fine as well. Without the Wish, the deck becomes a little more consistent and doesn't draw into 3 tutors as often.

    Yea, the Tarnished Citadel sucked. I think I lost because of it at least 2 times. It's just that we don't want to add any other of the options either. Orchard sucks when casting turn one EtW, and Paradise in multiples is extremely bad as well.
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  15. #835
    Dutch Legacy Champ '08

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    Re: [DTW] T.E.S - The EPIC Storm

    Bahamuth pretty much got it, as he played the same list. I used to play 4 Tutors, 4 Wishes, 1 Plunge 4 Ponder and 4 Brainstorm. With Ad Nauseam, I took out 1 Wish, 1 Plunge and 1 Returns. So I added 2 bussiness for 1 crappy bussiness and 1 blank. I don't see why I would change the bussiness/mana ratio after adding Ad Nauseam. I considered the 4th Mox for AdN, but it's too bad to draw and not necessary for AdN. After AdN has been printed, Wish sucks. You can't reliably win on ToA with it. But 3 is needed for post-AdN combo.
    The Citadel is bad, but the rest is worse. 2 Paradise most people agree on being bad and I use EtW too much for 2 Orchard. So it's the best 11th land.
    Last edited by matelml; 11-18-2008 at 04:41 AM.
    Team Nijmegen

  16. #836
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    Re: [DTW] T.E.S - The EPIC Storm

    Congrats on the finish!
    Just... why are you using 3 EtW in the side? When do you use them?

    Btw... I made top8 this saturday at the LCL, around 90 players. List should be online soon. I was using 2 Ponders main and 2 Duress, and the side was quite random (i was missing some slots).
    Duress was prooved to work perfect there, for me. After board I was using 3 Duress, 3 Pyroblast and 2 Vexing Shusher against blue decks. I didnt have the 3rd Shusher, but I also thought about using Xantid Swarm again. I realized blue players don't know much of the deck, so they take creature hate out and put Echoings.

  17. #837
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    Re: [DTW] T.E.S - The EPIC Storm

    Because it's my best chance against Counterbalance. I just lose when it comes down. I tested a lot against it and had no chance even with extra Duress/Pyroblast/Xantid Swarm, so I figured I'd just change my strategy. I board in 2-3 EtW along with 4 Duress, it worked fine for me. Yes, you lose if they draw EE, but those odds are smaller than normal losses. I do have to note that my odds didn't increase with those other cards in games against really good opponents in testing. I guess they will help against worse players.
    Team Nijmegen

  18. #838

    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by matelml View Post
    The Citadel is bad, but the rest is worse. 2 Paradise most people agree on being bad and I use EtW too much for 2 Orchard. So it's the best 11th land.
    Congrats!!!

    Glimmervoid as mentioned above could be an option....or sucks too?

  19. #839
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    Re: [DTW] T.E.S - The EPIC Storm

    I think Glimmervoid is worth considering. Note that if you don't control an artifact, it gets sacrificed at the end of the turn, which, in the worst case scenario, still gives you a chance to use it. Especially with the addition of Ad Nauseum, now that Storming is easier than ever, it's not that bad to drop a LED, Mox or Petal early. Has anyone tested Glimmervoid? Did it increase your mulligan frequency?
    Obviously, with Ad Nauseam, Tarnished Citadel seems subpar.

    Typing this I realise all of what I said above will most likely already have been said earlier. My apologies if that's the case; I haven't followed the discussion that thoroughly the last two weeks.
    This message has been deleted by Nightmare. Reason: Boo fucking hoo

  20. #840
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    Re: [DTW] T.E.S - The EPIC Storm

    Quote Originally Posted by matelml View Post
    Because it's my best chance against Counterbalance. I just lose when it comes down. I tested a lot against it and had no chance even with extra Duress/Pyroblast/Xantid Swarm, so I figured I'd just change my strategy. I board in 2-3 EtW along with 4 Duress, it worked fine for me. Yes, you lose if they draw EE, but those odds are smaller than normal losses. I do have to note that my odds didn't increase with those other cards in games against really good opponents in testing. I guess they will help against worse players.
    I might want to chime in here as well. I've still been testing against my friend's Dreadstill and it's still a really terrible matchup. I hadn't even considered using multiple EtWs, but it seems like a viable choice since they don't always have access to Trinket Mage. If they do, at least you're stopping them from getting their clock. But then again, EtW still gets hurt from the Stifle effects, so I dunno...sounds pretty much as matelml says it is: a lose less situation :P

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