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Thread: [Deck] Mono-Blue Control (MUC)

  1. #701

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by KillemallCFH View Post
    @Scrying Sheets: Quinn only runs that as a draw engine because it has nothing better. FoF and company are infinitely better methinks.
    I agree Fact or Fiction beats Scrying Sheets hands down when it comes to card advantage. I'm just not happy with the 'and company' cards (TfK, AV, Meditate), and was looking some other card advantage engine.

    Quote Originally Posted by Shawon View Post
    I'm pretty sure he wasn't suggesting cutting FoF and company for Scrying Sheets.
    I may have been a bit unclear about this, but my intention is indeed to run Sheets in addition to 4x Fact or Fiction and another draw spell (as 3/4-of).

    If Scrying Sheets is included it's probably better not to run Brainstorm, as Fetchland lowers our snow-count. With twenty-four snow-covered Islands and a pair of Sheets you should be able to draw a land almost 50% of the time when you fire the ability. It filters the deck by drawing excess land, sure looks good on paper.

    I don't think CounterTop belongs in here though, you have to dedicate so many slots to them, and we can't really abuse Counterbalance as we lack a significant clock. Sheets does give us the option to run a singleton Forbid to make use of the extra land though..

    I'll try out 4x Fact of Fiction, 4x Impulse and 2x Scrying Sheets for now.

    Sae

  2. #702
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    Re: [Deck] Mono-Blue Control (MUC)

    But is Scrying Sheets worth not running B2B maindeck? Is filtering your deck of lands worth running over the sheer power of a resolved B2B's "I win" effect? I suppose CtS would be the best win condition if you're running the Scrying Sheets/snow land combo, as you'll almost always have a land in hand to pitch to Retrace CtS.

  3. #703
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    Re: [Deck] Mono-Blue Control (MUC)

    1-2 Oona's Grace could also make sense in that case.
    SummenSaugen: well, I use Chaos Orb, Animate Artifact, and Dance of Many to make the table we're playing on my chaos orb token
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    Re: [Deck] Mono-Blue Control (MUC)

    Scrying Sheets isn't really comparable to Fact or Fiction. It would be like comparing Wasteland to Plow Under, or Barbarian Ring to Lightning Bolt. The fact that it takes a land slot and not a spell slot, and the fact that it taps for mana while having an uncounterable (if Wastelandable) effect, just makes it an entirely different creature.

    That being said, you really need Top to make Scrying Sheets work.
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  5. #705

    Re: [Deck] Mono-Blue Control (MUC)

    I finished second sunday. 31 men attended. The meta was all over the place and i couldn't really decide what kind off side-board to make.

    My match ups were
    Bye, Merfolk aggro, TES, ZOO, TES (lost this one with 1-2 due a play error), Reccuring Rock (ID)

    And in the top 4, i beat Stax and lost to that Recurring rock deck.

    I played my trusted build

    23 Island

    4 Force Spike
    3 Spell Snare
    4 Force of Will
    4 Counterspell
    4 Fact or Fiction
    4 Back to Basics
    2 Powder Keg
    3 Vedalken Shackles

    4 Sower of Temptation
    3 Kira, Great-Glass Spinner
    2 Morphling

    And mine sideboard
    3x Crypt
    3x Annul
    2x Pithing Needle
    3x Propaganda
    4x Chalice

    I still hate Prencious deed and it made me lose the finals due it and am considering playing Rainbow Efreet sideboard (x2-3) just to have some beaters available.

    And i am considering switching to Relic instead of Crypt. Though i need them foil first!!

  6. #706

    Re: [Deck] Mono-Blue Control (MUC)

    What are you thinking about of playing Wastelands and Stifle ? You can avert the playing of spells rather you can delay it. What do you mean?

  7. #707
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    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Soulles View Post
    I still hate Prencious deed and it made me lose the finals due it and am considering playing Rainbow Efreet sideboard (x2-3) just to have some beaters available.
    You could split the 2x Morphling to 1x Morphling, 1x Rainbow Efreet. I have never had a time where I saw Rainbow Efreet in my hand and was upset because it wasn't Morphling. That might give you a workaround without having to shuffle up the sideboard for a different win condition altogether. Once Efreet comes down, it should be just as scary for your opponent as Morphling.
    End of turn...Morphling

    Quote Originally Posted by AriLax View Post
    Brainstorm is only useful in certain situations? Brainstorm is useful when you hand is not the stone cold nutter butter blade Ranchington Q. Farnsworth Esquire best. When Brainstorm is "dead", the game is already over.
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    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Soulles View Post
    I still hate Prencious deed and it made me lose the finals due it and am considering playing Rainbow Efreet sideboard (x2-3) just to have some beaters available.
    Have you considered Stifle in the board, or is Pithing Needle enough?

  9. #709

    Re: [Deck] Mono-Blue Control (MUC)

    Against burn deck, i saw some list with COTV so i guess we bring in COTV.

    How about Chill?

    Robert

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    Re: [Deck] Mono-Blue Control (MUC)

    ...as I wrote to Soulles...

    ...and on Brainstorm note...

    Now I try something like this, and the results are good for now:

    F-MUC

    16 Island
    3 Flooded Strand
    3 Polluted Delta

    4 Brainstorm
    3 Force Spike
    3 Spell Snare
    4 Force of Will
    4 Counterspell
    4 Fact or Fiction
    3 Back to Basics
    3 Powder Keg
    2 Vedalken Shackles

    3 Sower of Temptation
    3 Kira, Great-Glass Spinner
    1 Morphling
    1 Rainbow Efreet

    Sideboard:
    4 Propaganda
    4 Chill
    4 Relic of Progenitus
    3 Pithing Needle

    I played Legacy tournament in my country last week. Ended 33rd of 57, with 3-3, due to my playmistakes - my teammates wants to kill me if they saw me playing :o))
    I must do a lot of practice with this deck.

    I was little uncertain abour Fahad´s 23 land, but in his version this count of land seem to be OK.
    After tournament I feel, that I need in this deck more card selecting.
    Brainstorm with fetches is on the mind at first. In my meta I don´t be afraid of too decks with Stifle, so I think I can go this route.
    Testing results seems quite good, as I said.

    Another potentail card may be Accumulated Knowledge - nice with Fact or Fiction :o) But it does pure card advantage, not card quality - which I want, especialy in midgame, when I see me sometimes manaflooded /yes, I this low land count / - when I want to draw a bussines spell.

    And another good for CQ is Impulse, but after that there is no shufling effect, which is great on the Brainstorm.

  11. #711
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    Re: [Deck] Mono-Blue Control (MUC)

    First of all your version needs a 4th Sower. So if opponent swords one you can play the next. I think the Efreet is not needed so you could play it in this slot. If you want card selection: There is not more than Impulse, maybe Opt if you want something to do on turn 1.


    Just out of curiosity: what matchups you played in the 6 rounds?

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    Re: [Deck] Mono-Blue Control (MUC)

    Thx for suggestions. I try it.

    And my 6 rounds...

    I met ANT (only UB) which I lost 1-2 due to my fault, when I read IGG in wrong way - should win this.
    In 2nd round I beat Solidarity 2-0.
    Third turn I lost again to my own fault / counted wrong my lands - I have mana to pay for Daze in second game / against URW Thresh with CB/SDT. 1-2
    Fourth turn was against very nice Rock I hardly won 2-1 - I hate combination of Duress+Thoughtseize+Extirpate.
    Fifth turn against "fake man" - the man who sold me about two years ago very nice playset of fake Savannah - I ended with Magic after that for a while. So - nice match. I beat his UWG Threshold with CB/SDT backup 2-1 :o))
    And in sixth I was beated by Ichorid - has no chance. 0-2

    So 3-3 and 33rd place of 57.

    Poor. But the deck was great, much stronger than its pilot. I do much more practice and sleep more than one hour before tournament :o)) /due to testing/ :o))

  13. #713
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    Re: [Deck] Mono-Blue Control (MUC)

    Hmm... Like in Quinn, why not play a fast, non-attacking win condition? Keep some Morphlings, CoS, Efreets, etc but play Painter's + Grindstone. I haven't tested the newer lists but I did play a heavy counterspell build a few months ago and the deck was good, actually being able to keep drawing and countering, but it just couldn't win fast enough.

    I don't know how it could fit in or if Fabricate should be run (probably not) but I think it may be good.

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    Re: [Deck] Mono-Blue Control (MUC)

    Quinn does also have Enlightened Tutor to find the pieces. If I were going to run a fast win condition highly vulnerable to removal, I think I'd rather have it be Sower of Temptation than Painter-Grindstone.
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    Re: [Deck] Mono-Blue Control (MUC)

    Quinn does also have Enlightened Tutor to find the pieces. If I were going to run a fast win condition highly vulnerable to removal, I think I'd rather have it be Sower of Temptation than Painter-Grindstone.
    I agree.

    Sower is at least both an answer and a threat that doesn't require tutoring. Painter's Combo needs tutoring to make it a fast threat (which we can't afford to do), and it has no control element to help us get to the mid and late game by itself.



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    Re: [Deck] Mono-Blue Control (MUC)

    With so many suggestions re: alternate win conditions, I am curious: what situations are you guys running into so often that alternate win conditions are required?

    If your deck did what it was supposed to do, what cards/situations are you frequently coming across where you have the board locked, have a 5-7 in hand, it's late in the game, you draw a Morphling, only to think, "Fuck this piece of shit".

  17. #717

    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Arsenal View Post
    With so many suggestions re: alternate win conditions, I am curious: what situations are you guys running into so often that alternate win conditions are required?

    If your deck did what it was supposed to do, what cards/situations are you frequently coming across where you have the board locked, have a 5-7 in hand, it's late in the game, you draw a Morphling, only to think, "Fuck this piece of shit".
    It's more like simple insurance.

    Think about the simple Pithing Needle on Morphling (now it sucks bigtime). Still, you have ways to destroy the Needle (Keg).

    But what about discard + extirpate on Morphling (it could certainly happen if your opponent is actually trying to, which is not a bad play at all if you were to only play Morphling).

    Or a Runed Halo on Morphling. You don't have much ways to deal with an enchantment on board (except maybe Disk if you run it, but that's it).

    Still, if you feel like you don't need it (maybe nobody plays any of these cards, or your shackles are enough), you're free to cut the additional wincon.

  18. #718
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    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by ParkerLewis View Post
    It's more like simple insurance.

    Think about the simple Pithing Needle on Morphling (now it sucks bigtime). Still, you have ways to destroy the Needle (Keg).

    But what about discard + extirpate on Morphling (it could certainly happen if your opponent is actually trying to, which is not a bad play at all if you were to only play Morphling).

    Or a Runed Halo on Morphling. You don't have much ways to deal with an enchantment on board (except maybe Disk if you run it, but that's it).

    Still, if you feel like you don't need it (maybe nobody plays any of these cards, or your shackles are enough), you're free to cut the additional wincon.
    Oh, I completely understand why you wouldn't run 1 Morphling as your only win condition, as I run 1 Morphling and 1 Rainbow Efreet (and 2 Jace Beleren, technically speaking).

    What I'm asking is what situations are you (not you specifically, but 'you' the people who've been suggesting unconventional win conditions) running into so often that even with Morphling + other creature (Meloku, Rainbow Efreet, CtS even), you're still not satisfied with your win package.

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    Re: [Deck] Mono-Blue Control (MUC)

    The situation where they have an answer to Morphling, then I have to wait to draw another card and this is where I'd be losing to time if it wasn't MWS.

    Going to time is what makes control decks suck. It's a huge, glaring weakness that needs to be addressed directly.
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    Re: [Deck] Mono-Blue Control (MUC)

    Quote Originally Posted by Arsenal View Post
    What I'm asking is what situations are you (not you specifically, but 'you' the people who've been suggesting unconventional win conditions) running into so often that even with Morphling + other creature (Meloku, Rainbow Efreet, CtS even), you're still not satisfied with your win package.
    As far as I can tell, the situation isn't "I'm not satisfied with Morphling + other creature and want to run even more things", but rather trying to figure out what the best "other creature" to run in addition to Morphling is. Necessarily that entails discussing a lot of different options.

    As for your previous question, I imagine it's when your opponent has been building up quite a stockpile of Edict, Deed, and/or Wrath effects in their hand throughout the game because they had nothing else to use them on, so that when you actually go to win the game with a Morphling you, all of a sudden, find yourself in a shitstorm. Rainbow Efreet looks like it solves that just as well as Call the Skybreaker, though. (The appeal of Call is in that if you need a little inevitability, you might as well go for a lot of inevitability. An Efreet can be held at bay, overwhelmed, worked around, but it's rather difficult to deal with a near-endless supply of 5/5 flyers.)
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