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Thread: [Deck] Rabid Wombat - Mono-White Control

  1. #741
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    Re: [Deck] Rabid Wombat - Mono-White Control

    Quote Originally Posted by Illissius View Post
    What dissynergy does Wrath have with Halo? That it takes out creatures which are already, effectively, "taken out"? That also applies to every other piece of removal in the deck: Wrath will take out one fewer creature whenever you kill a creature with a different removal spell, it doesn't much matter whether the creature is still physically in play. I think there's actually some slight synergy, because Wrath acts as insurance in case they somehow remove your Halo(s). (So yeah, maybe cutting down on Wrath because you have lots of spot removal is a good idea, but not because of Halo specifically I don't think.)
    Yeah, I agree. I was just looking for more room and Wrath would be the first thing trimmed down by one copy.

  2. #742

    Re: [Deck] Rabid Wombat - Mono-White Control

    Quote Originally Posted by Illissius View Post
    What dissynergy does Wrath have with Halo? That it takes out creatures which are already, effectively, "taken out"? That also applies to every other piece of removal in the deck: Wrath will take out one fewer creature whenever you kill a creature with a different removal spell, it doesn't much matter whether the creature is still physically in play. I think there's actually some slight synergy, because Wrath acts as insurance in case they somehow remove your Halo(s). (So yeah, maybe cutting down on Wrath because you have lots of spot removal is a good idea, but not because of Halo specifically I don't think.)
    Except the creature is not effectively "taken out", but can still block your mishra's factories. I will give you that this doesn't matter in most cases since it gives you time to find a dragon or a DoJ, but it has to be noted. Whereas creatures killed by stp or wing shards will be replaced as quickly as possible in order to keep the pressure (thus opening a spot for WoG), the opponent might not over-extend that much with runed halo, especially if he's playing control or has other methods of killing you.
    I honestly think WoG is not what it was in the current meta (where one big creature can do the game). Stp + wing shards + runed halo + humility + blocking factories should be more than enough 90% of the time. And against decks playing tons of creatures, I would say you'd be better off running ghostly prison in the SB, which is also very effective against ichorid and storm-based combo, two very difficult MU.

  3. #743
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    Re: [Deck] Rabid Wombat - Mono-White Control

    Yeah, Colton was drunk last night... partially my fault, I kinda tricked him into doing it...

    Sorry for the thread destruction :)

  4. #744

    Re: [Deck] Rabid Wombat - Mono-White Control

    Is anyone still playing this? I am considering taking this to my local shop since people are finally deciding to hate on goblins again (One guy boarded 4 engineered plagues and 3 or 4 infests against me. I still won.)

    As a start, I was thinking of something like this:

    4 Secluded Steppe
    16 Plains

    4 Eternal Dragon

    4 Abeyance
    4 Swords To Plowshares
    4 Wing Shards
    3 Wrath of God
    4 Renewed Faith
    3 Decree of Justice
    3 Rune of Protection: Red
    3 Gilded Light
    4 Runed Halo
    4 Angelsong

    Any comments? Latest lists? Kjeldoran Outpost? (I don't want to splash green)

    Thanks

  5. #745
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    Re: [Deck] Rabid Wombat - Mono-White Control

    I'd recommend looking at The Mighty Quinn thread.

  6. #746
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    Re: [Deck] Rabid Wombat - Mono-White Control

    Indeed. Mighty Quinn is a fundamental upgrade on the concepts of Rabid Wombat.
    For my confessions, they burned me with fire/
    And found I was for endurance made

  7. #747
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    Re: [Deck] Rabid Wombat - Mono-White Control

    Actually, Relic of Progenitus seems like it might solve some of the same problems that are otherwise solved by the Quinn structure. I'm going to explore this more. Quinn is probably still better, but I'm at least intrigued by the idea of Wombat with 4x Relic.
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  8. #748
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    Re: [Deck] Rabid Wombat - Mono-White Control

    Quote Originally Posted by TheInfamousBearAssassin View Post
    Actually, Relic of Progenitus seems like it might solve some of the same problems that are otherwise solved by the Quinn structure. I'm going to explore this more. Quinn is probably still better, but I'm at least intrigued by the idea of Wombat with 4x Relic.
    Well, there's also the possibility for maindeck Runed Halos as well.

    But to be honest, I think Quinn is better mainly because you have tools against combo decks.
    ICBE - We're totally the coolest Anti-Thesis ever.


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  9. #749
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    Re: [Deck] Rabid Wombat - Mono-White Control

    Quote Originally Posted by Citrus-God View Post
    Well, there's also the possibility for maindeck Runed Halos as well.

    But to be honest, I think Quinn is better mainly because you have tools against combo decks.
    And the snow engine and Tops is a nice step forward. I feel that Quinn is just the natural evolution of MWC (Wombat) so I don't think going back to a cycle engine and reactive answers is good for the deck. Quinn does well with the combination of both, a nice tutor + toolbox package, and a faster kill.

  10. #750
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    Re: [Deck] Rabid Wombat - Mono-White Control

    Yeah, I basically came to the conclusion that it was still just better to fit Relic in Quinn, if necessary.
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    And found I was for endurance made

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